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Editing Zelda II: The Adventure of Link
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{{italic title}} | {{italic title}} | ||
{{rewrite-expand|fill in some missing descriptions}} | |||
{{Game infobox | {{Game infobox | ||
|image=[[File:Zelda II box art.jpg|250px]] | |image=[[File:Zelda II box art.jpg|250px]] | ||
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|modes=Single player | |modes=Single player | ||
}} | }} | ||
'''''Zelda II: The Adventure of Link''''' | '''''Zelda II: The Adventure of Link''''' is the second installment of ''[[The Legend of Zelda (series)|The Legend of Zelda]]'' series and a direct follow-up of ''[[The Legend of Zelda (video game)|The Legend of Zelda]]''. It was first released in Japan for the [[Family Computer Disk System]] in 1987, and about one year later, in 1988, saw an overseas release on the [[Nintendo Entertainment System]]. Unlike the previous game, it was not re-released for Family Computer in Japan. It is the only game of the main series whose title does not start with ''The Legend of Zelda''. | ||
The gameplay of ''Zelda II: The Adventure of Link'' is vastly different from its predecessor, as it primarily features role-playing elements and side-scrolling areas. ''Zelda II: The Adventure of Link'' had less of an influence on the series than the first game, as its gameplay style and features such as [[EXP|experience point]]s and [[ | The gameplay of ''Zelda II: The Adventure of Link'' is vastly different from its predecessor, as it primarily features role-playing elements and side-scrolling areas. ''Zelda II: The Adventure of Link'' had less of an influence on the series than the first game, as its gameplay style and features such as [[EXP|experience point]]s and [[lives]] were not reused in subsequent installments of the main series. This is comparable to the Western ''[[mariowiki:Super Mario Bros. 2|Super Mario Bros. 2]]'' of the ''[[mariowiki:Super Mario (series)|Super Mario]]'' series. | ||
''Zelda II: The Adventure of Link'' introduced some recurring elements, such as [[Shadow Link]], villages and towns, and [[Magic Meter|MAGIC point]]s. Two of the [[Philips CD-i]] spinoffs, ''[[Link: The Faces of Evil]]'' and ''[[Zelda: The Wand of Gamelon]]'', are more based on ''Zelda II: The Adventure of Link'' than the first ''The Legend of Zelda''. | ''Zelda II: The Adventure of Link'' introduced some recurring elements, such as [[Shadow Link]], villages and towns, and [[Magic Meter|MAGIC point]]s. Two of the [[Philips CD-i]] spinoffs, ''[[Link: The Faces of Evil]]'' and ''[[Zelda: The Wand of Gamelon]]'', are more based on ''Zelda II: The Adventure of Link'' than the first ''The Legend of Zelda''. | ||
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==Gameplay== | ==Gameplay== | ||
[[File:ZII Overworld.png|thumb|left|200px|Link exploring the land map, the only area with the original game's top-down perspective]] | [[File:ZII Overworld.png|thumb|left|200px|Link exploring the land map, the only area with the original game's top-down perspective]] | ||
[[File:ZII Bot screenshot.png|thumb|left|200px|Link attacking a Bot in a side-scrolling battle area]] | |||
While not an RPG, a few staples of the genre appeared in ''Zelda II: The Adventure of Link'', including strategic combat against enemies, an [[EXP|experience point]]s feature, magic spells, and more dialogue from non-playable characters, more specifically, the [[town folk]]. Not including the [[Philips CD-i]] titles, ''Zelda II: The Adventure of Link'' is the first and only game of ''The Legend of Zelda'' series to feature lives, and Link starts his adventure with three lives. Link starts his adventure at the [[North Castle]], and by losing all three lives, the [[Game Over]] screen is displayed, and Link must restart at the palace. | While not an RPG, a few staples of the genre appeared in ''Zelda II: The Adventure of Link'', including strategic combat against enemies, an [[EXP|experience point]]s feature, magic spells, and more dialogue from non-playable characters, more specifically, the [[town folk]]. Not including the [[Philips CD-i]] titles, ''Zelda II: The Adventure of Link'' is the first and only game of ''The Legend of Zelda'' series to feature lives, and Link starts his adventure with three lives. Link starts his adventure at the [[North Castle]], and by losing all three lives, the [[Game Over]] screen is displayed, and Link must restart at the palace. | ||
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With the exception of traveling across lava and water, the side-scrolling view is the only mode where Link can take damage from enemies and hazards. The environment and its enemies that Link encounters correspond to his current location on the land map. | With the exception of traveling across lava and water, the side-scrolling view is the only mode where Link can take damage from enemies and hazards. The environment and its enemies that Link encounters correspond to his current location on the land map. | ||
''Zelda II: The Adventure of Link'' has a more complex combat system than its predecessor. Armed with a [[Magical Sword]] and [[Magical Shield]], Link must alternate between standing and [[crouch|kneeling]] positions to attack enemies and defend himself. For example, Link can only defeat [[Stalfos Knight|Stalfos]] by kneeling, because Stalfos holds a shield to protect its upper half. Link also has the ability to [[jump]], allowing him to attack tall and airborne enemies and to avoid some attacks. Link can eventually learn the [[Down Thrust|Downward Thrust]] and [[Jump Thrust]] techniques from [[swordsman|swordsmen]]. | ''Zelda II: The Adventure of Link'' has a more complex combat system than its predecessor. Armed with a [[Magical Sword]] and [[Magical Shield]], Link must alternate between standing and [[crouch|kneeling]] positions to attack enemies and defend himself. For example, Link can only defeat [[Stalfos Knight|Stalfos]] by kneeling, because Stalfos holds a shield to protect its upper half. Link also has the ability to [[jump]], allowing him to attack tall and airborne enemies and to avoid some attacks. Link can eventually learn the [[Down Thrust|Downward Thrust]] and [[Jump Thrust]] techniques from [[swordsman|swordsmen]]. | ||
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!Description | !Description | ||
|- | |- | ||
|align=center|[[File:Link ZII sprite.png]] | |||
|[[Link]] | |[[Link]] | ||
|He is the main character, and he goes on an adventure to find the [[Triforce of Courage]] and awaken Zelda. | |He is the main character, and he goes on an adventure to find the [[Triforce of Courage]] and awaken Zelda. | ||
|- | |- | ||
|align=center|[[File:Zelda ZII sprite.png]] | |||
|[[Princess Zelda]] | |[[Princess Zelda]] | ||
|Hyrule's princess from long ago, Zelda was cast into eternal slumber by a magician. | |Hyrule's princess from long ago, Zelda was cast into eternal slumber by a magician. | ||
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!Description | !Description | ||
|- | |- | ||
|align=center|[[File:Bagu ZII sprite.png]] | |||
|[[Bagu]] | |[[Bagu]] | ||
| | | | ||
|- | |- | ||
!style="background: | !style="background:black"|[[File:Child ZII sprite.png]] | ||
|[[Child]] | |[[Child]] | ||
| | | | ||
|- | |- | ||
|align=center|[[File:Error ZII sprite.png]] | |||
|[[Error]] | |[[Error]] | ||
| | | | ||
|- | |- | ||
!style="background: | !style="background:black" align=center|[[File:Medicine woman ZII sprite.png]] | ||
|[[Old woman]] | |[[Old woman]] | ||
| | | | ||
|- | |- | ||
|align=center|[[File:River Man ZII sprite.png]] | |||
|[[River man]] | |[[River man]] | ||
| | | | ||
|- | |- | ||
|align=center|[[File:River Devil ZII sprite.png]] | |||
|[[River Devil]] | |[[River Devil]] | ||
| | | | ||
|- | |- | ||
|align=center|[[File:Triforce Keeper ZII sprite.png]] | |||
|[[Sage (Zelda II: The Adventure of Link)|Sage]] | |[[Sage (Zelda II: The Adventure of Link)|Sage]] | ||
| | | | ||
|- | |- | ||
|align=center|[[File:Swordsman ZII sprite.png]] [[File:Knight ZII sprite.png]] | |||
|[[Swordsman|Swordsmen]] | |[[Swordsman|Swordsmen]] | ||
| | | | ||
|- | |- | ||
|align=center|[[File:Man red ZII sprite.png]] [[File:Man purple ZII sprite.png]]<br>[[File:Woman red ZII sprite.png]] [[File:Woman purple ZII sprite.png]]<br>[[File:Child red ZII sprite.png]] [[File:Child purple ZII sprite.png]]<br>[[File:Woman red ZII sprite 2.png]] [[File:Woman purple ZII sprite 2.png]]<br>[[File:Woman red ZII sprite 3.png]] [[File:Woman purple ZII sprite 3.png]]<br>[[File:Bagu ZII sprite.png]] [[File:Error ZII sprite.png]]<br>[[File:Old Woman red ZII sprite.png]] [[File:Old Woman purple ZII sprite.png]] | |||
|[[Town folk]] | |[[Town folk]] | ||
|As their name implies, town folk can be found in towns and villages, where they would usually provide advice to Link for his journey. | |As their name implies, town folk can be found in towns and villages, where they would usually provide advice to Link for his journey. | ||
|- | |- | ||
|align=center|[[File:Wise Man ZII sprite.png]] | |||
|[[Wise Man|Wise men]] | |[[Wise Man|Wise men]] | ||
| | | | ||
|} | |} | ||
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|- | |- | ||
|[[Ganon]] | |[[Ganon]] | ||
| | | | ||
|- | |- | ||
|[[Impa]] | |[[Impa]] | ||
| | | | ||
|- | |- | ||
|[[King of Hyrule|King]] | |[[King of Hyrule|King]] | ||
| | | | ||
|- | |- | ||
|[[Prince]] | |[[Prince]] | ||
| | | | ||
|- | |- | ||
|[[Magician]] | |[[Magician]] | ||
| | | | ||
|} | |} | ||
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Some of the enemies in ''Zelda II: The Adventure of Link'' take advantage of the four palette slots available on the sprite layer to give them up to three different color variations, as the fourth is Link's palette. The remaining palettes are an orange palette for the weakest enemies, a red palette for medium-strength enemies, and a blue palette for the stronger enemies. In towns, the white values in the red and blue palettes are changed to tan, with the blue instead being purple to work for the townspeople. The few enemies that appear in towns also have these color changes, but are otherwise the same entities. The red and blue palettes also have minor value changes between other locations, notably whether the darkest shade is black (for light-backgrounded areas) or a dark red/blue (for dark backgrounded areas). The middle shade of blue varies, with palaces typically having a deep blue and other areas usually having a light cyan. Before Link has the Candle, enemies with the red or blue palettes appear fully black when in caves, with the orange palette being unaffected. The orange palette is the only palette to stay the same throughout the game. Additionally, artwork for the orange enemies generally depicts them as yellow, indicating they were intended as yellow but shown as orange due to the NES's inability to display a "true" yellow. | Some of the enemies in ''Zelda II: The Adventure of Link'' take advantage of the four palette slots available on the sprite layer to give them up to three different color variations, as the fourth is Link's palette. The remaining palettes are an orange palette for the weakest enemies, a red palette for medium-strength enemies, and a blue palette for the stronger enemies. In towns, the white values in the red and blue palettes are changed to tan, with the blue instead being purple to work for the townspeople. The few enemies that appear in towns also have these color changes, but are otherwise the same entities. The red and blue palettes also have minor value changes between other locations, notably whether the darkest shade is black (for light-backgrounded areas) or a dark red/blue (for dark backgrounded areas). The middle shade of blue varies, with palaces typically having a deep blue and other areas usually having a light cyan. Before Link has the Candle, enemies with the red or blue palettes appear fully black when in caves, with the orange palette being unaffected. The orange palette is the only palette to stay the same throughout the game. Additionally, artwork for the orange enemies generally depicts them as yellow, indicating they were intended as yellow but shown as orange due to the NES's inability to display a "true" yellow. | ||
Additionally, in the NES release, some | Additionally, in the NES release, some enemies can steal experience points, while rewarding none upon defeat. | ||
{|class="wikitable" | {|class="wikitable" | ||
!Sprite | !Sprite | ||
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!Description | !Description | ||
|- | |- | ||
|align=center|[[File:Ache ZII sprite.png]] | |||
|[[Ache]] | |[[Ache]] | ||
|Blue bats that swoop down from ceilings, like [[Keese]]. Some disguise themselves as town folk, and will change back and attack if spoken to. | |Blue bats that swoop down from ceilings, like [[Keese]]. Some disguise themselves as town folk, and will change back and attack if spoken to. | ||
|- | |- | ||
|align=center|[[File:Acheman (bat) TAoL sprite.png]] [[File:Acheman ZII sprite.png]] | |||
|[[Acheman]] | |[[Acheman]] | ||
|Red Aches that turn into a fire-spitting demon when they hit the ground. | |Red Aches that turn into a fire-spitting demon when they hit the ground. | ||
|- | |- | ||
|align=center|[[File:Aruroda ZII sprite.png]] | |||
|[[Aruroda]] | |[[Aruroda]] | ||
|Scorpions with fireball-shooting stingers that can only be attacked when their one eye is open. | |Scorpions with fireball-shooting stingers that can only be attacked when their one eye is open. | ||
|- | |- | ||
|align=center|[[File:Bago-Bago ZII sprite.png]] [[File:Fire Bago-Bago ZII sprite.png]] | |||
|[[Bago-Bago]] | |[[Bago-Bago]] | ||
|Fish skeletons that leap out from under bridges and then slide along them. The ones in | |Fish skeletons that leap out from under bridges and then slide along them. The ones in palaces spit fireballs instead of rocks. | ||
|- | |- | ||
|align=center|[[File:Bit ZII sprite.png]] | |||
|[[Bit]] | |[[Bit]] | ||
|Simple slimes with a single hit point. | |Simple slimes with a single hit point. | ||
|- | |- | ||
|align=center|[[File:Boon ZII sprite.png]] | |||
|[[Boon]] | |[[Boon]] | ||
|Rock-dropping flies. | |Rock-dropping flies. | ||
|- | |- | ||
|align=center|[[File:Boss Bot ZII sprite.png]] | |||
|[[Boss Bot]] | |[[Boss Bot]] | ||
|A large [[Bot]] in the Great Palace that splits into five normal-sized ones. | |A large [[Bot]] in the Great Palace that splits into five normal-sized ones. | ||
|- | |- | ||
|align=center|[[File:Bot ZII sprite.png|Blue, light colors]] [[File:Bot alt ZII sprite.png|Blue, dungeon colors]] | |||
|[[Bot]] | |[[Bot]] | ||
|Tougher versions of Bits. In the Great Palace, ones with even more health can be found. | |Tougher versions of Bits. In the Great Palace, ones with even more health can be found. | ||
|- | |- | ||
!style="background: | !style="background:black"|[[File:Bubble ZII sprite.png]] | ||
|[[Bubble]] | |[[Bubble]] | ||
|Burning skulls that fly around the room. | |Burning skulls that fly around the room. | ||
|- | |- | ||
|align=center|[[File:Daira ZII sprite.png]] [[File:Daira red ZII sprite.png]] | |||
|[[Daira]] | |[[Daira]] | ||
|Axe-wielding crocodiles. The red ones can throw theirs. | |Axe-wielding crocodiles. The red ones can throw theirs. | ||
|- | |- | ||
|align=center|[[File:Deeler red ZII sprite.png]] [[File:Deeler blue ZII sprite.png]] | |||
|[[Deeler]] | |[[Deeler]] | ||
|Small spiders that live in treetops. The red ones will simply dangle from webs, while the blue ones will land and jump along the ground. | |Small spiders that live in treetops. The red ones will simply dangle from webs, while the blue ones will land and jump along the ground. | ||
|- | |- | ||
!style="background: | !style="background:black"|[[File:Doomknocker ZII sprite.png]] | ||
|[[Doomknocker]] | |[[Doomknocker]] | ||
|An armored enemy who throws a mace like a boomerang. | |An armored enemy who throws a mace like a boomerang. | ||
|- | |- | ||
!style="background: | !style="background:black"|[[File:Eagle Knight red ZII sprite.png]] [[File:Eagle Knight blue ZII sprite.png]] | ||
|[[Eagle Knight]] | |[[Eagle Knight]] | ||
|A leaping bird warrior found in the Great Palace. | |A leaping bird warrior found in the Great Palace. | ||
|- | |- | ||
|align=center|[[File:Fiery Moa ZII sprite.png]] | |||
|[[Fiery Moa]] | |[[Fiery Moa]] | ||
|A [[Moa]] that flies along the top of the screen, dropping fireballs. | |A [[Moa]] that flies along the top of the screen, dropping fireballs. | ||
|- | |- | ||
|align=center|[[File:Geldarm ZII sprite.png]] | |||
|[[Geldarm]] | |[[Geldarm]] | ||
|A tall centipede that shrinks down when attacked. | |A tall centipede that shrinks down when attacked. | ||
|- | |- | ||
|align=center|[[File:Geru ZII sprite.png]] | |||
|[[Gēru]] | |[[Gēru]] | ||
|Various strong humanoid lizards. Orange ones wield spears, while red and blue ones wield maces, with the latter throwing theirs. Red ones can also hide behind tall walls and throw rocks. | |Various strong humanoid lizards. Orange ones wield spears, while red and blue ones wield maces, with the latter throwing theirs. Red ones can also hide behind tall walls and throw rocks. | ||
|- | |- | ||
!style="background: | !style="background:black"|[[File:Giant Bubble ZII sprite.png]] | ||
|[[Giant Bubble]] | |[[Giant Bubble]] | ||
|A large counterpart to Bubbles that splits into two normal-sized bubbles when attacked enough. | |A large counterpart to Bubbles that splits into two normal-sized bubbles when attacked enough. | ||
|- | |- | ||
|align=center|[[File:Girubokku ZII sprite.png]] | |||
|[[Girubokku]] | |[[Girubokku]] | ||
|A floating eye that can only be damaged when it opens. | |A floating eye that can only be damaged when it opens. | ||
|- | |- | ||
|align=center|[[File:Goriya ZII sprite.png]] [[File:Goriya red ZII sprite.png]] [[File:Goriya blue ZII sprite.png]] | |||
|[[Goriya]] | |[[Goriya]] | ||
|Mustachioed wolves who throw boomerangs in various ways. | |Mustachioed wolves who throw boomerangs in various ways. | ||
|- | |- | ||
!style="background: | !style="background:black"|[[File:Guma ZII sprite.png]] | ||
|[[Gūma]] | |[[Gūma]] | ||
|A bull that tosses an endless amount of flails, and is also able to jump. | |A bull that tosses an endless amount of flails, and is also able to jump. | ||
|- | |- | ||
|align=center|[[File:Iron Knuckle ZII sprite.png]] [[File:Iron Knuckle red ZII sprite.png]] [[File:Iron Knuckle blue ZII sprite.png]] | |||
|[[Iron Knuckle|Ironknuckle]] | |[[Iron Knuckle|Ironknuckle]] | ||
|Strong, knife-wielding knights found in palaces. The blue ones can throw theirs. | |Strong, knife-wielding knights found in palaces. The blue ones can throw theirs. | ||
|- | |- | ||
|align=center|[[File:Leever ZII sprite.png]] | |||
|[[Leever]] | |[[Leever]] | ||
|A spinning plant that burrows out from the sand. | |A spinning plant that burrows out from the sand. | ||
|- | |- | ||
!style="background: | !style="background:black"|[[File:Lowder ZII sprite.png]] | ||
|[[Lowder]] | |[[Lowder]] | ||
|Aggressive pill bugs that charge at Link on sight. | |Aggressive pill bugs that charge at Link on sight. | ||
|- | |- | ||
!style="background: | !style="background:black"|[[File:Mago ZII sprite.png]] | ||
|[[Māgo]] | |[[Māgo]] | ||
|Witches that cast fire magic in front of them. | |Witches that cast fire magic in front of them. | ||
|- | |- | ||
!style="background: | !style="background:black"|[[File:Mau ZII sprite.png]] | ||
|[[Mau]] | |[[Mau]] | ||
|Flying, fire-spitting wolf gargoyles. | |Flying, fire-spitting wolf gargoyles. | ||
|- | |- | ||
|align=center|[[File:Megmat ZII sprite.png]] | |||
|[[Megmat]] | |[[Megmat]] | ||
|Small, leaping armadillos. | |Small, leaping armadillos. | ||
|- | |- | ||
|align=center|[[File:Moa red ZII sprite.png]] [[File:Moa blue ZII sprite.png|Blue, dark colors]] [[File:Moa purple ZII sprite.png|Blue, town colors]] | |||
|[[Moa]] | |[[Moa]] | ||
|Ghostly eyes that fly around erratically. The blue ones are invisible without the aide of a [[cross]]. | |Ghostly eyes that fly around erratically. The blue ones are invisible without the aide of a [[cross]]. | ||
|- | |- | ||
|align=center|[[File:Moby ZII sprite.png]] | |||
|[[Moby]] | |[[Moby]] | ||
|Birds that fly slowly downwards, charging forward when on Link's level. | |Birds that fly slowly downwards, charging forward when on Link's level. | ||
|- | |- | ||
|align=center|[[File:Molblin ZII sprite.png]] [[File:Molblin red ZII sprite.png]] [[File:Molblin blue ZII sprite.png]] | |||
|[[Moblin|Molblin]] | |[[Moblin|Molblin]] | ||
|Spear-wielding bulldog-like devils common in forests. One type of orange Molblin charges at Link in endless amounts, while other Molblins, orange and otherwise | |Spear-wielding bulldog-like devils common in forests. One type of orange Molblin charges at Link in endless amounts, while other Molblins, orange and otherwise throw their spears before withdrawing instead. | ||
|- | |- | ||
!style="background: | !style="background:black"|[[File:Myu ZII sprite.png|Blue, dark colors]] [[File:Myu blue ZII sprite.png|Blue, dungeon colors]] | ||
|[[Myu]] | |[[Myu]] | ||
|Spiky blue slimes that require the [[Down Thrust|Downward Thrust]] to defeat. | |Spiky blue slimes that require the [[Down Thrust|Downward Thrust]] to defeat. | ||
|- | |- | ||
|align=center|[[File:Octorok ZII sprite.png]] [[File:Octorok blue ZII sprite.png]] | |||
|[[Octorok]] | |[[Octorok]] | ||
|Jumping, rock-spitting octopuses, some of which walk forward. | |Jumping, rock-spitting octopuses, some of which walk forward. | ||
|- | |- | ||
!style="background: | !style="background:black"|[[File:Parutamu red ZII sprite.png]] [[File:Parutamu blue ZII sprite.png]] | ||
|[[Parutamu]] | |[[Parutamu]] | ||
|[[Stalfos Knight|Stalfos]] with armor on their upper bodies, protecting them from the Downward Thrust. | |[[Stalfos Knight|Stalfos]] with armor on their upper bodies, protecting them from the Downward Thrust. | ||
|- | |- | ||
!style="background: | !style="background:black"|[[File:Ra blue ZII sprite.png]] [[File:Ra red ZII sprite.png]] | ||
|[[Rā]] | |[[Rā]] | ||
|Dragon gargoyles that fly forward in a swooping pattern, typically around ledges. Orange ones are unique to the Great Palace. | |Dragon gargoyles that fly forward in a swooping pattern, typically around ledges. Orange ones are unique to the Great Palace. | ||
|- | |- | ||
!style="background: | !style="background:black"|[[File:Aneru blue ZII sprite.png]] [[File:Aneru red ZII sprite.png]] | ||
|[[Rope (Zelda II: The Adventure of Link)|Rope]] | |[[Rope (Zelda II: The Adventure of Link)|Rope]] | ||
|Large-headed snakes that spit fire or rocks. The rock-spitting blue one is unique to NES releases, replacing dungeon-based [[Octorok]]s. | |Large-headed snakes that spit fire or rocks. The rock-spitting blue one is unique to NES releases, replacing dungeon-based [[Octorok]]s. | ||
|- | |- | ||
!style="background: | !style="background:black"|[[File:Soprano ZII sprite.png]] | ||
|[[Soprano]] | |[[Soprano]] | ||
|A fire-spitting harpy in the Great Palace. | |A fire-spitting harpy in the Great Palace. | ||
|- | |- | ||
!style="background: | !style="background:black"|[[File:Stalfos red ZII sprite.png]] [[File:Stalfos blue ZII sprite.png]] | ||
|[[Stalfos Knight|Stalfos]] | |[[Stalfos Knight|Stalfos]] | ||
|A version of the [[Stalfos]] from the previous game that uses a shield, but does not protect its head or feet. | |A version of the [[Stalfos]] from the previous game that uses a shield, but does not protect its head or feet. | ||
|- | |- | ||
|align=center|[[File:Tektite ZII sprite.png]] | |||
|[[Tektite]] | |[[Tektite]] | ||
|A hopping spider enemy. | |A hopping spider enemy. | ||
|- | |- | ||
|align=center|[[File:Wizard ZII sprite.png]] | |||
|[[Wizard]] | |[[Wizard]] | ||
|[[Wizzrobe]]-like spellcasters that cannot be damaged by the Magical Sword. | |[[Wizzrobe]]-like spellcasters that cannot be damaged by the Magical Sword. | ||
|- | |- | ||
!style="background: | !style="background:black"|[[File:Wosu ZII sprite.png]] | ||
|[[Wōsu]] | |[[Wōsu]] | ||
|Weak wolf-like creatures that simply run forward. | |Weak wolf-like creatures that simply run forward. | ||
|- | |- | ||
|align=center|[[File:Zora ZII sprite.png]] | |||
|[[Zora|Zola]] | |[[Zora|Zola]] | ||
|Crawling fish people that occasionally get on their hind legs to breath a fireball. | |Crawling fish people that occasionally get on their hind legs to breath a fireball. | ||
|} | |} | ||
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!Sprite | !Sprite | ||
!Name | !Name | ||
!Description | !Description | ||
|- | |- | ||
|align=center|[[File:Horsehead ZII sprite.png]] | |||
|[[Horsehead]] | |[[Horsehead]] | ||
| | | | ||
|- | |- | ||
|align=center|[[File:Helmethead ZII sprite.png]] | |||
|[[Helmethead]] | |[[Helmethead]] | ||
| | | | ||
|- | |- | ||
|align=center|[[File:Rebonack ZII sprite.png]] | |||
|[[Rebonack]] | |[[Rebonack]] | ||
| | | | ||
|- | |- | ||
|align=center|[[File:Carock ZII sprite.png]] | |||
|[[Carock]] | |[[Carock]] | ||
| | | | ||
|- | |- | ||
|align=center|[[File:Gooma ZII sprite.png]] | |||
|[[Gooma]] | |[[Gooma]] | ||
|A boss that only appears in western releases of the game. | |||
|A | |||
|- | |- | ||
|align=center|[[File:Barba ZII sprite.png]] | |||
|[[Volvagia|Barba]] | |[[Volvagia|Barba]] | ||
| | | | ||
|- | |- | ||
|align=center|[[File:Thunderbird ZII sprite.png]] | |||
|[[Thunderbird]] | |[[Thunderbird]] | ||
| | | | ||
|- | |- | ||
|align=center|[[File:Shadow Link ZII sprite.png]] | |||
|[[Shadow Link|Link's Shadow]] | |[[Shadow Link|Link's Shadow]] | ||
| | | | ||
|} | |} | ||
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Many of the items are not used as weapons, and rather are used to directly assist Link during his adventure; a handful of the items are used from the [[overworld|land map]]. The [[Magical Sword]] and [[Magical Shield]] is Link's main and only tangible weapon. However, the game introduces [[magic]], which consists of some spells that Link can use to attack or defeat enemies, if he has enough [[Magic Meter|MAGIC point]]s. | Many of the items are not used as weapons, and rather are used to directly assist Link during his adventure; a handful of the items are used from the [[overworld|land map]]. The [[Magical Sword]] and [[Magical Shield]] is Link's main and only tangible weapon. However, the game introduces [[magic]], which consists of some spells that Link can use to attack or defeat enemies, if he has enough [[Magic Meter|MAGIC point]]s. | ||
These are items that can only be obtained once. | |||
These items | |||
{|class="wikitable" | {|class="wikitable" | ||
!Sprite | !Sprite | ||
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!Description | !Description | ||
|- | |- | ||
|align=center|[[File:Boots ZII sprite.png]] | |||
|[[Roc Boots|Boots]] | |[[Roc Boots|Boots]] | ||
|This item allows Link to walk across certain bodies of water in the overworld | |This item allows Link to walk across certain bodies of water in the overworld. | ||
|- | |- | ||
!style="background: | !style="background:black"|[[File:Candle ZII sprite.png]] | ||
|[[Candle]] | |[[Candle]] | ||
|The candle illuminates dark areas, such as caves, allowing Link to see in them | |The candle illuminates dark areas, such as caves, allowing Link to see in them. | ||
|- | |- | ||
!style="background: | !style="background:black"|[[File:Child ZII sprite.png]] | ||
|[[Child]] | |||
|A kidnapped child who Link must rescue and return to a [[town folk]] in the Mountain Town of Darunia. | |||
|- | |||
!style="background:black"|[[File:Cross ZII sprite.png]] | |||
|[[Cross]] | |[[Cross]] | ||
|Allows Link to see invisible enemies | |Allows Link to see invisible enemies. | ||
|- | |- | ||
|align=center|[[File:Flute ZII sprite.png]] | |||
|[[Flute]] | |[[Flute]] | ||
|Link must use the flute to defeat the River Devil and again later to enter Three-Eye Rock Palace | |Link must use the flute to defeat the River Devil and again later to enter Three-Eye Rock Palace. | ||
|- | |- | ||
|align=center|[[File:Hammer ZII sprite.png]] | |||
|[[Hammer]] | |[[Hammer]] | ||
|Destroys boulders and cuts down trees | |Destroys boulders and cuts down trees. | ||
|- | |- | ||
|align=center|[[File:Handy Glove ZII sprite.png]] | |||
|[[Handy Glove]] | |[[Handy Glove]] | ||
|Increases the strength of the Magical Sword, allowing it to break certain blocks found in the palaces | |Increases the strength of the Magical Sword, allowing it to break certain blocks found in the palaces. | ||
|- | |- | ||
|align=center|[[File:Magical Key ZII sprite.png]] | |||
|[[Magical Key|Magic Key]] | |[[Magical Key|Magic Key]] | ||
|A key that can unlock any door | |A key that can unlock any door. | ||
|- | |- | ||
|align=center|[[File:Raft ZII sprite.png]] | |||
|[[Raft]] | |[[Raft]] | ||
|The raft allows Link to sail across the water dividing west and east Hyrule | |The raft allows Link to sail across the water dividing west and east Hyrule. | ||
|- | |- | ||
|align=center|[[File:Trophy ZII sprite.png]] | |||
|[[Goddess statue|Trophy]] | |[[Goddess statue|Trophy]] | ||
|A missing item that Link must obtain in a cave at [[Tantari | |A missing item that Link must obtain in a cave at [[Tantari]] and then give to a woman in the Town of Ruto. | ||
|- | |- | ||
!style="background: | !style="background:black" align=center|[[File:Water of Life ZII sprite.png]] | ||
|[[Sacred Water|Water of Life]] | |[[Sacred Water|Water of Life]] | ||
|Found in a cave west of Midoro Palace, Link must give the Water of Life to an elderly woman | |Found in a cave west of Midoro Palace, Link must give the Water of Life to an elderly woman so that her sick daughter can be healed. | ||
|} | |} | ||
These are items that Link can obtain more than once during his adventure. | |||
These are items that | |||
{|class="wikitable" | {|class="wikitable" | ||
!Sprite | !Sprite | ||
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!Description | !Description | ||
|- | |- | ||
|align=center|[[File:Doll ZII sprite.png]] | |||
| | |[[Doll]] | ||
|These items give an extra life to Link. | |||
|- | |- | ||
|align=center|[[File:Heart Container ZII sprite.png]] | |||
| | |[[Heart Container]] | ||
|When Link collects a Heart Container, it adds another bar to his health meter. | |||
|- | |- | ||
!style="background: | !style="background:black" align=center|[[File:Key ZII sprite.png]] | ||
|[[Small Key|Key]] | |||
| | |Each key opens a locked door in a palace. | ||
|- | |- | ||
!style="background: | !style="background:black" align=center|[[File:Magic Container ZII sprite.png]] | ||
| | |[[Magic Container]] | ||
|When Link collects a Magic Container, it adds another square to his MAGIC. | |||
|- | |- | ||
|align=center|[[File:Magic Jar blue ZII sprite.png]] [[File:Magic Jar red ZII sprite.png]] | |||
| | |[[Magic Jar]] | ||
| | |Magic Jars replenish Link's MAGIC. Blue ones only restore a portion, while red ones replenish MAGIC entirely. | ||
|- | |- | ||
!style="background: | !style="background:black" align=center|[[File:Treasure Bag ZII sprite.png]] | ||
|[[ | |[[Treasure Bag]] | ||
| | |Link can collect Treasure Bags to obtain more experience points. Sometimes an enemy jumps out of a Treasure Bag. | ||
|} | |} | ||
==Locations== | ==Locations== | ||
Like the first game, ''Zelda II: The Adventure of Link'' features a [[overworld|land map]]. It has a different purpose from that of ''The Legend of Zelda''{{'}}s because Link uses it to travel between towns and landmark areas. The land map is divided into [[Western Hyrule]] and [[Eastern Hyrule]], and the map has six different landscapes where Link fights enemies: Plains, Cave, Desert, Forest, Swamp, and Graveyard. | |||
Like the first game, ''Zelda II: The Adventure of Link'' features a [[overworld|land map]]. It has a different purpose from that of ''The Legend of Zelda''{{'}}s because Link uses it to travel between towns and landmark areas. The land map is divided into [[Western Hyrule]] and [[Eastern Hyrule]], and the map has six | |||
Link always starts the game in the [[North Castle]], which is where [[Princess Zelda]] lays asleep. | Link always starts the game in the [[North Castle]], which is where [[Princess Zelda]] lays asleep. | ||
===Towns=== | ===Towns=== | ||
''Zelda II: The Adventure of Link'' is the first game in the series to have towns. With the exception of Kasuto, | ''Zelda II: The Adventure of Link'' is the first game in the series to have towns. With the exception of [[Kasuto]], the six [[Sage]]s in ''[[The Legend of Zelda: Ocarina of Time]]'' are each named after a town. | ||
*[[Harbor Town of Mido]] | |||
*[[Hidden Town of Kasuto]] | |||
*[[Nabooru (town)|Nabooru]] | |||
*[[Mountain Town of Darunia]] | |||
*[[Rauru (town)|Rauru]] | |||
*[[Town of Ruto]] | |||
*[[Water Town of Saria]] | |||
| | |||
===Palaces=== | ===Palaces=== | ||
[[ | [[Palace]]s are the successor and equivalent to [[dungeon|labyrinth]]s from ''The Legend of Zelda''. After defeating the boss, Link places one of the [[crystal]]s on a statue. The crystals weaken the force preventing Link from entering the Great Palace. Each palace has a unique item. | ||
{|class="wikitable" | {|class="wikitable sortable" width=70% | ||
!Name | !width=15%|Name | ||
! | !class=unsortable|Description | ||
|- | |- | ||
|align=center|[[Parapa Palace]] | |align=center|[[Parapa Palace]] | ||
|The first palace | |The first palace and the location of the candle. At the end, Link fights a tall, inverse centaur named Horsehead. | ||
|- | |- | ||
|align=center|[[Midoro Palace]] | |align=center|[[Midoro Palace]] | ||
|The second palace | |The second palace and the location of the Handy Glove. At the end, Link fights a knight named Helmethead. | ||
|- | |- | ||
|align=center|[[Island Palace]] | |align=center|[[Island Palace]] | ||
|The third palace | |The third palace and the location of the raft. At the end, Link fights a knight riding a horse, Rebonack. | ||
|- | |- | ||
|align=center|[[Maze | |align=center|[[Maze Palace]] | ||
|The fourth palace, | |The fourth palace and the location of the boots. At the end, Link fights a spellcaster, Carock. | ||
|- | |- | ||
|align=center|[[Palace on the Sea]] | |align=center|[[Palace on the Sea]] | ||
|The fifth palace | |The fifth palace and the location of the flute. At the end, Link fights a giant named Gooma, or in the Japanese version, a fight against Helmethead. | ||
|- | |- | ||
|align=center | |align=center|[[Three-Eye Rock Palace]] | ||
|The sixth palace | |The sixth palace and the location of the cross. At the end, Link fights a long dragon, Barba. | ||
|- | |- | ||
|align=center|[[Great Palace]] | |align=center|[[Great Palace]] | ||
|The seventh and final palace as well as the final area that Link explores | |The seventh and final palace as well as the final area that Link explores. There is no hidden item and there are two bosses unlike the previous palaces. Link first battles a phoenix named Thunderbird, and the second boss that he fights is a shadow version of himself. | ||
|} | |} | ||
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Some other notable differences between the Famicom Disk System and Nintendo Entertainment System releases include: | Some other notable differences between the Famicom Disk System and Nintendo Entertainment System releases include: | ||
*In the English release, the | *In the English release, the dungeons each have different colors, whereas in the Famicom Disk System version they are all gray. | ||
*The two dungeon bosses [[Carock]] and [[Volvagia|Barba]] have different sprites. | *The two dungeon bosses [[Carock]] and [[Volvagia|Barba]] have different sprites. | ||
*The English release added an exclusive boss, [[Gooma]], who is fought at the Palace on the Sea. In the Famicom Disk System release, Link instead fought Helmethead a second time. | *The English release added an exclusive boss, [[Gooma]], who is fought at the Palace on the Sea. In the Famicom Disk System release, Link instead fought Helmethead a second time. | ||
*The Game Over screen of the English release shows a silhouette of Ganon from the chest up, with the text "Game Over/Return of Ganon", and a brief sound effect of evil laughter plays. In the Famicom Disk System, the Game Over screen is in plain black with the text "Return of Ganon/The End"; the message is accompanied by the same audio that plays in the Horsehead and Volvagia boss fights. | *The Game Over screen of the English release shows a silhouette of Ganon from the chest up, with the text "Game Over/Return of Ganon", and a brief sound effect of evil laughter plays. In the Famicom Disk System, the Game Over screen is in plain black with the text "Return of Ganon/The End"; the message is accompanied by the same audio that plays in the Horsehead and Volvagia boss fights. | ||
*There are some slight additions to the dungeons, as well as a handful of differences on the dungeons themselves. | *There are some slight additions to the dungeons, as well as a handful of differences on the dungeons themselves. | ||
*The [[overworld]] icons denoting monsters look different between the Famicom Disk System and Nintendo Entertainment System releases. In the Famicom Disk System release, the overworld monsters are represented by white and blue blobs, whose color denotes the difficulty of the encounter. The white and blue blobs were changed into a black [[Bit]]-like icon and a bipedal monster icon respectively. | *The [[overworld]] icons denoting monsters look different between the Famicom Disk System and Nintendo Entertainment System releases. In the Famicom Disk System release, the overworld monsters are represented by white and blue blobs, whose color denotes the difficulty of the encounter. The white and blue blobs were changed into a black [[Bit]]-like icon and a bipedal monster icon respectively. | ||
**In the Famicom Disk System release, the red blobs represent an encounter with a [[Fairy]]. In the Nintendo Entertainment System release, its icon is replaced by a fairy itself. | **In the Famicom Disk System release, the red blobs represent an encounter with a [[Fairy]]. In the Nintendo Entertainment System release, its icon is replaced by a fairy itself. | ||
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==References== | ==References== | ||
<references/> | <references/> | ||
{{Games}} | |||
{{TAOL}} | {{TAOL}} | ||
[[Category:Console games]] | |||
[[Category:Handheld games]] | |||
[[Category:The Legend of Zelda series]] | |||
[[Category:Zelda II: The Adventure of Link|*]] | [[Category:Zelda II: The Adventure of Link|*]] | ||