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Editing Armos
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{{species infobox | {{species infobox | ||
|image=[[File:SS Armos art.jpg|200px]]<br>Artwork of an Armos in ''[[The Legend of Zelda: Skyward Sword]]'' | |image=[[File:SS Armos art.jpg|200px]]<br>Artwork of an Armos in ''[[The Legend of Zelda: Skyward Sword]]'' | ||
|first_appearance=''[[The Legend of Zelda (video game)|The Legend of Zelda]]'' | |first_appearance=''[[The Legend of Zelda (video game)|The Legend of Zelda]]'' | ||
|latest_appearance=''[[The Legend of Zelda: | |latest_appearance=''[[The Legend of Zelda: Link's Awakening (Nintendo Switch)|The Legend of Zelda: Link's Awakening]]'' ([[Nintendo Switch]]) | ||
|variants=[[Armos Knight]]<br>[[Death Armos]]<br>[[Mounted Miniblin]]<br>[[Totem Armos]] | |variants=[[Armos Knight]]<br>[[Death Armos]]<br>[[Mounted Miniblin]]<br>[[Totem Armos]] | ||
|relatives=[[Beamos]]<br>[[Gimos]] | |relatives=[[Beamos]]<br>[[Gimos]] | ||
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|expand=expandable | |expand=expandable | ||
}} | }} | ||
'''Armos''' | '''Armos''' are statue enemies that can come to life and move. They are commonly found among identical lifeless statues, which can often be pushed. In most fixed-camera games, they will often either run randomly or go after Link incessantly after being activated, while in most free-camera games, they will return to their point of origin and go dormant again after a while. | ||
==History== | ==History== | ||
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====''The Legend of Zelda: A Link to the Past''==== | ====''The Legend of Zelda: A Link to the Past''==== | ||
[[File:ALttP | [[File:Armos ALttP sprite.png|frame]] | ||
In ''[[The Legend of Zelda: A Link to the Past]]'', Armos (also referred to as '''Armos Knights'''<ref>M. Arakawa. ''The Legend of Zelda - A Link to the Past'' Player's Guide. Pages 26 and 44.</ref><ref>''The Legend of Zelda: A Link to the Past/Four Swords'' Player's Guide, page 19.</ref>) are found around the outside of the [[Eastern Palace]]. They initially appear gray, but when awoken, they turn golden. They now have large horns and two eye holes in their armor. Even while moving, their bodies themselves make no movements; instead, they simply hop after Link, always facing the screen. A group of giant [[Armos Knight]]s can be found as a boss | In ''[[The Legend of Zelda: A Link to the Past]]'', Armos (also referred to as '''Armos Knights'''<ref>M. Arakawa. ''The Legend of Zelda - A Link to the Past'' Player's Guide. Pages 26 and 44.</ref><ref>''The Legend of Zelda: A Link to the Past/Four Swords'' Player's Guide, page 19.</ref>) are found around the outside of the [[Eastern Palace]]. They initially appear gray, but when awoken, they turn golden. They now have large horns and two eye holes in their armor. Even while moving, their bodies themselves make no movements; instead, they simply hop after Link, always facing the screen. A group of giant [[Armos Knight]]s can be found as a boss. | ||
====''The Legend of Zelda: Link's Awakening''==== | ====''The Legend of Zelda: Link's Awakening''==== | ||
[[File:Armos Statue LA sprite.png|frame]] | [[File:Armos Statue LA sprite.png|frame]] | ||
In ''[[The Legend of Zelda: Link's Awakening]]'', Armos (referred to as '''Armos Statues'''<ref>M. Arakawa. ''The Legend of Zelda - Link's Awakening'' Player's Guide. Pages 64, 65, 66.</ref><ref>Hamm & Rudolf GmbH, Frankfurt. ''Super Game Boy'' Player's Guide. Page 49.</ref>) are found around the [[Ancient Ruins (The Legend of Zelda: Link's Awakening)| | In ''[[The Legend of Zelda: Link's Awakening]]'', Armos (referred to as '''Armos Statues'''<ref>M. Arakawa. ''The Legend of Zelda - Link's Awakening'' Player's Guide. Pages 64, 65, 66.</ref><ref>Hamm & Rudolf GmbH, Frankfurt. ''Super Game Boy'' Player's Guide. Page 49.</ref>) are found around the [[Ancient Ruins (The Legend of Zelda: Link's Awakening)|Southern Face Shrine]], where they look and act like they do in the first game. However, the sword merely bats them away, with them being vulnerable to [[arrow]]s. Link can also push dormant ones away using his [[shield]]. An Armos Knight is inside the shrine. Armos Statues also appear on the file select of all two-dimensional versions. In ''[[The Legend of Zelda: Link's Awakening DX|Link's Awakening DX]]'', most are a dark gray, while the ones around Southern Face Shrine are a dull beige. | ||
====''The Legend of Zelda: Ocarina of Time''==== | ====''The Legend of Zelda: Ocarina of Time''==== | ||
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====''The Legend of Zelda: Oracle of Seasons/Ages''==== | ====''The Legend of Zelda: Oracle of Seasons/Ages''==== | ||
[[File:Armos Statue blue OoS-OoA sprite.png|frame]] | [[File:Armos Statue blue OoS-OoA sprite.png|frame]] | ||
In ''[[The Legend of Zelda: Oracle of Seasons]]'' and ''[[The Legend of Zelda: Oracle of Ages]]'', Armos (also referred to as Armos Statues<ref>Averill, Alan. ''The Legend of Zelda: Oracle of Seasons/The Legend of Zelda: Oracle of Ages'' Player's Guide. Pages 39, 44, 49, 56, 77.</ref><ref>McBride, Debra, and David Cassady. ''The Legend of Zelda: Oracle of Seasons'' and ''The Legend of Zelda: Oracle of Ages'' Prima's Official Strategy Guide. Page 121.</ref>) look and act like they do in ''Link's Awakening'' | In ''[[The Legend of Zelda: Oracle of Seasons]]'' and ''[[The Legend of Zelda: Oracle of Ages]]'', Armos (also referred to as Armos Statues<ref>Averill, Alan. ''The Legend of Zelda: Oracle of Seasons/The Legend of Zelda: Oracle of Ages'' Player's Guide. Pages 39, 44, 49, 56, 77.</ref><ref>McBride, Debra, and David Cassady. ''The Legend of Zelda: Oracle of Seasons'' and ''The Legend of Zelda: Oracle of Ages'' Prima's Official Strategy Guide. Page 121.</ref>) look and act like they do in ''Link's Awakening'', but have varying colors depending on location, such as red and deep blue. Some perpetually-dormant ones can be pushed into water in certain places to solve puzzles. In the [[Ancient Ruins (dungeon)|Ancient Ruins]], they often come to life in groups, while in the [[Sword & Shield Maze]], one blocks a path and does not move unless Link is silent around it long enough while an onslaught of enemies surrounds him. This location and a few others also feature a ghostly apparition of an Armos appear to show Link the path to take across certain open rooms to solve a puzzle. A similar boss called the [[Armos Warrior]] appears in the latter game. | ||
====''The Legend of Zelda: Four Swords''==== | ====''The Legend of Zelda: Four Swords''==== | ||
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====''The Legend of Zelda: Twilight Princess''==== | ====''The Legend of Zelda: Twilight Princess''==== | ||
In ''[[The Legend of Zelda: Twilight Princess]]'', Armos are found in the [[Temple of Time]]. They are | In ''[[The Legend of Zelda: Twilight Princess]]'', Armos are found in the [[Temple of Time]]. They are black, and gain cyan lines while awake. They somewhat resemble {{wp|moai}} statues, but have large teeth and axes they can chop with. They act mostly like the ones in ''Ocarina of Time'', aside from the ax-chopping. They have a jewel on their backs, and when it is destroyed, they will bounce and spin crazily while chopping, before eventually exploding. | ||
====''The Legend of Zelda: Phantom Hourglass''==== | ====''The Legend of Zelda: Phantom Hourglass''==== | ||
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====''The Legend of Zelda: A Link Between Worlds''==== | ====''The Legend of Zelda: A Link Between Worlds''==== | ||
In ''[[The Legend of Zelda: | In ''[[The Legend of Zelda: Link Between Worlds]]'', Armos appear as they do in ''A Link to the Past'', but are somewhat slower at hopping. They still always face the screen. Aside from outside the Eastern Palace, they also appear within it and in [[Hyrule Castle]], with a group also being the main mid-boss of the former. [[Lorule]]'s equivalent to them is the gargoyle-like [[Gimos]], which has several variations of its own. | ||
===CD-i games=== | ===CD-i games=== | ||
[[File:Armos TFoE-TWoG sprite.png|frame]] | |||
====''Link: The Faces of Evil''==== | ====''Link: The Faces of Evil''==== | ||
In ''[[Link: The Faces of Evil]]'', Armos are created by [[Militron]] when he "hardens <nowiki>[</nowiki>[[Koridai|Koridians]]<nowiki>]</nowiki> with fire." They act the same as most other enemies, simply charging in endless amounts. | In ''[[Link: The Faces of Evil]]'', Armos are created by [[Militron]] when he "hardens <nowiki>[</nowiki>[[Koridai|Koridians]]<nowiki>]</nowiki> with fire." They act the same as most other enemies, simply charging in endless amounts. | ||
====''Zelda: The Wand of Gamelon''==== | ====''Zelda: The Wand of Gamelon''==== | ||
In ''[[Zelda: The Wand of Gamelon]]'', Armos work for [[Iron Knuckle]]. Two of them watch Zelda destroy him, and quickly decide to flee upon realizing he is dead | In ''[[Zelda: The Wand of Gamelon]]'', Armos work for [[Iron Knuckle|Ironknuckle]]. Two of them watch Zelda destroy him, and quickly decide to flee upon realizing he is dead. | ||
===Satellaview games=== | ===Satellaview games=== | ||
====''BS Zelda no Densetsu''==== | ====''BS Zelda no Densetsu''==== | ||
In ''[[BS Zelda no Densetsu]]'', Armos appear lifeless in the same locations as they do in the original game. Eventually, they start coming to life, with an [[old man]] claiming to be responsible. | |||
In ''[[BS Zelda no Densetsu]]'', Armos appear lifeless in the same | |||
====''BS Zelda no Densetsu Inishie no Sekiban''==== | ====''BS Zelda no Densetsu Inishie no Sekiban''==== | ||
In ''[[BS Zelda no Densetsu Inishie no Sekiban]]'', Armos appear as they do in ''A Link to the Past'', appearing outside the Eastern Palace. | In ''[[BS Zelda no Densetsu Inishie no Sekiban]]'', Armos appear as they do in ''A Link to the Past'', appearing outside the Eastern Palace. | ||
===''Cadence of Hyrule: Crypt of the NecroDancer featuring | ===''Cadence of Hyrule: Crypt of the NecroDancer featuring the Legend of Zelda''=== | ||
[[File:CoH Armos.png|frame]] | [[File:CoH Armos.png|frame]] | ||
In ''[[Cadence of Hyrule: Crypt of the NecroDancer featuring | In ''[[Cadence of Hyrule: Crypt of the NecroDancer featuring the Legend of Zelda]]'', Armos appear as enemies and are shaped like one-eyed stag beetles. Dormant Armos are beige, and active ones are gold. Armos have multiple behaviors in this game, with some peeking their eye open as the player character approaches and beginning to move when they get close, and others waiting to be attacked before awakening. Their array of behaviors are inspired by the Gargoyle enemies in the original ''{{wp|Crypt of the NecroDancer}}''. A specific puzzle involves leading an Armos that mirror's the player character's movement through a maze. Music-themed versions of Armos Knights, called [[Bass Guitarmos Knight]]s, appear as a boss. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
TLoZ Armos art.jpg|''[[The Legend of Zelda (video game)|The Legend of Zelda]]'' | TLoZ Armos art.jpg|''[[The Legend of Zelda (video game)|The Legend of Zelda]]'' | ||
LADX Armos gray.png|''[[The Legend of Zelda: Link's Awakening DX]]'' | LADX Armos gray.png|''[[The Legend of Zelda: Link's Awakening DX]]'' | ||
LADX Armos olive.png|''The Legend of Zelda: Link's Awakening DX'' | LADX Armos olive.png|''The Legend of Zelda: Link's Awakening DX'' | ||
Armos Statue red OoS-OoA sprite.png|''[[The Legend of Zelda: Oracle of Seasons]]/[[The Legend of Zelda: Oracle of Ages|Ages]]'' | Armos Statue red OoS-OoA sprite.png|''[[The Legend of Zelda: Oracle of Seasons]]/[[The Legend of Zelda: Oracle of Ages|Ages]]'' | ||
Armos OoT artwork.png|''[[The Legend of Zelda: Ocarina of Time]]'' | |||
FS Armos inactive.png|''[[The Legend of Zelda: Four Swords]]'' | FS Armos inactive.png|''[[The Legend of Zelda: Four Swords]]'' | ||
CoH Armos dormant.png|''[[Cadence of Hyrule: Crypt of the NecroDancer featuring the Legend of Zelda]]'' | |||
CoH Armos dormant.png|''[[Cadence of Hyrule: Crypt of the NecroDancer featuring | CoH Armos peek.png|''Cadence of Hyrule: Crypt of the NecroDancer featuring the Legend of Zelda'' | ||
CoH Armos peek.png|''Cadence of Hyrule: Crypt of the NecroDancer featuring | |||
</gallery> | </gallery> | ||
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|JapR=Amosu | |JapR=Amosu | ||
|JapM=Armos / Amos | |JapM=Armos / Amos | ||
}} | }} | ||
==References== | ==References== | ||
<references/> | <references/> | ||
{{TLOZ}} | {{TLOZ}} | ||
{{LA}} | {{LA}} | ||
{{OOT}} | {{OOT}} | ||
{{OOS}} | {{OOS}} | ||
{{OOA}} | {{OOA}} | ||
{{FS}} | {{FS}} | ||
{{FSA}} | {{FSA}} | ||
{{PH}} | {{PH}} | ||
{{ST}} | {{ST}} | ||
{{COH}} | {{COH}} | ||
[[Category:Golems]] | [[Category:Golems]] | ||
[[Category:Knights]] | [[Category:Knights]] | ||
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[[Category:Link: The Faces of Evil enemies]] | [[Category:Link: The Faces of Evil enemies]] | ||
[[Category:Zelda: The Wand of Gamelon enemies]] | [[Category:Zelda: The Wand of Gamelon enemies]] | ||
[[Category:Cadence of Hyrule: Crypt of the NecroDancer featuring | [[Category:Cadence of Hyrule: Crypt of the NecroDancer featuring the Legend of Zelda enemies]] |