Snapper (The Legend of Zelda: Spirit Tracks)

Snappers are burly, whip-carrying enemies found in the Ocean Temple in The Legend of Zelda: Spirit Tracks. They have masked, owl-like faces, heavy indigo coats, and stout, round bodies. When attacked, they make hooting noises.

The first Snapper encountered acts as a miniboss on the third floor, using the more frantic encounter music used for strong ones. When it appears, it uses its whip to grab Link while he is outside the player's control, and the battle starts. If Link tries to approach it, it rapidly jerks the whip, sweeping him away. After a while, it will pull Link inward to punch him back, damaging him. Additionally, Link cannot use his items or pick up pots while grabbed. To attack the Snapper, Link needs to time a sword strike as he is being pulled in, which will stun the creature and free him, allowing further attacks. Once it regains its senses, it will attempt to grab him again. If it succeeds, the process must be repeated. After enough hits, the Snapper falls to the ground defeated, and a Treasure Chest appears granting Link his own whip.

Later in the temple on the fifth floor, two Snappers can be found as generic enemies. They wander around until they see Link, at which they slowly scurry after him. They use their whips to hurt Link but do not grab him. If Link is directly in front of one, it may use its whip to harmlessly bat him away. Link can use his to stun them; enough hits with it can even defeat them, but it takes far more than the sword. This type also appears in the second level of Take 'em All On!