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Editing The Legend of Zelda: The Minish Cap

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{{italic title}}
{{rewrite-expand|add descriptions for characters, enemies, items}}
{{Game infobox
{{Game infobox
|image=[[File:TLOZ The Minish Cap.jpg|250px]]
|image = [[File:TLOZ The Minish Cap.jpg|250px]]
|developer=[[Capcom]], [[Flagship]]
|developer = [[Capcom]], [[Flagship]]
|publisher=[[Nintendo]]
|publisher = [[Nintendo]]
|released='''Game Boy Advance:'''<br>{{Released|Japan|November 4, 2004|Europe|November 12, 2004|USA|January 10, 2005|Australia|April 7, 2005}} '''[[Virtual Console]] ([[Nintendo 3DS|3DS]])<br>(Ambassador Program Release):'''<br>{{released|Australia|December 15, 2011|Japan|December 16, 2011|USA|December 16, 2011|Europe|December 16, 2011}} '''Virtual Console ([[Wii U]]):'''<br>{{Released|Japan|April 30, 2014|Australia|May 29, 2014|Europe|May 29, 2014|USA|June 5, 2014}}
|released = '''Game Boy Advance:'''<br>{{Released|Japan|November 4, 2004|Europe|November 12, 2004|USA|January 10, 2005|Australia|April 7, 2005}} '''[[Virtual Console]] ([[Nintendo 3DS|3DS]])<br>(Ambassador Program Release):'''<br>{{released|Australia|December 15, 2011|Japan|December 16, 2011|USA|December 16, 2011|Europe|December 16, 2011}} '''Virtual Console ([[Wii U]]):'''<br>{{Released|Japan|April 30, 2014|Australia|May 29, 2014|Europe|May 29, 2014|USA|June 5, 2014}}
|genre=Action-adventure
|genre = Action-adventure
|ratings={{ratings|esrb=E|pegi=3|cero=a}}
|ratings = {{ratings|esrb=E|pegi=3|cero=a}}
|console=[[Game Boy Advance]], [[Virtual Console]] ([[Nintendo 3DS|3DS]], [[Wii U]])
|console = [[Game Boy Advance]], [[Virtual Console]] ([[Nintendo 3DS|3DS]], [[Wii U]])
|modes=Single player
|modes = Single player
}}
}}
{{rewrite-expand|reason=add descriptions for characters, enemies, items}}
'''''The Legend of Zelda: The Minish Cap''''' is the twelfth game of ''[[The Legend of Zelda (series)|The Legend of Zelda]]'' series. It was released for the [[Game Boy Advance]] in 2004 in Japan and Europe and in North America and Australia the following year, 2005. The game stars [[Link]] and a talking hat named [[Ezlo]], who must save [[Hyrule]] and [[Princess Zelda]] from the evil wind sorcerer [[Vaati]] while taking advantage of [[Portal (The Legend of Zelda: The Minish Cap)|portal]]s along the way to shrink to the size of the [[Minish]] people. The game is a prequel to ''[[The Legend of Zelda: Four Swords]]'', as it revolves around the backstory of Vaati and the creation of the [[Four Sword]].
'''''The Legend of Zelda: The Minish Cap''''' is the twelfth game of ''[[The Legend of Zelda (series)|The Legend of Zelda]]'' series. It was released for the [[Game Boy Advance]] in 2004 in Japan and Europe and in North America and Australia the following year, 2005. The game stars [[Link]] and a talking hat named [[Ezlo]], who must save [[Hyrule]] and [[Princess Zelda]] from the evil wind sorcerer [[Vaati]] while taking advantage of [[Portal (The Legend of Zelda: The Minish Cap)|portal]]s along the way to shrink to the size of the [[Minish]] people. The game is a prequel to ''[[The Legend of Zelda: Four Swords]]'', as it revolves around the backstory of Vaati and the creation of the [[Four Sword]].


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==Gameplay==
==Gameplay==
[[File:Hyrule Town TMC screenshot.png|thumb|left|200px|Link exploring Hyrule Town, which is in the center of the overworld]]
[[File:Hyrule Town TMC screenshot.png|thumb|left|200px|Screenshot of Link in Hyrule Town, which is located in the center of the overworld]]  
[[File:Portal in Minish Woods TMC.png|thumb|200px|Link and Ezlo use a portal in Deepwood Shrine]]
''The Legend of Zelda: The Minish Cap'' is a two-dimensional game that retains the core gameplay from earlier ''The Legend of Zelda'' installments. It is mostly comparable to its prequel, ''The Legend of Zelda: Four Swords'', which is also for the Game Boy Advance. Like the other games, ''The Legend of Zelda: The Minish Cap'' is viewed from a top-down perspective, and has a closer view to the ground than earlier games, allowing for more visual detail. The game takes place within [[Hyrule]], and has an [[overworld]] with a variety of environments, most of it being a field; other environments include a forest, a canyon, a swamp, a lake, the clouds, and a graveyard. There are a few [[dungeon]]s, each with a unique item that is required to defeat the boss and for progressing into the overworld.
''The Legend of Zelda: The Minish Cap'' is a two-dimensional game that retains the core gameplay from earlier ''The Legend of Zelda'' installments. It is mostly comparable to its prequel, ''The Legend of Zelda: Four Swords'', which is also for the Game Boy Advance. Like the other games, ''The Legend of Zelda: The Minish Cap'' is viewed from a top-down perspective, and has a closer view to the ground than earlier games, allowing for more visual detail. The game takes place within [[Hyrule]], and has an [[overworld]] with a variety of environments, most of it being a field; other environments include a forest, a canyon, a swamp, a lake, the clouds, and a graveyard. There are a few [[dungeon]]s, each with a unique item that is required to defeat the boss and for progressing into the overworld.


Some of the gameplay features are from the three-dimensional ''The Legend of Zelda'' games, namely ''[[The Legend of Zelda: Ocarina of Time]]''. Several of the [[Hylian]] characters debuted in said game. Up to two items can be equipped and assigned to either the A or B button respectively. The item interface is at the top-right corner, and it shows an icon of the item over the button. This makes it similar to the three-dimensional ''The Legend of Zelda'' games, although earlier handheld games also have items assigned to the A and B buttons. Pressing the R button makes Link perform a [[roll]], a move which originated from ''The Legend of Zelda: Ocarina of Time''. The combat system is enhanced from previous handheld installments, as Link can learn new sword techniques from the [[Blade Brothers]].
Some of the gameplay features are from the three-dimensional ''The Legend of Zelda'' games, namely ''[[The Legend of Zelda: Ocarina of Time]]''. Several of the [[Hylian]] characters debuted in said game. Up to two items can be equipped and assigned to either the A or B button respectively. The item interface is at the top-right corner, and it shows an icon of the item over the button. This makes it similar to the three-dimensional ''The Legend of Zelda'' games, although earlier handheld games also have items assigned to the A and B buttons. Pressing the R button makes Link perform a [[roll]], a move which originated from ''The Legend of Zelda: Ocarina of Time''. The combat system is enhanced from previous handheld installments, as Link can learn new sword techniques from the [[Blade Brothers]].
[[File:Minish Woods small TMC screenshot.png|thumb|200px|A Minish-sized Link crossing a puddle in Minish Woods.]]
[[File:Minish Woods small TMC screenshot.png|thumb|200px|Gameplay screenshot of Link crossing a puddle in the Minish Woods while Minish-sized.]]
The game has a unique mechanic where Link and Ezlo can enter a [[Portal (The Legend of Zelda: The Minish Cap)|portal]] to shrink to the size of the Minish race. By using the portal again, Link and Ezlo return to their normal size. When Link is Minish size, he has little visibility from the overworld, so his current location is represented by his head within a speech bubble-like icon. It reflects the direction that Link is facing or moving in. At this size, large patches of grass become walls for Link, puddles become large bodies of water, and he can fall into cracks in the ground. The [[Four Elements]] and the [[White Sword]] are another unique mechanic. The Four Elements can each be infused with the White Sword. As Link infuses more with his sword, he can make more temporary copies of himself from glowing floor panels. These duplicates are required for some puzzles in later parts of the game, such as to push large [[block]]s or to step on a few switches simultaneously.
The game has a unique mechanic where Link and Ezlo can enter a [[Portal (The Legend of Zelda: The Minish Cap)|portal]] to shrink to the size of the Minish race. By using the portal again, Link and Ezlo return to their normal size. When Link is Minish size, he has little visibility from the overworld, so his current location is represented by his head within a speech bubble-like icon. It reflects the direction that Link is facing or moving in. At this size, large patches of grass become walls for Link, puddles become large bodies of water, and he can fall into cracks in the ground. The [[Four Elements]] and the [[White Sword]] are another unique mechanic. The Four Elements can each be infused with the White Sword. As Link infuses more with his sword, he can make more temporary copies of himself from glowing floor panels. These duplicates are required for some puzzles in later parts of the game, such as to push large [[block]]s or to step on a few switches simultaneously.


If Link goes into an area that he can only access at Minish size, such as the [[Minish Village]], the game provides the same zoomed-in view as if Link were normal size. The first dungeon, [[Deepwood Shrine]], is only accessible if Link is Minish size. When Link is at normal size, Deepwood Shrine is a small structure, but at Minish size, it becomes an entire dungeon for Link. From a Minish perspective, common enemies that Link encounters at normal size, such [[Octorok]]s, become giant. The first boss, [[Big Green Chuchu]], is a normal [[Chuchu]] that Link fights while Minish-sized.
If Link goes into an area that he can only access at Minish size, such as the [[Minish Village]], the game provides the same zoomed-in view as if Link were normal size. The first dungeon, [[Deepwood Shrine]], is only accessible if Link is Minish size. When Link is at normal size, Deepwood Shrine is a small structure, but at Minish size, it becomes an entire dungeon for Link. From a Minish perspective, common enemies that Link encounters at normal size, such [[Octorok]]s, become giant. The first boss, [[Big Green Chuchu]], is a normal [[ChuChu]] that Link fights while Minish-sized.


==Characters==
==Characters==
===Main and supporting characters===
===Playable character===
{|class="wikitable"
{|class="wikitable"
!Sprite
!Sprite
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|[[Link]]
|[[Link]]
|The main hero and playable character, Link goes on an adventure to stop Vaati from retrieving the Light Force.
|The main hero and playable character, Link goes on an adventure to stop Vaati from retrieving the Light Force.
|}
===Supporting characters===
{|class="wikitable"
!Sprite
!width=7%|Name
!Description
|-
|-
|align=center|[[File:Ezlo TMC sprite.png]][[File:Ezlo Minish form TMC sprite.png]]
|align=center|[[File:Ezlo TMC sprite.png]][[File:Ezlo Minish form TMC sprite.png]]
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|[[Smith]]
|[[Smith]]
|The grandfather of Link and a renowned swordsman in Hyrule.
|The grandfather of Link and a renowned swordsman in Hyrule.
|-
|style="text-align:center"|[[File:Vaati TMC sprite.png]]
|[[Vaati]]
|Vaati is the main antagonist, and Link goes on an adventure to stop Vaati from obtaining the Light Force. Vaati is fought at Dark Hyrule Castle under three separate forms.
|}
|}


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|
|
|-
|-
|align=center|[[File:Biggoron TMC sprite.png]]
|align=center|[[File:Biggoron TMC sprite.png|64px]]
|[[Biggoron]]
|[[Biggoron]]
|
|
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|-
|-
|align=center|[[File:Din TMC sprite.png]]
|align=center|[[File:Din TMC sprite.png]]
|[[Din (oracle)|Din]]
|[[Din]]
|
|-
|align=center|[[File:Dina TMC sprite.png]]
|[[Dina]]
|
|
|-
|-
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|
|
|-
|-
|align=center|[[File:Eenie TMC sprite.png]] [[File:Meenie TMC sprite.png]]
|align=center|[[File:Eenie TMC sprite.png]]
|[[Eenie & Meenie]]
|[[Eenie]]
|
|
|-
|-
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|-
|-
|align=center|[[File:Farore TMC sprite.png]]
|align=center|[[File:Farore TMC sprite.png]]
|[[Farore (oracle)|Farore]]
|[[Farore]]
|
|
|-
|-
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|align=center|[[File:Gina TMC sprite.png]]
|align=center|[[File:Gina TMC sprite.png]]
|[[Gina]]
|[[Gina]]
|
|-
|align=center|
|[[Rupee Wraith|Ghost]]
|
|
|-
|-
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|align=center|[[File:Joel TMC sprite.png]]
|align=center|[[File:Joel TMC sprite.png]]
|[[Joel]]
|[[Joel]]
|
|-
|align=center|[[File:Julietta TMC sprite.png]]
|[[Julietta]]
|
|
|-
|-
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|
|
|-
|-
|align=center|
|align=center|[[File:Meenie TMC sprite.png]]
|[[Monster Lady]]
|[[Meenie]]
|
|
|-
|-
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|-
|-
|align=center|[[File:Nayru TMC sprite.png]]
|align=center|[[File:Nayru TMC sprite.png]]
|[[Nayru (oracle)|Nayru]]
|[[Nayru]]
|
|
|-
|-
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|align=center|[[File:Pina TMC sprite.png]]
|align=center|[[File:Pina TMC sprite.png]]
|[[Pina]]
|[[Pina]]
|
|-
|align=center|[[File:Pita TMC sprite.png]]
|[[Pita]]
|
|
|-
|-
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|
|
|-
|-
|align=center|[[File:Romio TMC sprite.png]] [[File:Julietta TMC sprite.png]]
|align=center|[[File:Romio TMC sprite.png]]
|[[Romio and Julietta]]
|[[Romio]]
|
|
|-
|-
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|
|
|-
|-
|align=center|[[File:Spookter TMC sprite.png]] [[File:Spekter TMC sprite.png]]
|align=center|[[File:Spekter TMC sprite.png]]
|[[Spookter & Spekter]]
|[[Spekter]]
|
|-
|align=center|[[File:Spookter TMC sprite.png]]
|[[Spookter]]
|
|
|-
|-
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|
|
|-
|-
|align=center|[[File:Tina TMC sprite.png]] [[File:Dina TMC sprite.png]]
|align=center|[[File:Tina TMC sprite.png]]
|[[Tina and Dina]]
|[[Tina]]
|
|
|-
|-
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|
|
|-
|-
|align=center|[[File:Vassal green TMC sprite.png]] [[File:Vassal blue TMC sprite.png]] [[File:Vassal female TMC sprite.png]] [[File:Vassal female 2 TMC sprite.png]]
|align=center|[[File:Vassal green TMC sprite.png]][[File:Vassal blue TMC sprite.png]]<br>[[File:Vassal female TMC sprite.png]][[File:Vassal female 2 TMC sprite.png]]
|[[Vassal]]s
|[[Vassal]]s
|
|
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|
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|-
|-
|align=center|[[File:Wheaton TMC sprite.png]] [[File:Pita TMC sprite.png]]
|align=center|[[File:Wheaton TMC sprite.png]]
|[[Wheaton & Pita]]
|[[Wheaton]]
|
|
|-
|-
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|-
|-
|align=center|[[File:Acro-Bandit TMC sprite.png]]
|align=center|[[File:Acro-Bandit TMC sprite.png]]
|[[Acro-Bandits]]
|[[Acro-Bandit]]
|
|
|-
|-
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|-
|-
|align=center|[[File:Beetle TMC sprite.png]]
|align=center|[[File:Beetle TMC sprite.png]]
|[[Beetle (enemy)|Beetle]]
|[[Beetle]]
|
|
|-
|-
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|-
|-
|align=center|[[File:ChuChu TMC sprite.png]] [[File:ChuChu red TMC sprite.png]] [[File:ChuChu blue TMC sprite.png]]
|align=center|[[File:ChuChu TMC sprite.png]] [[File:ChuChu red TMC sprite.png]] [[File:ChuChu blue TMC sprite.png]]
|[[Chuchu]]
|[[Chuchu|ChuChu]]
|
|
|-
|-
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|-
|-
|align=center|[[File:Crow blue TMC sprite.png]] [[File:Crow TMC sprite.png]]
|align=center|[[File:Crow TMC sprite.png]] [[File:Crow blue TMC sprite.png]]
|[[Crow]] & [[Takkuri]]
|[[Crow]]
|
|
|-
|-
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|-
|-
|align=center|[[File:Firewinder TMC sprite.png]]
|align=center|[[File:Firewinder TMC sprite.png]]
|[[Moldola|Firewinder]]
|[[Winder|Firewinder]]
|
|
|-
|-
|align=center|[[File:Fire Wizzrobe TMC sprite.png]]
|align=center|[[File:Fire Wizzrobe TMC sprite.png]]
|[[Fire Wizzrobe]]
|[[Wizzrobe|Fire Wizzrobe]]
|
|
|-
|-
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|-
|-
|align=center|[[File:Ice Wizzrobe TMC sprite.png]]
|align=center|[[File:Ice Wizzrobe TMC sprite.png]]
|[[Ice Wizzrobe]]
|[[Wizzrobe|Ice Wizzrobe]]
|
|
|-
|-
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|-
|-
|align=center|[[File:Moldworm TMC sprite.png]]
|align=center|[[File:Moldworm TMC sprite.png]]
|[[Moldorm (The Legend of Zelda)|Moldworm]]
|[[Moldworm]]
|
|
|-
|-
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|-
|-
|align=center|[[File:Rock ChuChu TMC sprite.png]]
|align=center|[[File:Rock ChuChu TMC sprite.png]]
|[[Rock Chuchu]]
|[[Rock ChuChu]]
|
|
|-
|-
|align=center|[[File:Rollobite TMC sprite.png]]
|align=center|[[File:Rollobite TMC sprite.png]]
|[[Rollobite]]
|[[Rollobite]]
|
|-
|align=center|
|[[Rope]]
|
|
|-
|-
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|-
|-
|align=center|[[File:Spiny ChuChu TMC sprite.png]]
|align=center|[[File:Spiny ChuChu TMC sprite.png]]
|[[Spiny Chuchu]]
|[[Spiny ChuChu]]
|
|
|-
|-
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|-
|-
|align=center|[[File:Fire Bar TMC sprite.png]]
|align=center|[[File:Fire Bar TMC sprite.png]]
|[[Fire bar]]
|[[Fire Bar]]
|
|
|-
|-
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|-
|-
|align=center|[[File:Spike Roller TMC sprite.png]]
|align=center|[[File:Spike Roller TMC sprite.png]]
|[[Spiketrap|Rolling Pin]]
|[[Spike Roller]]
|
|
|-
|-
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|
|
|-
|-
|align=center|[[File:Big Blue Chuchu TMC sprite.png]]
|align=center|[[File:Big Blue Chuchu TMC sprite.png|40px]]
|[[Big Blue Chuchu]]
|[[Big Blue Chuchu]]
|A blue, electrical counterpart to Big Green Chuchu. It is fought similarly but surrounds itself with an electrical aura protecting him from attacks.
|A blue, electrical counterpart to Big Green Chuchu. It is fought similarly but surrounds itself with an electrical aura protecting him from att
|-
|-
|align=center|[[File:TMC Darknut red.png]]
|align=center|[[File:TMC Darknut red.png]]
|[[Red Dark Nut]]
|[[Dark Nut|Red Dark Nut]]
|
|
|-
|-
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|Gleerok is a fiery reptile and the second boss, who is fought in the Cave of Flames. To attack Gleerok, Link must stun it with the Cane of Pacci, walk across its neck, and slash at its body with his sword.
|Gleerok is a fiery reptile and the second boss, who is fought in the Cave of Flames. To attack Gleerok, Link must stun it with the Cane of Pacci, walk across its neck, and slash at its body with his sword.
|-
|-
|style="text-align:center"|[[File:Mazaal TMC sprite.png]]
|style="text-align:center"|[[File:Mazaal TMC sprite.png|100px]]
|[[Eox|Mazaal]]
|[[Mazaal]]
|Mazaal is a large statue fought in the Fortress of Winds and the third boss. To attack Mazaal, Link must shoot [[Arrow]]s at its hands, stunning it, and then strike it with his sword. Afterward, Link must enter a portal to become Minish size, then enter Mazaal's mouth and strike the pillar depicting a face.  
|Mazaal is a large statue fought in the Fortress of Winds and the third boss. To attack Mazaal, Link must shoot [[Arrow]]s at its hands, stunning it, and then strike it with his sword. Afterward, Link must enter a portal to become Minish size, then enter Mazaal's mouth and strike the pillar depicting a face.  
|-
|-
|style="text-align:center"|[[File:Big Octorok TMC sprite.png]]
|style="text-align:center"|[[File:Big Octorok TMC sprite.png|95px]]
|[[Big Octorok]]
|[[Big Octorok]]
|Big Octorok is a regular Octorok fought by Link while Minish-sized. It is the fourth boss, fought in the Temple of Droplets. To attack, Link must use his shield to deflect the rocks spit by Big Octorok back at it. Later in the battle, Big Octorok becomes icy, and Link can attack it by using the Flame Lantern to put Big Octorok's tail on fire.
|Big Octorok is a regular Octorok fought by Link while Minish-sized. It is the fourth boss, fought in the Temple of Droplets. To attack, Link must use his shield to deflect the rocks spit by Big Octorok back at it. Later in the battle, Big Octorok becomes icy, and Link can attack it by using the Flame Lantern to put Big Octorok's tail on fire.
|-
|-
|style="text-align:center"|[[File:Red Gyorg TMC sprite.png]][[File:Blue Gyorg TMC sprite.png]]
|style="text-align:center"|[[File:Red Gyorg TMC sprite.png|75px]][[File:Blue Gyorg TMC sprite.png|50px]]
|[[Gyorg Pair]]
|[[Gyorg Pair]]
|A pair of large manta rays acting as the fifth boss in the game. To defeat the large, red Gyorg, Link must use the magic tiles to create three clones of himself and then hit the large, red Gyorg's eyes when they open. The small, light blue Gyorg can be defeated by striking its single eye.
|A pair of large manta rays acting as the fifth boss in the game. To defeat the large, red Gyorg, Link must use the magic tiles to create three clones of himself and then hit the large, red Gyorg's eyes when they open. The small, light blue Gyorg can be defeated by striking its single eye.
|-
|style="text-align:center"|[[File:Vaati TMC sprite.png]]
|[[Vaati]]
|Vaati is the main antagonist, and Link goes on an adventure to stop Vaati from obtaining the Light Force. Vaati is fought at Dark Hyrule Castle under three separate forms.
|-
|-
|style="text-align:center"|[[File:Vaati Reborn TMC sprite.png]]
|style="text-align:center"|[[File:Vaati Reborn TMC sprite.png]]
|[[Vaati Reborn]]
|Vaati Reborn
|Vaati Reborn is the first form of Vaati. To attack him, Link must hit the surrounding eyes to expose Vaati Reborn's red eye, which Link must repeatedly slash at with his sword. Later in the battle, Vaati Reborn sends out black spheres to protect the eyes from damage, and Link must suck them up with the Gust Jar.  
|Vaati Reborn is the first form of Vaati. To attack him, Link must hit the surrounding eyes to expose Vaati Reborn's red eye, which Link must repeatedly slash at with his sword. Later in the battle, Vaati Reborn sends out black spheres to protect the eyes from damage, and Link must suck them up with the Gust Jar.  
|-
|-
|style="text-align:center"|[[File:Vaati Transfigured TMC sprite.png]]
|style="text-align:center"|[[File:Vaati Transfigured TMC sprite.png]]
|[[Vaati Transfigured]]
|Vaati Transfigured
|Vaati Transfigured is the second form of Vaati. Link must slash at Vaati Transfigured's eyes until it exposes four red eyes. To attack the boss, Link must use the glowing tiles to create three clones of himself and then strike Vaati Transfigured's red eyes.  
|Vaati Transfigured is the second form of Vaati. Link must slash at Vaati Transfigured's eyes until it exposes four red eyes. To attack the boss, Link must use the glowing tiles to create three clones of himself and then strike Vaati Transfigured's red eyes.  
|-
|-
|style="text-align:center"|[[File:Vaati's Wrath TMC sprite.png]]
|style="text-align:center"|[[File:Vaati's Wrath TMC sprite.png]]
|[[Vaati's Wrath]]
|Vaati's Wrath
|The third and final form of Vaati. When Link defeats this form, Vaati's Wrath is defeated altogether. To defeat him, Link must use the Cane of Pacci to flip over Vaati's Wrath's arms. Link must then shrink himself from a portal to enter the arms and strike the red eye until the arm is destroyed. After destroying both of Vaati's Wrath's arms, Link must create three clones of himself and then hit energy balls at Vaati's Wrath when his eyes turn blue. By doing so, Vaati's Wrath becomes vulnerable to Link's sword attack.
|The third and final form of Vaati. When Link defeats this form, Vaati's Wrath is defeated altogether. To defeat him, Link must use the Cane of Pacci to flip over Vaati's Wrath's arms. Link must then shrink himself from a portal to enter the arms and strike the red eye until the arm is destroyed. After destroying both of Vaati's Wrath's arms, Link must create three clones of himself and then hit energy balls at Vaati's Wrath when his eyes turn blue. By doing so, Vaati's Wrath becomes vulnerable to Link's sword attack.
|}
|}
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|-
|-
|align=center|[[File:Magical Boomerang TMC sprite.png]]
|align=center|[[File:Magical Boomerang TMC sprite.png]]
|[[Magic Boomerang]]
|[[Magical Boomerang]]
|When throwing this boomerang, Link can guide it to move in a specific direction instead of a straight line.
|When throwing this boomerang, Link can guide it to move in a specific direction instead of a straight line.
|-
|-
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|-
|-
|align=center|[[File:Power Bracelets TMC sprite.png]]
|align=center|[[File:Power Bracelets TMC sprite.png]]
|[[Power Bracelet]]s
|[[Power Bracelets]]
|These bracelets make Link stronger, enabling him to lift heavy objects, even at Minish size.
|These bracelets make Link stronger, enabling him to lift heavy objects, even at Minish size.
|-
|-
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|-
|-
|align=center|[[File:Mysterious Shell TMC sprite.png]]
|align=center|[[File:Mysterious Shell TMC sprite.png]]
|[[Secret Seashell|Mysterious Shell]]
|[[Mysterious Shell]]
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|style="text-align:center"|[[File:Mt Crenel Mineral Water TMC sprite.png]]
|style="text-align:center"|[[File:Mt Crenel Mineral Water TMC sprite.png]]
|{{nowrap|[[Mt. Crenel Mineral Water]]}}
|[[Mt. Crenel Mineral Water]]
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|style="text-align:center"|[[File:Empty bottle TMC sprite.png]]
|style="text-align:center"|[[File:Empty bottle TMC sprite.png]]
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|[[Empty Bottle]]
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*[[Minish Woods]]
*[[Minish Woods]]
*[[Mount Crenel]]
*[[Mount Crenel]]
*[[Mount Crenel's Base]]
*[[Royal Crypt]]
*[[Royal Family's Tomb|Royal Crypt]]
*[[Royal Valley]]
*[[Royal Valley]]
*[[Trilby Highlands]]
*[[Trilby Highlands]]
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''The Legend of Zelda: The Minish Cap'' is the first game of ''The Legend of Zelda'' series to be released in Europe before North America. In Europe, the game was released for the holiday season, in November 2004. In North America, the game was released in January 2005, rumored to be because of the [[Nintendo DS]]'s launch,<ref>[https://www.ign.com/articles/2004/09/14/minish-cap-site-launches Minish Cap Site Launches] on IGN. Published September 14, 2004.</ref><ref>"[https://web.archive.org/web/20070930115440/http://uk.gamespot.com/gba/action/thelegendofzeldatheminishcap/news.html?sid=6106627&mode=recent "Zelda: Minish Cap to hit Europe before US]". GameSpot (archived). Posted September 3, 2004.</ref> but sources at Nintendo vaguely mentioned "more" was being added in the North American version.<ref>[https://www.ign.com/articles/2004/10/19/wait-for-us-minish-cap "Wait" for US Minish Cap] on IGN. Published October 19, 2004.</ref>
''The Legend of Zelda: The Minish Cap'' is the first game of ''The Legend of Zelda'' series to be released in Europe before North America. In Europe, the game was released for the holiday season, in November 2004. In North America, the game was released in January 2005, rumored to be because of the [[Nintendo DS]]'s launch,<ref>[https://www.ign.com/articles/2004/09/14/minish-cap-site-launches Minish Cap Site Launches] on IGN. Published September 14, 2004.</ref><ref>"[https://web.archive.org/web/20070930115440/http://uk.gamespot.com/gba/action/thelegendofzeldatheminishcap/news.html?sid=6106627&mode=recent "Zelda: Minish Cap to hit Europe before US]". GameSpot (archived). Posted September 3, 2004.</ref> but sources at Nintendo vaguely mentioned "more" was being added in the North American version.<ref>[https://www.ign.com/articles/2004/10/19/wait-for-us-minish-cap "Wait" for US Minish Cap] on IGN. Published October 19, 2004.</ref>


On November 12, 2004, the '''Zelda Limited Edition Pak''' bundle was released exclusively in Europe. It consists of a gold Game Boy Advance SP and a copy of ''The Legend of Zelda: The Minish Cap''. Only 25,000 of these units were made.{{ref needed}}
On November 12, 2004, the '''Zelda Limited Edition Pak''' bundle was released exclusively in Europe. It consists of a gold Game Boy Advance SP and a copy of ''The Legend of Zelda: The Minish Cap''. Only 25,000 of these units were made.{{citation needed}}


==Reception==
==Reception==
''The Legend of Zelda: The Minish Cap'' has been met with critical acclaim, with an average review score of 9/10. The most common criticism of the game is its short length, as stated in both the GameSpot and Eurogamer reviews.
''The Legend of Zelda: The Minish Cap'' has been met with critical acclaim, with an average review score of 9/10. The most common criticism of the game is its short length, as stated in both the GameSpot and Eurogamer reviews.


{|class="wikitable review_template" style="border:2px solid black; width:100%; font-size:100%; text-align:center; margin-bottom:5px;" cellpadding="4"
{| class="wikitable review_template" style="border:2px solid black; width:100%; font-size:100%; text-align:center; margin-bottom:5px;" cellpadding="4"
!colspan="4" style="font-size:120%; text-align:center; background-color:gold;"|Reviews
!colspan="4" style="font-size:120%; text-align:center; background-color:gold;"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
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In March 2007, the game was ranked 20th on IGN's "Top 25 Game Boy Advance games".<ref>[https://www.ign.com/articles/top-25-game-boy-advance-games-of-all-time Top 25 Game Boy Advance Games of All Time]. IGN. Published March 16, 2007.</ref> In Februrary 2009, the game was ranked 47th in Official Nintendo Magazine's "100 Greatest Nintendo Games" feature.<ref>[https://web.archive.org/web/20090225040521/http://www.officialnintendomagazine.co.uk/article.php?id=7258 100 Best Nintendo Games: Part 3] - Official Nintendo Magazine (Wayback Machine)</ref>
In March 2007, the game was ranked 20th on IGN's "Top 25 Game Boy Advance games".<ref>[https://www.ign.com/articles/top-25-game-boy-advance-games-of-all-time Top 25 Game Boy Advance Games of All Time]. IGN. Published March 16, 2007.</ref> In Februrary 2009, the game was ranked 47th in Official Nintendo Magazine's "100 Greatest Nintendo Games" feature.<ref>[https://web.archive.org/web/20090225040521/http://www.officialnintendomagazine.co.uk/article.php?id=7258 100 Best Nintendo Games: Part 3] - Official Nintendo Magazine (Wayback Machine)</ref>


''[[Nintendo Power]]'' awarded the game as "2005 GBA Game of the Year", from readers and writers alike. The game also ranked 24th on Nintendo Power's "NP Top 200" list.
[[Nintendo Power]] awarded the game as "2005 GBA Game of the Year", from readers and writers alike. The game also ranked 24th on Nintendo Power's "NP Top 200" list.


===Sales===
===Sales===
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==Trivia==
==Trivia==
[[File:TMC Nayru has no house screenshot.png|thumb|220px|The Oracle that is last is not given a house to live in, in this case, Nayru.]]
[[File:TMC Nayru has no house screenshot.png|thumb|220px|The Oracle that is last is not given a house to live in, in this case, Nayru.]]
*The game has a developmental in-joke to the ''Oracle'' games for [[Game Boy Color]]. In an optional side-quest, Link must aid the three [[Oracle]]s, [[Din (oracle)|Din]], [[Nayru (oracle)|Nayru]], and [[Farore (oracle)|Farore]], to find a house to stay in. Link can only provide housing for two of them, and although their landlord, [[Gorman]], makes reference to building a third house, this never occurs in the game. There was a third ''Oracle'' game, ''[[The Legend of Zelda: Mystical Seed of Courage]]'', which revolved around Farore, the Oracle of Secrets, but it was cancelled.
*The game has a developmental in-joke to the ''Oracle'' games for [[Game Boy Color]]. In an optional side-quest, Link must aid the three [[Oracle]]s, [[Din (Oracle)|Din]], [[Nayru (Oracle)|Nayru]], and [[Farore (Oracle)|Farore]], to find a house to stay in. Link can only provide housing for two of them, and although their landlord, [[Gorman]], makes reference to building a third house, this never occurs in the game. There was a third ''Oracle'' game, ''[[The Legend of Zelda: Mystical Seed of Courage]]'', which revolved around Farore, the Oracle of Secrets, but it was cancelled.


==External links==
==External links==
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==References==
==References==
<references/>
<references />


{{TMC}}
{{Games}}
{{Games}}
[[Category:The Legend of Zelda: The Minish Cap|*]]
[[Category:Handheld games]]
[[Category:The Legend of Zelda series]]
[[Category:The Legend of Zelda series]]
[[Category:Handheld games]]
[[Category:2000s games]]

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