Crow

Crows are an enemy species of bird found primarily in the 2-dimensional The Legend of Zelda games. They generally appear perched on a tree or other high place. When Link walks near, they fly up from their perch and swoop at him. On rare occasions, they are found already flying. In the 3-dimensional games, their role often goes to another crow-based enemy, Guay.

The Legend of Zelda: A Link to the Past
In The Legend of Zelda: A Link to the Past, Crows are found in trees primarily on the northwestern portion of Hyrule, around and in the Lost Woods. They have purple beaks, a pair of white feathers behind their heads, and no discernible pupils. They swoop at Link extremely fast when they see him and then fly away. In the Dark World, they are replaced by the pterosaurian Flyceratops. In one of the scenes at the end of the game, some orange-beaked Crows can be seen.

The Legend of Zelda: Link's Awakening
In The Legend of Zelda: Link's Awakening, Crows are in the Tabahl Wasteland near the Witch's Hut, and act the same as in A Link to the Past. One also appears on the western side of Kanalet Castle, and carries one of the Golden Leaves. Instead of attacking Link, it sits in its tree and attempts to fly away if the tree is hit using the Pegasus Boots. In this game, they have a large beak, hunched posture, and visible pupils. In Link's Awakening DX, they have blue beaks, while in the Nintendo Switch remake, they have purple beaks.

The Legend of Zelda: Oracle of Seasons/Ages
In The Legend of Zelda: Oracle of Seasons and The Legend of Zelda: Oracle of Ages, Crows look like they do in Link's Awakening, but now have orange beaks. In the former, they are found on Mt. Cucco, where they fly endlessly from the left side of the screen when Link is climbing a long staircase, swooping at him when they get close enough. They also appear at Temple Remains, acting more typically. In the latter game, they appear in Yoll Graveyard, where they act normally, and Rolling Ridge Base in the present, where they fly from the sides of the screen, but only two for each map square they appear.

The Legend of Zelda: The Minish Cap
In The Legend of Zelda: The Minish Cap, Crows have a more realistic build with a slightly smaller, yellow beak. They act the same as previously, though their range of sight is much larger, meaning they can sometimes attack from off-screen. They are found in the Western Wood and Palace of Winds. Takkuri in this game is depicted as a red recolor of them, and is found in Royal Valley.

The Legend of Zelda: Phantom Hourglass
In The Legend of Zelda: Phantom Hourglass, Crows have even smaller beaks. They now attempt to steal Rupees when they attack Link, and will fly straight up until they are off-screen if they miss. If Neri is equipped, they can be repelled with Link's shield. They first appear in northern Mercay Island, and appear on several later islands. Several also appear on the rim of the Prince of Red Lions (with one even being visible from Linebeck's ship), but will simply fly away when approached.

The Legend of Zelda: Spirit Tracks
In The Legend of Zelda: Spirit Tracks, Crows look and act the same as in Phantom Hourglass, first appearing at the Forest Sanctuary. Playing the Song of Birds in the same general area of them cause them to immediately fly at Link, which is used as a trap at the Lost at Sea Station.

The Legend of Zelda: A Link Between Worlds
In The Legend of Zelda: A Link Between Worlds, Crows are found in the same places as A Link to the Past, though they look closer to the ones in Link's Awakening. They are quite aggressive, repeatedly swooping at Link until he has run a specific distance away from them or has defeated them, a behavior previously unique to Dacto. They are among the only enemies that can be encountered before Yuga invades the Sanctuary, as they appear in and around the Lost Woods at that point.

The Legend of Zelda: Tri Force Heroes
In The Legend of Zelda: Tri Force Heroes, Crows are found in the Forest. They look the same as in A Link Between Worlds, but can now be found flying in small circles instead of being perched while waiting for Link to appear.