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Editing List of Zelda II: The Adventure of Link version differences
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These are the version and regional differences featured in the different releases of ''[[Zelda II: The Adventure of Link]]''. | These are the version and regional differences featured in the different releases of ''[[Zelda II: The Adventure of Link]]''. | ||
==Gameplay differences== | ==Gameplay differences== | ||
The | The [[overworld]] icons denoting monsters look different between the Famicom Disk System and Nintendo Entertainment System releases. In the Famicom Disk System release, the overworld monsters are represented by white and blue blobs, whose color denotes the difficulty of the encounter. The white and blue blobs were changed into a black [[Bit]]-like icon and a bipedal monster icon respectively. In the Famicom Disk System release, the red blobs represent an encounter with a [[Fairy]]. In the Nintendo Entertainment System release, its icon is replaced by a fairy itself. | ||
The spending of experience points is entirely different in the Famicom Disk System, as Link's three attributes cost the same, unlike the English release. The game is designed to promote balanced leveling, as the Famicom Disk System's saved game only allows the level attributes to go as high as whatever is set the lowest (e.g. if LIFE is at 5 and ATTACK is at 4, but MAGIC is at 1, then the saved game reflects all attributes as level 1), while still saving the data regarding crystals that have been placed and items that have been collected. | |||
==Graphical changes== | ==Graphical changes== | ||
The death animation removed the flashing colors to reduce the risk of seizures and replaced it with a solid red color. The text changes were not included in the Virtual Console ports, but the solid red death animation from the two earlier ports was retained. | |||
In | In English releases, the dungeons each have different colors, whereas in the Famicom Disk System version they are all gray. | ||
Two of the dungeon bosses, [[Carock]] and [[Volvagia|Barba]], have different sprites. Carock's original sprite showed it facing the screen, but in the NES version, it instead faces Link. Barba's original Famicom Disk System sprite was not segmented, and it had a static mouth. | Two of the dungeon bosses, [[Carock]] and [[Volvagia|Barba]], have different sprites. Carock's original sprite showed it facing the screen, but in the NES version, it instead faces Link. Barba's original Famicom Disk System sprite was not segmented, and it had a static mouth. | ||
The English releases add more sprites for the [[town folk]], and the [[river man]] and [[Swordsman|Swordsmen]] have different designs. | |||
The English releases add more sprites for the [[town folk]] | |||
The Game Over screen of the English release shows a silhouette of Ganon from the chest up, with the text "Game Over/Return of Ganon", and a brief sound effect of evil laughter plays. In the Famicom Disk System release, the Game Over screen is in plain black with the text "Return of Ganon/The End"; the message is accompanied by the same audio that plays in the Horsehead and Volvagia boss fights. | The Game Over screen of the English release shows a silhouette of Ganon from the chest up, with the text "Game Over/Return of Ganon", and a brief sound effect of evil laughter plays. In the Famicom Disk System release, the Game Over screen is in plain black with the text "Return of Ganon/The End"; the message is accompanied by the same audio that plays in the Horsehead and Volvagia boss fights. | ||
==Sound differences== | ==Sound differences== |