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{{italic title}}
{{Italic title}}
{{rewrite-expand|add descriptions for characters, enemies, items}}
{{Game infobox
{{Game infobox
|image=[[File:TLOZ The Minish Cap.jpg|250px]]
|image=[[File:TLOZ The Minish Cap.jpg|250px]]
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|modes=Single player
|modes=Single player
}}
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{{rewrite-expand|add descriptions for characters, enemies, items}}
'''''The Legend of Zelda: The Minish Cap''''' is the twelfth game of ''[[The Legend of Zelda (series)|The Legend of Zelda]]'' series. It was released for the [[Game Boy Advance]] in 2004 in Japan and Europe and in North America and Australia the following year, 2005. The game stars [[Link]] and a talking hat named [[Ezlo]], who must save [[Hyrule]] and [[Princess Zelda]] from the evil wind sorcerer [[Vaati]] while taking advantage of [[Portal (The Legend of Zelda: The Minish Cap)|portal]]s along the way to shrink to the size of the [[Minish]] people. The game is a prequel to ''[[The Legend of Zelda: Four Swords]]'', as it revolves around the backstory of Vaati and the creation of the [[Four Sword]].
'''''The Legend of Zelda: The Minish Cap''''' is the twelfth game of ''[[The Legend of Zelda (series)|The Legend of Zelda]]'' series. It was released for the [[Game Boy Advance]] in 2004 in Japan and Europe and in North America and Australia the following year, 2005. The game stars [[Link]] and a talking hat named [[Ezlo]], who must save [[Hyrule]] and [[Princess Zelda]] from the evil wind sorcerer [[Vaati]] while taking advantage of [[Portal (The Legend of Zelda: The Minish Cap)|portal]]s along the way to shrink to the size of the [[Minish]] people. The game is a prequel to ''[[The Legend of Zelda: Four Swords]]'', as it revolves around the backstory of Vaati and the creation of the [[Four Sword]].


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==Gameplay==
==Gameplay==
[[File:Hyrule Town TMC screenshot.png|thumb|left|200px|Link exploring Hyrule Town, which is in the center of the overworld]]
[[File:Hyrule Town TMC screenshot.png|thumb|left|200px|Screenshot of Link in Hyrule Town, which is located in the center of the overworld]]  
[[File:Portal in Minish Woods TMC.png|thumb|200px|Link and Ezlo use a portal in Deepwood Shrine]]
''The Legend of Zelda: The Minish Cap'' is a two-dimensional game that retains the core gameplay from earlier ''The Legend of Zelda'' installments. It is mostly comparable to its prequel, ''The Legend of Zelda: Four Swords'', which is also for the Game Boy Advance. Like the other games, ''The Legend of Zelda: The Minish Cap'' is viewed from a top-down perspective, and has a closer view to the ground than earlier games, allowing for more visual detail. The game takes place within [[Hyrule]], and has an [[overworld]] with a variety of environments, most of it being a field; other environments include a forest, a canyon, a swamp, a lake, the clouds, and a graveyard. There are a few [[dungeon]]s, each with a unique item that is required to defeat the boss and for progressing into the overworld.
''The Legend of Zelda: The Minish Cap'' is a two-dimensional game that retains the core gameplay from earlier ''The Legend of Zelda'' installments. It is mostly comparable to its prequel, ''The Legend of Zelda: Four Swords'', which is also for the Game Boy Advance. Like the other games, ''The Legend of Zelda: The Minish Cap'' is viewed from a top-down perspective, and has a closer view to the ground than earlier games, allowing for more visual detail. The game takes place within [[Hyrule]], and has an [[overworld]] with a variety of environments, most of it being a field; other environments include a forest, a canyon, a swamp, a lake, the clouds, and a graveyard. There are a few [[dungeon]]s, each with a unique item that is required to defeat the boss and for progressing into the overworld.


Some of the gameplay features are from the three-dimensional ''The Legend of Zelda'' games, namely ''[[The Legend of Zelda: Ocarina of Time]]''. Several of the [[Hylian]] characters debuted in said game. Up to two items can be equipped and assigned to either the A or B button respectively. The item interface is at the top-right corner, and it shows an icon of the item over the button. This makes it similar to the three-dimensional ''The Legend of Zelda'' games, although earlier handheld games also have items assigned to the A and B buttons. Pressing the R button makes Link perform a [[roll]], a move which originated from ''The Legend of Zelda: Ocarina of Time''. The combat system is enhanced from previous handheld installments, as Link can learn new sword techniques from the [[Blade Brothers]].
Some of the gameplay features are from the three-dimensional ''The Legend of Zelda'' games, namely ''[[The Legend of Zelda: Ocarina of Time]]''. Several of the [[Hylian]] characters debuted in said game. Up to two items can be equipped and assigned to either the A or B button respectively. The item interface is at the top-right corner, and it shows an icon of the item over the button. This makes it similar to the three-dimensional ''The Legend of Zelda'' games, although earlier handheld games also have items assigned to the A and B buttons. Pressing the R button makes Link perform a [[roll]], a move which originated from ''The Legend of Zelda: Ocarina of Time''. The combat system is enhanced from previous handheld installments, as Link can learn new sword techniques from the [[Blade Brothers]].
[[File:Minish Woods small TMC screenshot.png|thumb|200px|A Minish-sized Link crossing a puddle in Minish Woods.]]
[[File:Minish Woods small TMC screenshot.png|thumb|200px|Gameplay screenshot of Link crossing a puddle in the Minish Woods while Minish-sized.]]
The game has a unique mechanic where Link and Ezlo can enter a [[Portal (The Legend of Zelda: The Minish Cap)|portal]] to shrink to the size of the Minish race. By using the portal again, Link and Ezlo return to their normal size. When Link is Minish size, he has little visibility from the overworld, so his current location is represented by his head within a speech bubble-like icon. It reflects the direction that Link is facing or moving in. At this size, large patches of grass become walls for Link, puddles become large bodies of water, and he can fall into cracks in the ground. The [[Four Elements]] and the [[White Sword]] are another unique mechanic. The Four Elements can each be infused with the White Sword. As Link infuses more with his sword, he can make more temporary copies of himself from glowing floor panels. These duplicates are required for some puzzles in later parts of the game, such as to push large [[block]]s or to step on a few switches simultaneously.
The game has a unique mechanic where Link and Ezlo can enter a [[Portal (The Legend of Zelda: The Minish Cap)|portal]] to shrink to the size of the Minish race. By using the portal again, Link and Ezlo return to their normal size. When Link is Minish size, he has little visibility from the overworld, so his current location is represented by his head within a speech bubble-like icon. It reflects the direction that Link is facing or moving in. At this size, large patches of grass become walls for Link, puddles become large bodies of water, and he can fall into cracks in the ground. The [[Four Elements]] and the [[White Sword]] are another unique mechanic. The Four Elements can each be infused with the White Sword. As Link infuses more with his sword, he can make more temporary copies of himself from glowing floor panels. These duplicates are required for some puzzles in later parts of the game, such as to push large [[block]]s or to step on a few switches simultaneously.


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==Characters==
==Characters==
===Main and supporting characters===
===Playable character===
{|class="wikitable"
{|class="wikitable"
!Sprite
!Sprite
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|[[Link]]
|[[Link]]
|The main hero and playable character, Link goes on an adventure to stop Vaati from retrieving the Light Force.
|The main hero and playable character, Link goes on an adventure to stop Vaati from retrieving the Light Force.
|}
===Supporting characters===
{|class="wikitable"
!Sprite
!width=7%|Name
!Description
|-
|-
|align=center|[[File:Ezlo TMC sprite.png]][[File:Ezlo Minish form TMC sprite.png]]
|align=center|[[File:Ezlo TMC sprite.png]][[File:Ezlo Minish form TMC sprite.png]]
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|
|
|-
|-
|align=center|[[File:Biggoron TMC sprite.png]]
|align=center|[[File:Biggoron TMC sprite.png|64px]]
|[[Biggoron]]
|[[Biggoron]]
|
|
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|-
|-
|align=center|[[File:Din TMC sprite.png]]
|align=center|[[File:Din TMC sprite.png]]
|[[Din (oracle)|Din]]
|[[Din]]
|
|-
|align=center|[[File:Dina TMC sprite.png]]
|[[Dina]]
|
|
|-
|-
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|
|
|-
|-
|align=center|[[File:Eenie TMC sprite.png]] [[File:Meenie TMC sprite.png]]
|align=center|[[File:Eenie TMC sprite.png]]
|[[Eenie & Meenie]]
|[[Eenie]]
|
|
|-
|-
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|-
|-
|align=center|[[File:Farore TMC sprite.png]]
|align=center|[[File:Farore TMC sprite.png]]
|[[Farore (oracle)|Farore]]
|[[Farore]]
|
|
|-
|-
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|align=center|[[File:Gina TMC sprite.png]]
|align=center|[[File:Gina TMC sprite.png]]
|[[Gina]]
|[[Gina]]
|
|-
|align=center|
|[[Rupee Wraith|Ghost]]
|
|
|-
|-
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|align=center|[[File:Joel TMC sprite.png]]
|align=center|[[File:Joel TMC sprite.png]]
|[[Joel]]
|[[Joel]]
|
|-
|align=center|[[File:Julietta TMC sprite.png]]
|[[Julietta]]
|
|
|-
|-
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|
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|-
|-
|align=center|
|align=center|[[File:Meenie TMC sprite.png]]
|[[Monster Lady]]
|[[Meenie]]
|
|
|-
|-
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|-
|-
|align=center|[[File:Nayru TMC sprite.png]]
|align=center|[[File:Nayru TMC sprite.png]]
|[[Nayru (oracle)|Nayru]]
|[[Nayru]]
|
|
|-
|-
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|align=center|[[File:Pina TMC sprite.png]]
|align=center|[[File:Pina TMC sprite.png]]
|[[Pina]]
|[[Pina]]
|
|-
|align=center|[[File:Pita TMC sprite.png]]
|[[Pita]]
|
|
|-
|-
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|-
|-
|align=center|[[File:Romio TMC sprite.png]] [[File:Julietta TMC sprite.png]]
|align=center|[[File:Romio TMC sprite.png]]
|[[Romio and Julietta]]
|[[Romio]]
|
|
|-
|-
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|
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|-
|-
|align=center|[[File:Spookter TMC sprite.png]] [[File:Spekter TMC sprite.png]]
|align=center|[[File:Spekter TMC sprite.png]]
|[[Spookter & Spekter]]
|[[Spekter]]
|
|-
|align=center|[[File:Spookter TMC sprite.png]]
|[[Spookter]]
|
|
|-
|-
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|-
|-
|align=center|[[File:Tina TMC sprite.png]] [[File:Dina TMC sprite.png]]
|align=center|[[File:Tina TMC sprite.png]]
|[[Tina and Dina]]
|[[Tina]]
|
|
|-
|-
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|-
|-
|align=center|[[File:Vassal green TMC sprite.png]] [[File:Vassal blue TMC sprite.png]] [[File:Vassal female TMC sprite.png]] [[File:Vassal female 2 TMC sprite.png]]
|align=center|[[File:Vassal green TMC sprite.png]][[File:Vassal blue TMC sprite.png]]<br>[[File:Vassal female TMC sprite.png]][[File:Vassal female 2 TMC sprite.png]]
|[[Vassal]]s
|[[Vassal]]s
|
|
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|-
|-
|align=center|[[File:Wheaton TMC sprite.png]] [[File:Pita TMC sprite.png]]
|align=center|[[File:Wheaton TMC sprite.png]]
|[[Wheaton & Pita]]
|[[Wheaton]]
|
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|-
|-
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|-
|-
|align=center|[[File:Beetle TMC sprite.png]]
|align=center|[[File:Beetle TMC sprite.png]]
|[[Beetle (enemy)|Beetle]]
|[[Beetle]]
|
|
|-
|-
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|-
|-
|align=center|[[File:Big Blue Chuchu TMC sprite.png]]
|align=center|[[File:Big Blue Chuchu TMC sprite.png|40px]]
|[[Big Blue Chuchu]]
|[[Big Blue Chuchu]]
|A blue, electrical counterpart to Big Green Chuchu. It is fought similarly but surrounds itself with an electrical aura protecting him from attacks.
|A blue, electrical counterpart to Big Green Chuchu. It is fought similarly but surrounds itself with an electrical aura protecting him from attacks.
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|Gleerok is a fiery reptile and the second boss, who is fought in the Cave of Flames. To attack Gleerok, Link must stun it with the Cane of Pacci, walk across its neck, and slash at its body with his sword.
|Gleerok is a fiery reptile and the second boss, who is fought in the Cave of Flames. To attack Gleerok, Link must stun it with the Cane of Pacci, walk across its neck, and slash at its body with his sword.
|-
|-
|style="text-align:center"|[[File:Mazaal TMC sprite.png]]
|style="text-align:center"|[[File:Mazaal TMC sprite.png|100px]]
|[[Eox|Mazaal]]
|[[Eox|Mazaal]]
|Mazaal is a large statue fought in the Fortress of Winds and the third boss. To attack Mazaal, Link must shoot [[Arrow]]s at its hands, stunning it, and then strike it with his sword. Afterward, Link must enter a portal to become Minish size, then enter Mazaal's mouth and strike the pillar depicting a face.  
|Mazaal is a large statue fought in the Fortress of Winds and the third boss. To attack Mazaal, Link must shoot [[Arrow]]s at its hands, stunning it, and then strike it with his sword. Afterward, Link must enter a portal to become Minish size, then enter Mazaal's mouth and strike the pillar depicting a face.  
|-
|-
|style="text-align:center"|[[File:Big Octorok TMC sprite.png]]
|style="text-align:center"|[[File:Big Octorok TMC sprite.png|95px]]
|[[Big Octorok]]
|[[Big Octorok]]
|Big Octorok is a regular Octorok fought by Link while Minish-sized. It is the fourth boss, fought in the Temple of Droplets. To attack, Link must use his shield to deflect the rocks spit by Big Octorok back at it. Later in the battle, Big Octorok becomes icy, and Link can attack it by using the Flame Lantern to put Big Octorok's tail on fire.
|Big Octorok is a regular Octorok fought by Link while Minish-sized. It is the fourth boss, fought in the Temple of Droplets. To attack, Link must use his shield to deflect the rocks spit by Big Octorok back at it. Later in the battle, Big Octorok becomes icy, and Link can attack it by using the Flame Lantern to put Big Octorok's tail on fire.
|-
|-
|style="text-align:center"|[[File:Red Gyorg TMC sprite.png]][[File:Blue Gyorg TMC sprite.png]]
|style="text-align:center"|[[File:Red Gyorg TMC sprite.png|75px]][[File:Blue Gyorg TMC sprite.png|50px]]
|[[Gyorg Pair]]
|[[Gyorg Pair]]
|A pair of large manta rays acting as the fifth boss in the game. To defeat the large, red Gyorg, Link must use the magic tiles to create three clones of himself and then hit the large, red Gyorg's eyes when they open. The small, light blue Gyorg can be defeated by striking its single eye.
|A pair of large manta rays acting as the fifth boss in the game. To defeat the large, red Gyorg, Link must use the magic tiles to create three clones of himself and then hit the large, red Gyorg's eyes when they open. The small, light blue Gyorg can be defeated by striking its single eye.
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|-
|-
|align=center|[[File:Power Bracelets TMC sprite.png]]
|align=center|[[File:Power Bracelets TMC sprite.png]]
|[[Power Bracelet]]s
|[[Power Bracelets]]
|These bracelets make Link stronger, enabling him to lift heavy objects, even at Minish size.
|These bracelets make Link stronger, enabling him to lift heavy objects, even at Minish size.
|-
|-
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|-
|-
|style="text-align:center"|[[File:Mt Crenel Mineral Water TMC sprite.png]]
|style="text-align:center"|[[File:Mt Crenel Mineral Water TMC sprite.png]]
|{{nowrap|[[Mt. Crenel Mineral Water]]}}
|[[Mt. Crenel Mineral Water]]
|
|
|-
|-
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In March 2007, the game was ranked 20th on IGN's "Top 25 Game Boy Advance games".<ref>[https://www.ign.com/articles/top-25-game-boy-advance-games-of-all-time Top 25 Game Boy Advance Games of All Time]. IGN. Published March 16, 2007.</ref> In Februrary 2009, the game was ranked 47th in Official Nintendo Magazine's "100 Greatest Nintendo Games" feature.<ref>[https://web.archive.org/web/20090225040521/http://www.officialnintendomagazine.co.uk/article.php?id=7258 100 Best Nintendo Games: Part 3] - Official Nintendo Magazine (Wayback Machine)</ref>
In March 2007, the game was ranked 20th on IGN's "Top 25 Game Boy Advance games".<ref>[https://www.ign.com/articles/top-25-game-boy-advance-games-of-all-time Top 25 Game Boy Advance Games of All Time]. IGN. Published March 16, 2007.</ref> In Februrary 2009, the game was ranked 47th in Official Nintendo Magazine's "100 Greatest Nintendo Games" feature.<ref>[https://web.archive.org/web/20090225040521/http://www.officialnintendomagazine.co.uk/article.php?id=7258 100 Best Nintendo Games: Part 3] - Official Nintendo Magazine (Wayback Machine)</ref>


''[[Nintendo Power]]'' awarded the game as "2005 GBA Game of the Year", from readers and writers alike. The game also ranked 24th on Nintendo Power's "NP Top 200" list.
[[Nintendo Power]] awarded the game as "2005 GBA Game of the Year", from readers and writers alike. The game also ranked 24th on Nintendo Power's "NP Top 200" list.


===Sales===
===Sales===
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==Trivia==
==Trivia==
[[File:TMC Nayru has no house screenshot.png|thumb|220px|The Oracle that is last is not given a house to live in, in this case, Nayru.]]
[[File:TMC Nayru has no house screenshot.png|thumb|220px|The Oracle that is last is not given a house to live in, in this case, Nayru.]]
*The game has a developmental in-joke to the ''Oracle'' games for [[Game Boy Color]]. In an optional side-quest, Link must aid the three [[Oracle]]s, [[Din (oracle)|Din]], [[Nayru (oracle)|Nayru]], and [[Farore (oracle)|Farore]], to find a house to stay in. Link can only provide housing for two of them, and although their landlord, [[Gorman]], makes reference to building a third house, this never occurs in the game. There was a third ''Oracle'' game, ''[[The Legend of Zelda: Mystical Seed of Courage]]'', which revolved around Farore, the Oracle of Secrets, but it was cancelled.
*The game has a developmental in-joke to the ''Oracle'' games for [[Game Boy Color]]. In an optional side-quest, Link must aid the three [[Oracle]]s, [[Din (Oracle)|Din]], [[Nayru (Oracle)|Nayru]], and [[Farore (Oracle)|Farore]], to find a house to stay in. Link can only provide housing for two of them, and although their landlord, [[Gorman]], makes reference to building a third house, this never occurs in the game. There was a third ''Oracle'' game, ''[[The Legend of Zelda: Mystical Seed of Courage]]'', which revolved around Farore, the Oracle of Secrets, but it was cancelled.


==External links==
==External links==
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==References==
==References==
<references/>
<references/>
{{TMC}}
{{Games}}
{{Games}}
[[Category:Handheld games]]
[[Category:The Legend of Zelda series]]
[[Category:The Legend of Zelda: The Minish Cap|*]]
[[Category:The Legend of Zelda: The Minish Cap|*]]
[[Category:The Legend of Zelda series]]
[[Category:Handheld games]]
[[Category:2000s games]]

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