Gyorg

Gyorgs are large carnivorous fish. Originally, they were depicted as an individual, though later they are established as a species.

The Legend of Zelda: Majora's Mask
In The Legend of Zelda: Majora's Mask, Gargantuan Masked Fish: Gyorg is the boss of the Great Bay Temple. It is depicted as a horned, magenta, piranha-like fish. When Link drops into its room, the camera has a point-of-view shot for it swimming in the water, potentially as a reference to  or a callback to Morpha. It then leaps out of the water over the platform, briefly stopping in place for the boss subtitles to label it. In battle, it swims about in the water, occasionally bashing the platform to try and knock Link in, or leaping over to try and bite at him. If Link falls in, it will attempt to bite him, damaging him while carrying him around the room, eventually dropping him. Gyorg can be stunned with a projectile, and then shocked with Zora Link's electrical field. After it gets back up, Link will need to quickly swim back to the platform, lest it bite him. After a while, it will release a school of smaller, similarly-colored fish, possibly its babies. They will also attempt to damage him. After it is defeated, it will bash against a wall, draining the water, while it flops about and shrinks, eventually leaving behind Gyorg's Remains.

In Majora's Mask 3D, Gyorg is redesigned enough that it received new artwork. It now has a gray bony front impenetrable to arrows resembling that of a Dodongo, and its fin bones are longer. Like the other bosses in this version, it shows a large, out-of-place eye that can be damaged when vulnerable; in Gyorg's case, it is in its mouth. Gyorg is now referred to as male by Tatl. Additionally, the fight now has three distinct phases. In the first phase, it simply swims around the middle platform, occasionally going under the water or leaping over the platform. Link must shoot projectiles at it, eventually stunning it on the surface and causing its eye to become visible, allowing him to shoot at it. Once he does so, the second phase will start, where Gyorg will retaliate against further hits by climbing onto the side of the platform and sliding or jumping low across, attempting to knock Link off. After two more cycles of hitting its eye, the third phase begins, where Gyorg sinks the platform in the center, causing Link to have to battle it entirely in the water as Zora Link. At this point, several mines on chains will rise from holes in the floor, and Gyorg will attempt to inhale Link while releasing the smaller fish, now depicted as being indigo with a bladed nose. When Gyorg inhales, Link needs to destroy a glowing orb keeping each mine chained down, causing them to float into its mouth, exposing its eye when it explodes. After three cycles of attacking the eye in this phase, the battle will be complete, and it will die in the same way as in the original game.

The Legend of Zelda: The Wind Waker
In The Legend of Zelda: The Wind Waker, Gyorgs are much smaller, and are depicted as purple shark-like fish with rock-like protrusions on their noses they use to bash boats with. They are encountered commonly on the Great Sea, where they will rapidly swim ahead of the King of Red Lions before turning around to bash into him, occasionally leaping from the water as well. They can be defeated with the cannon.

The Legend of Zelda: The Minish Cap
In The Legend of Zelda: The Minish Cap, a Gyorg Pair is the boss of the Palace of Winds. They are depicted as being giant, multiple-eyed manta rays capable of flight. The larger female is red and has eight eyes at the front of her body, and the smaller male is blue and has four eyes, with each being on a different corner of his body. Link must alternate between riding on the back of each and attacking their eyes, with them shooting projectiles at him and attacking with their long, clubbed tails. Green baby Gyorgs fly across the screen in large arrays as well, but are quite weak.

The Legend of Zelda: Phantom Hourglass
In The Legend of Zelda: Phantom Hourglass, Gyorgs look and act roughly the same as they do in The Wind Waker, but are much larger, being even larger than the SS Linebeck. They can be first encountered in the Southeastern Sea and are among the most aggressive enemies encountered on the sea in this game, sometimes charging the ship after only a few seconds and blocking cannon shots with their rocky snouts. Jumping must be used to avoid being rammed. They occasionally jump when not attacking, and will duck back under the water and stop pursuing the ship if an island is approached, or after a sufficient amount of time or distance. They appear alone or in pairs in the Southeastern Sea, but always appear in groups of three surrounding the ship in the Northeastern Sea.

Majora's Mask

 * What are you doing?!? There's no time to lose! Dive underwater and attack it! Hurry!

Figurine

 * Habitat: The Great Sea Weakness: Projectiles These so-called ocean killing machines are plentiful in the Great Sea. You should attack them with arrows or bombs before they're able to knock you into the sea.

Tingle's comment

 * Ack! A Gyorg! Mr. Fairy! Be careful not to fall in!

Majora's Mask 3D

 * Don't be flustered by the pace he's keeping! Just watch your step and try not to fall! When you can, aim carefully and shoot! (phase 1)
 * He's getting really vicious... No matter. Stay calm and watch how he moves! Don't let that big bully push you off! (phase 2)
 * Don't go near it so carelessly! You'll be sucked in! ...Hey, try looking around here. Isn't there anything we can use? (phase 3)