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Editing Kaeru no Tame ni Kane wa Naru
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'''''Kaeru no Tame ni Kane wa Naru''''', officially translated as '''''The Frog for Whom the Bell Tolls''''',<ref>[https://web.archive.org/web/20170321093708/https://miiverse.nintendo.net/posts/AYMHAAACAABnUYoByIR5hQ Miiverse post] from Masahiro Sakurai (archive)</ref> is a [[Game Boy]] action-adventure game released in 1992 only in Japan. While not officially part of the ''[[The Legend of Zelda (franchise)|Legend of Zelda]]'' franchise, the game was heavily influenced by it, and in turn influenced later games in the franchise, most directly ''[[The Legend of Zelda: Link's Awakening]]'' (which runs on the same engine) and ''[[Freshly-Picked Tingle's Rosy Rupeeland]]''. It acts as a satire of both ''Zelda''-style action-adventure games and traditional RPG games. | '''''Kaeru no Tame ni Kane wa Naru''''', officially translated as '''''The Frog for Whom the Bell Tolls''''',<ref>[https://web.archive.org/web/20170321093708/https://miiverse.nintendo.net/posts/AYMHAAACAABnUYoByIR5hQ Miiverse post]] from Masahiro Sakurai (archive)</ref> is a [[Game Boy]] action-adventure game released in 1992 only in Japan. While not officially part of the ''[[The Legend of Zelda (franchise)|Legend of Zelda]]'' franchise, the game was heavily influenced by it, and in turn influenced later games in the franchise, most directly ''[[The Legend of Zelda: Link's Awakening]]'' (which runs on the same engine) and ''[[Freshly-Picked Tingle's Rosy Rupeeland]]''. It acts as a satire of both ''Zelda''-style action-adventure games and traditional RPG games. | ||
==Plot== | ==Plot== | ||
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==Influence from the ''Zelda'' series== | ==Influence from the ''Zelda'' series== | ||
''Kaeru no Tame ni Kane wa Naru'' has notable traits in common with the previous ''Legend of Zelda'' games, notably its top-down perspective and map structure, character sprites (which resemble downscaled ''[[The Legend of Zelda: A Link to the Past]]'' sprites), sword and shield upgrades (including an appearance from the [[Mirror Shield]]), other equipment (a pair of wristbands and a "Hyper Glove" act as substitutes for items such as the [[Power Bracelet]] and [[Power Glove]]), and miscellaneous items (such as the Life Stone, which resembles a [[Heart Container]] in design and function, and the Kaifuku Wine, which acts as [[Sacred Water|Life Water]]). A stand-in for the original [[Lost Woods]] | ''Kaeru no Tame ni Kane wa Naru'' has notable traits in common with the previous ''Legend of Zelda'' games, notably its top-down perspective and map structure, character sprites (which resemble downscaled ''[[The Legend of Zelda: A Link to the Past]]'' sprites), sword and shield upgrades (including an appearance from the [[Mirror Shield]]), other equipment (a pair of wristbands and a "Hyper Glove" act as substitutes for items such as the [[Power Bracelet]] and [[Power Glove]]), and miscellaneous items (such as the Life Stone, which resembles a [[Heart Container]] in design and function, and the Kaifuku Wine, which acts as [[Sacred Water|Life Water]]). A stand-in for the original [[Lost Woods]] appears early in the game, with the Sablé prince commenting that he has seen such a puzzle before. | ||
==Influence on later ''Zelda'' games== | ==Influence on later ''Zelda'' games== | ||
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[[Category:Games]] | [[Category:Games]] | ||