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Editing Death Mountain

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{{more images}}
{{Location infobox
{{Location infobox
|image=[[File:TLoZ cliff scene art.jpg|300px]]<br>Artwork of [[Link]] gazing out at Death Mountain from ''[[The Legend of Zelda (video game)|The Legend of Zelda]]''
|image=[[File:TLoZ cliff scene art.jpg|300px]]<br>Artwork of [[Link]] gazing out at Death Mountain from ''[[The Legend of Zelda (video game)|The Legend of Zelda]]''
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|inhabitants=[[Deadrock]]s<br>[[Goron]]s<br>[[Lanmola]]s<br>[[Lynel]]s<br>[[Patra]]s
|inhabitants=[[Deadrock]]s<br>[[Goron]]s<br>[[Lanmola]]s<br>[[Lynel]]s<br>[[Patra]]s
}}
}}
'''Death Mountain''' is a large, recurring part of [[Hyrule]]'s geography. It has made more appearances than any other specific location in ''[[The Legend of Zelda (series)|The Legend of Zelda]]'' series, although its importance in its appearances varies greatly. Every incarnation of Death Mountain is always quite prominent and visible from miles away. True to its name, Death Mountain tends to be very hazardous, although the [[Goron]] race have made it their primary home. Death Mountain makes its debut appearance in the first game, ''[[The Legend of Zelda (video game)|The Legend of Zelda]]''.
'''Death Mountain''' is a large, recurring part of [[Hyrule]]'s geography. It appears more than any other specific location in the series, though its importance in each game it appears varies greatly. In games it appears, it is always quite prominent and can be seen from miles away. True to its name, the mountain tends to be very hazardous, though the [[Goron]] race have made it their primary home.


==History==
==History==
===''The Legend of Zelda'' series===
===''The Legend of Zelda'' series===
====''The Legend of Zelda''====
====''The Legend of Zelda''====
In ''The Legend of Zelda'', the base of Death Mountain makes up the upper third of the overworld map and is infested with dangerous [[Lynel]]s. The interior of Death Mountain, accessed through [[Spectacle Rock]], acts as the final dungeon of the game. Until [[Link]] has collected all eight [[Triforce Shard|Triforce fragment]]s, an [[old man]] will block him from continuing past the third room. The dungeon is massive, shaped like a skull, and filled with many types of dangerous enemies such as [[Wizzrobe]]s, [[Darknut]]s, [[Like Like]]s, [[Bubble]]s, and two types of enemies unique to it, [[Lanmola]]s and [[Patra]]s. There are additionally a number of one-way doors and [[locked door]]s. Unlike most dungeons, this one has three old men offering advice and two dungeon items, being the defense-boosting [[Red Ring]] and the [[Silver Arrow]] needed to defeat [[Ganon]]. Ganon himself resides in one of the map's "eyes," and defeating him recovers the [[Triforce of Power|Triforce with power]] and unlocks the room [[Princess Zelda]] is kept in.
In ''[[The Legend of Zelda (video game)|The Legend of Zelda]]'', the base of Death Mountain makes up the upper third of the overworld map and is infested with dangerous [[Lynel]]s. The interior of Death Mountain, accessed through [[Spectacle Rock]], acts as the final dungeon of the game. Until [[Link]] has collected all eight [[Triforce Shard|Triforce fragment]]s, an [[old man]] will block him from continuing past the third room. The dungeon is massive, shaped like a skull, and filled with many types of dangerous enemies such as [[Wizzrobe]]s, [[Darknut]]s, [[Like Like]]s, [[Bubble]]s, and two types of enemies unique to it, [[Lanmola]]s and [[Patra]]s. There are additionally a number of one-way doors and [[locked door]]s. Unlike most dungeons, this one has three old men offering advice and two dungeon items, being the defense-boosting [[Red Ring]] and the [[Silver Arrow]] needed to defeat [[Ganon]]. Ganon himself resides in one of the map's "eyes," and defeating him recovers the [[Triforce of Power|Triforce with power]] and unlocks the room [[Princess Zelda]] is kept in.


In the [[Second Quest]], Death Mountain's interior is now accessed from the northwest corner of the map. The same types of enemies appear, though there are now several outright invisible passages in the walls needing gone through. The dungeon map is also in the shape of Ganon's head, with Ganon's room being on one of its "ears."
In the [[Second Quest]], Death Mountain's interior is now accessed from the northwest corner of the map. The same types of enemies appear, though there are now several outright invisible passages in the walls needing gone through. The dungeon map is also in the shape of Ganon's head, with Ganon's room being on one of its "ears."
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The western half of Hyrule's Death Mountain is where Link enters from, and is filled with [[Deadrock]]s and falling [[boulder]]s. Spectacle Rock can be found at the top, blocking the path to the [[Tower of Hera]]. Spectacle Rock is not present in the Dark World, so the gateway between worlds can be used to reach the tower. The eastern half is inaccessible until later, and has Deadrocks and [[Tektite]]s. Many caves can be found, many of which lead to different items, but also tend to have other types of enemies and only be accessible by warping from the Dark World.
The western half of Hyrule's Death Mountain is where Link enters from, and is filled with [[Deadrock]]s and falling [[boulder]]s. Spectacle Rock can be found at the top, blocking the path to the [[Tower of Hera]]. Spectacle Rock is not present in the Dark World, so the gateway between worlds can be used to reach the tower. The eastern half is inaccessible until later, and has Deadrocks and [[Tektite]]s. Many caves can be found, many of which lead to different items, but also tend to have other types of enemies and only be accessible by warping from the Dark World.


In the Dark World, Death Mountain is closed off from the rest of the realm, and as such can only be entered via the gates in the Light World. Through the gate to bypass Spectacle Rock, it is the first portion of the Dark World to be visited. Aside from gloomier colors and a small amount of volcanic activity visible from small lava flows, this Death Mountain closely resembles the one in the Light World. The western half is devoid of enemies, with its only inhabitants outside being a [[bully]] and [[bully's friend|his ball-shaped friend]], though the eastern half has a small amount of Lynels. The Tower of Hera's counterpart is [[Ganon's Tower]], while the eastern half has its own monster-filled network of caverns and a dungeon called [[Turtle Rock]].
In the Dark World, Death Mountain is closed off from the rest of the realm, and as such can only be entered via the gates in the Light World. Through the gate to bypass Spectacle Rock, it is the first portion of the Dark World to be visited. Aside from gloomier colors and a small amount of volcanic activity visible from small lava flows, this Death Mountain closely resembles the one in the Light World. The western half is devoid of enemies, with its only inhabitants
outside being a [[bully]] and [[bully's friend|his ball-shaped friend]], though the eastern half has a small amount of Lynels. The Tower of Hera's counterpart is [[Ganon's Tower]], while the eastern half has its own monster-filled network of caverns and a dungeon called [[Turtle Rock]].


====''The Legend of Zelda: Ocarina of Time''====
====''The Legend of Zelda: Ocarina of Time''====
In ''[[The Legend of Zelda: Ocarina of Time]]'', Death Mountain is located in northeastern Hyrule, with [[Kakariko Village]] at its base. Since this game, Death Mountain is depicted as a large volcano that is the home of the [[Goron]] race, and its relation to Ganon was removed. It can be seen from most of Hyrule, and is first pointed out to Link by [[Impa]] in [[Hyrule Field]]. It is made up of three smaller locations, being [[Death Mountain Trail]] climbing up its exterior, [[Goron City]] midway up, and [[Death Mountain Crater]] all the way at the top. Two dungeons are located inside of Death Mountain, [[Dodongo's Cavern]] and the [[Fire Temple]], both being associated with the Gorons. In order to access Death Mountain as a child, Link must show [[Zelda's Letter]] to a guard in Kakariko Village. Eruptions occur in an upper portion of Death Mountain Trail, but otherwise there is little seismic activity.
In ''[[The Legend of Zelda: Ocarina of Time]]'', Death Mountain is located in northeastern Hyrule, with [[Kakariko Village]] at its base. From this game onward, it is depicted as a large volcano and the home of the Goron race, its connection to Ganon removed. It can be seen from most of Hyrule, and is first pointed out to Link by [[Impa]] in [[Hyrule Field]]. It is made up of three smaller locations, being [[Death Mountain Trail]] climbing up its exterior, [[Goron City]] midway up, and [[Death Mountain Crater]] all the way at the top. Two dungeons are located inside of Death Mountain, [[Dodongo's Cavern]] and the [[Fire Temple]], both being associated with the Gorons. In order to access Death Mountain as a child, Link must show [[Zelda's Letter]] to a guard in Kakariko Village. Eruptions occur in an upper portion of Death Mountain Trail, but otherwise there is little seismic activity.


Normally, Death Mountain has a white smoke ring around the top. However, after [[Ganondorf]] takes over, the ring becomes more yellow due to his revival of the ancient dragon [[Volvagia]], which dwells in the Fire Temple. Once it is defeated, an explosion comes from the crater, the smoke ring returns to normal, and further eruptions stop.
Normally, Death Mountain has a white smoke ring around the top. However, after [[Ganondorf]] takes over, the ring becomes more yellow due to his revival of the ancient dragon [[Volvagia]], which dwells in the Fire Temple. Once it is defeated, an explosion comes from the crater, the smoke ring returns to normal, and further eruptions stop.
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====''The Legend of Zelda: Twilight Princess''====
====''The Legend of Zelda: Twilight Princess''====
[[File:Death Mountain TP.jpg|thumb|200px|Link at Death Mountain in ''The Legend of Zelda: Twilight Princess'']]
In ''[[The Legend of Zelda: Twilight Princess]]'', Death Mountain is the defining feature of [[Eldin (region)|Eldin province]], appearing on the east side of Hyrule in the [[Nintendo GameCube|GameCube]] version and main mode of ''[[The Legend of Zelda: Twilight Princess HD|Twilight Princess HD]]'', and on the west side in the [[Wii]] version and [[Hero Mode]] of ''Twilight Princess HD''. It once again encompasses both Death Mountain Trail and Goron City, with the latter having a path inside the mountain to [[Goron Mines]]. Initially, the mountain is erupting due to the tremors caused by [[Fyrus]] inside, though once he is defeated, the mountain calms again. This game introduces hot springs to Death Mountain's landscape, with some being found in Goron City and some in Kakariko Village.
In ''[[The Legend of Zelda: Twilight Princess]]'', Death Mountain is the defining feature of [[Eldin (region)|Eldin province]], appearing on the east side of Hyrule in both the [[Nintendo GameCube]] version and ''[[The Legend of Zelda: Twilight Princess HD]]''{{'}}s main mode, but on the west side in the [[Wii]] version and ''Twilight Princess HD''{{'}}s [[Hero Mode]]. It once again encompasses both Death Mountain Trail and Goron City, with the latter having a path inside the mountain to [[Goron Mines]]. Initially, the mountain is erupting due to the tremors caused by [[Fyrus]] inside, though once he is defeated, the mountain calms again. This game introduces hot springs to Death Mountain's landscape, with some being found in Goron City and some in Kakariko Village.


====''The Legend of Zelda: A Link Between Worlds''====
====''The Legend of Zelda: A Link Between Worlds''====

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