Spiketrap

Spiketraps, alternatively known as Rolling Pins, are obstacles made up of a long cylinder covered in spikes. Usually they roll around and must be avoided.

The Legend of Zelda: A Link to the Past
In The Legend of Zelda: A Link to the Past, two Rolling Pins appear. Both are in the same room of Turtle Rock, with one moving horizontally and the other moving vertically. Both can travel through small walls Link cannot, adding to the challenge. They bounce off large blocks Link can hide next to.

The Legend of Zelda: Link's Awakening
In The Legend of Zelda: Link's Awakening, a Rolling Pin is pushed around by the miniboss Spike Roller (also known as Rolling Bones). This Rolling Pin must be jumped over with Roc's Feather.

The Legend of Zelda: Ocarina of Time
In The Legend of Zelda: Ocarina of Time, a single Rolling Pin appears inside the Deku Tree. It holds still over a small pond as a small platform moves underneath it. To get past it, Link needs to push a switch in the pond, temporarily lowering the water level so he can ride the platform across without hitting it.

The Legend of Zelda: Majora's Mask
In The Legend of Zelda: Majora's Mask, Rolling Pins are found beneath the Well. They now either move across passages up and down while being connected between two walls or side-to-side connected to the floor and ceiling, and are usually found close together in sequences. Instead of smoothly rolling back and forth, they quickly spin in place and abruptly jerk to the other side before stopping.

The Legend of Zelda: Oracle of Seasons
In The Legend of Zelda: Oracle of Seasons, Rolling Pins act similar to how they do in A Link to the Past, but always go horizontally. They are first encountered in the Dancing Dragon Dungeon and are generally encountered in pairs in narrow passages. Aside from land, they can also roll over water, so depending on the location Link may need to either jump over or dive under them.

The Legend of Zelda: The Minish Cap
In The Legend of Zelda: The Minish Cap, Rolling Pins act the same as in A Link to the Past and are found in the Palace of Winds. Link can jump over them or in some cases hide in small holes to avoid them, but when he is Minish-sized they present a greater challenge.

The Legend of Zelda: Twilight Princess
In The Legend of Zelda: Twilight Princess, Spiketraps make their first appearance in Arbiter's Grounds, where a single one is propped motionless against the wall in the dungeon's second half. They appear much more substantially in the Temple of Time, where they roll as normal and can actually be destroyed by the hammer-using statue brought to life with the Dominion Rod.

The Legend of Zelda: Phantom Hourglass
In The Legend of Zelda: Phantom Hourglass, Rolling Pins act mostly like in A Link to the Past, but tend to pause briefly after hitting a wall. One can first be seen in the Temple of the Ocean King, but as it is in a Bombchu-accessible area, the player cannot interact with it at first. The first time they act directly as an obstacle for the player is in the Temple of Courage.

The Legend of Zelda: Spirit Tracks
In The Legend of Zelda: Spirit Tracks, Rolling Pins are very large and appear in the Sand Temple, where their movements can be temporarily halted with the Sand Wand.

The Legend of Zelda: A Link Between Worlds
In The Legend of Zelda: A Link Between Worlds, Rolling Pins look and act mostly the same as in A Link to the Past, but appear much more frequently, starting at the House of Gales. Link can use the Tornado Rod to jump over them. One in the Swamp Palace appears partially over water, and as such it can be dove under.

The Legend of Zelda: Tri Force Heroes
In The Legend of Zelda: Tri Force Heroes, Rolling Pins (generically called spiked logs in the guide) appear in Stone Corridors in the second room. They appear in varying sizes and can be made to move less by putting a jackal statue in their paths.