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Editing Death Mountain

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In ''The Legend of Zelda'', the base of Death Mountain makes up the upper third of the overworld map and is infested with dangerous [[Lynel]]s. The interior of Death Mountain, accessed through [[Spectacle Rock]], acts as the final dungeon of the game. Until [[Link]] has collected all eight [[Triforce Shard|Triforce fragment]]s, an [[old man]] will block him from continuing past the third room. The dungeon is massive, shaped like a skull, and filled with many types of dangerous enemies such as [[Wizzrobe]]s, [[Darknut]]s, [[Like Like]]s, [[Bubble]]s, and two types of enemies unique to it, [[Lanmola]]s and [[Patra]]s. There are additionally a number of one-way doors and [[locked door]]s. Unlike most dungeons, this one has three old men offering advice and two dungeon items, being the defense-boosting [[Red Ring]] and the [[Silver Arrow]] needed to defeat [[Ganon]]. Ganon himself resides in one of the map's "eyes," and defeating him recovers the [[Triforce of Power|Triforce with power]] and unlocks the room [[Princess Zelda]] is kept in.
In ''The Legend of Zelda'', the base of Death Mountain makes up the upper third of the overworld map and is infested with dangerous [[Lynel]]s. The interior of Death Mountain, accessed through [[Spectacle Rock]], acts as the final dungeon of the game. Until [[Link]] has collected all eight [[Triforce Shard|Triforce fragment]]s, an [[old man]] will block him from continuing past the third room. The dungeon is massive, shaped like a skull, and filled with many types of dangerous enemies such as [[Wizzrobe]]s, [[Darknut]]s, [[Like Like]]s, [[Bubble]]s, and two types of enemies unique to it, [[Lanmola]]s and [[Patra]]s. There are additionally a number of one-way doors and [[locked door]]s. Unlike most dungeons, this one has three old men offering advice and two dungeon items, being the defense-boosting [[Red Ring]] and the [[Silver Arrow]] needed to defeat [[Ganon]]. Ganon himself resides in one of the map's "eyes," and defeating him recovers the [[Triforce of Power|Triforce with power]] and unlocks the room [[Princess Zelda]] is kept in.


In the [[Second Quest]], Death Mountain's interior is now accessed from the northwest corner of the map. The same types of enemies appear, though there are now several outright invisible passages in the walls needing gone through. The dungeon map is also in the shape of Ganon's head, with Ganon's room being on one of its "ears."
In the [[Second Quest]], the same types of enemies appear, though there are now several outright invisible passages in the walls needing gone through. The dungeon map is also in the shape of Ganon's head, with Ganon's room being on one of its "ears."


====''Zelda II: The Adventure of Link''====
====''Zelda II: The Adventure of Link''====

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