Don't like the ads? Then create an account! Users with accounts have more options than anonymous users.

Editing Octomine

From Triforce Wiki, a The Legend of Zelda wiki
Jump to navigationJump to search
Information icon.png You are not currently logged in. If you log in or create an account, your edits will be attributed to your username, along with other benefits. While you are free to edit without logging in, your IP address will be recorded publicly, along with the time and date, in this page's edit history. Messages sent to your IP can be viewed on your talk page.
Check mark.png Click here to log in Check mark.png Click here to sign up

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 9: Line 9:
==History==
==History==
===''The Legend of Zelda: Phantom Hourglass''===
===''The Legend of Zelda: Phantom Hourglass''===
Octomines debut in ''[[The Legend of Zelda: Phantom Hourglass]]'', where they appear as the primary obstacle in the [[Salvage Arm]] minigame. There are two types: a sleeping, blue-eyed type that holds perfectly still in the water, often grouped around [[Rupee]]s, and an active, yellow-eyed type that moves across the screen sideways back and forth or upward. Due to moving via pumping water, they hold still part of the time while they inhale, and the water blown out can cause the Salvage Arm to swing wildly. On the trip back upwards, the Octomines will appear in the same positions, though the ones that moved across the screen sideways will now do so from the other side. Touching an Octomine will cause it to turn red and explode, causing the Salvage Arm one point of damage.
Octomines debut in ''[[The Legend of Zelda: Phantom Hourglass]]'', where they appear as the primary obstacle in the [[Salvage Arm]] minigame. There are two types: a sleeping, blue-eyed type that holds perfectly still in the water, often grouped around [[Rupee]]s, and an active, yellow-eyed type that moves across the screen sideways or upward. Due to moving via pumping water, they hold still part of the time while they inhale, and the water blown out can cause the Salvage Arm to swing wildly. On the trip back upwards, the Octomines will appear in the same positions, though the ones that moved across the screen sideways will now do so from the other side. Touching an Octomine will cause it to turn red and explode, causing the Salvage Arm one point of damage.


According to ''[[Hyrule Historia]]'', Octomines were initially designed to be minions of [[Bellum]]<ref>''Hyrule Historia'', page 204.</ref> (himself considered a giant Octorok during development), indicating a greater presence than in the finished product, where his primary minions are [[Phantom]]s.
According to ''[[Hyrule Historia]]'', Octomines were initially designed to be minions of [[Bellum]]<ref>''Hyrule Historia'', page 204.</ref> (himself considered a giant Octorok during development), indicating a greater presence than in the finished product, where his primary minions are [[Phantom]]s.

Please note that all contributions to Triforce Wiki are considered to be released under the Creative Commons Attribution-ShareAlike license (see Triforce Wiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.

Do not copy from Zelda Wiki or submit any copyrighted content!
Cancel Editing help (opens in new window)

View this template

This page is a member of 1 meta category: