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Editing The Legend of Zelda: Link's Awakening DX

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{{italic title}}
{{Game infobox
{{Game infobox
|image=[[File:Zelda DX box art.png|250px]]
|image=[[File:Zelda DX box art.png|250px]]
|developer=[[Nintendo|Nintendo EAD]]
|developer=[[Nintendo|Nintendo EAD]]
|publisher=Nintendo
|publisher=Nintendo
|released='''Game Boy Color:'''<br>{{Released|Japan|December 12, 1998|USA|December 15, 1998|Europe|January 1999}} '''Virtual Console (3DS):'''<br>{{Released|USA|June 7, 2011|Europe|June 8, 2011|Australia|June 8, 2011|Japan|June 8, 2011|South Korea|March 2, 2016}}
|released='''Japan/North America:''' December 1998<br>'''Virtual Console (Nintendo 3DS):''' June 2011
|genre=Action-adventure  
|genre=Action-adventure  
|console=[[Game Boy Color]][[Virtual Console]] ([[Nintendo 3DS]])
|console=[[Game Boy Color]]<br>[[Virtual Console]] (Nintendo 3DS)
|ratings={{ratings|esrb=e|pegi=7|acb=g8+|cero=b}}
|ratings=ESRB: Everyone
|modes=Single player
|modes=Single player
}}
}}
'''''The Legend of Zelda: Link's Awakening DX''''' is an enhanced port of ''[[The Legend of Zelda: Link's Awakening]]'' that was released for the [[Game Boy Color]] in 1998. It was released on a black cartridge, and is compatible with original [[Game Boy]] units. It plays like the original version but has color graphics and additional features. In June 2011, ''The Legend of Zelda: Link's Awakening DX'' was released on the [[Nintendo 3DS]]'s [[Virtual Console]], on the day of the service's launch, making it one of the system's first Virtual Console releases. Some features were included in the [[Nintendo Switch]] [[The Legend of Zelda: Link's Awakening (Nintendo Switch)|remake]].
'''''The Legend of Zelda: Link's Awakening DX''''' is a port of ''[[The Legend of Zelda: Link's Awakening]]'' for the [[Game Boy Color]] in 1998. Aside from being in color, two notable differences include the newly added [[Color Dungeon]] and compatibility with the [[Game Boy Printer]]. The game was re-released onto the [[Nintendo 3DS]]'s Virtual Console in June 2011, on the day of the service's launch.


The [[Color Dungeon]] was introduced in ''The Legend of Zelda: Link's Awakening DX''. The Color Dungeon is only accessible when the game is played on Game Boy Color mode, because the puzzles and even the dungeon boss are based on the use of color. The reward for completing the Color Dungeon is either [[Red Mail|Red Clothes]] or the [[Blue Mail|Blue Clothes]], which increase [[Link]]'s attack or his defense respectively. The game also has an exclusive optional location, the [[Camera Shop]]. If Link has met the Camera Shop owner, the [[photographer]], certain events in the game cause the photographer to appear and take a picture. The pictures can be viewed from the [[The Travels of Link]] album in the Camera Shop and printed from the [[Game Boy Printer]].
{{Stub}}
 
Unlike the original version, ''The Legend of Zelda: Link's Awakening DX'' has a unique border and color palette when played on the [[Super Game Boy]]. The original version does not include these features because the Super Game Boy was only released a year after.
 
==Differences==
[[File:Color Dungeon LADX screenshot.png|thumb|left|Screenshot of Link in the Color Dungeon]]
*On the title screen, there is a cloud circling the [[Wind Fish's Egg]].
*Pressing {{button|gbc|Start}} brings up a separate menu, the [[Subscreen|Sub-Screen]], while the original version brought up a collapsible menu.
**The Sub-Screen has a notice at the bottom which says "Push Select". Pressing {{button|gbc|Select}} brings up a menu with Link's obtained [[tunic]]s.
*Several bugs were fixed, most notably the [[List of The Legend of Zelda: Link's Awakening glitches#Screen warp glitch|screen warp glitch]].
*Some additional dialogue was added, especially for features that were introduced in this version. Locations such as the [[Seashell Mansion]] also have more dialogue.
*The player can no longer press {{button|gbc|B}} to skip a character's dialogue.
*In English releases, the [[Piece of Heart]] icon, which appears in the dialogue box when Link obtains a Piece of Heart, was moved slightly right so that it would not overlap the exclamation mark.
*The [[stone slab]]s were changed to [[owl statue]]s, and the [[stone slab fragment]]s were replaced with [[stone beak]]s.
*Some [[treasure chest]]s feature different items than the original version.
*The [[Instruments of the Sirens]] are animated to switch between colors.
*The [[Genie]] throws [[fireball]]s every 3/4th of a second, whereas in the original, he throws a fireball every half second.
*On the Sub-Screen, if Link has obtained the [[Dungeon Map|Map]] for [[Eagle's Tower]], the floor numbers are not shown unlike the original, likely because of the "Push Select" notice at the bottom.
*The perfect ending is different between playing on Game Boy or Game Boy Color. On older hardware, [[Marin]] flies across the "The End" screen with a new pair of wings as a seagull sound is heard, which is the original ending. If playing on newer hardware, Marin's picture is faintly shown in the sky which fades into a seagull, further implying that Marin's wish to become a seagull became true, and a small message from the development team thanks the player.
 
==Nintendo eShop description==
;North American version
<blockquote>''A high-seas voyage takes a dangerous turn when Link's™ ship is destroyed by a furious storm, and he washes ashore on the mysterious island of Koholint. Link learns that the only hope he has of returning home depends on awakening the mythical Wind Fish, who slumbers within a giant egg atop the island's highest peak. But who is the Wind Fish? How do you wake it? And what will happen when it awakens?''
 
''Lead Link on an incredible adventure as you explore uncharted lands, meet amazing new friends and foes, and unravel the mystery of the Wind Fish. The first handheld-system release in this beloved franchise, presented as it appeared in the 1998 Game Boy™ Color rerelease, The Legend of Zelda: Link's Awakening DX is a must play for fans of this beloved series.''</blockquote>
 
;European version
''<blockquote>In the Legend of Zelda series’ first Game Boy adventure, Link is shipwrecked on the mysterious Koholint Island. To return home, he must face a nightmarish new enemy and solve the riddle of the Wind Fish.''
 
''This definitive Game Boy Color version improves on the original Game Boy release with an exclusive new dungeon and colour graphics.  Help Link search for the eight Instruments of the Sirens, collecting items like the Pegasus Boots and Hook Shot, traversing challenging dungeons, and battling deadly bosses.''
 
''The Legend of Zelda: Link’s Awakening DX is as rich and engrossing an adventure as any you will find on the big screen.''</blockquote>
 
==References in later games==
*''[[The Legend of Zelda: Oracle of Seasons]]'' and ''[[The Legend of Zelda: Oracle of Ages]]'': Several of the graphics were specifically reused from ''The Legend of Zelda: Link's Awakening DX'' (due to the ''Oracle'' games being in color), but with a slightly different palette. The ''Oracle'' games also have a similar Sub-Screen.
 
==Gallery==
{{Main|Gallery:The Legend of Zelda: Link's Awakening DX}}
<gallery>
LADX Japanese box art.jpg|Japanese box art
LADX title screen.png|Title screen
</gallery>
 
==Names in other languages==
{{foreign names
|Jap=ゼルダの伝説 夢をみる島DX
|JapR=Zeruda no Densetsu: Yume o Miru Shima Derakkusu
|JapM=The Legend of Zelda: The Dreaming Island Deluxe
}}
 
==External links==
*[https://www.nintendo.co.jp/n02/dmg/azlj/index.html Official Japanese website]
 
{{LA}}
{{Games}}
[[Category:The Legend of Zelda: Link's Awakening DX|*]]
[[Category:The Legend of Zelda series]]
[[Category:Handheld games]]
[[Category:Reissues]]
[[Category:1990s games]]

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