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Editing Armos
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====''The Legend of Zelda: Ocarina of Time''==== | ====''The Legend of Zelda: Ocarina of Time''==== | ||
In ''[[The Legend of Zelda: Ocarina of Time]]'', Armos are first found in [[Dodongo's Cavern]]. They appear as horned pedestal-like statues with the [[Goron]] symbol on the front while lifeless. When they come to life, they will roar and slowly hop after Link, while they gain detailed, somewhat gorilla-like faces | In ''[[The Legend of Zelda: Ocarina of Time]]'', Armos are first found in [[Dodongo's Cavern]]. They appear as horned pedestal-like statues with the [[Goron]] symbol on the front while lifeless. When they come to life, they will roar and slowly hop after Link, while they gain detailed, somewhat gorilla-like faces. They are immune to attacks with the [[Kokiri Sword]] unless stunned with a [[Deku Nut]] or the [[Boomerang]]. When they are defeated, they will flash red and start spinning and hopping randomly before exploding. In large groups, this explosion can trigger or destroy other nearby Armos, which can most noticeably be seen in the [[Master Quest]] version. One puzzle in the [[Spirit Temple]] involves luring an Armos onto a blue [[switch]] in order to briefly open a door. | ||
Non-living statues of the same design are found in the same locations, and can be pushed around onto blue [[switch]]es. In some cases when intermixed with normal Armos, leaving the room and returning after the Armos are defeated will cause the normal statues to also have disappeared. | Non-living statues of the same design are found in the same locations, and can be pushed around onto blue [[switch]]es. In some cases when intermixed with normal Armos, leaving the room and returning after the Armos are defeated will cause the normal statues to also have disappeared. |