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Editing Moblin
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====''The Legend of Zelda: Ocarina of Time''==== | ====''The Legend of Zelda: Ocarina of Time''==== | ||
In ''[[The Legend of Zelda: Ocarina of Time]]'', Moblins (also referred to as '''Moriblins'''<ref>Loe, Casey. ''The Legend of Zelda: Ocarina of Time'' Perfect Guide. Page 71.</ref>) only appear in the [[Sacred Grove|Sacred Forest Meadow]] in the future. They resemble brown bulldogs with gold-colored armor. They are quite large, but only have a single hit point. [[Navi]] also lacks commentary on them, and in fact cannot even target them. They slowly walk back and forth through the maze-like area, charging into Link if they see him | In ''[[The Legend of Zelda: Ocarina of Time]]'', Moblins (also referred to as '''Moriblins'''<ref>Loe, Casey. ''The Legend of Zelda: Ocarina of Time'' Perfect Guide. Page 71.</ref>) only appear in the [[Sacred Grove|Sacred Forest Meadow]] in the future. They resemble brown bulldogs with gold-colored armor. They are quite large, but only have a single hit point. [[Navi]] also lacks commentary on them, and in fact cannot even target them. They slowly walk back and forth through the maze-like area, charging into Link if they see him. At the end, a [[Great Moblin|large Moblin with a club]] will be fought. In ''[[The Legend of Zelda: Ocarina of Time 3D]]'', Moblins' models are refined an especially large amount to more closely resemble their artwork, with their facial wrinkles now being modeled instead of just textured on. | ||
Moblins in this game have an unused behavior.<ref>[https://tcrf.net/The_Legend_of_Zelda:_Ocarina_of_Time/Unused_Actors,_Objects,_%26_Variables#ovl_En_Mb The Cutting Room Floor]</ref> Moblins that are roughly adult Link's size who actively search for Link instead of patrolling a single area or being stuck in place exist within the game's coding. If spawned, they can be blocked with the shield, though this carries the risk of them pushing Link into a corner inescapably due to how the knockback works. | Moblins in this game have an unused behavior.<ref>[https://tcrf.net/The_Legend_of_Zelda:_Ocarina_of_Time/Unused_Actors,_Objects,_%26_Variables#ovl_En_Mb The Cutting Room Floor]</ref> Moblins that are roughly adult Link's size who actively search for Link instead of patrolling a single area or being stuck in place exist within the game's coding. If spawned, they can be blocked with the shield, though this carries the risk of them pushing Link into a corner inescapably due to how the knockback works. |