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Editing The Legend of Zelda: Breath of the Wild

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==Gameplay==
==Gameplay==
''The Legend of Zelda: Breath of the Wild'' features an enormous [[Hyrule]] and has an emphasis on exploration and survival. Unlike other titles in ''The Legend of Zelda'' series, the game does not impose or even provide a predetermined or linear path to completion, instead encouraging players to explore Hyrule on their own accord, finding new ways to interact with the environment and overcome obstacles. To this end, the player employs different moves, weapons, and resources while frequently engaging in puzzle-solving and real time combat. Typical dungeons of the series are quite few and far-between, with most of the game's dungeons instead being miniature stages of a single puzzle known as [[Shrine]]s, which Link receives a [[Spirit Orb]] for completing. Most of the primary dungeons are aboard enormous mechanical animals called [[Divine Beast]]s, which Link must subdue, board, and free from [[Calamity Ganon]]'s influence.
''The Legend of Zelda: Breath of the Wild'' features an enormous [[Hyrule]] and has an emphasis on exploration and survival. Unlike other titles in ''The Legend of Zelda'' series, the game does not impose or even provide a predetermined or linear path to completion, instead encouraging players to explore Hyrule on their own accord, finding new ways to interact with the environment and overcome obstacles. To this end, the player employs different moves, weapons, and resources while frequently engaging in puzzle-solving and real time combat. Typical dungeons of the series are quite few and far-between, with most being miniature dungeons of a single puzzle known as [[Shrine]]s, which Link receives a [[Spirit Orb]] for completing. Most of the primary dungeons are aboard enormous mechanical animals called [[Divine Beast]]s, which Link must subdue, board, and free from [[Calamity Ganon]]'s influence.


Link's primary actions include walking and jumping (the latter of which can be performed without attacking, unlike previous free-camera games), which extend to running, gliding, swimming, and climbing. The [[Stamina Wheel]] returns from ''[[The Legend of Zelda: Skyward Sword]]'', depleting when Link performs strenuous actions and leaving him temporarily exhausted if it empties. The health counter also appears with the same function as all previous games. Both meters can be increased with a specific item, being the [[Stamina Vessel]] and the [[Heart Container]], respectively. Both can be obtained through trading four Spirit Orbs to a [[Goddess Statue]], and the latter are also received upon freeing a Divine Beast. For enough [[rupee]]s, the player can also exchange accumulated Heart Containers and Stamina Vessels through the [[Horned Statue]].
Link's primary actions include walking and jumping (the latter of which can be performed without attacking, unlike previous free-camera games), which extend to running, gliding, swimming, and climbing. The [[Stamina Wheel]] returns from ''[[The Legend of Zelda: Skyward Sword]]'', depleting when Link performs strenuous actions and leaving him temporarily exhausted if it empties. The health counter also appears with the same function as all previous games. Both meters can be increased with a specific item, being the [[Stamina Vessel]] and the [[Heart Container]], respectively. Both can be obtained through trading four Spirit Orbs to a [[Goddess Statue]], and the latter are also received upon freeing a Divine Beast. For enough [[rupee]]s, the player can also exchange accumulated Heart Containers and Stamina Vessels through the [[Horned Statue]].

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