Eyegore Statue

Eyegore Statues, alternatively called Rocklops statues, Eye Guards, or Igors are a specific type of Stone Statue resembling Eyegores. They appear in more games than actual Eyegores, and while they are often simply decorative, they sometimes act as an object similar to an eyeball switch, obstacles, or even normal enemies.

The Legend of Zelda: A Link to the Past
In The Legend of Zelda: A Link to the Past, Rocklops statues are a common dungeon decoration, particularly in the Light World. Normally, they are simply for decoration, but some carry Telepathy Tiles. While most are golden colored, a green one found in the Palace of Darkness acts as a target to shoot an arrow at, opening a path to the basement.

The Legend of Zelda: Link's Awakening
In The Legend of Zelda: Link's Awakening, Eye Guards look the same as they do in A Link to the Past, but smaller due to the lower power and smaller screen. They are again a common dungeon decoration, though they sometimes shoot fireballs, something no other type of statue in the game is capable of. Additionally, Turtle Rock features another puzzle requiring one be shot in the eye.

The official Nintendo Power Player's Guide for the game features an illustration of an Eye Guard next to the section about the one needing shot. However, the illustration's own caption mistakenly identifies and describes it as a Hinox.

The Legend of Zelda: Oracle of Seasons/Ages
In both The Legend of Zelda: Oracle of Seasons and Oracle of Ages, Eye Guards are even more common than before, appearing in nearly every dungeon in a variety of colors. Many of them track Link with their eyes as he moves around them, though some instead have closed eyes; this type can often be pushed around for use in puzzles. Occasionally, ones lacking pupils need to be attacked to make the pupils appear to solve a puzzle.

In the Room of Rites at the end of a linked game, a special type called the Eye of Deceit appears in the pre-boss maze, pointing in various directions to misdirect Link and send him back to the maze's beginning.

The Legend of Zelda: Four Swords
In The Legend of Zelda: Four Swords, Igors appear in all four main worlds in various roles. While many are again simply decoration or act as switches, others are actually living enemies that act similar to normal Eyegores, albeit rarely closing their eyes and hopping slowly to move. However, they share the same weakness as their normal counterpart, being arrows to the eye. This living type often only appears on specific key difficulties. Usually, they start out disguised as the normal type, moving upon being approached or once a specific task is completed, including pressing buttons, opening Treasure Chests, or shooting them in the eye, which does not count in damaging them. Unlike normal Eyegores from previous games, these do not stop following the Links and close their eyes unless the Links leave the general area, instead constantly hopping after them. When this happens, they slowly return to their original spot before going dormant. They can be defeated with five arrows.

The Legend of Zelda: Four Swords Adventures
In The Legend of Zelda: Four Swords Adventures, Igors only appear in the Eastern Temple, where they look just like the ones in A Link to the Past except gray. Some act as giant versions of flying tiles, lifting off from the ground and spinning towards the Links.

The Legend of Zelda: The Minish Cap
In The Legend of Zelda: The Minish Cap, all Eyegore Statues act like the enemy version in Four Swords. They appear throughout the swamp of Castor Wilds, starting out dormant. In this appearance, they only activate upon being shot in the eye, and as such act as a roadblock until Link finds the bow, which is also located in the marsh. Upon activation, they can either simply be passed or fought. They are now defeated with three additional arrows or a single Light Arrow, and often drop arrows upon defeat.

Trivia

 * A more humanoid version of the statue's concept appears in the Gerudo Training Ground of The Legend of Zelda: Ocarina of Time, where four statues must be shot in the eye to solve the room's puzzle.