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Editing Armos

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====''The Legend of Zelda: Oracle of Seasons/Ages''====
====''The Legend of Zelda: Oracle of Seasons/Ages''====
[[File:Armos Statue blue OoS-OoA sprite.png|frame]]
[[File:Armos Statue blue OoS-OoA sprite.png|frame]]
In ''[[The Legend of Zelda: Oracle of Seasons]]'' and ''[[The Legend of Zelda: Oracle of Ages]]'', Armos (also referred to as Armos Statues<ref>Averill, Alan. ''The Legend of Zelda: Oracle of Seasons/The Legend of Zelda: Oracle of Ages'' Player's Guide. Pages 39, 44, 49, 56, 77.</ref><ref>McBride, Debra, and David Cassady. ''The Legend of Zelda: Oracle of Seasons'' and ''The Legend of Zelda: Oracle of Ages'' Prima's Official Strategy Guide. Page 121.</ref>) look and act like they do in ''Link's Awakening''. In  the former game, they come in blue and red, with the latter being immune to [[sword]] attacks; in the latter game, only the red ones appear. Some perpetually-dormant ones can be pushed in certain places to solve puzzles. In [[Unicorn's Cave]], one must be pushed so another, which follows its movements in reverse in an inaccessible portion of the room, lands on a [[switch]]. In [[Tarm Ruins]], some must specifically be pushed into water. In the [[Ancient Ruins (dungeon)|Ancient Ruins]] and [[Sword & Shield Maze]], they sometimes come to life in groups after Link opens certain [[Treasure Chest]]s, and in the [[Explorer's Crypt]], eight inactive ones must be moved in lines using [[switch]]es to get them into aa square formation. Also in the [[Sword & Shield Maze]], one blocks a path and does not move unless Link is silent around it long enough, and in another room, a ghostly apparition of an Armos appears to show Link the path to take across an open room. A similar boss called the [[Armos Warrior]] appears in the latter game.
In ''[[The Legend of Zelda: Oracle of Seasons]]'' and ''[[The Legend of Zelda: Oracle of Ages]]'', Armos (also referred to as Armos Statues<ref>Averill, Alan. ''The Legend of Zelda: Oracle of Seasons/The Legend of Zelda: Oracle of Ages'' Player's Guide. Pages 39, 44, 49, 56, 77.</ref><ref>McBride, Debra, and David Cassady. ''The Legend of Zelda: Oracle of Seasons'' and ''The Legend of Zelda: Oracle of Ages'' Prima's Official Strategy Guide. Page 121.</ref>) look and act like they do in ''Link's Awakening''. In  the former game, they come in blue and red, with the latter being immune to [[sword]] attacks; in the latter game, only the red ones appear. Some perpetually-dormant ones can be pushed in certain places to solve puzzles. In [[Unicorn's Cave]], one must be pushed so another, which follows its movements in reverse in an inaccessible portion of the room, lands on a [[switch]]. In [[Tarm Ruins]], some must specifically be pushed into water. In the [[Ancient Ruins (dungeon)|Ancient Ruins]], they often come to life in groups, while in the [[Sword & Shield Maze]], one blocks a path and does not move unless Link is silent around it long enough. This location also features a ghostly apparition of an Armos appear to show Link the path to take across certain open rooms to solve a puzzle. A similar boss called the [[Armos Warrior]] appears in the latter game.


====''The Legend of Zelda: Four Swords''====
====''The Legend of Zelda: Four Swords''====

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