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Editing Armos Knight
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{{species infobox | {{species infobox | ||
|image=[[File:Armos Knight | |image=[[File:TWW Armos Knight art.jpg|250px]]<br>Artwork of an Armos Knight in ''[[The Legend of Zelda: The Wind Waker]]'' | ||
|first_appearance=''[[The Legend of Zelda: A Link to the Past]]'' | |first_appearance=''[[The Legend of Zelda: A Link to the Past]]'' | ||
|latest_appearance=''[[The Legend of Zelda: Link's Awakening (Nintendo Switch)|The Legend of Zelda: Link's Awakening]]'' ([[Nintendo Switch]] | |latest_appearance=''[[The Legend of Zelda: Link's Awakening (Nintendo Switch)|The Legend of Zelda: Link's Awakening]]'' ([[Nintendo Switch]]) | ||
|variant_of=[[Armos]] | |variant_of=[[Armos]] | ||
|variants=[[Guitarmos Knight]] | |variants=[[Bass Guitarmos Knight]]<br>[[Big Ice Gimos]] | ||
|comparable=[[Armos Warrior]]<br>[[Gohdan]] | |comparable=[[Armos Warrior]]<br>[[Gohdan]] | ||
}} | }} | ||
{{about|the giant hopping statue enemy and boss|their smaller counterpart, sometimes called "Armos Knight"|[[Armos]]}} | {{about|the giant hopping statue enemy and boss|their smaller counterpart, sometimes called "Armos Knight"|[[Armos]]}} | ||
'''Armos Knights''' are enormous versions of [[Armos]] that appear as enemies or bosses. Usually, they also have more complex behavior than ordinary Armos. | '''Armos Knights''', also known as '''Giant Armos Knights''' and '''Armor Knights''' are enormous versions of [[Armos]] that appear as enemies or bosses. Usually, they also have more complex behavior than ordinary Armos. | ||
==History== | ==History== | ||
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====''The Legend of Zelda: A Link to the Past''==== | ====''The Legend of Zelda: A Link to the Past''==== | ||
[[File:Armos Knight ALttP sprite.png|frame|left]] | [[File:Armos Knight ALttP sprite.png|frame|left]] | ||
In ''[[The Legend of Zelda: A Link to the Past]]'', six Armos Knights | In ''[[The Legend of Zelda: A Link to the Past]]'', six Armos Knights appear as the boss of the [[Eastern Palace]]. They start out indigo, hopping around in tandem. First, they hop in a large circle, then they move in a line to the north side of the room and start moving across to the southern edge. After this, they begin circling again. While they can be defeated with the [[Fighter's Sword]], it takes a large amount of hits to defeat one this way and runs the risk of [[Link]] getting hit from the proximity. By using the dungeon's [[bow]], he can use [[arrow]]s to attack them, bypassing their armor and defeating them with three hits each. When only one Armos Knight remains, it will turn red with anger at its comrades' defeat and start attacking Link directly, following him and attempting to slam down on him with higher, harder leaps. It takes the same amount of hits to defeat, however, and once it is defeated, Link will gain the [[Pendant of Courage]]. | ||
Later, in [[Ganon's Tower]], six more Armos Knights appear in an icy room. Despite the lack of friction, Link's improved arsenal still makes the fight much simpler than before. Once they are defeated, the path to the tower's [[Big Key]] opens. | Later, in [[Ganon's Tower]], six more Armos Knights appear in an icy room. Despite the lack of friction, Link's improved arsenal still makes the fight much simpler than before. Once they are defeated, the path to the tower's [[Big Key]] opens. | ||
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====''The Legend of Zelda: Link's Awakening''==== | ====''The Legend of Zelda: Link's Awakening''==== | ||
[[File:Armos Knight LA sprite.png|frame|left]] | [[File:Armos Knight LA sprite.png|frame|left]] | ||
In ''[[The Legend of Zelda: Link's Awakening]]'', | In ''[[The Legend of Zelda: Link's Awakening]]'', A Armos Knight appears as the guardian of the [[Ancient Ruins (The Legend of Zelda: Link's Awakening)|Southern Face Shrine]]. It looks like the ones in the previous game, but without the sword. It can hop after Link or do a giant slam, which creates a giant shockwave only avoidable through the [[Roc's Feather]]. The Armos Knight itself can be damaged with arrows or by hitting it with the [[sword]] in a dash from the [[Pegasus Boots]]. After enough hits, its shield disappears while its helmet splits open, revealing a pair of eyes in the darkness. It can now be damaged with the sword, but acts more frantic, and in later versions of the game, turns red. Once it is defeated, Link gains access to the ruins' final room, showing a plaque revealing the true nature of [[Koholint Island]] as well as holding the [[Face Key]]. | ||
In the [[The Legend of Zelda: Link's Awakening (Nintendo Switch)|remake]], the Armos Knight acts the same as before, though now it faces Link as it follows him. | In the [[The Legend of Zelda: Link's Awakening (Nintendo Switch)|remake]], the Armos Knight acts the same as before, though now it faces Link as it follows him. | ||
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====''The Legend of Zelda: Four Swords Adventures''==== | ====''The Legend of Zelda: Four Swords Adventures''==== | ||
In ''[[The Legend of Zelda: Four Swords Adventures]]'', Armos Knights look like enlarged versions of the game's normal Armos, but act in a variety of ways. Like normal Armos, they let out an evil laugh. Two first appearr in [[Hyrule Castle]], acting exactly the same as normal Armos. Later, in the [[Desert Palace|Desert Temple]], they appear completely invincible, but only hop after the Links when they are not looking at them. The temple later features a group of six hopping in a big circle, similar to in ''A Link to the Past''. They will not be defeated until all the [[torch]]es in the room are lit, made more difficult due to the presence of [[Beamos]]. | In ''[[The Legend of Zelda: Four Swords Adventures]]'', Armos Knights look like enlarged versions of the game's normal Armos, but act in a variety of ways. Like normal Armos, they let out an evil laugh. Two first appearr in [[Hyrule Castle]], acting exactly the same as normal Armos. Later, in the [[Desert Palace|Desert Temple]], they appear completely invincible, but only hop after the Links when they are not looking at them. The temple later features a group of six hopping in a big circle, similar to in ''A Link to the Past''. They will not be defeated until all the [[torch]]es in the room are lit, made more difficult due to the presence of [[Beamos]]. | ||
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===''BS Zelda no Densetsu Inishie no Sekiban''=== | ===''BS Zelda no Densetsu Inishie no Sekiban''=== | ||
In ''[[BS Zelda no Densetsu Inishie no Sekiban]]'', six Armos Knights appear as they do in ''A Link to the Past'', appearing as the boss of the | In ''[[BS Zelda no Densetsu Inishie no Sekiban]]'', six Armos Knights appear as they do in ''A Link to the Past'', appearing as the boss of the Eastern Palace. | ||
===''Cadence of Hyrule: Crypt of the NecroDancer featuring | ===''Cadence of Hyrule: Crypt of the NecroDancer featuring the Legend of Zelda''=== | ||
{{main|Guitarmos Knight}} | {{main|Bass Guitarmos Knight}} | ||
In ''[[Cadence of Hyrule: Crypt of the NecroDancer featuring | In ''[[Cadence of Hyrule: Crypt of the NecroDancer featuring the Legend of Zelda]]'', a group of music-themed Armos Knights, called [[Bass Guitarmos Knight]]s, appear as a boss. | ||
==Names in other languages== | ==Names in other languages== | ||
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|Jap=デグアモス | |Jap=デグアモス | ||
|JapR=Deguamosu | |JapR=Deguamosu | ||
|JapM= | |JapM=Degarmos / Degamos | ||
}} | }} | ||
==References== | ==References== | ||
<references/> | <references/> | ||
{{LA}} | {{LA}} | ||
{{FSA}} | {{FSA}} | ||
[[Category:Golems]] | [[Category:Golems]] |