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Editing Armos

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'''Armos''' (alternately pluralized '''Armoses'''<ref>Averill, Alan, Jessica Folsom, Erik Peterson, and Jacob Ward. ''The Legend of Zelda: Collector's Edition'' Player's Guide. Page 7.</ref><ref>''Classic NES Series: The Legend of Zelda'' instruction booklet, page 25.</ref>) are statue enemies that can come to life and move. They are commonly found among identical lifeless statues, which can often be pushed. In most fixed-camera games, they will often either run randomly or go after Link incessantly after being activated, while in most free-camera games, they will return to their point of origin and go dormant again after a while.
'''Armos''' (alternately pluralized '''Armoses'''<ref>''Classic NES Series: The Legend of Zelda'' instruction booklet, page 25.</ref>) are statue enemies that can come to life and move. They are commonly found among identical lifeless statues, which can often be pushed. In most fixed-camera games, they will often either run randomly or go after Link incessantly after being activated, while in most free-camera games, they will return to their point of origin and go dormant again after a while.


==History==
==History==

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