Wizzrobe

Wizzrobes are cloaked sorcerers who appear in various games. They are generally quite powerful, and are often divided between fire- and ice-using varieties. They very commonly teleport around to confuse Link.

The Legend of Zelda
In The Legend of Zelda, Wizzrobes first appear in the 6th labyrinth, Dragon. They appear in orange and blue varieties, with blue being stronger. Unlike most recolored enemies in the game, their behaviors are vastly different. The orange ones warp around the room, initially blinking and showing the direction they're facing, before becoming tangible and firing a powerful magic blast, after which they will disappear again, warping somewhere else. The projectiles can only be blocked by Link's Magical Shield, and the Wizzrobe can only be attacked in the brief moment it is tangible. The blue Wizzrobes, on the other hand, constantly move quickly forwards, firing upon Link if facing him. If Link manages to corner one or it runs into a block, it will quickly and visibly warp to another part of the room. Neither Wizzrobe has a "down"-facing sprite, instead using one of their side-facing sprites for this. In BS Zelda no Densetsu, however, they do have a down-facing sprite.

Zelda II: The Adventure of Link
A specific Wizzrobe named Carock is a boss in Zelda II: The Adventure of Link at the Maze Island Palace. Similar Wizards also appear as enemies in the palace, but are wholly-immune to Link's sword and wear white robes that cover their faces. Carock is also immune to the sword, and requires the Reflect magic to be used to be defeated.

The Legend of Zelda: A Link to the Past
In The Legend of Zelda: A Link to the Past, Wizzrobes, also spelled Whizrobes, wear green robes and brown hats. They first appear in Misery Mire, where they act basically like the orange ones in the first game, but stand still. A few rooms have infinitely spawning Wizzrobes. Later, Ganon's Tower has an indigo-robed variety with a skull over its face, though beyond a strength increase they act no different. Their magic blasts are noticeably affected by conveyor belts.

The Legend of Zelda: Link's Awakening
In The Legend of Zelda: Link's Awakening, Wizzrobes are first found in Eagle's Tower. They are now mostly immune to the sword, with it only pushing them. Similar to the orange ones in the original, they blink into existence. However, while they are doing so, they appear as an empty hat on the floor, thus allowing them to change direction before they appear. They also do not warp, simply blinking in and out of the same spot. In The Legend of Zelda: Link's Awakening DX and the Nintendo Switch remake, Wizzrobes wear a green hat and tan clothes.

The Legend of Zelda: Majora's Mask
In The Legend of Zelda: Majora's Mask, Wizzrobes are spelled Wizrobes, though this is changed in Majora's Mask 3D. Their design is vastly different, appearing as lanky teal baboon-like creatures. Notably, their faces are fully-visible, and their robes only cover their torsos. This game introduces the concept of having Wizzrobes be divided between ice and fire types, though they are visually identical here. Aside from using their elemental magic, Wizrobes warp between several lit tiles on the floor. If Link tries to attack one too quickly, it will warp away, so he must wait for it to start spinning and dancing as it prepares a spell. After enough damage is taken, it will summon several ghost images of it to run between the tiles it is not on to distract Link while it prepares a spell. However, the real one is the only one to appear on the mini-map, and the only one Tatl goes to. In Majora's Mask 3D, it no longer appears on the mini-map, as is the case with most other enemies to previously do so.

An ice-using Wizrobe first appears as the main mid-boss of the Snowhead Temple, guarding the Fire Arrows. Later, another one appears higher up in the temple. The last time one appears is in the Secret Shrine in Ikana Canyon, alongside the other arrow-guarding mid-bosses. A fire-based Wizrobe first appears in Ikana Castle, and later appears occasionally in Stone Tower Temple. Notably, the last one seems to be treated as a generic enemy, as it lacks the miniboss music. It is fought in the flipped version of a room with a lava floor, so lava rock falls occasionally from the ceiling as an additional obstacle.

The Legend of Zelda: Oracle of Seasons/Ages
In The Legend of Zelda: Oracle of Seasons and Oracle of Ages, Wizrobes are again late-game enemies, and are now found in three colors. The red-hatted and blue-hatted ones act like the orange and blue ones from the first game, respectively, and the green-hatted ones act like the ones from Link's Awakening, but can now be damaged by the sword. In Oracle of Ages, all three are prominently found in the Mermaid's Cave.

The Legend of Zelda: Four Swords
In The Legend of Zelda: Four Swords, Wizrobes are divided between three variants and have long, white beards. They act like the orange ones from the first game, but much slower. The normal red Wizrobes are extremely uncommon and simply cast magic blasts. More commonly, elemental Wizobes appear, being a red, fire-hatted variant and a blue, ice-hatted variant. The fire spells cause a Link to run around uncontrollably while burning, and the ice spells freeze him in place.

The Legend of Zelda: The Wind Waker
In The Legend of Zelda: The Wind Waker, Wizzrobes wear large toucan-like masks and make a distinctive noise that sounds twice when they warp. When attacked, they let out a deep, echoing cry, and when defeated, a high-pitched, ghostly wail. Multiple varieties of Wizzrobes are present, though the game itself simply refers to each simply as Wizzrobe. Some warp above the ground, but others warp around from alcoves far above where Link is or over pits, thus making them impossible to defeat without a sufficiently powerful projectile.

The most basic variety is alternatively known as the Blue Wizzrobe, and itself appears in two colors depending on location, but consistently have magic that launches three fireballs. Blue Wizzrobes with light blue hoods and white mantles are encountered rarely on Lookout Platforms (specifically near the Islet of Steel, the Cliff Plateau Isles, and the Seven-Star Isles), while Blue Wizzrobes with red hoods and dark blue mantles are encountered in secret caves and dungeons starting with the Tower of the Gods.

The yellow-hooded Wizzrobe, also known as Summoning Wizzrobe or High Level Wizzrobe, has twice the amount of health as normal Wizzrobes and is additionally capable of summoning various enemies depending on the individual, such as groups of Keese, Fire Keese, Morths, ChuChus, and Bokoblins, as well as Kargarocs, Red Bubbles, Stalfos, ReDeads, and teal Moblins. Until their summons are defeated, they act like normal Wizzrobes. These first appear in the Wind Temple, which also features a larger orange-robed Summoning Wizzrobe with a golden headdress, also known as a Red Wizzrobe, who is fought as a mini-boss. The Red Wizzrobe's magic is powerful enough it can summon more powerful enemies than the early normal Summoning Wizzrobes, being teal Moblins and golden shield-bearing Darknuts. Additionally, it summons the first normal Summoning Wizzrobe in the opening to its battle, though it does not replace this one once it is defeated.

The Legend of Zelda: Four Swords Adventures
In The Legend of Zelda: Four Swords Adventures, Wizzrobes wear tan robes and brown hats. They also have red hands. They act like most previous incarnations, warping around and firing magic blasts. However, both the warping and blasting effects are much brighter and louder than previous 2D depictions, with the noises taken from the Wizzrobes in The Wind Wakerr. When warping, a large amount of brown circles spiral inwards, with them appearing in a puff of smoke while emerging from their hat on the ground. When warping away, they simply duck into their hat, which vanishes in a shadow. Each Wizzrobe can use only one type of offensive spell, though there are many types they can use. They can attack with generic magic blasts, represented by rainbow-flashing crescents, ice magic, represented by a white oval, and fire magic, which leaves a trail of flames on the ground and can burn whole fields of bushes in one blast. Some can also summon a large green sphere over their head which steals Force Gems from the Links until the Wizzrobe is damaged. This type also slowly backs away from the Links, unlike the others. Others summon small groups of weaker enemies, like Stalfos.

The Legend of Zelda: The Minish Cap
In The Legend of Zelda: The Minish Cap, Wizzrobes have their variants and sprites from Four Swords, though the normal ones are now green and more common. Wizzrobes of all types prominently appear in the Palace of Winds, and some later appear in Dark Hyrule Castle. The Mirror Shield can deflect their magic into a beam, hurting them instead.

The Legend of Zelda: A Link Between Worlds
In The Legend of Zelda: A Link Between Worlds, normal Wizzrobes do not appear, with instead only Ice Wizzrobes and Fire Wizzrobes being present, having blue and red hats respectively over white robes. Ice Wizzrobes prominently appear in Ice Ruins, and Fire Wizzrobes in Turtle Rock. Both types float either above the floor or over hazardous pits, before disappearing and reappearing somewhere else to shoot magic. Due to sometimes appearing over dangerous ground or up high, sometimes ranged weaponry needs to be used to defeat them.

The Legend of Zelda: Tri Force Heroes
In The Legend of Zelda: Tri Force Heroes, only Ice Wizzrobes appear in the main game, specifically in the Ice Cavern. They warp between various locations, occasionally twirling to gain more height, thus necessitating a totem position to reach them, before blasting out freezing ice magic. They are often found around flimsy ice platforms over bottomless pits, but are generally only found around other Ice Wizzrobes. They also appear in the Den of Trials, along with a dark, curse-bearing version of normal Wizzrobes.

The Legend of Zelda: Breath of the Wild
In The Legend of Zelda: Breath of the Wild, Wizzrobes appear occasionally across the overworld. They typically skip through the air, with every "step" making a dripping sound. Their faces are visible, being toothy and imp-like, and they constantly giggle while fighting Link. They have tall conical hoods that go far above their heads. They are divided between three elemental varieties, with the red-hooded Fire Wizzrobes, the blue-hooded Ice Wizzrobes, and the yellow-hooded Electric Wizzrobes. Each type has a stronger variant with a slightly different mantle color, being the Meteo Wizzrobes, the Blizzrobes, and the Thunder Wizzrobes. They drop no recoverable materials, though their magic rods can be used to fire elemental projectiles. They are also quite flimsy as blunt weapons, and as such will break easily if hit directly against enough things. The rod types are the Fire Rod, Ice Rod, Lightning Rod, Meteor Rod, Blizzard Rod, and Thunder Rod. Generally, the rod corresponds to the Wizzrobe's own specific variety, though sometimes a Wizzrobe may wield a rod of the stronger or weaker version of its element, such as a Fire Wizzrobe wielding a Meteor Rod or Meteo Wizzrobe wielding a Fire Rod. A particular area filled with enormous hollow stumps has one type of Wizzrobe in most of the stumps, but otherwise they are generally not found near ones of other types.

Zelda: The Wand of Gamelon
In Zelda: The Wand of Gamelon, a Wizzrobe captures Lady Alma and holds her hostage at the tower on Shutoy Lake. After Lady Alma states she is not afraid of him, he magically buries her in stone. Upon reaching him, he begins casting disintegration spells at Zelda. He cannot be defeated by direct attacks, but is instead defeated through her Reflecting Shield, causing his own spell to disintegrate him instead.

In Link: The Faces of Evil, there is a similar-looking boss, Goronu.

Zelda's Adventure
In Zelda's Adventure, Wizzrobes are initially found in the Shrine of Illusion and can be defeated with the Dagger. They walk around, occasionally casting a spell forwards. In one room, they stay on small platforms while Zelda has to walk along a winding, narrow path with a slippery floor between them. Their magic is again annulled by the Magical Shield.

The Legend of Zelda: A Link to the Past (comic)
In the comic adaptation of The Legend of Zelda: A Link to the Past by Shotaro Ishinomori, Wizzrobe appears in Chapter 9: Wizzrobe's Trap. After being told by a Maiden that Princess Zelda is being held in Turtle Rock, Link begins hearing a pleading telepathic voice that sounds like Zelda's from across a dangerous wasteland, and stubbornly insists on following, prompting Epheremelda to leave him out of anger. After traversing the wasteland, Link comes across a huge swamp, where he sees what looks like Zelda tangled in vine-like tentacles. However, he then remembers being told Zelda is in Turtle Rock, and the Zelda in front of him reveals herself to actually be Wizzrobe, who paraphrases the before trapping him in the same vines. Wizzrobe then eagerly prepares to feed him to Vitreous, whom he is apparently quite fond of, but before Vitreous can do anything, Zora appears from a Whirlpool Waterway, sweeping away both Wizzrobe and Vitreous and causing Vitreous's many eyes to scatter, with one bonking against Wizzrobe's face.

Nintendo Land
In Nintendo Land, hand-crafted Wizzrobes appear as bosses and enemies in the "Battle Quest" mode, first appearing as the boss of the fifth quest, The Forest Temple Hunt. They somewhat resemble their incarnation in The Wind Waker, but are taller have a moving puppet-like beak. They act more like Phantom Ganon than typical Wizzrobes, conjuring up a ball of fabric and knocking it back and forth between them and players to attack. They take four non-parried hits from the balls to be defeated. They come in two color variations, one having a yellow hood and green robes and the other having a dark red hood and dark blue robes, with the latter being more adept at deflecting the balls.

Hyrule Warriors
Normal Wizzrobes do not appear in Hyrule Warriors, but the character Wizzro is based on them, specifically their original sprites. The sprites are also used in the original game's Adventure Mode to represent him, but his playable sprites from the first update, all sprites of him in DLC maps, and all sprites of him in all maps in the game's ports use new sprites inspired by the original that better fit the cardinal directions.

Hyrule Warriors: Age of Calamity
In Hyrule Warriors: Age of Calamity, the basic elemental Wizzrobes from Breath of the Wild appear, though their stronger counterparts are absent. They are a unique type of enemy captain that appears throughout the game and is represented by a respectively colored icon of a magic rod on the map. The first time the player defeats a Wizzrobe of one particular type, they gain its wand, and all later ones of that type for the rest of the game instead drop crystals that recharge the amount the rod can be used. All Wizzrobes have a normal attack of blasting elemental magic and a stronger type they charge up by swirling the rod over their heads, both of which can be perfect dodged from a distance. Additionally, each type has a wide attack that can be countered by hitting it with a Remote Bomb during its lengthy preparation phase. Wizzrobes may be found alone or near enemy troops, such as Keese of the respective element. In Divine Beast battles, Wizzrobes appear floating far above the ground and cast more powerful spells to damage the machine, often appearing in small groups.

Cadence of Hyrule: Crypt of the NecroDancer featuring the Legend of Zelda
In Cadence of Hyrule: Crypt of the NecroDancer featuring the Legend of Zelda, Wizzrobes appear through much of their varieties from before. In fitting with the game's rhythm gameplay, there is a music-themed one called the Sonic Wizzrobe that can briefly deafen the player character. Additionally, there is another new type called the Poison Wizzrobe. There is also an Ice Wizzrobe boss known as Wizzroboe, who plays the oboe.

In the future Hyrule, Wizzrobes of all types commonly wear skeletal masks with long, beak-like noses, thereby somewhat resembling a mask. These masks act as an extra hit needed to defeat them from the front.