Don't like the ads? Then create an account! Users with accounts have more options than anonymous users.

Editing Armos

From Triforce Wiki, a The Legend of Zelda wiki
Jump to navigationJump to search
Information icon.png You are not currently logged in. If you log in or create an account, your edits will be attributed to your username, along with other benefits. While you are free to edit without logging in, your IP address will be recorded publicly, along with the time and date, in this page's edit history. Messages sent to your IP can be viewed on your talk page.
Check mark.png Click here to log in Check mark.png Click here to sign up

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 35: Line 35:
====''The Legend of Zelda: Oracle of Seasons/Ages''====
====''The Legend of Zelda: Oracle of Seasons/Ages''====
[[File:Armos Statue blue OoS-OoA sprite.png|frame]]
[[File:Armos Statue blue OoS-OoA sprite.png|frame]]
In ''[[The Legend of Zelda: Oracle of Seasons]]'' and ''[[The Legend of Zelda: Oracle of Ages]]'', Armos (also referred to as Armos Statues<ref>Averill, Alan. ''The Legend of Zelda: Oracle of Seasons/The Legend of Zelda: Oracle of Ages'' Player's Guide. Pages 39, 44, 49, 56, 77.</ref><ref>McBride, Debra, and David Cassady. ''The Legend of Zelda: Oracle of Seasons'' and ''The Legend of Zelda: Oracle of Ages'' Prima's Official Strategy Guide. Page 121.</ref>) look and act like they do in ''Link's Awakening''. In  the former game, they come in blue and red, with the latter being immune to [[sword]] attacks; in the latter game, only the red ones appear. Some perpetually-dormant ones can be pushed in certain places to solve puzzles. In [[Unicorn's Cave]], one must be pushed so another, which follows its movements in reverse in an inaccessible portion of the room, lands on a [[switch]]. In [[Tarm Ruins]], some must specifically be pushed into water. In the [[Ancient Ruins (dungeon)|Ancient Ruins]] and [[Sword & Shield Maze]], they sometimes come to life in groups after Link opens certain [[Treasure Chest]]s, and in the [[Explorer's Crypt]], eight inactive ones must be moved in lines using [[switch]]es to get them into aa square formation. Also in the [[Sword & Shield Maze]], one blocks a path and does not move unless Link is silent around it long enough, and in another room, a ghostly apparition of an Armos appears to show Link the path to take across an open room. A similar boss called the [[Armos Warrior]] appears in the latter game.
In ''[[The Legend of Zelda: Oracle of Seasons]]'' and ''[[The Legend of Zelda: Oracle of Ages]]'', Armos (also referred to as Armos Statues<ref>Averill, Alan. ''The Legend of Zelda: Oracle of Seasons/The Legend of Zelda: Oracle of Ages'' Player's Guide. Pages 39, 44, 49, 56, 77.</ref><ref>McBride, Debra, and David Cassady. ''The Legend of Zelda: Oracle of Seasons'' and ''The Legend of Zelda: Oracle of Ages'' Prima's Official Strategy Guide. Page 121.</ref>) look and act like they do in ''Link's Awakening'', but come in blue and red, with the latter being immune to [[sword]] attacks. Some perpetually-dormant ones can be pushed into water in certain places to solve puzzles. In the [[Ancient Ruins (dungeon)|Ancient Ruins]], they often come to life in groups, while in the [[Sword & Shield Maze]], one blocks a path and does not move unless Link is silent around it long enough while an onslaught of enemies surrounds him. This location and a few others also feature a ghostly apparition of an Armos appear to show Link the path to take across certain open rooms to solve a puzzle. A similar boss called the [[Armos Warrior]] appears in the latter game.


====''The Legend of Zelda: Four Swords''====
====''The Legend of Zelda: Four Swords''====
Line 53: Line 53:


====''The Legend of Zelda: Twilight Princess''====
====''The Legend of Zelda: Twilight Princess''====
In ''[[The Legend of Zelda: Twilight Princess]]'', Armos are found in the [[Temple of Time]]. They are a dark grayish brown, and gain cyan lines while awake. They somewhat resemble {{wp|moai}} statues, but have large teeth and axes they can chop with. They act mostly like the ones in ''Ocarina of Time'', aside from the ax-chopping, though they activate from Link standing close enough in front of them. They have a jewel on their backs, again acting as a weak point, but only when active; for each hit, they hop slightly faster. When it is destroyed, they will bounce and spin crazily while chopping, before eventually exploding.
In ''[[The Legend of Zelda: Twilight Princess]]'', Armos are found in the [[Temple of Time]]. They are black, and gain cyan lines while awake. They somewhat resemble {{wp|moai}} statues, but have large teeth and axes they can chop with. They act mostly like the ones in ''Ocarina of Time'', aside from the ax-chopping. They have a jewel on their backs, and when it is destroyed, they will bounce and spin crazily while chopping, before eventually exploding.


====''The Legend of Zelda: Phantom Hourglass''====
====''The Legend of Zelda: Phantom Hourglass''====
Line 87: Line 87:
In ''[[BS Zelda no Densetsu Inishie no Sekiban]]'', Armos appear as they do in ''A Link to the Past'', appearing outside the Eastern Palace.
In ''[[BS Zelda no Densetsu Inishie no Sekiban]]'', Armos appear as they do in ''A Link to the Past'', appearing outside the Eastern Palace.


===''Cadence of Hyrule: Crypt of the NecroDancer featuring The Legend of Zelda''===
===''Cadence of Hyrule: Crypt of the NecroDancer featuring the Legend of Zelda''===
[[File:CoH Armos.png|frame]]
[[File:CoH Armos.png|frame]]
In ''[[Cadence of Hyrule: Crypt of the NecroDancer featuring The Legend of Zelda]]'', Armos appear as enemies and are shaped like one-eyed stag beetles. Dormant Armos are beige, and active ones are gold. Armos have multiple behaviors in this game, with some peeking their eye open as the player character approaches and beginning to move when they get close, and others waiting to be attacked before awakening. Their array of behaviors are inspired by the Gargoyle enemies in the original ''{{wp|Crypt of the NecroDancer}}''. A specific puzzle involves leading an Armos that mirror's the player character's movement through a maze. Music-themed versions of Armos Knights, called [[Bass Guitarmos Knight]]s, appear as a boss.
In ''[[Cadence of Hyrule: Crypt of the NecroDancer featuring the Legend of Zelda]]'', Armos appear as enemies and are shaped like one-eyed stag beetles. Dormant Armos are beige, and active ones are gold. Armos have multiple behaviors in this game, with some peeking their eye open as the player character approaches and beginning to move when they get close, and others waiting to be attacked before awakening. Their array of behaviors are inspired by the Gargoyle enemies in the original ''{{wp|Crypt of the NecroDancer}}''. A specific puzzle involves leading an Armos that mirror's the player character's movement through a maze. Music-themed versions of Armos Knights, called [[Bass Guitarmos Knight]]s, appear as a boss.


==Gallery==
==Gallery==
Line 109: Line 109:
FS Armos inactive.png|''[[The Legend of Zelda: Four Swords]]''
FS Armos inactive.png|''[[The Legend of Zelda: Four Swords]]''
OoT3D Armos.png|''[[The Legend of Zelda: Ocarina of Time 3D]]''
OoT3D Armos.png|''[[The Legend of Zelda: Ocarina of Time 3D]]''
CoH Armos dormant.png|''[[Cadence of Hyrule: Crypt of the NecroDancer featuring The Legend of Zelda]]''
CoH Armos dormant.png|''[[Cadence of Hyrule: Crypt of the NecroDancer featuring the Legend of Zelda]]''
CoH Armos peek.png|''Cadence of Hyrule: Crypt of the NecroDancer featuring The Legend of Zelda''
CoH Armos peek.png|''Cadence of Hyrule: Crypt of the NecroDancer featuring the Legend of Zelda''
</gallery>
</gallery>


Line 118: Line 118:
|JapR=Amosu
|JapR=Amosu
|JapM=Armos / Amos
|JapM=Armos / Amos
|Spa=armos
|SpaM=-
|Fre=Armos
|FreM=-
|Dut=Armos
|DutM=-
|Ita=armos
|ItaM=-
|Ger=Armos<br>Armos-Ritter (''Ocarina of Time'')
|GerM=-<br>Armos Knight
|Rus=армос
|RusR=armos
|RusM=armos
|Kor=아모스
|KorR=Amoseu
|KorM=Armos
|ChiS=阿莫斯雕像 (''Ocarina of Time'')<br>阿默斯 (''Link's Awakening'')
|ChiSR=
|ChiSM=
|ChiT=阿莫斯雕像 (''Ocarina of Time'')<br>阿默斯 (''Link's Awakening'')
|ChiTR=
|ChiTM=
}}
}}


==References==
==References==
<references/>
<references/>
{{Nav templates|
{{TLOZ}}
{{TLOZ}}
{{ALTTP}}
{{ALTTP}}
Line 162: Line 139:
{{ST}}
{{ST}}
{{COH}}
{{COH}}
}}
[[Category:Golems]]
[[Category:Golems]]
[[Category:Knights]]
[[Category:Knights]]
Line 184: Line 160:
[[Category:Link: The Faces of Evil enemies]]
[[Category:Link: The Faces of Evil enemies]]
[[Category:Zelda: The Wand of Gamelon enemies]]
[[Category:Zelda: The Wand of Gamelon enemies]]
[[Category:Cadence of Hyrule: Crypt of the NecroDancer featuring The Legend of Zelda enemies]]
[[Category:Cadence of Hyrule: Crypt of the NecroDancer featuring the Legend of Zelda enemies]]

Please note that all contributions to Triforce Wiki are considered to be released under the Creative Commons Attribution-ShareAlike license (see Triforce Wiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.

Do not copy from Zelda Wiki or submit any copyrighted content!
Cancel Editing help (opens in new window)

View this template