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Editing Armos
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====''The Legend of Zelda: Phantom Hourglass''==== | ====''The Legend of Zelda: Phantom Hourglass''==== | ||
In ''[[The Legend of Zelda: Phantom Hourglass]]'', Armos have a combination of attributes of both Armos and Armos Knights' designs in ''The Wind Waker''. They first appear in the [[Goron Temple]] and can be defeated with a [[bomb]]. Nonliving Armos can be pushed like [[block]]s to press switches. They are quite large, move fairly fast, and have a wide range, but once they reach the edge of their range they will simply hop in place | In ''[[The Legend of Zelda: Phantom Hourglass]]'', Armos have a combination of attributes of both Armos and Armos Knights' designs in ''The Wind Waker''. They first appear in the [[Goron Temple]] and can be defeated with a [[bomb]]. Nonliving Armos can be pushed like [[block]]s to press switches. They are quite large, move fairly fast, and have a wide range, but once they reach the edge of their range they will simply hop in place. Unlike most games, defeating them does not lead them to explode, but turn into an inanimate Armos for use in puzzles. They cannot push buttons while moving. | ||
====''The Legend of Zelda: Spirit Tracks''==== | ====''The Legend of Zelda: Spirit Tracks''==== |