User:Doc von Schmeltwick

I'm Docky, I'm the one who pushed for creating a new indy Zelda wiki, and have been creating new pages. Note that my "e" key is currently being unreliable, so if you see any missing "e"s, that'll be why. I try to proofread as much as possible to avoid that, but sometimes they slip through.

I have played through all the main Zelda games except for Four Swords Adventures. I have not beaten The Adventure of Link or Skyward Sword, but have gotten to pretty much the ends. I have also watched full playthroughs of the three CD-i games.

Notes to self for future page creations (for my eyes only for now)

 * Ball & Chain Troopers (fire) are red in FSA, Lorule in ALBW, and gold in TFH; in TFH they give a silver rupee upon defeat.
 * In ALBW, the red Spear Troopers Yuga spawns midway up Hyrule Castle lack shields and pursue relentlessly.
 * Bomb Troopers are red with green bombs in ALttP, silver with dark green bombs in ALBW, and silver with blue bombs in TFH.
 * "The Lady's Pets" are also called the "Tri Furies" by her.
 * Sprouts of Bomb Flowers appear in TFH as two-leaved sprouts and can be watered. Bean sprouts use the same graphic.
 * Skull Ropes in TFH jump and slam down to attack.
 * Gibdos in TFH are larger than the Stalfos within. Gibdos charge, while Stalfos leap too fast to be hit with the sword in most cases.
 * When Water Tektites in TFH are on land, they simply walk around weakly.
 * Red Dark Nut can charge up its attacks, sounding like the "ready for spin attack" noise.
 * An unreparable duo of Stalfos are an early miniboss of MQ's Fire Temple, followed almost immediately by an Iron Knuckle, then the first Flare Dancer. Towards the end of the dungeon, the later Flare Dancer is fought as normal, followed a bit later by two Stalfos. Generic enemies there are a Like Like early on, two Torch Slugs in an optional room to the other "lens," one Lizalfos in a main "climbing" room, four Lizalfos in what was previously the boulder room, and a Skullwalltula behind a bombable area in the same room.
 * In OoT, the Bubbles' eye color and Aviel's clothes color are dictated Link's tunic color. Both are overruled by the flashing of Bombchus. Blue Bubbles also go crazy when a Bombchu is deployed and will chase it incessently really fast.
 * In MQ Water Temple, an additional miniboss is a trio of Stalfos.
 * In MM (or at least 3D), Freezards most commonly drop arrows, but may also drop large magic bottles.
 * Elder Gorman bro's Mystery Milk spoils in 2 minutes, and if Link attempts to warp, Tatl will raise a fuss about potentially spilling it.
 * In MM3D, Poe lanterns vanish along with them.
 * In MM3D, Death Armos appear as dormant statues unless they can see Link, unlike the original where they float around regardless.
 * Death Armos drop magic bottles upon defeat.
 * With a spin attack, one can hit a Poe from the Death Armos room.
 * Twinmold's portal looks like a sand sinkhole in the original and a nebula emitting rainbow lights in the remake, with the arena's main stone square being somewhat visible in the center. Instead of warping through, Link lands on it as a flat surface.

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