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Editing Key Master

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'''Key Masters'''<ref>Stratton, Stephen, and David Knight. ''The Legend of Zelda: Spirit Tracks'' PRIMA Official Game Guide. Page 29.</ref> are giant purple disembodied hand enemies in ''[[The Legend of Zelda: Spirit Tracks]]''. They appear in certain locations when the [[Boss Key]] is taken and attempt to recover it, similar to the [[Zant's Hand]]s from ''[[The Legend of Zelda: Twilight Princess]]''. However, they come out of portals on the floor and walk on their fingers, similar to various appearances of [[Floormaster]]. Additionally, they each have a yellow eye in their palm. They only take a few hits to defeat, but since [[Link]] will be occupied by carrying the key unless [[Phantom Zelda]] is carrying it, they may become overwhelming. Additionally, they reappear in the same location they initially spawned from a few moments later. Unlike most non-miniboss and non-[[Phantom]] enemies, they appear on the map, marked with a skull.
'''Key Masters'''<ref>Stratton, Stephen, and David Knight. ''The Legend of Zelda: Spirit Tracks'' PRIMA Official Game Guide. Page 29.</ref> are giant purple disembodied hand enemies in ''[[The Legend of Zelda: Spirit Tracks]]''. They appear in certain locations when the [[Boss Key]] is taken and attempt to recover it, similar to the [[Zant's Hand]]s from ''[[The Legend of Zelda: Twilight Princess]]''. However, they come out of portals on the floor and walk on their fingers, similar to various appearances of [[Floormaster]]. Additionally, they each have a yellow eye in their palm. They only take a few hits to defeat, but since [[Link]] will be occupied by carrying the key unless [[Phantom Zelda]] is carrying it, they may become overwhelming. Additionally, they reappear in the same location they initially spawned from a few moments later. Unlike most non-miniboss and non-[[Phantom]] enemies, they appear on the map, marked with a skull.


Whenever they appear, the room starts alternating between red and blue lighting, thus resembling emergency lights. The music also changes to the Phantom pursuit music or a softer, more ethereal variation thereof, depending on the encounter. They continuously pursue and respawn until either they steal back the key, at which point they return it to its original spot, or the key gets successfully placed in the lock, at which point they disappear. They can first appear in the [[Forest Temple]] if Link disregards directions on a sign regarding a safe route to transport the key, though the first required appearance is the third visit to the [[Tower of Spirits]]. Here, the key is electrified, so Zelda must carry it.
Whenever they appear, the room starts alternating between red and blue lighting, thus resembling emergency lights. The music also changes to the Phantom pursuit music or a softer variation thereof, depending on the encounter. They continuously pursue and respawn until either they steal back the key, at which point they return it to its original spot, or the key gets successfully placed in the lock, at which point they disappear. They can first appear in the [[Forest Temple]] if Link disregards directions on a sign regarding a safe route to transport the key, though the first required appearance is the third visit to the [[Tower of Spirits]]. Here, the key is electrified, so Zelda must carry it.


==Names in other languages==
==Names in other languages==

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