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Editing Master Sword

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===''Super Mario Maker 2''===
===''Super Mario Maker 2''===
[[File:SMM2 Master Sword Screenshot.jpg|250px|thumb|The Master Sword in ''Super Mario Maker 2'']]
[[File:SMM2 Master Sword Screenshot.jpg|250px|thumb|The Master Sword in ''Super Mario Maker 2'']]
The Master Sword was added in the Ver. 2.0.0 update in ''[[Super Mario Maker 2]]'', where it serves as a power-up only available in ''[[mariowiki:Super Mario Bros.|Super Mario Bros.]]''-styled levels. The Master Sword is obtainable as an alternate form of the [[mariowiki:Super Mushroom|Super Mushroom]]. When the item comes out of a [[mariowiki:? Block|? Block]], it plays the "item appear" sound effect from the [[Family Computer Disk System|Disk System]] version of the first ''[[The Legend of Zelda (video game)|The Legend of Zelda]]''. When the item is collected, it plays the "item get" sound effect from the same game and turns [[mariowiki:Mario|Mario]] into Link, enabling him to use his shield to block enemies and projectiles, [[bomb]]s to hit switches and blow up blocks, and a bow and arrow to collect items or attack enemies. He is also able to use the sword to hit enemies, and use a [[Jump Slash|dash attack]] with said sword and a [[Down Thrust]] in similar fashion to a [[mariowiki:Ground Pound|Ground Pound]]. When Mario, [[mariowiki:Toad|Toad]], or [[mariowiki:Toadette|Toadette]] grab the power-up in Multiplayer mode, they turn them respectively into red, blue, and purple Link, while [[mariowiki:Luigi|Luigi]] still turns into green Link, matching the Link colors from ''[[The Legend of Zelda: Four Swords]]'' and ''[[The Legend of Zelda: Four Swords Adventures]]''. In night ground levels, Link's bombs will sprout legs and walk in the direction they were thrown. The sprite of the Master Sword power-up is an edited version of the [[White Sword]] from the original game.
The Master Sword was added in the version 2.0 update in ''[[Super Mario Maker 2]]'', where it serves as a power-up only available in ''[[mariowiki:Super Mario Bros.|Super Mario Bros.]]''-styled levels. The Master Sword is obtainable as an alternate form of the [[mariowiki:Super Mushroom|Super Mushroom]]. When the item comes out of a [[mariowiki:? Block|? Block]], it plays the "item appear" sound effect from the [[Family Computer Disk System|Disk System]] version of the first ''[[The Legend of Zelda (video game)|The Legend of Zelda]]''. When the item is collected, it plays the "item get" sound effect from the same game and turns [[mariowiki:Mario|Mario]] into Link, enabling him to use his shield to block enemies and projectiles, [[bomb]]s to hit switches and blow up blocks, and a bow and arrow to collect items or attack enemies. He is also able to use the sword to hit enemies, and use a [[Jump Slash|dash attack]] with said sword and a [[Down Thrust]] in similar fashion to a [[mariowiki:Ground Pound|Ground Pound]]. When Mario, [[mariowiki:Toad|Toad]], or [[mariowiki:Toadette|Toadette]] grab the power-up in Multiplayer mode, they turn them respectively into red, blue, and purple Link, while [[mariowiki:Luigi|Luigi]] still turns into green Link, matching the Link colors from ''[[The Legend of Zelda: Four Swords]]'' and ''[[The Legend of Zelda: Four Swords Adventures]]''. In night ground levels, Link's bombs will sprout legs and walk in the direction they were thrown. The sprite of the Master Sword power-up is an edited version of the [[White Sword]] from the original game.


When using the Master Sword in the ground, sky, forest, underwater, desert, and snow themes, the music is replaced by ''The Legend of Zelda''{{'}}s overworld theme; in the underground and [[mariowiki:Ghost House|Ghost House]] themes, the game's dungeon theme plays; and in the [[mariowiki:Airship|airship]] and castle themes, the game's [[Death Mountain]] theme plays. Sound effects are also borrowed from the game. The boss theme [[mariowiki:List of sound effects in Super Mario Maker 2|sound effect]] while under the Master Sword's effect is the battle theme from the Disk System version of ''Zelda II: The Adventure of Link'', while the final boss sound effect is Shadow Link's battle theme from the same game. The bonus game theme uses an 8-bit remix of the horse race music from ''The Legend of Zelda: Ocarina of Time'', and the Peaceful theme uses an 8-bit remix of the Great Fairy music from ''[[The Legend of Zelda: A Link to the Past]]'' and onward (also used in many ''The Legend of Zelda'' games in the file selection menu).
When using the Master Sword in the ground, sky, forest, underwater, desert, and snow themes, the music is replaced by ''The Legend of Zelda''{{'}}s overworld theme; in the underground and [[mariowiki:Ghost House|Ghost House]] themes, the game's dungeon theme plays; and in the [[mariowiki:Airship|airship]] and castle themes, the game's [[Death Mountain]] theme plays. Sound effects are also borrowed from the game. The boss theme [[mariowiki:List of sound effects in Super Mario Maker 2|sound effect]] while under the Master Sword's effect is the battle theme from the Disk System version of ''Zelda II: The Adventure of Link'', while the final boss sound effect is Shadow Link's battle theme from the same game. The bonus game theme uses an 8-bit remix of the horse race music from ''The Legend of Zelda: Ocarina of Time'', and the Peaceful theme uses an 8-bit remix of the Great Fairy music from ''[[The Legend of Zelda: A Link to the Past]]'' and onward (also used in many ''The Legend of Zelda'' games in the file selection menu).

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