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{{ | {{Italic title}} | ||
{{Game infobox | {{Game infobox | ||
|image=[[File:Zelda II box art.jpg|250px]] | |image=[[File:Zelda II box art.jpg|250px]] | ||
|developer=[[Nintendo EAD]] | |developer=[[Nintendo EAD]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|released='''Family Computer Disk System:'''<br>{{Released|Japan|January 17, 1987}} '''Nintendo Entertainment System'''<br>{{Released|USA|October 11, 1988<ref>''Super Smash Bros. for Wii U'' [[smashwiki:Masterpieces|Masterpieces]] | |released='''Family Computer Disk System:'''<br>{{Released|Japan|January 17, 1987}} '''Nintendo Entertainment System'''<br>{{Released|USA|October 11, 1988<ref>''Super Smash Bros. for Wii U'' [[smashwiki:Masterpieces|Masterpieces]]</ref>|Europe|1988}} '''Game Boy Advance'''<br>{{Released|Japan|August 10, 2004|USA|October 25, 2004|Europe|January 7, 2005}} '''Virtual Console (Wii)'''<br>{{Released|Japan|January 23, 2007|Europe|February 9, 2007|Australia|February 9, 2007|USA|June 4, 2007|South Korea|March 31, 2009}} '''Nintendo 3DS Ambassador Program''':<br>{{Released|Japan|August 31, 2011|USA|August 31, 2011|Europe|September 1, 2011|Australia|September 1, 2011}} '''Virtual Console (Nintendo 3DS)''':<br>{{Released|Japan|June 6, 2012|Europe|September 13, 2012|Australia|September 13, 2012|USA|November 22, 2012|South Korea|May 4, 2016}} '''Virtual Console (Wii U)''':<br>{{Released|Japan|September 11, 2013|USA|September 12, 2013|Europe|September 26, 2013|Australia|September 26, 2013}} | ||
|genre=Action role-playing, platform | |genre=Action role-playing, platform | ||
|console=[[Family Computer Disk System]]<br>[[Nintendo Entertainment System]]<br>[[Game Boy Advance]]<br>[[Virtual Console]] ([[Wii]], [[Nintendo 3DS]], [[Wii U]]) | |console=[[Family Computer Disk System]]<br>[[Nintendo Entertainment System]]<br>[[Game Boy Advance]]<br>[[Virtual Console]] ([[Wii]], [[Nintendo 3DS]], [[Wii U]]) | ||
|modes=Single player | |modes=Single player | ||
}} | }} | ||
'''''Zelda II: The Adventure of Link''''' | {{rewrite-expand|fill in some missing descriptions}} | ||
'''''Zelda II: The Adventure of Link''''' is the second installment of ''[[The Legend of Zelda (series)|The Legend of Zelda]]'' series and a direct follow-up of ''[[The Legend of Zelda (video game)|The Legend of Zelda]]''. It was first released in Japan for the [[Family Computer Disk System]] in 1987, and about one year later, in 1988, saw an overseas release on the [[Nintendo Entertainment System]]. Unlike the previous game, it was not re-released for Family Computer in Japan. It is the only game of the main series whose title does not start with ''The Legend of Zelda''. | |||
The gameplay of ''Zelda II: The Adventure of Link'' is vastly different from its predecessor, as it primarily features role-playing elements and side-scrolling areas. ''Zelda II: The Adventure of Link'' had less of an influence on the series than the first game, as its gameplay style and features such as [[ | The gameplay of ''Zelda II: The Adventure of Link'' is vastly different from its predecessor, as it primarily features role-playing elements and side-scrolling areas. ''Zelda II: The Adventure of Link'' had less of an influence on the series than the first game, as its gameplay style and features such as [[experience]] and [[life|extra lives]] were not reused in subsequent installments of the main series. This is comparable to the Western ''[[mariowiki:Super Mario Bros. 2|Super Mario Bros. 2]]'' of the ''[[mariowiki:Super Mario (series)|Super Mario]]'' series. | ||
''Zelda II: The Adventure of Link'' introduced some recurring elements, such as [[Shadow Link]], villages and towns, and [[Magic Meter | ''Zelda II: The Adventure of Link'' introduced some recurring elements, such as [[Shadow Link]], villages and towns, and the [[Magic Meter]]. Two of the [[Philips CD-i]] spinoffs, ''[[Link: The Faces of Evil]]'' and ''[[Zelda: The Wand of Gamelon]]'', are more based on ''Zelda II: The Adventure of Link'' than the first ''The Legend of Zelda''. | ||
==Story== | ==Story== | ||
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Several years after [[Ganon]]'s defeat, the now-16-year-old [[Link]] discovers a strange mark on the back of his left hand, in the exact shape of the crest of [[Hyrule]]. Link seeks out [[Impa]], who takes him to the [[North Castle]], where a door has been magically sealed for generations. Impa places the back of Link's left hand on the door, and it opens. Inside the room is a sleeping maiden, whom Impa tells Link is [[Princess Zelda]]; she is different from the Zelda that Link rescued in his previous adventure. | Several years after [[Ganon]]'s defeat, the now-16-year-old [[Link]] discovers a strange mark on the back of his left hand, in the exact shape of the crest of [[Hyrule]]. Link seeks out [[Impa]], who takes him to the [[North Castle]], where a door has been magically sealed for generations. Impa places the back of Link's left hand on the door, and it opens. Inside the room is a sleeping maiden, whom Impa tells Link is [[Princess Zelda]]; she is different from the Zelda that Link rescued in his previous adventure. | ||
This Princess Zelda was the princess of Hyrule from long ago and the origin behind the "Legend of Zelda". Long ago, Zelda's brother, | This Princess Zelda was the princess of Hyrule from long ago and the origin behind the "Legend of Zelda". Long ago, Zelda's brother, tue [[prince]], attempted to force her to reveal their recently deceased father's secrets concerning the [[Triforce]]. Zelda refused to reveal the Triforce's location, and in an act of retaliation, the prince's confidant, the [[magician]], angrily used a spell to strike Zelda down. She fell under a powerful sleeping spell; with an inability to control the magic, the magician got killed. The prince, unable to reverse the spell, felt a lot of remorse and placed Zelda in the castle tower, hoping that one day she would be awakened. In remembrance of the tragedy, the prince decreed that every subsequent princess born into the royal family would bear the name, Zelda. | ||
Impa explains to Link that the mark on his hand means that he is the hero chosen to awaken Zelda. She provides Link with a chest containing six crystals and ancient writings that only a great future king of Hyrule can read. Link finds that he can read the document, even though he has never seen the language before; it indicates that the crystals must be set into statues within six palaces scattered across Hyrule. By doing so, a path will open to the [[Great Palace]], which contains the [[Triforce of Courage]]. Zelda can only be awakened by combining the three Triforce parts. Meanwhile, as Link goes on his adventure, Ganon's followers seek to kill Link, as sprinkling his blood on Ganon's ashes will revive him. | Impa explains to Link that the mark on his hand means that he is the hero chosen to awaken Zelda. She provides Link with a chest containing six crystals and ancient writings that only a great future king of Hyrule can read. Link finds that he can read the document, even though he has never seen the language before; it indicates that the crystals must be set into statues within six palaces scattered across Hyrule. By doing so, a path will open to the [[Great Palace]], which contains the [[Triforce of Courage]]. Zelda can only be awakened by combining the three Triforce parts. Meanwhile, as Link goes on his adventure, Ganon's followers seek to kill Link, as sprinkling his blood on Ganon's ashes will revive him. | ||
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==Gameplay== | ==Gameplay== | ||
[[File:ZII Overworld.png|thumb|left|200px|Link exploring the land map, the only area with the original game's top-down perspective]] | [[File:ZII Overworld.png|thumb|left|200px|Link exploring the land map, the only area with the original game's top-down perspective]] | ||
While not an RPG, a few staples of the genre appeared in ''Zelda II: The Adventure of Link'', including strategic combat against enemies, an [[ | [[File:ZII Bot screenshot.png|thumb|left|200px|Link attacking a Bot in a side-scrolling battle area]] | ||
While not an RPG, a few staples of the genre appeared in ''Zelda II: The Adventure of Link'', including strategic combat against enemies, an [[experience]] points feature (EXP), magic spells, and more dialogue from non-playable characters, more specifically, the [[town folk]]. Not including the [[Philips CD-i]] titles, ''Zelda II: The Adventure of Link'' is the first and only game of ''The Legend of Zelda'' series to feature lives, and Link starts his adventure with three lives. Link starts his adventure at the [[North Castle]], and by losing all three lives, the [[Game Over]] screen is displayed, and Link must restart at the palace. | |||
''Zelda II: The Adventure of Link'' plays out in a two-mode dynamic. The [[overworld]] (known as the "land map") is still shown from a top-down perspective, but it now serves as a hub to the other areas. Whenever Link enters an area such as a town or [[dungeon]], the game switches to a side-scrolling perspective, which is used for most of the game. As Link traverses around the various environments of the land map, a few enemy silhouettes randomly appear on-screen. The small blobs denote easier enemies (such as [[Bot]]s) and the monsters denote harder enemies, such as [[Geldarm]]. By walking into an enemy, Link appears in a side-scrolling area where he can battle enemies in exchange for experience points. He can exit back into the land map from either side of the screen. Link may sometimes encounter a [[fairy]], which directs him to a single-screen location where a fairy refills his health. | ''Zelda II: The Adventure of Link'' plays out in a two-mode dynamic. The [[overworld]] (known as the "land map") is still shown from a top-down perspective, but it now serves as a hub to the other areas. Whenever Link enters an area such as a town or [[dungeon]], the game switches to a side-scrolling perspective, which is used for most of the game. As Link traverses around the various environments of the land map, a few enemy silhouettes randomly appear on-screen. The small blobs denote easier enemies (such as [[Bot]]s) and the monsters denote harder enemies, such as [[Geldarm]]. By walking into an enemy, Link appears in a side-scrolling area where he can battle enemies in exchange for experience points. He can exit back into the land map from either side of the screen. Link may sometimes encounter a [[fairy]], which directs him to a single-screen location where a fairy refills his health. | ||
With the exception of traveling across lava and water, the side-scrolling view is the only mode where Link can take damage from enemies and hazards. The environment and its enemies that Link encounters correspond to his current location on the land map. | With the exception of traveling across lava and water, the side-scrolling view is the only mode where Link can take damage from enemies and hazards. The environment and its enemies that Link encounters correspond to his current location on the land map. | ||
Link can obtain experience points by defeating enemies. When Link reaches a certain number of points, a window appears on-screen, giving the player the option to upgrade either his | ''Zelda II: The Adventure of Link'' has a more complex combat system than its predecessor. Armed with a [[Magical Sword|sword]] and [[Magical Shield|shield]], Link must alternate between standing and crouching positions to attack enemies and defend himself. For example, Link can only defeat [[Stalfos Knight|Stalfos]] by [[crouch]]ing, because Stalfos holds a shield to protect its upper half. Link also has the ability to [[jump]], allowing him to attack tall and airborne enemies and to avoid some attacks. Link can eventually learn techniques for midair downward and upward stabs. | ||
Link can obtain experience points by defeating enemies. When Link reaches a certain number of points, a window appears on-screen, giving the player the option to upgrade either his Attack, Magic, or Life. All three elements can be upgraded to a maximum of eight levels. Each element requires a different number of experience points for leveling up, and if the player does not have sufficient experience points toward the desire element, they can exit from the menu and continue obtaining more points to later spend toward another element. Selecting the Attack element increases Link's sword power, the Magic element decreases the number of [[magic]] points that he uses on spells, and increasing the Life element decreases how much damage Link receives when hit. | |||
Link begins the game with four [[Heart Container]]s and four [[Magic Container]]s and can acquire up to four more of each item. When the player ends or saves a game, the cartridge records Link's current ability levels and the number of experience points required for the next increase, but his accumulated points are reset to zero. | Link begins the game with four [[Heart Container]]s and four [[Magic Container]]s and can acquire up to four more of each item. When the player ends or saves a game, the cartridge records Link's current ability levels and the number of experience points required for the next increase, but his accumulated points are reset to zero. | ||
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==Characters== | ==Characters== | ||
===Main characters=== | ===Main characters=== | ||
{|class="wikitable" | {| class="wikitable" | ||
!Sprite | !Sprite | ||
!Name | !Name | ||
!Description | !Description | ||
|- | |- | ||
|align=center|[[File:Link ZII sprite.png]] | |||
|[[Link]] | |[[Link]] | ||
|He is the main character, and he goes on an adventure to find the [[Triforce of Courage]] and awaken Zelda. | |He is the main character, and he goes on an adventure to find the [[Triforce of Courage]] and awaken Zelda. | ||
|- | |- | ||
|align=center|[[File:Zelda ZII sprite.png]] | |||
|[[Princess Zelda]] | |[[Princess Zelda]] | ||
|Hyrule's princess from long ago, Zelda was cast into eternal slumber by a magician. | |Hyrule's princess from long ago, Zelda was cast into eternal slumber by a magician. | ||
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===Supporting characters=== | ===Supporting characters=== | ||
{|class="wikitable" | {| class="wikitable" | ||
!Sprite | !Sprite | ||
!Name | !Name | ||
!Description | !Description | ||
|- | |- | ||
|align=center|[[File:Bagu ZII sprite.png]] | |||
|[[Bagu]] | |[[Bagu]] | ||
| | | | ||
|- | |- | ||
!style="background: | !style="background:black"|[[File:Child ZII sprite.png]] | ||
|[[Child]] | |[[Child]] | ||
| | | | ||
|- | |- | ||
|align=center|[[File:Error ZII sprite.png]] | |||
|[[Error]] | |[[Error]] | ||
| | | | ||
|- | |- | ||
|align=center|[[File:Swordsman ZII sprite.png]] [[File:Knight ZII sprite.png]] | |||
|[[ | |[[Knight]] | ||
| | |(NES-exclusive designs pictured; FDS sprite is a palette swap of a river man) | ||
|- | |- | ||
!style="background: | !style="background:black" align=center|[[File:Medicine woman ZII sprite.png]] | ||
|[[Medicine woman]] | |||
| | |||
|- | |||
|align=center|[[File:River Man ZII sprite.png]] | |||
|[[River man]] | |[[River man]] | ||
| | |(NES-exclusive design pictured; FDS sprite more closely resembled Error) | ||
|- | |- | ||
|align=center|[[File:River Devil ZII sprite.png]] | |||
|[[River | |[[River devil]] | ||
| | | | ||
|- | |- | ||
|align=center|[[File:Man red ZII sprite.png]] [[File:Man purple ZII sprite.png]]<br>[[File:Woman red ZII sprite.png]] [[File:Woman purple ZII sprite.png]]<br>[[File:Child red ZII sprite.png]] [[File:Child purple ZII sprite.png]]<br>[[File:Woman red ZII sprite 2.png]] [[File:Woman purple ZII sprite 2.png]]<br>[[File:Woman red ZII sprite 3.png]] [[File:Woman purple ZII sprite 3.png]]<br>[[File:Bagu ZII sprite.png]] [[File:Error ZII sprite.png]]<br>[[File:Old Woman red ZII sprite.png]] [[File:Old Woman purple ZII sprite.png]] | |||
|[[Town folk]] | |||
| | |As their name implies, town folk can be found in towns and villages, where they would usually provide advice to Link for his journey. (Some of the sprites depicted are NES-exclusive.) | ||
|- | |- | ||
|align=center|[[File:Triforce Keeper ZII sprite.png]] | |||
|[[ | |[[Triforce Keeper]] | ||
| | | | ||
|- | |- | ||
|align=center|[[File:Wise Man ZII sprite.png]] | |||
|[[Wise Man|Wise men]] | |[[Wise Man|Wise men]] | ||
| | | | ||
|} | |} | ||
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These characters are mentioned in the backstory from the game's instruction manual. | These characters are mentioned in the backstory from the game's instruction manual. | ||
{|class="wikitable" | {| class="wikitable" | ||
!Name | !Name | ||
!Description | !Description | ||
|- | |- | ||
|[[Ganon]] | |[[Ganon]] | ||
| | | | ||
|- | |- | ||
|[[Impa]] | |[[Impa]] | ||
| | | | ||
|- | |- | ||
|[[King of Hyrule| | |[[King of Hyrule|The king]] | ||
| | | | ||
|- | |- | ||
|[[Prince]] | |[[Prince|The prince]] | ||
| | | | ||
|- | |- | ||
|[[Magician]] | |[[Magician|The magician]] | ||
| | | | ||
|} | |} | ||
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Some of the enemies in ''Zelda II: The Adventure of Link'' take advantage of the four palette slots available on the sprite layer to give them up to three different color variations, as the fourth is Link's palette. The remaining palettes are an orange palette for the weakest enemies, a red palette for medium-strength enemies, and a blue palette for the stronger enemies. In towns, the white values in the red and blue palettes are changed to tan, with the blue instead being purple to work for the townspeople. The few enemies that appear in towns also have these color changes, but are otherwise the same entities. The red and blue palettes also have minor value changes between other locations, notably whether the darkest shade is black (for light-backgrounded areas) or a dark red/blue (for dark backgrounded areas). The middle shade of blue varies, with palaces typically having a deep blue and other areas usually having a light cyan. Before Link has the Candle, enemies with the red or blue palettes appear fully black when in caves, with the orange palette being unaffected. The orange palette is the only palette to stay the same throughout the game. Additionally, artwork for the orange enemies generally depicts them as yellow, indicating they were intended as yellow but shown as orange due to the NES's inability to display a "true" yellow. | Some of the enemies in ''Zelda II: The Adventure of Link'' take advantage of the four palette slots available on the sprite layer to give them up to three different color variations, as the fourth is Link's palette. The remaining palettes are an orange palette for the weakest enemies, a red palette for medium-strength enemies, and a blue palette for the stronger enemies. In towns, the white values in the red and blue palettes are changed to tan, with the blue instead being purple to work for the townspeople. The few enemies that appear in towns also have these color changes, but are otherwise the same entities. The red and blue palettes also have minor value changes between other locations, notably whether the darkest shade is black (for light-backgrounded areas) or a dark red/blue (for dark backgrounded areas). The middle shade of blue varies, with palaces typically having a deep blue and other areas usually having a light cyan. Before Link has the Candle, enemies with the red or blue palettes appear fully black when in caves, with the orange palette being unaffected. The orange palette is the only palette to stay the same throughout the game. Additionally, artwork for the orange enemies generally depicts them as yellow, indicating they were intended as yellow but shown as orange due to the NES's inability to display a "true" yellow. | ||
Additionally, in the NES release, some | Additionally, in the NES release, some enemies can steal experience points, while rewarding none upon defeat. | ||
{|class="wikitable" | {| class="wikitable" | ||
!Sprite | !Sprite | ||
!Name | !Name | ||
!Description | !Description | ||
|- | |- | ||
|align=center|[[File:Ache ZII sprite.png]] | |||
|[[Ache]] | |[[Ache]] | ||
|Blue bats that swoop down from ceilings, like [[Keese]]. Some disguise themselves as town folk, and will change back and attack if spoken to. | |Blue bats that swoop down from ceilings, like [[Keese]]. Some disguise themselves as town folk, and will change back and attack if spoken to. | ||
|- | |- | ||
|align=center|[[File:Acheman (bat) TAoL sprite.png]] [[File:Acheman ZII sprite.png]] | |||
|[[Acheman]] | |[[Acheman]] | ||
|Red Aches that turn into a fire-spitting demon when they hit the ground. | |Red Aches that turn into a fire-spitting demon when they hit the ground. | ||
|- | |- | ||
!style="background: | !style="background:black"|[[File:Aneru blue ZII sprite.png]] [[File:Aneru red ZII sprite.png]] | ||
|[[Āneru]] | |||
|Large-headed creatures that spit fire or rocks. The rock-spitting blue one is unique to NES releases, replacing dungeon-based [[Octorok]]s. | |||
|- | |||
|align=center|[[File:Aruroda ZII sprite.png]] | |||
|[[Aruroda]] | |[[Aruroda]] | ||
|Scorpions with fireball-shooting stingers that can only be attacked when their one eye is open. | |Scorpions with fireball-shooting stingers that can only be attacked when their one eye is open. | ||
|- | |- | ||
|align=center|[[File:Bago-Bago ZII sprite.png]] [[File:Fire Bago-Bago ZII sprite.png]] | |||
|[[Bago-Bago]] | |[[Bago-Bago]] | ||
|Fish skeletons that leap out from under bridges and then slide along them. The ones in | |Fish skeletons that leap out from under bridges and then slide along them. The ones in palaces spit fireballs instead of rocks. | ||
|- | |- | ||
|align=center|[[File:Bit ZII sprite.png]] | |||
|[[Bit]] | |[[Bit]] | ||
|Simple slimes with a single hit point. | |Simple slimes with a single hit point. | ||
|- | |- | ||
|align=center|[[File:Boon ZII sprite.png]] | |||
|[[Boon]] | |[[Boon]] | ||
|Rock-dropping flies. | |Rock-dropping flies. | ||
|- | |- | ||
|align=center|[[File:Boss Bot ZII sprite.png]] | |||
|[[Boss Bot]] | |[[Boss Bot]] | ||
|A large [[Bot]] in the Great Palace that splits into five normal-sized ones. | |A large [[Bot]] in the Great Palace that splits into five normal-sized ones. | ||
|- | |- | ||
|align=center|[[File:Bot ZII sprite.png|Blue, light colors]] [[File:Bot alt ZII sprite.png|Blue, dungeon colors]] | |||
|[[Bot]] | |[[Bot]] | ||
|Tougher versions of Bits. In the Great Palace, ones with even more health can be found. | |Tougher versions of Bits. In the Great Palace, ones with even more health can be found. | ||
|- | |- | ||
!style="background: | !style="background:black"|[[File:Bubble ZII sprite.png]] | ||
|[[Bubble]] | |[[Bubble]] | ||
|Burning skulls that fly around the room. | |Burning skulls that fly around the room. | ||
|- | |- | ||
|align=center|[[File:Daira ZII sprite.png]] [[File:Daira red ZII sprite.png]] | |||
|[[Daira]] | |[[Daira]] | ||
|Axe-wielding crocodiles. The red ones can throw theirs. | |Axe-wielding crocodiles. The red ones can throw theirs. | ||
|- | |- | ||
|align=center|[[File:Deeler red ZII sprite.png]] [[File:Deeler blue ZII sprite.png]] | |||
|[[Deeler]] | |[[Deeler]] | ||
|Small spiders that live in treetops. The red ones will simply dangle from webs, while the blue ones will land and jump along the ground. | |Small spiders that live in treetops. The red ones will simply dangle from webs, while the blue ones will land and jump along the ground. | ||
|- | |- | ||
!style="background: | !style="background:black"|[[File:Doomknocker ZII sprite.png]] | ||
|[[Doomknocker]] | |[[Doomknocker]] | ||
|An armored enemy who throws a mace like a boomerang. | |An armored enemy who throws a mace like a boomerang. | ||
|- | |- | ||
!style="background: | !style="background:black"|[[File:Eagle Knight red ZII sprite.png]] [[File:Eagle Knight blue ZII sprite.png]] | ||
|[[Eagle Knight]] | |[[Eagle Knight]] | ||
|A leaping bird warrior found in the Great Palace. | |A leaping bird warrior found in the Great Palace. | ||
|- | |- | ||
|align=center|[[File:Fiery Moa ZII sprite.png]] | |||
|[[Fiery Moa]] | |[[Fiery Moa]] | ||
|A [[Moa]] that flies along the top of the screen, dropping fireballs. | |A [[Moa]] that flies along the top of the screen, dropping fireballs. | ||
|- | |- | ||
|align=center|[[File:Geldarm ZII sprite.png]] | |||
|[[Geldarm]] | |[[Geldarm]] | ||
|A tall centipede that shrinks down when attacked. | |A tall centipede that shrinks down when attacked. | ||
|- | |- | ||
|align=center|[[File:Geru ZII sprite.png]] | |||
|[[Gēru]] | |[[Gēru]] | ||
|Various strong humanoid lizards. Orange ones wield spears, while red and blue ones wield maces, with the latter throwing theirs. Red ones can also hide behind tall walls and throw rocks. | |Various strong humanoid lizards. Orange ones wield spears, while red and blue ones wield maces, with the latter throwing theirs. Red ones can also hide behind tall walls and throw rocks. | ||
|- | |- | ||
!style="background: | !style="background:black"|[[File:Giant Bubble ZII sprite.png]] | ||
|[[Giant Bubble]] | |[[Giant Bubble]] | ||
|A large counterpart to Bubbles that splits into two normal-sized bubbles when attacked enough. | |A large counterpart to Bubbles that splits into two normal-sized bubbles when attacked enough. | ||
|- | |- | ||
|align=center|[[File:Girubokku ZII sprite.png]] | |||
|[[Girubokku]] | |[[Girubokku]] | ||
|A floating eye that can only be damaged when it opens. | |A floating eye that can only be damaged when it opens. | ||
|- | |- | ||
|align=center|[[File:Goriya ZII sprite.png]] [[File:Goriya red ZII sprite.png]] [[File:Goriya blue ZII sprite.png]] | |||
|[[Goriya]] | |[[Goriya]] | ||
|Mustachioed wolves who throw boomerangs in various ways. | |Mustachioed wolves who throw boomerangs in various ways. | ||
|- | |- | ||
!style="background: | !style="background:black"|[[File:Guma ZII sprite.png]] | ||
|[[Gūma]] | |[[Gūma]] | ||
|A bull that tosses an endless amount of flails, and is also able to jump. | |A bull that tosses an endless amount of flails, and is also able to jump. | ||
|- | |- | ||
|align=center|[[File:Iron Knuckle ZII sprite.png]] [[File:Iron Knuckle red ZII sprite.png]] [[File:Iron Knuckle blue ZII sprite.png]] | |||
|[[Iron Knuckle|Ironknuckle]] | |[[Iron Knuckle|Ironknuckle]] | ||
|Strong, knife-wielding knights found in palaces. The blue ones can throw theirs. | |Strong, knife-wielding knights found in palaces. The blue ones can throw theirs. | ||
|- | |- | ||
|align=center|[[File:Leever ZII sprite.png]] | |||
|[[Leever]] | |[[Leever]] | ||
|A spinning plant that burrows out from the sand. | |A spinning plant that burrows out from the sand. | ||
|- | |- | ||
!style="background: | !style="background:black"|[[File:Lowder ZII sprite.png]] | ||
|[[Lowder]] | |[[Lowder]] | ||
|Aggressive pill bugs that charge at Link on sight. | |Aggressive pill bugs that charge at Link on sight. | ||
|- | |- | ||
!style="background: | !style="background:black"|[[File:Mago ZII sprite.png]] | ||
|[[Māgo]] | |[[Māgo]] | ||
|Witches that cast fire magic in front of them. | |Witches that cast fire magic in front of them. | ||
|- | |- | ||
!style="background: | !style="background:black"|[[File:Mau ZII sprite.png]] | ||
|[[Mau]] | |[[Mau]] | ||
|Flying, fire-spitting wolf gargoyles. | |Flying, fire-spitting wolf gargoyles. | ||
|- | |- | ||
|align=center|[[File:Megmat ZII sprite.png]] | |||
|[[Megmat]] | |[[Megmat]] | ||
|Small, leaping armadillos. | |Small, leaping armadillos. | ||
|- | |- | ||
|align=center|[[File:Moa red ZII sprite.png]] [[File:Moa blue ZII sprite.png|Blue, dark colors]] [[File:Moa purple ZII sprite.png|Blue, town colors]] | |||
|[[Moa]] | |[[Moa]] | ||
|Ghostly eyes that fly around erratically. The blue ones are invisible without the aide of a [[cross]]. | |Ghostly eyes that fly around erratically. The blue ones are invisible without the aide of a [[cross]]. | ||
|- | |- | ||
|align=center|[[File:Moby ZII sprite.png]] | |||
|[[Moby]] | |[[Moby]] | ||
|Birds that fly slowly downwards, charging forward when on Link's level. | |Birds that fly slowly downwards, charging forward when on Link's level. | ||
|- | |- | ||
|align=center|[[File:Molblin ZII sprite.png]] [[File:Molblin red ZII sprite.png]] [[File:Molblin blue ZII sprite.png]] | |||
|[[Moblin|Molblin]] | |[[Moblin|Molblin]] | ||
|Spear-wielding bulldog-like devils common in forests. One type of orange Molblin charges at Link in endless amounts, while other Molblins, orange and otherwise | |Spear-wielding bulldog-like devils common in forests. One type of orange Molblin charges at Link in endless amounts, while other Molblins, orange and otherwise throw their spears before withdrawing instead. | ||
|- | |- | ||
!style="background: | !style="background:black"|[[File:Myu ZII sprite.png|Blue, dark colors]] [[File:Myu blue ZII sprite.png|Blue, dungeon colors]] | ||
|[[Myu]] | |[[Myu]] | ||
|Spiky blue slimes that require the [[Down | |Spiky blue slimes that require the [[Down Thrust]] to defeat. | ||
|- | |- | ||
|align=center|[[File:Octorok ZII sprite.png]] [[File:Octorok blue ZII sprite.png]] | |||
|[[Octorok]] | |[[Octorok]] | ||
|Jumping, rock-spitting octopuses, some of which walk forward. | |Jumping, rock-spitting octopuses, some of which walk forward. | ||
|- | |- | ||
!style="background: | !style="background:black"|[[File:Parutamu red ZII sprite.png]] [[File:Parutamu blue ZII sprite.png]] | ||
|[[Parutamu]] | |[[Parutamu]] | ||
|[[Stalfos Knight|Stalfos]] with armor on their upper bodies, protecting them from the | |[[Stalfos Knight|Stalfos]] with armor on their upper bodies, protecting them from the Down Thrust. | ||
|- | |- | ||
!style="background: | !style="background:black"|[[File:Ra blue ZII sprite.png]] [[File:Ra red ZII sprite.png]] | ||
|[[Rā]] | |[[Rā]] | ||
|Dragon gargoyles that fly forward in a swooping pattern, typically around ledges. Orange ones are unique to the Great Palace. | |Dragon gargoyles that fly forward in a swooping pattern, typically around ledges. Orange ones are unique to the Great Palace. | ||
|- | |- | ||
!style="background: | !style="background:black"|[[File:Soprano ZII sprite.png]] | ||
|[[Soprano]] | |[[Soprano]] | ||
|A fire-spitting harpy in the Great Palace. | |A fire-spitting harpy in the Great Palace. | ||
|- | |- | ||
!style="background: | !style="background:black"|[[File:Stalfos red ZII sprite.png]] [[File:Stalfos blue ZII sprite.png]] | ||
|[[Stalfos Knight|Stalfos]] | |[[Stalfos Knight|Stalfos]] | ||
|A version of the [[Stalfos]] from the previous game that uses a shield, but does not protect its head or feet. | |A version of the [[Stalfos]] from the previous game that uses a shield, but does not protect its head or feet. | ||
|- | |- | ||
|align=center|[[File:Tektite ZII sprite.png]] | |||
|[[Tektite]] | |[[Tektite]] | ||
|A hopping spider enemy. | |A hopping spider enemy. | ||
|- | |- | ||
|align=center|[[File:Wizard ZII sprite.png]] | |||
|[[Wizard]] | |[[Wizard]] | ||
|[[Wizzrobe]]-like spellcasters that cannot be damaged by the | |[[Wizzrobe]]-like spellcasters that cannot be damaged by the sword. | ||
|- | |- | ||
!style="background: | !style="background:black"|[[File:Wosu ZII sprite.png]] | ||
|[[Wōsu]] | |[[Wōsu]] | ||
|Weak wolf-like creatures that simply run forward. | |Weak wolf-like creatures that simply run forward. | ||
|- | |- | ||
|align=center|[[File:Zora ZII sprite.png]] | |||
|[[Zora|Zola]] | |[[Zora|Zola]] | ||
|Crawling fish people that occasionally get on their hind legs to breath a fireball. | |Crawling fish people that occasionally get on their hind legs to breath a fireball. | ||
|} | |} | ||
===Bosses=== | ===Bosses=== | ||
{|class="wikitable" | {| class="wikitable" | ||
!Sprite | !Sprite | ||
!Name | !Name | ||
!Description | !Description | ||
|- | |- | ||
|align=center|[[File:Horsehead ZII sprite.png]] | |||
|[[Horsehead]] | |[[Horsehead]] | ||
| | | | ||
|- | |- | ||
|align=center|[[File:Helmethead ZII sprite.png]] | |||
|[[Helmethead]] | |[[Helmethead]] | ||
| | | | ||
|- | |- | ||
|align=center|[[File:Rebonack ZII sprite.png]] | |||
|[[Rebonack]] | |[[Rebonack]] | ||
| | | | ||
|- | |- | ||
|align=center|[[File:Carock ZII sprite.png]] | |||
|[[Carock]] | |[[Carock]] | ||
| | |(NES-exclusive design pictured; FDS sprite faced screen) | ||
|- | |- | ||
|align=center|[[File:Gooma ZII sprite.png]] | |||
|[[Gooma]] | |[[Gooma]] | ||
| | |(NES releases only) | ||
|- | |- | ||
|align=center|[[File:Barba ZII sprite.png]] | |||
|[[Volvagia|Barba]] | |[[Volvagia|Barba]] | ||
| | |(NES-exclusive design pictured; FDS sprite was not segmented and had a static mouth) | ||
|- | |- | ||
|align=center|[[File:Thunderbird ZII sprite.png]] | |||
|[[Thunderbird]] | |[[Thunderbird]] | ||
| | | | ||
|- | |- | ||
|align=center|[[File:Shadow Link ZII sprite.png]] | |||
|[[Shadow Link|Link's Shadow]] | |[[Shadow Link|Link's Shadow]] | ||
| | | | ||
|} | |} | ||
==Items== | ==Items== | ||
Many of the items are not used as weapons, and rather are used to directly assist Link during his adventure; a handful of the items are used from the [[overworld|land map]]. The [[Magical Sword]] and [[Magical Shield]] is Link's main and only tangible weapon. However, the game introduces [[magic]], which consists of some spells that Link can use to attack or defeat enemies, if he has enough [[Magic Meter | Many of the items are not used as weapons, and rather are used to directly assist Link during his adventure; a handful of the items are used from the [[overworld|land map]]. The [[Magical Sword]] and [[Magical Shield]] is Link's main and only tangible weapon. However, the game introduces [[magic]], which consists of some spells that Link can use to attack or defeat enemies, if he has enough energy in his [[Magic Meter]]. | ||
These are items that can only be obtained once. | |||
These items | |||
{| class="wikitable" | |||
{|class="wikitable" | |||
!Sprite | !Sprite | ||
!Name | !Name | ||
!Description | !Description | ||
|- | |- | ||
|align=center|[[File:Boots ZII sprite.png]] | |||
|[[ | |[[Boots]] | ||
| | |This item allows Link to walk across certain bodies of water in the overworld. | ||
|- | |- | ||
!style="background: | !style="background:black"|[[File:Candle ZII sprite.png]] | ||
|[[ | |[[Candle]] | ||
| | |The candle illuminates dark areas, such as caves, allowing Link to see in them. | ||
|- | |- | ||
!style="background: | !style="background:black"|[[File:Child ZII sprite.png]] | ||
|[[ | |[[Child]] | ||
| | |A kidnapped child who Link must rescue and return to a [[town folk]] in the Mountain Town of Darunia. | ||
|- | |- | ||
!style="background: | !style="background:black"|[[File:Cross ZII sprite.png]] | ||
|[[Cross]] | |[[Cross]] | ||
|Allows Link to see invisible enemies | |Allows Link to see invisible enemies. | ||
|- | |- | ||
|align=center|[[File:Flute ZII sprite.png]] | |||
|[[Flute]] | |[[Flute]] | ||
|Link must use the flute to defeat the River Devil and again later to enter Three-Eye Rock Palace | |Link must use the flute to defeat the River Devil and again later to enter Three-Eye Rock Palace. | ||
|- | |- | ||
|align=center|[[File:Hammer ZII sprite.png]] | |||
|[[Hammer]] | |[[Hammer]] | ||
|Destroys boulders and cuts down trees | |Destroys boulders and cuts down trees. | ||
|- | |- | ||
|align=center|[[File:Handy Glove ZII sprite.png]] | |||
|[[Handy Glove]] | |[[Handy Glove]] | ||
|Increases the strength of the Magical Sword, allowing it to break certain blocks found in the palaces | |Increases the strength of the Magical Sword, allowing it to break certain blocks found in the palaces. | ||
|- | |- | ||
|align=center|[[File:Magical Key ZII sprite.png]] | |||
|[[Magical | |[[Magical Key]] | ||
|A key that can unlock any door | |A key that can unlock any door. | ||
|- | |- | ||
|align=center|[[File:Raft ZII sprite.png]] | |||
|[[Raft]] | |[[Raft]] | ||
|The raft allows Link to sail across the water dividing west and east Hyrule | |The raft allows Link to sail across the water dividing west and east Hyrule. | ||
|- | |- | ||
|align=center|[[File:Trophy ZII sprite.png]] | |||
|[[ | |[[Trophy]] | ||
| | |A missing item that Link must obtain in a cave at Tantari Desert and then give to a woman in the Town of Ruto. | ||
|- | |- | ||
!style="background: | !style="background:black" align=center|[[File:Water of Life ZII sprite.png]] | ||
|[[ | |[[Water of Life]] | ||
|Found in a cave west of Midoro Palace, Link must give the Water of Life to an elderly woman | |Found in a cave west of Midoro Palace, Link must give the Water of Life to an elderly woman so that her sick daughter can be healed. | ||
|} | |} | ||
These are items that Link can obtain more than once during his adventure. | |||
These are items that | |||
{| class="wikitable" | |||
{|class="wikitable" | |||
!Sprite | !Sprite | ||
!Name | !Name | ||
!Description | !Description | ||
|- | |- | ||
|align=center|[[File:Doll ZII sprite.png]] | |||
| | |[[Doll]] | ||
|These items give an extra life to Link. | |||
|- | |- | ||
|align=center|[[File:Heart Container ZII sprite.png]] | |||
| | |[[Heart Container]] | ||
|When Link collects a Heart Container, it adds another bar to his health meter. | |||
|- | |- | ||
!style="background: | !style="background:black" align=center|[[File:Key ZII sprite.png]] | ||
|[[Small Key|Key]] | |||
| | |Each key opens a locked door in a palace. | ||
|- | |- | ||
!style="background: | !style="background:black" align=center|[[File:Magic Container ZII sprite.png]] | ||
| | |[[Magic Container]] | ||
|When Link collects a Magic Container, it adds another square to his magic meter. | |||
|- | |- | ||
|align=center|[[File:Magic Jar blue ZII sprite.png]] [[File:Magic Jar red ZII sprite.png]] | |||
| | |[[Magic Jar]] | ||
| | |Magic Jars replenish Link's magic meter. Blue ones only restore a portion, while red ones replenish the magic meter entirely. | ||
|- | |- | ||
!style="background: | !style="background:black" align=center|[[File:Treasure Bag ZII sprite.png]] | ||
|[[ | |[[Treasure Bag]] | ||
| | |Link can collect Treasure Bags to obtain more experience points. Sometimes an enemy jumps out of a Treasure Bag. | ||
|} | |} | ||
==Locations== | ==Locations== | ||
Like the first game, ''Zelda II: The Adventure of Link'' features a [[overworld|land map]]. It has a different purpose from that of ''The Legend of Zelda''{{'}}s because Link uses it to travel between towns and landmark areas. The land map is divided into [[Western Hyrule]] and [[Eastern Hyrule]], and the map has six different landscapes where Link fights enemies: Plains, Cave, Desert, Forest, Swamp, and Graveyard. | |||
Like the first game, ''Zelda II: The Adventure of Link'' features a [[overworld|land map]]. It has a different purpose from that of ''The Legend of Zelda''{{'}}s because Link uses it to travel between towns and landmark areas. The land map is divided into [[Western Hyrule]] and [[Eastern Hyrule]], and the map has six | |||
Link always starts the game in the [[North Castle]], which is where [[Princess Zelda]] lays asleep. | Link always starts the game in the [[North Castle]], which is where [[Princess Zelda]] lays asleep. | ||
===Towns=== | ===Towns=== | ||
''Zelda II: The Adventure of Link'' is the first game in the series to have | ''Zelda II: The Adventure of Link'' is the first game in the series to have town. The six [[sage]]s in ''[[The Legend of Zelda: Ocarina of Time]]'' are each name after a town, except for the town of Kasuto. | ||
*[[Harbor Town of Mido]] | |||
*[[Hidden Town of Kasuto]] | |||
*[[Nabooru (location)|Nabooru]] | |||
*[[Mountain Town of Darunia]] | |||
*[[Rauru (location)|Rauru]] | |||
*[[Town of Ruto]] | |||
*[[Water Town of Saria]] | |||
| | |||
===Palaces=== | ===Palaces=== | ||
[[ | [[Palace]]s are the successor and equivalent to [[dungeon|labyrinth]]s from ''The Legend of Zelda''. After defeating the boss, Link places one of the [[crystal]]s on a statue. The crystals weaken the force preventing Link from entering the Great Palace. Each palace has a unique item. | ||
{|class="wikitable" | {|class="wikitable sortable" width=70% | ||
!Name | !width=15%|Name | ||
! | !class=unsortable|Description | ||
|- | |- | ||
|align=center|[[Parapa Palace]] | |align=center|[[Parapa Palace]] | ||
|The first palace | |The first palace and the location of the candle. At the end, Link fights a tall, inverse centaur named Horsehead. | ||
|- | |- | ||
|align=center|[[Midoro Palace]] | |align=center|[[Midoro Palace]] | ||
|The second palace | |The second palace and the location of the Handy Glove. At the end, Link fights a knight named Helmethead. | ||
|- | |- | ||
|align=center|[[Island Palace]] | |align=center|[[Island Palace]] | ||
|The third palace | |The third palace and the location of the raft. At the end, Link fights a knight riding a horse, Rebonack. | ||
|- | |- | ||
|align=center|[[Maze | |align=center|[[Maze Palace]] | ||
|The fourth palace, | |The fourth palace and the location of the boots. At the end, Link fights a spellcaster, Carock. | ||
|- | |- | ||
|align=center|[[Palace on the Sea]] | |align=center|[[Palace on the Sea]] | ||
|The fifth palace | |The fifth palace and the location of the flute. At the end, Link fights a giant named Gooma, or in the Japanese version, a fight against Helmethead. | ||
|- | |- | ||
|align=center | |align=center|[[Three-Eye Rock Palace]] | ||
|The sixth palace | |The sixth palace and the location of the cross. At the end, Link fights a long dragon, Barba. | ||
|- | |- | ||
|align=center|[[Great Palace]] | |align=center|[[Great Palace]] | ||
|The seventh and final palace as well as the final area that Link explores | |The seventh and final palace as well as the final area that Link explores. There is no hidden item and there are two bosses unlike the previous palaces. Link first battles a phoenix named Thunderbird, and the second boss that he fights is a shadow version of himself. | ||
|} | |} | ||
Line 840: | Line 490: | ||
*2014 - Included as a [[smashwiki:Masterpieces|Masterpiece]] in ''[[Super Smash Bros. for Wii U]]'' | *2014 - Included as a [[smashwiki:Masterpieces|Masterpiece]] in ''[[Super Smash Bros. for Wii U]]'' | ||
*2016 - Released as one of the 30 games included on the NES Classic Edition and its Japanese counterpart, Nintendo Classic Mini: Family Computer. | *2016 - Released as one of the 30 games included on the NES Classic Edition and its Japanese counterpart, Nintendo Classic Mini: Family Computer. | ||
*2019 - Included as a playable title on the Nintendo Switch Online service. A "special save" was also released where Link starts his adventure with his | *2019 - Included as a playable title on the Nintendo Switch Online service. A "special save" was also released where Link starts his adventure with his Attack, Magic, and Life at level 8. | ||
{{br}} | {{br}} | ||
==Version differences== | ==Version differences== | ||
{{multiple image | {{multiple image | ||
|align=right | |align=right | ||
Line 859: | Line 506: | ||
Some other notable differences between the Famicom Disk System and Nintendo Entertainment System releases include: | Some other notable differences between the Famicom Disk System and Nintendo Entertainment System releases include: | ||
*In the English release, the | *In the English release, the dungeons each have different colors, whereas in the Famicom Disk System version they are all gray. | ||
*The two dungeon bosses [[Carock]] and [[Volvagia|Barba]] have different sprites. | *The two dungeon bosses [[Carock]] and [[Volvagia|Barba]] have different sprites. | ||
*The English release added an exclusive boss, [[Gooma]], who is fought at the Palace on the Sea. In the Famicom Disk System release, Link instead fought Helmethead a second time. | *The English release added an exclusive boss, [[Gooma]], who is fought at the Palace on the Sea. In the Famicom Disk System release, Link instead fought Helmethead a second time. | ||
*The Game Over screen of the English release shows a silhouette of Ganon from the chest up, with the text "Game Over/Return of Ganon", and a brief sound effect of evil laughter plays. In the Famicom Disk System, the Game Over screen is in plain black with the text "Return of Ganon/The End"; the message is accompanied by the same audio that plays in the Horsehead and Volvagia boss fights. | *The Game Over screen of the English release shows a silhouette of Ganon from the chest up, with the text "Game Over/Return of Ganon", and a brief sound effect of evil laughter plays. In the Famicom Disk System, the Game Over screen is in plain black with the text "Return of Ganon/The End"; the message is accompanied by the same audio that plays in the Horsehead and Volvagia boss fights. | ||
*There are some slight additions to the dungeons, as well as a handful of differences on the dungeons themselves. | *There are some slight additions to the dungeons, as well as a handful of differences on the dungeons themselves. | ||
*The [[overworld]] icons denoting monsters look different between the Famicom Disk System and Nintendo Entertainment System releases. In the Famicom Disk System release, the overworld monsters are represented by white and blue blobs, whose color denotes the difficulty of the encounter. The white and blue blobs were changed into a black [[Bit]]-like icon and a bipedal monster icon respectively. | *The [[overworld]] icons denoting monsters look different between the Famicom Disk System and Nintendo Entertainment System releases. In the Famicom Disk System release, the overworld monsters are represented by white and blue blobs, whose color denotes the difficulty of the encounter. The white and blue blobs were changed into a black [[Bit]]-like icon and a bipedal monster icon respectively. | ||
**In the Famicom Disk System release, the red blobs represent an encounter with a [[Fairy]]. In the Nintendo Entertainment System release, its icon is replaced by a fairy itself. | **In the Famicom Disk System release, the red blobs represent an encounter with a [[Fairy]]. In the Nintendo Entertainment System release, its icon is replaced by a fairy itself. | ||
*The spending of experience points is entirely different in the Famicom Disk System, as Link's three attributes cost the same, unlike the English release. The game is designed to promote balanced leveling, as the Famicom Disk System's saved game only allows the level attributes to go as high as whatever is set the lowest (e.g. if | *The spending of experience points is entirely different in the Famicom Disk System, as Link's three attributes cost the same, unlike the English release. The game is designed to promote balanced leveling, as the Famicom Disk System's saved game only allows the level attributes to go as high as whatever is set the lowest (e.g. if Life is at 5 and Strength is at 4, but Magic is at 1, then the saved game reflects all attributes as level 1), while still saving the data regarding crystals that have been placed and items that have been collected. | ||
==Staff== | ==Staff== | ||
Line 912: | Line 558: | ||
==References== | ==References== | ||
<references/> | <references/> | ||
{{Games}} | {{Games}} | ||
[[Category:Console games]] | |||
[[Category:Handheld games]] | |||
[[Category:The Legend of Zelda series]] | |||
[[Category:Zelda II: The Adventure of Link|*]] | [[Category:Zelda II: The Adventure of Link|*]] | ||