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Editing Armos

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{{species infobox
{{species infobox
|image=[[File:SS Armos art.jpg|200px]]<br>Artwork of an Armos in ''[[The Legend of Zelda: Skyward Sword]]''
|image=[[File:SS Armos art.jpg|200px]]<br>Artwork of an Armos in ''[[The Legend of Zelda: Skyward Sword]]''
|first_appearance=''[[The Legend of Zelda (video game)|The Legend of Zelda]]'' (1986)
|first_appearance=''[[The Legend of Zelda (video game)|The Legend of Zelda]]''
|latest_appearance=''[[The Legend of Zelda: Skyward Sword HD]]'' (2021)
|latest_appearance=''[[Cadence of Hyrule: Crypt of the NecroDancer featuring the Legend of Zelda]]''
|variants=[[Armos Knight]]<br>[[Death Armos]]<br>[[Mounted Miniblin]]<br>[[Totem Armos]]
|variants=[[Armos Knight]]<br>[[Death Armos]]<br>[[Gimos]]<br>[[Mounted Miniblin]]<br>[[Totem Armos]]
|relatives=[[Beamos]]<br>[[Gimos]]
|relatives=[[Beamos]]
|comparable=[[Eagle Knight]]<br>[[Eyegore]]<br>[[Eyegore Statue]]<br>[[Freezor]]<br>[[Iron Knuckle]]<br>[[Stal]]<br>[[Tinsuit]]
|comparable=[[Eagle Knight]]<br>[[Eyegore]]<br>[[Eyegore Statue]]<br>[[Freezor]]<br>[[Iron Knuckle]]<br>[[Stal]]<br>[[Tinsuit]]
|expand=expandable
|expand=expandable
}}
}}
'''Armos''' (alternately pluralized '''Armoses'''<ref>Averill, Alan, Jessica Folsom, Erik Peterson, and Jacob Ward. ''The Legend of Zelda: Collector's Edition'' Player's Guide. Page 7.</ref><ref>''Classic NES Series: The Legend of Zelda'' instruction booklet, page 25.</ref>) are statue enemies that can come to life and move. They are commonly found among identical lifeless statues, which can often be pushed. In most fixed-camera games, they will often either run randomly or go after Link incessantly after being activated, while in most free-camera games, they will return to their point of origin and go dormant again after a while.
 
'''Armos''' are statue enemies that can come to life and move. They are commonly found among identical lifeless statues, which can often be pushed. In most fixed-camera games, they will often either run randomly or go after Link incessantly after being activated, while in most free-camera games, they will return to their point of origin and go dormant again after a while.


==History==
==History==
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====''The Legend of Zelda: A Link to the Past''====
====''The Legend of Zelda: A Link to the Past''====
[[File:ALttP Armos active.png|frame]]
[[File:Armos ALttP sprite.png|frame]]
In ''[[The Legend of Zelda: A Link to the Past]]'', Armos (also referred to as '''Armos Knights'''<ref>M. Arakawa. ''The Legend of Zelda - A Link to the Past'' Player's Guide. Pages 26 and 44.</ref><ref>''The Legend of Zelda: A Link to the Past/Four Swords'' Player's Guide, page 19.</ref>) are found around the outside of the [[Eastern Palace]]. They initially appear gray, but when awoken, they turn golden. They now have large horns and two eye holes in their armor. Even while moving, their bodies themselves make no movements; instead, they simply hop after Link, always facing the screen. A group of giant [[Armos Knight]]s can be found as a boss. Both regular Armos and the Armos Knights are weak against [[arrow]]s.
In ''[[The Legend of Zelda: A Link to the Past]]'', Armos (also referred to as '''Armos Knights'''<ref>''The Legend of Zelda: A Link to the Past'' Player's Guide, pages 26 and 44.</ref><ref>''The Legend of Zelda: A Link to the Past/Four Swords'' Player's Guide, page 19.</ref>) are found around the outside of the [[Eastern Palace]]. They initially appear gray, but when awoken, they turn golden. They now have large horns and two eye holes in their armor. Even while moving, their bodies themselves make no movements; instead, they simply hop after Link, always facing the screen. A group of giant [[Armos Knight]]s can be found as a boss.


====''The Legend of Zelda: Link's Awakening''====
====''The Legend of Zelda: Link's Awakening''====
[[File:Armos Statue LA sprite.png|frame]]
[[File:Armos Statue LA sprite.png|frame]]
In ''[[The Legend of Zelda: Link's Awakening]]'', Armos (referred to as '''Armos Statues'''<ref>M. Arakawa. ''The Legend of Zelda - Link's Awakening'' Player's Guide. Pages 64, 65, 66.</ref><ref>Hamm & Rudolf GmbH, Frankfurt. ''Super Game Boy'' Player's Guide. Page 49.</ref>) are found around the [[Ancient Ruins (The Legend of Zelda: Link's Awakening)|southern Face Shrine]], where they look and act like they do in the first game. However, the sword merely bats them away, with them being vulnerable to [[arrow]]s. Link can also push dormant ones away using his [[shield]]. An Armos Knight is inside the shrine. Armos Statues also appear on the file select of all two-dimensional versions. In ''[[The Legend of Zelda: Link's Awakening DX|Link's Awakening DX]]'' and the [[Nintendo Switch]] [[The Legend of Zelda: Link's Awakening (Nintendo Switch)|remake]], most are a dark gray, while the ones around the [[Ancient Ruins (The Legend of Zelda: Link's Awakening)|Ancient Ruins]] are a dull beige.
In ''[[The Legend of Zelda: Link's Awakening]]'', Armos (referred to as '''Armos Statues'''<ref>''The Legend of Zelda: Link's Awakening'' Player's Guide, pages 64, 65, 66.</ref><ref>The ''Super Game Boy'' Player's Guide, page 49.</ref>) are found around the [[Southern Face Shrine]], where they look and act like they do in the first game. However, the sword merely bats them away, with them being vulnerable to [[arrow]]s. Link can also push dormant ones away using his [[shield]]. An Armos Knight is inside the shrine. Armos Statues also appear on the file select of all two-dimensional versions. In ''[[The Legend of Zelda: Link's Awakening DX|Link's Awakening DX]]'', the dormant ones are a dark gray and the active ones are a dull beige.


====''The Legend of Zelda: Ocarina of Time''====
====''The Legend of Zelda: Ocarina of Time''====
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====''The Legend of Zelda: Oracle of Seasons/Ages''====
====''The Legend of Zelda: Oracle of Seasons/Ages''====
[[File:Armos Statue blue OoS-OoA sprite.png|frame]]
[[File:Armos Statue blue OoS-OoA sprite.png|frame]]
In ''[[The Legend of Zelda: Oracle of Seasons]]'' and ''[[The Legend of Zelda: Oracle of Ages]]'', Armos (also referred to as Armos Statues<ref>Averill, Alan. ''The Legend of Zelda: Oracle of Seasons/The Legend of Zelda: Oracle of Ages'' Player's Guide. Pages 39, 44, 49, 56, 77.</ref><ref>McBride, Debra, and David Cassady. ''The Legend of Zelda: Oracle of Seasons'' and ''The Legend of Zelda: Oracle of Ages'' Prima's Official Strategy Guide. Page 121.</ref>) look and act like they do in ''Link's Awakening''. In  the former game, they come in blue and red, with the latter being immune to [[sword]] attacks; in the latter game, only the red ones appear. Some perpetually-dormant ones can be pushed in certain places to solve puzzles. In [[Unicorn's Cave]], one must be pushed so another, which follows its movements in reverse in an inaccessible portion of the room, lands on a [[switch]]. In [[Tarm Ruins]], some must specifically be pushed into water. In the [[Ancient Ruins (dungeon)|Ancient Ruins]] and [[Sword & Shield Maze]], they sometimes come to life in groups after Link opens certain [[Treasure Chest]]s, and in the [[Explorer's Crypt]], eight inactive ones must be moved in lines using [[switch]]es to get them into aa square formation. Also in the [[Sword & Shield Maze]], one blocks a path and does not move unless Link is silent around it long enough, and in another room, a ghostly apparition of an Armos appears to show Link the path to take across an open room. A similar boss called the [[Armos Warrior]] appears in the latter game.
In ''[[The Legend of Zelda: Oracle of Seasons]]'' and ''[[The Legend of Zelda: Oracle of Ages]]'', Armos (also referred to as Armos Statues<ref>Averill, Alan. ''The Legend of Zelda: Oracle of Seasons/The Legend of Zelda: Oracle of Ages'' Player's Guide. Pages 39, 44, 49, 56, 77.</ref><ref>McBride, Debra, and David Cassady. ''The Legend of Zelda: Oracle of Seasons'' and ''The Legend of Zelda: Oracle of Ages'' Prima's Official Strategy Guide. Page 121.</ref>) look and act like they do in ''Link's Awakening'', but have varying colors depending on location, such as red and deep blue. Some perpetually-dormant ones can be pushed into water in certain places to solve puzzles. In the [[Ancient Ruins (dungeon)|Ancient Ruins]], they often come to life in groups, while in the [[Sword & Shield Maze]], one blocks a path and does not move unless Link is silent around it long enough while an onslaught of enemies surrounds him. This location and a few others also feature a ghostly apparition of an Armos appear to show Link the path to take across certain open rooms to solve a puzzle. A similar boss called the [[Armos Warrior]] appears in the latter game.


====''The Legend of Zelda: Four Swords''====
====''The Legend of Zelda: Four Swords''====
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====''The Legend of Zelda: Twilight Princess''====
====''The Legend of Zelda: Twilight Princess''====
In ''[[The Legend of Zelda: Twilight Princess]]'', Armos are found in the [[Temple of Time]]. They are a dark grayish brown, and gain cyan lines while awake. They somewhat resemble {{wp|moai}} statues, but have large teeth and axes they can chop with. They act mostly like the ones in ''Ocarina of Time'', aside from the ax-chopping, though they activate from Link standing close enough in front of them. They have a jewel on their backs, again acting as a weak point, but only when active; for each hit, they hop slightly faster. When it is destroyed, they will bounce and spin crazily while chopping, before eventually exploding.
In ''[[The Legend of Zelda: Twilight Princess]]'', Armos are found in the [[Temple of Time]]. They are black, and gain cyan lines while awake. They somewhat resemble {{wp|moai}} statues, but have large teeth and axes they can chop with. They act mostly like the ones in ''Ocarina of Time'', aside from the ax-chopping. They have a jewel on their backs, and when it is destroyed, they will bounce and spin crazily while chopping, before eventually exploding.


====''The Legend of Zelda: Phantom Hourglass''====
====''The Legend of Zelda: Phantom Hourglass''====
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====''The Legend of Zelda: A Link Between Worlds''====
====''The Legend of Zelda: A Link Between Worlds''====
In ''[[The Legend of Zelda: A Link Between Worlds]]'', Armos appear as they do in ''A Link to the Past'', but are somewhat slower at hopping and lack their former weakness to arrows. They still always face the screen. Aside from outside the Eastern Palace, they also appear within it and in [[Hyrule Castle]], with a group also being the main mid-boss of the former. They are among the only enemies that can be encountered before [[Yuga]] invades the [[Sanctuary]]. [[Lorule]]'s equivalent to them is the gargoyle-like [[Gimos]], which has several variations of its own.
In ''[[The Legend of Zelda: Link Between Worlds]]'', Armos appear as they do in ''A Link to the Past'', but are somewhat slower at hopping. They still always face the screen. Aside from outside the Eastern Palace, they also appear within it and in [[Hyrule Castle]], with a group also being the main mid-boss of the former. [[Lorule]]'s equivalent to them is the gargoyle-like [[Gimos]], which has several variations of its own.


===CD-i games===
===CD-i games===
{{multiframe
[[File:Armos TFoE-TWoG sprite.png|frame]]
|[[File:Armos TFoE sprite.png]][[File:Armos TWoG sprite.png]]
|size=58
|align=right
}}
====''Link: The Faces of Evil''====
====''Link: The Faces of Evil''====
In ''[[Link: The Faces of Evil]]'', Armos are created by [[Militron]] when he "hardens <nowiki>[</nowiki>[[Koridai|Koridians]]<nowiki>]</nowiki> with fire." They act the same as most other enemies, simply charging in endless amounts.
In ''[[Link: The Faces of Evil]]'', Armos are created by [[Militron]] when he "hardens <nowiki>[</nowiki>[[Koridai|Koridians]]<nowiki>]</nowiki> with fire." They act the same as most other enemies, simply charging in endless amounts.


====''Zelda: The Wand of Gamelon''====
====''Zelda: The Wand of Gamelon''====
In ''[[Zelda: The Wand of Gamelon]]'', Armos work for [[Iron Knuckle]]. Two of them watch Zelda destroy him, and quickly decide to flee upon realizing he is dead. Their spears are noticeably longer than their Koridian versions' polearms, though they behave the same.
In ''[[Zelda: The Wand of Gamelon]]'', Armos work for [[Iron Knuckle|Ironknuckle]]. Two of them watch Zelda destroy him, and quickly decide to flee upon realizing he is dead.


===Satellaview games===
===Satellaview games===
====''BS Zelda no Densetsu''====
====''BS Zelda no Densetsu''====
[[File:BSZnD Armos.png|frame]]
In ''[[BS Zelda no Densetsu]]'', Armos appear lifeless in the same locations as they do in the original game. Eventually, they start coming to life, with an [[old man]] claiming to be responsible.
In ''[[BS Zelda no Densetsu]]'', Armos appear lifeless in the same generaal locations as they do in the original game. Eventually, they start coming to life on the fourth day, with the main [[old man]] claiming to have accidentally awoken them with one of his spells.


====''BS Zelda no Densetsu Inishie no Sekiban''====
====''BS Zelda no Densetsu Inishie no Sekiban''====
In ''[[BS Zelda no Densetsu Inishie no Sekiban]]'', Armos appear as they do in ''A Link to the Past'', appearing outside the Eastern Palace.
In ''[[BS Zelda no Densetsu Inishie no Sekiban]]'', Armos appear as they do in ''A Link to the Past'', appearing outside the Eastern Palace.


===''Cadence of Hyrule: Crypt of the NecroDancer featuring The Legend of Zelda''===
===''Cadence of Hyrule: Crypt of the NecroDancer featuring the Legend of Zelda''===
[[File:CoH Armos.png|frame]]
In ''[[Cadence of Hyrule: Crypt of the NecroDancer featuring the Legend of Zelda]]'', Armos appear as enemies. Music-themed versions of Armos Knights, called [[Bass Guitarmos Knight]]s, appear as a boss.
In ''[[Cadence of Hyrule: Crypt of the NecroDancer featuring The Legend of Zelda]]'', Armos appear as enemies and are shaped like one-eyed stag beetles. Dormant Armos are beige, and active ones are gold. Armos have multiple behaviors in this game, with some peeking their eye open as the player character approaches and beginning to move when they get close, and others waiting to be attacked before awakening. Their array of behaviors are inspired by the Gargoyle enemies in the original ''{{wp|Crypt of the NecroDancer}}''. A specific puzzle involves leading an Armos that mirror's the player character's movement through a maze. Music-themed versions of Armos Knights, called [[Bass Guitarmos Knight]]s, appear as a boss.
{{stub|section=y}}


==Gallery==
==Gallery==
<gallery>
<gallery>
TLoZ Armos art.jpg|''[[The Legend of Zelda (video game)|The Legend of Zelda]]''
TLoZ Armos art.jpg|''[[The Legend of Zelda (video game)|The Legend of Zelda]]''
TLoZ Armos statue brown.png|''The Legend of Zelda''
Armos Statue red OoS-OoA sprite.png|''[[The Legend of Zelda: Oracle of Seasons]]/[[The Legend of Zelda: Oracle of Ages|Ages]]''
TLoZ Armos statue green.png|''The Legend of Zelda''
TLoZ Armos statue white.png|''The Legend of Zelda''
Armos ALttP sprite.png|''[[The Legend of Zelda: A Link to the Past]]''
BSZnD Armos dark.png|''[[BS Zelda no Densetsu]]''
BSZnD Armos statue dirt.png|''BS Zelda no Densetsu''
BSZnD Armos statue dirt dark.png|''BS Zelda no Densetsu''
BSZnD Armos statue grass.png|''BS Zelda no Densetsu''
BSZnD Armos statue grass dark.png|''BS Zelda no Densetsu''
Armos OoT artwork.png|''[[The Legend of Zelda: Ocarina of Time]]''
Armos OoT artwork.png|''[[The Legend of Zelda: Ocarina of Time]]''
LADX Armos gray.png|''[[The Legend of Zelda: Link's Awakening DX]]''
LADX Armos olive.png|''The Legend of Zelda: Link's Awakening DX''
Armos Statue red OoS-OoA sprite.png|''[[The Legend of Zelda: Oracle of Seasons]]/[[The Legend of Zelda: Oracle of Ages|Ages]]''
FS Armos inactive.png|''[[The Legend of Zelda: Four Swords]]''
FS Armos inactive.png|''[[The Legend of Zelda: Four Swords]]''
OoT3D Armos.png|''[[The Legend of Zelda: Ocarina of Time 3D]]''
CoH Armos dormant.png|''[[Cadence of Hyrule: Crypt of the NecroDancer featuring The Legend of Zelda]]''
CoH Armos peek.png|''Cadence of Hyrule: Crypt of the NecroDancer featuring The Legend of Zelda''
</gallery>
</gallery>


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|JapR=Amosu
|JapR=Amosu
|JapM=Armos / Amos
|JapM=Armos / Amos
|Spa=armos
|SpaM=-
|Fre=Armos
|FreM=-
|Dut=Armos
|DutM=-
|Ita=armos
|ItaM=-
|Ger=Armos<br>Armos-Ritter (''Ocarina of Time'')
|GerM=-<br>Armos Knight
|Rus=армос
|RusR=armos
|RusM=armos
|Kor=아모스
|KorR=Amoseu
|KorM=Armos
|ChiS=阿莫斯雕像 (''Ocarina of Time'')<br>阿默斯 (''Link's Awakening'')
|ChiSR=
|ChiSM=
|ChiT=阿莫斯雕像 (''Ocarina of Time'')<br>阿默斯 (''Link's Awakening'')
|ChiTR=
|ChiTM=
}}
}}


==References==
==References==
<references/>
<references/>
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[[Category:Golems]]
[[Category:Golems]]
[[Category:Knights]]
[[Category:Knights]]
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[[Category:Link: The Faces of Evil enemies]]
[[Category:Link: The Faces of Evil enemies]]
[[Category:Zelda: The Wand of Gamelon enemies]]
[[Category:Zelda: The Wand of Gamelon enemies]]
[[Category:Cadence of Hyrule: Crypt of the NecroDancer featuring The Legend of Zelda enemies]]
[[Category:Cadence of Hyrule: Crypt of the NecroDancer featuring the Legend of Zelda]]

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