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Editing Armos
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{{species infobox | {{species infobox | ||
|first_appearance=''[[The Legend of Zelda (video game)|The Legend of Zelda]]'' | |||
|first_appearance=''[[The Legend of Zelda (video game)|The Legend of Zelda]]'' | |latest_appearance=''[[Cadence of Hyrule: Crypt of the NecroDancer featuring the Legend of Zelda]]'' | ||
|latest_appearance=''[[ | |variants=[[Armos Knight]]<br>[[Death Armos]]<br>[[Gimos]]<br>[[Totem Armos]] | ||
|variants=[[Armos Knight]]<br>[[Death Armos]]<br>[[ | |relatives=[[Beamos]] | ||
|relatives=[[Beamos | |comparable=[[Eyegore]]<br>[[Eyegore Statue]]<br>[[Freezor]]<br>[[Stal]]<br>[[Tinsuit]] | ||
|comparable= | |||
}} | }} | ||
'''Armos''' | |||
'''Armos''' are statue enemies that can come to life and move. They are commonly found among identical lifeless statues, which can often be pushed. In most fixed-camera games, they will often either run randomly or go after Link incessantly after being activated, while in most free-camera games, they will return to their point of origin and go dormant again after a while. | |||
==History== | ==History== | ||
===''The Legend of Zelda'' series=== | ===''The Legend of Zelda'' series=== | ||
====''The Legend of Zelda''==== | ====''The Legend of Zelda''==== | ||
In ''[[The Legend of Zelda (video game)|The Legend of Zelda]]'', Armos are stout knights that disguise among similar-looking statues. If Link touches a statue that is really an Armos, it will come to life, vibrate, and then start running around the screen. They are orange while awoke, carry spears and shields, and appear to have a single large eye. If Link attempts to push one from the north, he will automatically be damaged. | In ''[[The Legend of Zelda (video game)|The Legend of Zelda]]'', Armos are stout knights that disguise among similar-looking statues. If Link touches a statue that is really an Armos, it will come to life, vibrate, and then start running around the screen. They are orange while awoke, carry spears and shields, and appear to have a single large eye. If Link attempts to push one from the north, he will automatically be damaged. | ||
====''The Legend of Zelda: A Link to the Past''==== | ====''The Legend of Zelda: A Link to the Past''==== | ||
In ''[[The Legend of Zelda: A Link to the Past]]'', Armos (referred to as '''Armos Knights'''<ref>''The Legend of Zelda: A Link to the Past'' Player's Guide, pages 26 and 44.</ref><ref>''The Legend of Zelda: A Link to the Past/Four Swords'' Player's Guide, page 19.</ref>) are found around the outside of the [[Eastern Palace]]. They initially appear gray, but when awoken, they turn golden. They now have large horns and two eye holes in their armor. Even while moving, their bodies themselves make no movements; instead, they simply hop after Link, always facing the screen. A group of giant [[Armos Knight]]s can be found as a boss. | |||
In ''[[The Legend of Zelda: A Link to the Past]]'', Armos ( | |||
====''The Legend of Zelda: Link's Awakening''==== | ====''The Legend of Zelda: Link's Awakening''==== | ||
In ''[[The Legend of Zelda: Link's Awakening]]'', Armos (referred to as '''Armos Statues'''<ref>''The Legend of Zelda: Link's Awakening'' Player's Guide, pages 64, 65, 66.</ref><ref>The ''Super Game Boy'' Player's Guide, page 49.</ref>) are found around the [[Southern Face Shrine]], where they look and act like they do in the first game, while an Armos Knight is inside the shrine. In ''[[The Legend of Zelda: Link's Awakening DX|Link's Awakening DX]]'', the dormant ones are a dark gray and the active ones are a dull beige. Also in ''DX'', some Armos appear on the file select. | |||
In ''[[The Legend of Zelda: Link's Awakening]]'', Armos (referred to as '''Armos Statues'''<ref> | |||
====''The Legend of Zelda: Ocarina of Time''==== | ====''The Legend of Zelda: Ocarina of Time''==== | ||
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====''The Legend of Zelda: Oracle of Seasons/Ages''==== | ====''The Legend of Zelda: Oracle of Seasons/Ages''==== | ||
In ''[[The Legend of Zelda: Oracle of Seasons]]'' and ''[[The Legend of Zelda: Oracle of Ages]]'', Armos (also referred to as Armos Statues<ref>''The Legend of Zelda: Ocarina of Seasons/The Legend of Zelda: Ocarina of Ages'' Player's Guide, page 39, 44, 77.</ref>) look and act like they do in ''Link's Awakening'', but are red while dormant and a deep blue while active. Some perpetually-dormant ones can be pushed into water in certain places to solve puzzles. A similar boss called the [[Armos Warrior]] appears in the latter game. | |||
In ''[[The Legend of Zelda: Oracle of Seasons]]'' and ''[[The Legend of Zelda: Oracle of Ages]]'', Armos (also referred to as Armos Statues<ref> | |||
====''The Legend of Zelda: Four Swords''==== | ====''The Legend of Zelda: Four Swords''==== | ||
In ''[[The Legend of Zelda: Four Swords]]'', Armos appear as more detailed versions of their design from the first game. They are now a clay brown color, and are capable of moving their heads all the way around. | |||
In ''[[The Legend of Zelda: Four Swords]]'', Armos appear as more detailed versions of their design from the first game. They are now a clay brown color, and are capable of moving their heads all the way around | |||
====''The Legend of Zelda: The Wind Waker''==== | ====''The Legend of Zelda: The Wind Waker''==== | ||
In ''[[The Legend of Zelda: The Wind Waker]]'', Armos | In ''[[The Legend of Zelda: The Wind Waker]]'', Armos no longer look humanoid beyond having arms, which are positioned in ways resembling those of typical depictions of {{wp|haniwa}} figures. They have a ring of spikes around their undersides while active, and their weak spot is a gem on their backs. Nonliving Armos in this game can be held instead of pushed. They are found in the [[Tower of the Gods]]. | ||
====''The Legend of Zelda: Four Swords Adventures''==== | ====''The Legend of Zelda: Four Swords Adventures''==== | ||
In ''[[The Legend of Zelda: Four Swords Adventures]]'', Armos resemble their ''A Link to the Past'' appearance, but are red, more square, and have a single yellow eye. When they are defeated, they let out an evil laugh. | In ''[[The Legend of Zelda: Four Swords Adventures]]'', Armos resemble their ''A Link to the Past'' appearance, but are red, more square, and have a single yellow eye. When they are defeated, they let out an evil laugh. | ||
====''The Legend of Zelda: The Minish Cap''==== | ====''The Legend of Zelda: The Minish Cap''==== | ||
In ''[[The Legend of Zelda: The Minish Cap]]'', Armos are found around the [[Wind Ruins]]. They were created by the [[Minish]] to act as guards to the [[Wind Tribe]]. They resemble their ''Four Swords'' design, but have a small staircase on the front of their shields. They are commonly found blocking roads while lifeless, so Link must become Minish-sized to climb the staircase and enter them, allowing him to switch them on, thus causing them to move. A specific one is found on, and as soon as Link draws near, it dashes forwards to block another road before staying still there. For this one, Link must instead switch it off. | In ''[[The Legend of Zelda: The Minish Cap]]'', Armos are found around the [[Wind Ruins]]. They were created by the [[Minish]] to act as guards to the [[Wind Tribe]]. They resemble their ''Four Swords'' design, but have a small staircase on the front of their shields. They are commonly found blocking roads while lifeless, so Link must become Minish-sized to climb the staircase and enter them, allowing him to switch them on, thus causing them to move. A specific one is found on, and as soon as Link draws near, it dashes forwards to block another road before staying still there. For this one, Link must instead switch it off. | ||
====''The Legend of Zelda: Twilight Princess''==== | ====''The Legend of Zelda: Twilight Princess''==== | ||
In ''[[The Legend of Zelda: Twilight Princess]]'', Armos are found in the [[Temple of Time]]. They are | In ''[[The Legend of Zelda: Twilight Princess]]'', Armos are found in the [[Temple of Time]]. They are black, and gain cyan lines while awake. They somewhat resemble {{wp|moai}} statues, but have large teeth and axes they can chop with. They act mostly like the ones in ''Ocarina of Time'', aside from the ax-chopping. They have a jewel on their backs, and when it is destroyed, they will bounce and spin crazily while chopping, before eventually exploding. | ||
====''The Legend of Zelda: Phantom Hourglass''==== | ====''The Legend of Zelda: Phantom Hourglass''==== | ||
In ''[[The Legend of Zelda: Phantom Hourglass]]'', Armos | In ''[[The Legend of Zelda: Phantom Hourglass]]'', Armos look like they do in ''The Wind Waker'', but somewhat more colorful. They can be defeated with a [[bomb]]. | ||
====''The Legend of Zelda: Spirit Tracks''==== | ====''The Legend of Zelda: Spirit Tracks''==== | ||
In ''[[The Legend of Zelda: Spirit Tracks]]'', Armos are found in the [[Tower of Spirits]], where they are commonly ridden by [[Miniblin]]s | In ''[[The Legend of Zelda: Spirit Tracks]]'', Armos are found in the [[Tower of Spirits]], where they are commonly ridden by [[Miniblin]]s, and cannot be defeated with bombs. They are defeated through defeating the Miniblin controlling them, but can also be destroyed if [[Princess Zelda|Zelda]] uses a [[Wrecker Phantom]]. Large clumps of nonliving Armos statues can also be found, and can also be destroyed with the Wrecker Phantom. | ||
====''The Legend of Zelda: Skyward Sword''==== | ====''The Legend of Zelda: Skyward Sword''==== | ||
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====''The Legend of Zelda: A Link Between Worlds''==== | ====''The Legend of Zelda: A Link Between Worlds''==== | ||
In ''[[The Legend of Zelda: | In ''[[The Legend of Zelda: Link Between Worlds]]'', Armos appear as they do in ''A Link to the Past'', but are somewhat slower at hopping. They still always face the screen. Aside from outside the Eastern Palace, they also appear within it and in [[Hyrule Castle]], with a group also being the made mid-boss of the former. [[Lorule]]'s equivalent to them is the gargoyle-like [[Gimos]], which has several variations of its own. | ||
===CD-i games=== | ===CD-i games=== | ||
====''Link: The Faces of Evil''==== | ====''Link: The Faces of Evil''==== | ||
In ''[[Link: The Faces of Evil]]'', Armos are created by [[Militron]] when he "hardens <nowiki>[</nowiki>[[Koridai|Koridians]]<nowiki>]</nowiki> with fire." They act the same as most other enemies, simply charging in endless amounts. | In ''[[Link: The Faces of Evil]]'', Armos are created by [[Militron]] when he "hardens <nowiki>[</nowiki>[[Koridai|Koridians]]<nowiki>]</nowiki> with fire." They act the same as most other enemies, simply charging in endless amounts. | ||
====''Zelda: The Wand of Gamelon''==== | ====''Zelda: The Wand of Gamelon''==== | ||
In ''[[Zelda: The Wand of Gamelon]]'', Armos work for [[Iron Knuckle]]. Two of them watch Zelda destroy him, and quickly decide to flee upon realizing he is dead | In ''[[Zelda: The Wand of Gamelon]]'', Armos work for [[Iron Knuckle|Ironknuckle]]. Two of them watch Zelda destroy him, and quickly decide to flee upon realizing he is dead. | ||
===Satellaview games=== | ===Satellaview games=== | ||
====''BS Zelda no Densetsu''==== | ====''BS Zelda no Densetsu''==== | ||
In ''[[BS Zelda no Densetsu]]'', Armos appear lifeless in the same locations as they do in the original game. Eventually, they start coming to life, with an [[old man]] claiming to be responsible. | |||
In ''[[BS Zelda no Densetsu]]'', Armos appear lifeless in the same | |||
====''BS Zelda no Densetsu Inishie no Sekiban''==== | ====''BS Zelda no Densetsu Inishie no Sekiban''==== | ||
In ''[[BS Zelda no Densetsu Inishie no Sekiban]]'', Armos appear as they do in ''A Link to the Past'', appearing outside the Eastern Palace. | In ''[[BS Zelda no Densetsu Inishie no Sekiban]]'', Armos appear as they do in ''A Link to the Past'', appearing outside the Eastern Palace. | ||
===''Cadence of Hyrule: Crypt of the NecroDancer featuring | ===''Cadence of Hyrule: Crypt of the NecroDancer featuring the Legend of Zelda''=== | ||
In ''[[Cadence of Hyrule: Crypt of the NecroDancer featuring the Legend of Zelda]]'', Armos appear as enemies. Music-themed versions of Armos Knights, called [[Bass Guitarmos Knight]]s, appear as a boss. | |||
In ''[[Cadence of Hyrule: Crypt of the NecroDancer featuring | {{stub|section=y}} | ||
= | |||
==Names in other languages== | ==Names in other languages== | ||
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|Jap=アモス | |Jap=アモス | ||
|JapR=Amosu | |JapR=Amosu | ||
|JapM=Armos | |JapM=Armos | ||
}} | }} | ||
==References== | ==References== | ||
<references/> | <references/> | ||
{{TLOZ}} | {{TLOZ}} | ||
{{OOT}} | {{OOT}} | ||
[[Category:Golems]] | [[Category:Golems]] | ||
[[Category:Knights]] | [[Category:Knights]] | ||
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[[Category:Link: The Faces of Evil enemies]] | [[Category:Link: The Faces of Evil enemies]] | ||
[[Category:Zelda: The Wand of Gamelon enemies]] | [[Category:Zelda: The Wand of Gamelon enemies]] | ||
[[Category:Cadence of Hyrule: Crypt of the NecroDancer featuring | [[Category:Cadence of Hyrule: Crypt of the NecroDancer featuring the Legend of Zelda]] |