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Editing List of Zelda II: The Adventure of Link version differences
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==Gameplay differences== | ==Gameplay differences== | ||
The spending of experience points is entirely different in the Famicom Disk System, as | The spending of experience points is entirely different in the Famicom Disk System, as Link's three attributes cost the same, unlike the English release. The game is designed to promote balanced leveling, as the Famicom Disk System's saved game only allows the level attributes to go as high as whatever is set the lowest (e.g. if LIFE is at 5 and ATTACK is at 4, but MAGIC is at 1, then the saved game reflects all attributes as level 1), while still saving the data regarding crystals that have been placed and items that have been collected. | ||
==Graphical changes== | ==Graphical changes== | ||
The death animation removed the flashing colors to reduce the risk of seizures and replaced it with a solid red color. The text changes were not included in the Virtual Console ports, but the solid red death animation from the two earlier ports was retained. | |||
In | In English releases, the dungeons each have different colors, whereas in the Famicom Disk System version they are all gray. | ||
In the Famicom Disk system versions, blue [[Octorok]]s can be found in certain dungeons, while in the English releases, these are swapped for identically acting blue [[Rope (Zelda II: The Adventure of Link)|Rope]]s. | In the Famicom Disk system versions, blue [[Octorok]]s can be found in certain dungeons, while in the English releases, these are swapped for identically acting blue [[Rope (Zelda II: The Adventure of Link)|Rope]]s. | ||
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In the Famicom Disk System releases, the encounters for weak enemies, strong enemies, and [[fairy|fairies]] on the map are represented by white, blue, and red ghost-like blobs, respectively, and the [[River Devil]] has a brown troll-like appearance. In the English releases, weak enemy encounters are represented by a black-colored [[Bit]] or [[Bot]], strong enemy encounters are represented as a black-colored humanoid monster, and fairy encounters are represented by a fairy, while the River Devil is a multiple-armed black creature. | In the Famicom Disk System releases, the encounters for weak enemies, strong enemies, and [[fairy|fairies]] on the map are represented by white, blue, and red ghost-like blobs, respectively, and the [[River Devil]] has a brown troll-like appearance. In the English releases, weak enemy encounters are represented by a black-colored [[Bit]] or [[Bot]], strong enemy encounters are represented as a black-colored humanoid monster, and fairy encounters are represented by a fairy, while the River Devil is a multiple-armed black creature. | ||
The English releases add more sprites for the [[town folk]] | The English releases add more sprites for the [[town folk]], and the [[river man]] and [[Swordsman|Swordsmen]] have different designs. | ||
The Game Over screen of the English release shows a silhouette of Ganon from the chest up, with the text "Game Over/Return of Ganon", and a brief sound effect of evil laughter plays. In the Famicom Disk System release, the Game Over screen is in plain black with the text "Return of Ganon/The End"; the message is accompanied by the same audio that plays in the Horsehead and Volvagia boss fights. | The Game Over screen of the English release shows a silhouette of Ganon from the chest up, with the text "Game Over/Return of Ganon", and a brief sound effect of evil laughter plays. In the Famicom Disk System release, the Game Over screen is in plain black with the text "Return of Ganon/The End"; the message is accompanied by the same audio that plays in the Horsehead and Volvagia boss fights. | ||
==Sound differences== | ==Sound differences== |