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Big Poe

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This article is about a larger variant of Poe and an enemy in the Nintendo 64 games. For the first boss to have the same name from The Legend of Zelda: Four Swords Adventures, see Big Poe (The Swamp).
Big Poe
Big Poe model.png
In-game model for the Nintendo 64 games
First appearance The Legend of Zelda: Ocarina of Time
Latest appearance Hyrule Warriors: Definitive Edition
Notable member(s)
Phantom Guide (The Legend of Zelda: Ocarina of Time 3D)
Variant of Poe
Variant(s)
Icy Big Poe
Comparable
Big Poe (The Swamp)
Giant Ghini
Grim Repoe
Jalhalla

Big Poes are a larger variant of Poes. They appear as enemies in The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Majora's Mask. In both games, Big Poes are less common than regular Poes and can move around faster. After Link defeats a Big Poe, a Big Poe Soul is left behind, which Link can store inside a bottle.

History[edit]

The Legend of Zelda series[edit]

The Legend of Zelda: Ocarina of Time[edit]

In The Legend of Zelda: Ocarina of Time, there are only ten Big Poes, and all are located in Hyrule Field while Link is an adult. Generally, they appear while Link is riding Epona, though in some cases they appear while he is on foot. Big Poes do not attack, instead rapidly backing away, vanishing after a certain distance or hitting a barrier of any sort. Link can shoot them with his Fairy Bow. After defeating a Big Poe, Link can scoop its soul into a bottle. If Link gives all ten Big Poe Souls to the Poe Collector, he is rewarded a bottle. In Ocarina of Time 3D, the Phantom Guide of the Haunted Wasteland is changed from a "normal" Hyrule Field Poe to a Big Poe, potentially to make it more visible.

The Legend of Zelda: Majora's Mask[edit]

In The Legend of Zelda: Majora's Mask, Big Poes act more like the first three Poe Sisters, spinning rapidly while trying to ram Link, though they do not turn invisible before doing so. Only two Big Poes appear in the game: one is at Ikana Graveyard on the night of the third day and the other is Beneath the Well. Of the two, only the latter is required to beat. Additionally, the game considers the former a mini-boss and the latter a generic enemy. The one in Ikana Graveyard appears after Link directs Dampé into digging up three flames from the various holes found in the crypt, and upon defeat rewards Link with a bottle in the original and a Piece of Heart in Majora's Mask 3D. The one Beneath the Well appears in an otherwise-empty round room, and its soul is requested by one of the well's Gibdos.

The Legend of Zelda: Four Swords Adventures[edit]

FSA Big Poe.png

There are two distinct bosses with the name "Big Poe" in the English translation of The Legend of Zelda: Four Swords Adventures, with one being found in The Swamp and the other during the Infiltration of Hyrule Castle. However, Japanese text reveals that only the latter is the same as the typical Big Poe. Like the game's sole normal Poe, it is based off the Poes in The Legend of Zelda: The Wind Waker, and is inhabited and seemingly controlled by the aforementioned Poe. When the Links enter its room, it will not appear until the four torches have been lit. Once this happens, it will blow them all out at once, making the room darker than when it was entered and causing its swinging lantern to be the only source of light. It becomes transparent, only reverting when the Links light up the room again, causing it to freeze up and then slowly flail away in panic, allowing them all to attack it in formation. Once they do, it will angrily inhale them, inadvertently giving them a chance to attack the normal Poe inside. Once they attack it several times, the Big Poe will blow them back out. Once this is done, it blows the torches back out, starting the process over, though it additionally summons a Ghini over each. Once the process is done a third time, the Big Poe will violently explode in a flash of light, dropping many Force Gems.

Hyrule Warriors[edit]

In Hyrule Warriors and its ports, Big Poes are a type of captain and used as a representative for Ocarina of Time. As with most monsters, they are normally enemy units. Appearance-wise, they resemble their original design with more human-like size and proportion. They generally attack fairly slowly, but can dodge by disappearing and reappearing a short distance away a split-second later. They are capable of some weak lunging attacks, with their stronger attacks involving shooting fire from their lantern. They can hold it in front of them to charge a large, focused blast of fire, or swing it to make a short, slow-moving wave of fireballs in front of it, which also works to deter its opponents from attacking it while the flame remains. When defeated, it can give a weapon, Big Poe's Necklace, or somewhat more rarely Big Poe's Lantern. On the Adventure Mode map, they are represented by a Ghini's sprite from The Legend of Zelda. Their is also a new ice-themed type called the Icy Big Poe, which wears dark blue robes and has a snowman-shaped lantern.

In certain Adventure Mode missions, specific allied Hylian Captains that need rescuing (distinguished from others by more urgent in-game prompts) will, if defeated, become Big Poes referred to as Hylian Ghosts. Hylian Ghosts will curse the allied troops out of vengeance, causing factions to withdraw until it is defeated. Hylian Ghosts are notably among the only times in the game where a defeated Hylian Captain seemingly dies, as normally it is indicated that they merely flee (which is still the case in the in-game prompts' wording).

Names in other languages[edit]

Language Name Meaning
Japanese ビッグポウ
Biggu Pō
Big Poe
French Ame From "âme" (soul)
German Nachtschwärmer
Chinese 大妖婆