Arrow Trap

Arrow Traps are wall-mounted obstacles that act as a motion-sensing, arrow-shooting turret. The arrows can be avoided by moving quick or deflected with a shield.

The Legend of Zelda: Oracle of Seasons/Ages
In The Legend of Zelda: Oracle of Seasons and Oracle of Ages, Arrow Traps are rare obstacles appearing in the Ancient Ruins and the past Mermaid's Cave, respectively, where they shoot a continuing volley of arrows at Link when he moves in front of one. In the former game, equipping Link's shield and pointing the shield towards them allows him to pass through unharmed. In the latter game, however, they are found underwater, so he must dash past with the Mermaid Suit.

The Legend of Zelda: Phantom Hourglass
In The Legend of Zelda: Phantom Hourglass, Arrow Traps first appear in the Temple of the Ocean King during the 4th visit and onward, where Link must avoid them while riding a moving block. They later appear in Doylan's Temple as some of the many traps present. Eox also has a row of similar arrow-shooters along the lower rim of its face.

The Legend of Zelda: Spirit Tracks
In The Legend of Zelda: Spirit Tracks, Arrow Traps look and act mostly the same as previously, first appearing in the Ocean Temple. One room with a moving block platform has an array of Arrow Traps on each wall which only fire if Link fails to hit the nearby Crystal Switches in the proper order. Another, similar room has arrays of Arrow Traps for if the wrong lever is pulled with the whip.

The Legend of Zelda: A Link Between Worlds
In The Legend of Zelda: A Link Between Worlds, Arrow Traps have been redesigned slightly to appear to have angry "eye"-like designs on the turret. They are fairly common, appearing first in the Eastern Palace.

The Legend of Zelda: Tri Force Heroes
In The Legend of Zelda: Tri Force Heroes, Arrow Traps look and act as they do in A Link Between Worlds. Sometimes, they are made more dangerous by the addition of fire from a torch they are shot through.

Nintendo Land
In Nintendo Land, Arrow Traps appear as uncommon obstacles, first appearing in the eighth quest, Ganon's Castle Approach. They fire out three vertically stacked burning arrows at particular intervals.