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Editing The Legend of Zelda: The Minish Cap

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==Gameplay==
==Gameplay==
[[File:Hyrule Town TMC screenshot.png|thumb|left|200px|Link exploring Hyrule Town, which is in the center of the overworld]]
[[File:Hyrule Town TMC screenshot.png|thumb|left|200px|Screenshot of Link in Hyrule Town, which is located in the center of the overworld]]  
[[File:Portal in Minish Woods TMC.png|thumb|200px|Link and Ezlo use a portal in Deepwood Shrine]]
''The Legend of Zelda: The Minish Cap'' is a two-dimensional game that retains the core gameplay from earlier ''The Legend of Zelda'' installments. It is mostly comparable to its prequel, ''The Legend of Zelda: Four Swords'', which is also for the Game Boy Advance. Like the other games, ''The Legend of Zelda: The Minish Cap'' is viewed from a top-down perspective, and has a closer view to the ground than earlier games, allowing for more visual detail. The game takes place within [[Hyrule]], and has an [[overworld]] with a variety of environments, most of it being a field; other environments include a forest, a canyon, a swamp, a lake, the clouds, and a graveyard. There are a few [[dungeon]]s, each with a unique item that is required to defeat the boss and for progressing into the overworld.
''The Legend of Zelda: The Minish Cap'' is a two-dimensional game that retains the core gameplay from earlier ''The Legend of Zelda'' installments. It is mostly comparable to its prequel, ''The Legend of Zelda: Four Swords'', which is also for the Game Boy Advance. Like the other games, ''The Legend of Zelda: The Minish Cap'' is viewed from a top-down perspective, and has a closer view to the ground than earlier games, allowing for more visual detail. The game takes place within [[Hyrule]], and has an [[overworld]] with a variety of environments, most of it being a field; other environments include a forest, a canyon, a swamp, a lake, the clouds, and a graveyard. There are a few [[dungeon]]s, each with a unique item that is required to defeat the boss and for progressing into the overworld.


Some of the gameplay features are from the three-dimensional ''The Legend of Zelda'' games, namely ''[[The Legend of Zelda: Ocarina of Time]]''. Several of the [[Hylian]] characters debuted in said game. Up to two items can be equipped and assigned to either the A or B button respectively. The item interface is at the top-right corner, and it shows an icon of the item over the button. This makes it similar to the three-dimensional ''The Legend of Zelda'' games, although earlier handheld games also have items assigned to the A and B buttons. Pressing the R button makes Link perform a [[roll]], a move which originated from ''The Legend of Zelda: Ocarina of Time''. The combat system is enhanced from previous handheld installments, as Link can learn new sword techniques from the [[Blade Brothers]].
Some of the gameplay features are from the three-dimensional ''The Legend of Zelda'' games, namely ''[[The Legend of Zelda: Ocarina of Time]]''. Several of the [[Hylian]] characters debuted in said game. Up to two items can be equipped and assigned to either the A or B button respectively. The item interface is at the top-right corner, and it shows an icon of the item over the button. This makes it similar to the three-dimensional ''The Legend of Zelda'' games, although earlier handheld games also have items assigned to the A and B buttons. Pressing the R button makes Link perform a [[roll]], a move which originated from ''The Legend of Zelda: Ocarina of Time''. The combat system is enhanced from previous handheld installments, as Link can learn new sword techniques from the [[Blade Brothers]].
[[File:Minish Woods small TMC screenshot.png|thumb|200px|A Minish-sized Link crossing a puddle in Minish Woods.]]
[[File:Minish Woods small TMC screenshot.png|thumb|200px|Gameplay screenshot of Link crossing a puddle in the Minish Woods while Minish-sized.]]
The game has a unique mechanic where Link and Ezlo can enter a [[Portal (The Legend of Zelda: The Minish Cap)|portal]] to shrink to the size of the Minish race. By using the portal again, Link and Ezlo return to their normal size. When Link is Minish size, he has little visibility from the overworld, so his current location is represented by his head within a speech bubble-like icon. It reflects the direction that Link is facing or moving in. At this size, large patches of grass become walls for Link, puddles become large bodies of water, and he can fall into cracks in the ground. The [[Four Elements]] and the [[White Sword]] are another unique mechanic. The Four Elements can each be infused with the White Sword. As Link infuses more with his sword, he can make more temporary copies of himself from glowing floor panels. These duplicates are required for some puzzles in later parts of the game, such as to push large [[block]]s or to step on a few switches simultaneously.
The game has a unique mechanic where Link and Ezlo can enter a [[Portal (The Legend of Zelda: The Minish Cap)|portal]] to shrink to the size of the Minish race. By using the portal again, Link and Ezlo return to their normal size. When Link is Minish size, he has little visibility from the overworld, so his current location is represented by his head within a speech bubble-like icon. It reflects the direction that Link is facing or moving in. At this size, large patches of grass become walls for Link, puddles become large bodies of water, and he can fall into cracks in the ground. The [[Four Elements]] and the [[White Sword]] are another unique mechanic. The Four Elements can each be infused with the White Sword. As Link infuses more with his sword, he can make more temporary copies of himself from glowing floor panels. These duplicates are required for some puzzles in later parts of the game, such as to push large [[block]]s or to step on a few switches simultaneously.


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