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Editing Ocarina of Time
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{{Item infobox | {{Item infobox | ||
|image=[[File:Ocarina of Time | |image=[[File:Ocarina of Time artwork.jpg|200px]] | ||
|game=''[[The Legend of Zelda: Ocarina of Time]]'' (''[[The Legend of Zelda: Ocarina of Time 3D|3D]]'')<br>''[[The Legend of Zelda: Majora's Mask]]'' (''[[The Legend of Zelda: Majora's Mask 3D|3D]]'') | |||
|location=[[Hyrule Field]] (''Ocarina of Time'')<br>[[Clock Town]] (''Majora's Mask'') | |location=[[Hyrule Field]] (''Ocarina of Time'')<br>[[Clock Town]] (''Majora's Mask'') | ||
}} | }} | ||
{{ | {{About|the item|the game bearing the item's title|[[The Legend of Zelda: Ocarina of Time]]}} | ||
The '''Ocarina of Time''' is a dark blue {{wp|ocarina}} that appears in both ''[[The Legend of Zelda: Ocarina of Time]]'' and ''[[The Legend of Zelda: Majora's Mask]]''. It is a sacred instrument with magical powers, which has been passed down for generations within the [[Royal Family of Hyrule]]. [[Link]] can perform various songs on the instrument, which provides unique effects such as transporting between areas, traveling through time, or shifting between day or night. | The '''Ocarina of Time''' is a dark blue {{wp|ocarina}} that appears in both ''[[The Legend of Zelda: Ocarina of Time]]'' and ''[[The Legend of Zelda: Majora's Mask]]''. It is a sacred instrument with magical powers, which has been passed down for generations within the [[Royal Family of Hyrule]]. [[Link]] can perform various songs on the instrument, which provides unique effects such as transporting between areas, traveling through time, or shifting between day or night. | ||
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The Ocarina of Time functions identically between ''The Legend of Zelda: Ocarina of Time'' and ''The Legend of Zelda: Majora's Mask''. | The Ocarina of Time functions identically between ''The Legend of Zelda: Ocarina of Time'' and ''The Legend of Zelda: Majora's Mask''. | ||
From the [[Inventory]], the Ocarina of Time can be assigned to either {{button|N64|C-left}}, {{button|N64|C-right}}, or {{button|N64|C-down}}. Whenever the player presses the assigned button, the camera zooms into Link, who then takes out the Ocarina of Time. From a {{ | From the [[Inventory]], the Ocarina of Time can be assigned to either {{button|N64|C-left}}, {{button|N64|C-right}}, or {{button|N64|C-down}}. Whenever the player presses the assigned button, the camera zooms into Link, who then takes out the Ocarina of Time. From a {{w|penatonic scale}}, the player can press any of the C-buttons and the A button, each of which correspond to the note of an actual ocarina. When the player presses a button, Link plays the note of that button, and an icon corresponding to the button appears on the chart, with its placement corresponding to its notation. Each song requires the player to enter a specific combination of buttons. The player can press B to exit from the menu. The buttons were reassigned in the [[Nintendo 3DS]] remakes. | ||
In ''The Legend of Zelda: Majora's Mask'', when Link is under a different transformation, the Ocarina of Time also changes into a different instrument to suit the transformation. As a [[Deku Scrub]], the instrument transforms into the [[Deku Pipes]], as a [[Goron]] it turns into the [[Goron Drums]], and as a [[Zora]], it turns into the [[Zora Guitar]]. | In ''The Legend of Zelda: Majora's Mask'', when Link is under a different transformation, the Ocarina of Time also changes into a different instrument to suit the transformation. As a [[Deku Scrub]], the instrument transforms into the [[Deku Pipes]], as a [[Goron]] it turns into the [[Goron Drums]], and as a [[Zora]], it turns into the [[Zora Guitar]]. | ||
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{|class="wikitable sortable" | {|class="wikitable sortable" | ||
|- | |- | ||
!colspan=3 | !colspan=3 align=center|Main buttons | ||
|- | |- | ||
!style="background-color:# | !style="background-color:#FFFFA9;|Button (N64) | ||
!style="background-color:# | !style="background-color:#FFFFA9;|Button (3DS) | ||
!style="background-color:# | !style="background-color:#FFFFA9;|Corresponding note | ||
|- | |- | ||
|{{button|N64|C-up}} | |{{button|N64|C-up}} | ||
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==History== | ==History== | ||
{{stub|section=yes}} | {{stub|section=yes}} | ||
===''The Legend of Zelda: Ocarina of Time''=== | |||
[[File:Ocarina of Time OoT obtain.png|thumb|250px|Link obtains the Ocarina of Time in the moat.]] | [[File:Ocarina of Time OoT obtain.png|thumb|250px|Link obtains the Ocarina of Time in the moat.]] | ||
In its debut appearance, the Ocarina of Time is first mentioned by [[Princess Zelda]] to Link when they first meet in the [[Castle Courtyard]]. She trusts Link and tells him a story about the [[Sacred Realm]] and the [[Door of Time]], which requires the three [[Spiritual Stone]]s and the [[Royal Family]]'s sacred instrument, the Ocarina of Time, to open. Zelda further explains that [[Ganondorf]] is trying to steal the [[Triforce]] from the Sacred Realm and that she is using all her power to prevent Ganondorf from obtaining the Ocarina of Time. | In its debut appearance, the Ocarina of Time is first mentioned by [[Princess Zelda]] to Link when they first meet in the [[Castle Courtyard]]. She trusts Link and tells him a story about the [[Sacred Realm]] and the [[Door of Time]], which requires the three [[Spiritual Stone]]s and the [[Royal Family]]'s sacred instrument, the Ocarina of Time, to open. Zelda further explains that [[Ganondorf]] is trying to steal the [[Triforce]] from the Sacred Realm and that she is using all her power to prevent Ganondorf from obtaining the Ocarina of Time. | ||
Later, after Link obtains the other two Spiritual Stones, he returns outside of [[Hyrule Castle]], where he witnesses Zelda and [[Impa]] fleeing from Ganondorf. Zelda notices Link and throws the Ocarina of Time to him. However, Link did not catch the Ocarina, which fell into a moat beneath the drawbridge. After his first encounter with Ganondorf, Link must jump into the moat, swim above the Ocarina of Time, and then [[dive]] below to obtain it. The Ocarina of Time replaces the [[Fairy Ocarina]] for the rest of the game | Later, after Link obtains the other two Spiritual Stones, he returns outside of [[Hyrule Castle]], where he witnesses Zelda and [[Impa]] fleeing from Ganondorf. Zelda notices Link and throws the Ocarina of Time to him. However, Link did not catch the Ocarina, which fell into a moat beneath the drawbridge. After his first encounter with Ganondorf, Link must jump into the moat, swim above the Ocarina of Time, and then [[dive]] below to obtain it. The Ocarina of Time replaces the [[Fairy Ocarina]] for the rest of the game. Just after obtaining it, Link receives a telepathic message from Princess Zelda, who teaches him the [[Song of Time]]. | ||
With the Ocarina of Time and newly-learned song, Link returns into the [[Temple of Time]] and opens the Door of Time. However, by doing this, Link discovers that Ganondorf snuck behind him into the Secret Realm, where he stole the [[Triforce of Power]]. Seven years later, Link awakens as an adult, where he uses the Ocarina of Time more frequently, mostly to solve some puzzles. In the Temple of Time, Link meets [[Sheik]], who teaches the [[Prelude of Light]] to him, enabling him to warp back to the location. Throughout Link's adventure, Sheik teached various melodies to him, each enabling Link to warp close to a nearby [[temple]] that he has already visited. | With the Ocarina of Time and newly-learned song, Link returns into the [[Temple of Time]] and opens the Door of Time. However, by doing this, Link discovers that Ganondorf snuck behind him into the Secret Realm, where he stole the [[Triforce of Power]]. Seven years later, Link awakens as an adult, where he uses the Ocarina of Time more frequently, mostly to solve some puzzles. In the Temple of Time, Link meets [[Sheik]], who teaches the [[Prelude of Light]] to him, enabling him to warp back to the location. Throughout Link's adventure, Sheik teached various melodies to him, each enabling Link to warp close to a nearby [[temple]] that he has already visited. | ||
In the ending, when Princess Zelda and Link are in the sky, she asks for him to return the Ocarina of Time. Being a [[Sage]], Zelda uses her power to send Link to his original timeline, by playing [[Zelda's Lullaby]]. | In the ending, when Princess Zelda and Link are in the sky, she asks for him to return the Ocarina of Time. Being a [[Sage]], Zelda uses her power to send Link to his original timeline, by playing [[Zelda's Lullaby]]. | ||
{{br}} | |||
==Songs== | ==Songs== | ||
[[File:Song of Time OoT.jpg|thumb|Link playing the Song of Time inside the Temple of Time from his Ocarina in ''The Legend of Zelda: Ocarina of Time''.]] | [[File:Song of Time OoT.jpg|thumb|Link playing the Song of Time inside the Temple of Time from his Ocarina in ''The Legend of Zelda: Ocarina of Time''.]] | ||
In both ''The Legend of Zelda: Ocarina of Time'' and ''The Legend of Zelda: Majora's Mask'', Link can learn and perform 13 songs on the Ocarina of Time. Only a few of the songs appear in both games. | In both ''The Legend of Zelda: Ocarina of Time'' and ''The Legend of Zelda: Majora's Mask'', Link can learn and perform 13 songs on the Ocarina of Time. Only a few of the songs appear in both games. | ||
In ''The Legend of Zelda: Majora's Mask'', some of the songs have a different effect while Link is under a specific transformation. For example, in most instances, the [[Sonata of Awakening]] can only be played by [[Deku Link]]. | |||
{|class="wikitable sortable" style="margin-bottom:0" | {|class="wikitable sortable" style="margin-bottom:0" | ||
|- | |- | ||
!colspan=3 | !colspan=3 align=center|''The Legend of Zelda: Ocarina of Time (3D)'' | ||
|- | |- | ||
!style="background-color:# | !style="background-color:#FFFFA9;|Name | ||
!class=unsortable style="background-color:# | !class=unsortable style="background-color:#FFFFA9;|Button combination | ||
!class=unsortable style="background-color:# | !class=unsortable style="background-color:#FFFFA9;|Description | ||
|- | |- | ||
|[[Zelda's Lullaby]] | |[[Zelda's Lullaby]] | ||
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|'''N64:''' {{button|N64|A}} {{button|N64|C-down}} {{button|N64|C-right}} {{button|N64|C-right}} {{button|N64|C-left}}<br>'''3DS:''' {{button|3DS|L}} {{button|3DS|R}} {{button|3DS|Y}} {{button|3DS|Y}} {{button|3DS|X}} | |'''N64:''' {{button|N64|A}} {{button|N64|C-down}} {{button|N64|C-right}} {{button|N64|C-right}} {{button|N64|C-left}}<br>'''3DS:''' {{button|3DS|L}} {{button|3DS|R}} {{button|3DS|Y}} {{button|3DS|Y}} {{button|3DS|X}} | ||
|Warps Link to [[Lake Hylia]], which is just outside the [[Water Temple]]. | |Warps Link to [[Lake Hylia]], which is just outside the [[Water Temple]]. | ||
|- | |||
|[[Nocturne of Shadow]] | |||
|'''N64:''' {{button|N64|A}} {{button|N64|C-down}} {{button|N64|A}} {{button|N64|C-right}} {{button|N64|C-down}} {{button|N64|A}}<br>'''3DS:''' {{button|3DS|L}} {{button|3DS|R}} {{button|3DS|L}} {{button|3DS|Y}} {{button|3DS|R}} {{button|3DS|L}} | |||
|Warps Link to [[Graveyard]], which is just outside the [[Shadow Temple]]. | |||
|- | |- | ||
|[[Requiem of Spirit]] | |[[Requiem of Spirit]] | ||
|'''N64:''' {{button|N64| | |'''N64:''' {{button|N64|C-left}} {{button|N64|C-right}} {{button|N64|C-right}} {{button|N64|A}} {{button|N64|C-left}} {{button|N64|C-right}} {{button|N64|C-down}}<br>'''3DS:''' {{button|3DS|X}} {{button|3DS|Y}} {{button|3DS|Y}} {{button|3DS|L}} {{button|3DS|X}} {{button|3DS|Y}} {{button|3DS|R}} | ||
|Warps Link to [[Desert Colossus]], which is just outside the [[Spirit Temple]]. | |Warps Link to [[Desert Colossus]], which is just outside the [[Spirit Temple]]. | ||
|- | |- | ||
|} | |} | ||
[[File:Inverted Song of Time MM.jpg|thumb|Link playing the Inverted Song of Time from his ocarina in ''The Legend of Zelda: Majora's Mask''.]] | [[File:Inverted Song of Time MM.jpg|thumb|Link playing the Inverted Song of Time from his ocarina in ''The Legend of Zelda: Majora's Mask''.]] | ||
{|class="wikitable" | {|class="wikitable" style="margin-top:0;border-top:0" | ||
! | !colspan=3 align=center style="border-top:0"|''The Legend of Zelda: Majora's Mask (3D)'' | ||
|- | |- | ||
|[[Song of Time]] | |[[Song of Time]] | ||
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|[[Song of Soaring]] | |[[Song of Soaring]] | ||
|'''N64:''' {{button|N64|C-down}} {{button|N64|C-left}} {{button|N64|C-up}} {{button|N64|C-down}} {{button|N64|C-left}} {{button|N64|C-up}}<br>'''3DS:''' {{button|3DS|R}} {{button|3DS|X}} {{button|3DS|A}} {{button|3DS|R}} {{button|3DS|X}} {{button|3DS|A}} | |'''N64:''' {{button|N64|C-down}} {{button|N64|C-left}} {{button|N64|C-up}} {{button|N64|C-down}} {{button|N64|C-left}} {{button|N64|C-up}}<br>'''3DS:''' {{button|3DS|R}} {{button|3DS|X}} {{button|3DS|A}} {{button|3DS|R}} {{button|3DS|X}} {{button|3DS|A}} | ||
|Allows Link to between [[ | |Allows Link to between [[Owl Statue]]s that he has already activated. | ||
|- | |- | ||
|[[Scarecrow's Song]] | |[[Scarecrow's Song]] | ||
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|- | |- | ||
|[[Goron Lullaby]] | |[[Goron Lullaby]] | ||
|'''N64:''' {{button|N64|A}} {{button|N64|C-right}} {{button|N64|C-left}} {{button|N64|A}} {{button|N64|C-right}} {{button|N64|C-left}} {{button|N64|C-right}} {{button|N64|A}}<br>'''3DS:''' {{button|3DS|L}} {{button|3DS|Y}} {{button|3DS|X}} {{button|3DS|L}} {{button|3DS|Y}} {{button|3DS|X}} {{button|3DS|Y}} {{button|3DS|L}} | |||
|Primarily used by [[Goron Link]], this song causes its listeners to fall asleep. It also allows Link to enter the [[Snowhead Temple]]. | |Primarily used by [[Goron Link]], this song causes its listeners to fall asleep. It also allows Link to enter the [[Snowhead Temple]]. | ||
|- | |- | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Ocarina of Time OoT artwork.jpg|''The Legend of Zelda: Ocarina of Time'' artwork | |||
Ocarina of Time OoT icon.png|Inventory icon from the original [[Nintendo 64]] games | Ocarina of Time OoT icon.png|Inventory icon from the original [[Nintendo 64]] games | ||
</gallery> | </gallery> | ||
==References== | ==References== | ||
<references/> | <references/> | ||
[[Category:The Legend of Zelda: Ocarina of Time items]] | [[Category:The Legend of Zelda: Ocarina of Time items]] | ||
[[Category:The Legend of Zelda: Majora's Mask items]] | [[Category:The Legend of Zelda: Majora's Mask items]] | ||