Moblin Chief

Moblin Chiefs, also known as Big Blins, are large Moblins that lead smaller Moblins and Miniblins, typically in thievery. They were introduced as an individual called the King Moblin, but were later depicted as a species. A similar character is the Great Moblin.

The Legend of Zelda: Link's Awakening
In The Legend of Zelda: Link's Awakening, King Moblin leads the group of Moblins that kidnap BowWow from Madam MeowMeow. When Link reaches his chamber, he believes him to be an assassin and engages him in battle. He moves up and down while facing to the side, occasionally throwing a spear. Every so often, he will pound his chest and run at Link before returning to his previous position. Link can use this to his advantage by tricking him into crashing into a wall, stunning him. At this point, Link can attack him to damage him, though he gets back up afterward, starting the process over.

In the remake, he is fought similarly, though he no longer immediately recovers from stunning after being attacked. As such, it is possible to defeat him after only stunning him once. Additionally, he now bends forward while charging. His design has notably changed; like the other dog-like Moblins, he was given a pig-like snout, though the rest of his body is now more bull-like, most notably while charging. He also no longer has visible ears, has an open vest, and is much more muscular, while his muzzle has been redesigned to have large lips.

The Legend of Zelda: Spirit Tracks
In The Legend of Zelda: Spirit Tracks, Big Blins appear as hulking creatures with wall-eyed, pug-like faces and Pirate Necklaces. They are quite slow, but incredibly strong, with a wide-reaching club attack that knocks Link far away and stuns him. As it becomes more damaged, it starts additionally having a backswing with the same effect. They spend several seconds preparing the attack, though, allowing Link time to escape it. The preparation time also decreases the more damage they take. Additionally, they take an enormous amount of hits to defeat, being some of the most durable enemies in the game.

They are captains of Pirate Ships, and need to be fought off along with their Miniblin crews if they successfully board the Spirit Train. This first occurs as an unavoidable event while transporting Carben. After Link defeats all the invading Miniblins, the Big Blin will appear on the opposite side of the passenger car from Carben and slowly move towards him. If it reaches him, the player gets a Game Over and must retry. It can be knocked back a small amount by attacking it, though more Miniblins will occasionally come in to harass Carben or Link. The Big Blin's club defeats any Miniblins caught in the range of attack.

Other, optional Big Blins can be found elsewhere. One appears as the final obstacle in the Pirate's Hideout rail-shooter minigame, where getting hit by its club attack causes the rescue to fail. Due to the nature of the encounter, it takes less hits to defeat than other encounters. Upon being defeated, it falls down and the player's mine cart nudges its body out of the way. The location's stamp also shows one. Three can be found in one room of the Take 'Em All On! minigame, where it is shown that contact with each other's clubs damage them, sometimes several times consecutively.

Hyrule Warriors Legends
In Hyrule Warriors Legends and Hyrule Warriors: Definitive Edition, Big Blins appear as new captains for the new chapter inspired by The Legend of Zelda: The Wind Waker, despite them not being in that game, and also appear in a few Adventure Mode missions. They also have a stronger variant called the Stone Blin. They are capable of using their swinging attack, and can also jump, attacking with a small shockwave. When defeated, they can give a weapon, Big Blin Hide, or more rarely, a Big Blin Club. Due to being new additions, only a few characters actually have any use for their materials. In the first mission they appear in, A New Disturbance, a class called Ruffians appear to attack Windfall Island.