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Editing Heatoise

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|comparable=[[Snapper (The Legend of Zelda: Majora's Mask)|Snapper (''The Legend of Zelda: Majora's Mask'')]]<br>[[Spiny]]<br>[[Terrorpin]]
|comparable=[[Snapper (The Legend of Zelda: Majora's Mask)|Snapper (''The Legend of Zelda: Majora's Mask'')]]<br>[[Spiny]]<br>[[Terrorpin]]
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'''Heatoises''',<ref name=PRIMA>Stratton, Stephen, and David Knight. ''The Legend of Zelda: Spirit Tracks'' PRIMA Official Game Guide. Page 33.</ref> also known as '''Giant Turtles''',<ref name=PRIMA/> are stone-plated giant tortoise enemies found in ''[[The Legend of Zelda: Spirit Tracks]]'', appearing in the [[Fire Temple (The Legend of Zelda: Spirit Tracks)|Fire Temple]]. Their shells are absolutely impenetrable to all of [[Link]]'s weapons, and they spin at Link in them similar to [[Snapper (The Legend of Zelda: Majora's Mask)|Snapper]]s from ''[[The Legend of Zelda: Majora's Mask]]'', though with fire coming from their leg holes. As turtles, they walk very slowly, but if he approaches or tries attacking one with most weapons while it is walking, it will spin at him in retaliation. When they bump into the wall, they may emerge again or spin back towards him.
'''Heatoises'''<ref>Stratton, Stephen, and David Knight. ''The Legend of Zelda: Spirit Tracks'' PRIMA Official Game Guide. Page 33.</ref> are stone-plated giant tortoise enemies found in ''[[The Legend of Zelda: Spirit Tracks]]'', appearing in the [[Fire Temple (The Legend of Zelda: Spirit Tracks)|Fire Temple]]. Their shells are absolutely impenetrable to all of [[Link]]'s weapons, and they spin at Link in them similar to [[Snapper (The Legend of Zelda: Majora's Mask)|Snapper]]s from ''[[The Legend of Zelda: Majora's Mask]]'', though with fire coming from their leg holes. As turtles, they walk very slowly, but if he approaches or tries attacking one with most weapons while it is walking, it will spin at him in retaliation. When they bump into the wall, they may emerge again or spin back towards him.


The first one is encountered as a special miniboss guarding the [[bow]] and [[arrow]]. To defeat it, the player needs to cause it to spin into one of the two [[Moldola]]s circling the arena, temporarily stunning it and allowing its head to be attacked. After a few repetitions of this, it is defeated and Link gets his new weapon. Later in the temple, two appear as a normal miniboss. If one spins into the other, the walking one will hide in its shell for a moment. If they both spin into each other, they will stop and begin walking after Link. To defeat them, Link must use his bow to shoot the blue jewels on their foreheads, stunning them and allowing further attacks. When defeated, they always drop a red [[Rupee]].
The first one is encountered as a special miniboss guarding the [[bow]] and [[arrow]]. To defeat it, the player needs to cause it to spin into one of the two [[Moldola]]s circling the arena, temporarily stunning it and allowing its head to be attacked. After a few repetitions of this, it is defeated and Link gets his new weapon. Later in the temple, two appear as a normal miniboss. If one spins into the other, the walking one will hide in its shell for a moment. If they both spin into each other, they will stop and begin walking after Link. To defeat them, Link must use his bow to shoot the blue jewels on their foreheads, stunning them and allowing further attacks. When defeated, they always drop a red [[Rupee]].

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