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Editing The Legend of Zelda: The Minish Cap

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The game has a unique mechanic where Link and Ezlo can enter a [[Portal (The Legend of Zelda: The Minish Cap)|portal]] to shrink to the size of the Minish race. By using the portal again, Link and Ezlo return to their normal size. When Link is Minish size, he has little visibility from the overworld, so his current location is represented by his head within a speech bubble-like icon. It reflects the direction that Link is facing or moving in. At this size, large patches of grass become walls for Link, puddles become large bodies of water, and he can fall into cracks in the ground. The [[Four Elements]] and the [[White Sword]] are another unique mechanic. The Four Elements can each be infused with the White Sword. As Link infuses more with his sword, he can make more temporary copies of himself from glowing floor panels. These duplicates are required for some puzzles in later parts of the game, such as to push large [[block]]s or to step on a few switches simultaneously.
The game has a unique mechanic where Link and Ezlo can enter a [[Portal (The Legend of Zelda: The Minish Cap)|portal]] to shrink to the size of the Minish race. By using the portal again, Link and Ezlo return to their normal size. When Link is Minish size, he has little visibility from the overworld, so his current location is represented by his head within a speech bubble-like icon. It reflects the direction that Link is facing or moving in. At this size, large patches of grass become walls for Link, puddles become large bodies of water, and he can fall into cracks in the ground. The [[Four Elements]] and the [[White Sword]] are another unique mechanic. The Four Elements can each be infused with the White Sword. As Link infuses more with his sword, he can make more temporary copies of himself from glowing floor panels. These duplicates are required for some puzzles in later parts of the game, such as to push large [[block]]s or to step on a few switches simultaneously.


If Link goes into an area that he can only access at Minish size, such as the [[Minish Village]], the game provides the same zoomed-in view as if Link were normal size. The first dungeon, [[Deepwood Shrine]], is only accessible if Link is Minish size. When Link is at normal size, Deepwood Shrine is a small structure, but at Minish size, it becomes an entire dungeon for Link. From a Minish perspective, common enemies that Link encounters at normal size, such [[Octorok]]s, become giant. The first boss, [[Big Green Chuchu]], is a normal [[Chuchu]] that Link fights while Minish-sized.
If Link goes into an area that he can only access at Minish size, such as the [[Minish Village]], the game provides the same zoomed-in view as if Link were normal size. The first dungeon, [[Deepwood Shrine]], is only accessible if Link is Minish size. When Link is at normal size, Deepwood Shrine is a small structure, but at Minish size, it becomes an entire dungeon for Link. From a Minish perspective, common enemies that Link encounters at normal size, such [[Octorok]]s, become giant. The first boss, [[Big Green Chuchu]], is a normal [[ChuChu]] that Link fights while Minish-sized.


==Characters==
==Characters==

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