User:Doc von Schmeltwick

I'm Docky, I'm the one who pushed for creating a new indy Zelda wiki, and have been creating new pages. Note that some keys on my keyboard are currently unreliable, so if you see any missing characters, that'll be why. I try to proofread as much as possible to avoid that, but sometimes they slip through.

I have played through all the main Zelda games except for Four Swords Adventures. I have not beaten The Adventure of Link or Skyward Sword, but have gotten to pretty much the ends. I have also watched full playthroughs of the three CD-i games.

What is Triforce wiki?
Once upon a time there were three Zelda-based wikis: Zeldawiki.org (independent), Zeldapedia (wikia), and ZeldaDungeon.net (independent and laid back). They were all fairly decent, but Zeldawiki was the best, though it had a few small problems. At the very least, the userbase knew to not trust the fanfic-mixed Zelda.com. One day, Zeldawiki and a few other Nintendo-based wikis founded some group called NIWA, with the basic rule being that it was for indy Nintendo wikis. And all was well barring the few problems mentioned. Those included over-citation of in-game material and lack of guidebook citations, not allowing IP edits, over-reliance on the concept of "canon," and inconsistently basing things off "English name canon" despite the creators of all they considered "canon" being Japanese.

Eventually, things turned sour. Fairly close to each other, Zeldawiki stopped being independent as it was sold to an incompetent corporate crapheap called "Gamepedia," and the incompetents at Dork Hores comics decided to use wikis when translating guidebooks for literally no other reason than laziness, ignoring conjecture warnings and alternate language warnings. In spite of how years prior they knew to not trust everything Zelda.com said, this new Zeldawiki embraced the incompetently-written books and treated them as gospel truth despite how blatant it was that names they had invented/misinterpreted were in there, such as inexplicably calling the Oracle of Ages iteration of ???? "Hand" as a proper noun, as well as "Odolwa's Insect Minions." They then kept going down this rabbit hole and made such poor choices as haphazardly splitting color variants for enemies, making worthless "term" templates, attempting to transclude "translation" pages while seemingly purposefully breaking said pages, having hundreds of bot-created articles that basically say "this thing is a thing," and introducing gimmicky "challenges" that maybe three edits at most are given to. Additionally, Zeldapedia merged with them, basically making them wikia/FANDOM themselves, and as such violating the core rule of NIWA.

The "Hand" thing was my breaking point. How blatant and half-baked it all was. I decided something needed to be done, so I basically pestered the issue for a little while and bip-bop-boop, this wiki was born. This wiki was made to look at things from an objective standpoint, not mix in theories, and not mix in self-citation. Despite what some have said, Nintendo's "involvement" with Zelda Encyclopedia was minimal at most, and the fact that both Cadence and Link's Awakening Switch have since contradicted it on multiple levels proves that Nintendo doesn't give a crap about it or what it says. There is no "canon." There is continuity, yes, but the Zelda games are oft so self-contained and far apart from each other time-wise that attempting to apply a full consistent "canon" to its in-universe history without leaving major holes cannot be done, and claiming that something is "less canon" than something else is similarly stupid. "Metroid" has a canon. It stars one singular character over a relatively short timespan. "Zelda" does not have this. It is multiple iterations of a character across millennia. Basically, continuity exists, but not everything connects to every other thing.

Anyways, as seen by the quote above, some people maintain an entitled elitist attitude over the whole ordeal, turning this all into a major refuge in audacity.

Notes to self for future page creations (for my eyes only for now)

 * Ball & Chain Troopers (fire) are red in FSA, Lorule in ALBW, and gold in TFH; in TFH they give a silver rupee upon defeat.
 * In ALBW, the red Spear Troopers Yuga spawns midway up Hyrule Castle lack shields and pursue relentlessly.
 * Bomb Troopers are red with green bombs in ALttP, silver with dark green bombs in ALBW, and silver with blue bombs in TFH.
 * "The Lady's Pets" are also called the "Tri Furies" by her.
 * Sprouts of Bomb Flowers appear in TFH as two-leaved sprouts and can be watered. Bean sprouts use the same graphic.
 * Skull Ropes in TFH jump and slam down to attack.
 * Gibdos in TFH are larger than the Stalfos within. Gibdos charge, while Stalfos leap too fast to be hit with the sword in most cases.
 * When Water Tektites in TFH are on land, they simply walk around weakly.
 * Red Dark Nut can charge up its attacks, sounding like the "ready for spin attack" noise.
 * An unreparable duo of Stalfos are an early miniboss of MQ's Fire Temple, followed almost immediately by an Iron Knuckle, then the first Flare Dancer. Towards the end of the dungeon, the later Flare Dancer is fought as normal, followed a bit later by two Stalfos. Generic enemies there are a Like Like early on, two Torch Slugs in an optional room to the other "lens," one Lizalfos in a main "climbing" room, four Lizalfos in what was previously the boulder room, and a Skullwalltula behind a bombable area in the same room.
 * In OoT, the Bubbles' eye color and Aviel's clothes color are dictated Link's tunic color. Both are overruled by the flashing of Bombchus. Blue Bubbles also go crazy when a Bombchu is deployed and will chase it incessently really fast.
 * In MQ Water Temple, an additional miniboss is a trio of Stalfos.
 * In MM (or at least 3D), Freezards most commonly drop arrows, but may also drop large magic bottles.
 * Elder Gorman bro's Mystery Milk spoils in 2 minutes, and if Link attempts to warp, Tatl will raise a fuss about potentially spilling it.
 * In MM3D, Poe lanterns vanish along with them.
 * In MM3D, Death Armos appear as dormant statues unless they can see Link, unlike the original where they float around regardless.
 * Death Armos drop magic bottles upon defeat.
 * With a spin attack, one can hit a Poe from the Death Armos room.
 * Twinmold's portal looks like a sand sinkhole in the original and a nebula emitting rainbow lights in the remake, with the arena's main stone square being somewhat visible in the center. Instead of warping through, Link lands on it as a flat surface.
 * In HWL, Phantom Ganon's sword beams can destroy Ganon's "item attack" parts.
 * In PH, digging into the ground where the statue in front of the Temple of Courage comes up (near the Zora Warriors) before it does so results in a clank without a dig; this only is so for the left half of where the statue takes up, though.
 * In PH, Courage is first place blade Traps, Hardhat Beetles, Winders, and Beamos appear.
 * If a Sea Trap spawns too close to an NPC boat, it will go right back under immediately.
 * Island Chief/Honcho tries to goad Link into getting revenge on the Yook. Regardless of choice, Ciela is all for it.
 * A single Rock Chuchu appears in the Temple of Ice.
 * In PH, boulders can be rolled to destroy phantoms and other boulders.
 * In PH, Ciela holds the hammer item, regardless of which fairy is equipped.
 * In PH, the player needs to sign for their first letter (from the postmaster) and the challenge letter from Jolene. The signature from the first time remains.
 * The signature "Master Sword pull" music plays when Link grabs the Phantom Sword.
 * It is possible for the transition between seas to occur during the "do you want to board this ship?" prompt for Beedle's shop.

HEART CLUB SPADE HEART SPADE HEART

Miniboss list in PH

 * Six Octoroks (Astrid's basement)
 * Four Keese (Temple of Fire, guard small key)
 * Two Zols and two Gels (Temple of Fire, guard Boomerang)
 * Two Fire Bubbles (Temple of Fire)
 * Two yellow Chuchus, two Fire Keese, and a "Face Lamp" (Temple of Fire)
 * One Zora Warrior (Cave on Molida Island, respawns if revisited)
 * Four Ropes (Temple of Wind)
 * Three Rock Chuchus inside rocks (Temple of Wind)
 * Four yellow Chuchus (Temple of the Ocean King, B5, visit 3)
 * Four Miniblins (Temple of the Ocean King, B5, visit 3)
 * Giant Eye Plant (Southwestern Sea near Molida Island)
 * Two Moldorms (Temple of Courage)
 * Jolene (Linebeck's ship, optionally recurring, first appears after the Temple of Courage)
 * Three Poes (Ghost Ship, guards Cubus room)
 * Five Skulltulas (Ghost Ship)
 * Four Fire Bubbles (Temple of the Ocean King, B5, visit 4, optionally repeatable on later visits)
 * Three Moldorms (Temple of the Ocean King, B5, visit 4, optionally repeatable on later visits)
 * Massive Eye (Southeastern Sea near Goron Island)
 * Two Fire Bubbles with two Beamos (Goron Temple)
 * One Eye Brute (Goron Temple, guards Gongoron)
 * Two Eye Brutes (Goron Temple)
 * Brown Yook (Great Ice Field, can be done before Goron place/Massive Eye)
 * A white Yook and a brown Yook (Temple of Ice, guard grappling hook)
 * A white Yook and a Zol (Temple of Ice, smaller than average battlefield)
 * A brown Yook and two Ice Keese (Temple of Ice, guard a big red Rupee)
 * Four stationary Octoroks, a yellow Chuchu, a blue Chuchu, and a Zora Warrior (Man of Smiles's ship, optional and repeatable)
 * Giant Eye Plant (Northwestern Sea near Bannan Island, optional)
 * One Zora Warrior (Cave on the Isle of Ruins)
 * Two Stalfos (Mutoh's Temple, twice in either order, on west and east paths)
 * Two Stalfos and one Rupee Like (Mutoh's Temple, guard hammer)
 * Two Stalfos Warriors (Mutoh's Temple)
 * Jolene (Linebeck's ship, final encounter)

Miniboss list in ST

 * Two Rats running in a circle around Zelda (Tunnel to the Tower)
 * Two brown Spinuts and a green Spinut (Forest Temple, guard big green Rupee)
 * Four Vengases (Forest Temple, guard Whirlwind)
 * Two Bubbles (Forest Temple)
 * Mothula (Forest Temple)