Don't like the ads? Then create an account! Users with accounts have more options than anonymous users.

Editing Vire

From Triforce Wiki, a The Legend of Zelda wiki
Jump to navigationJump to search
Information icon.png You are not currently logged in. If you log in or create an account, your edits will be attributed to your username, along with other benefits. While you are free to edit without logging in, your IP address will be recorded publicly, along with the time and date, in this page's edit history. Messages sent to your IP can be viewed on your talk page.
Check mark.png Click here to log in Check mark.png Click here to sign up

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 13: Line 13:
====''The Legend of Zelda''====
====''The Legend of Zelda''====
[[File:Vire TLoZ sprite.png|frame|left]]
[[File:Vire TLoZ sprite.png|frame|left]]
Vires debut in ''[[The Legend of Zelda (video game)|The Legend of Zelda]]'', described by the manual as "a devil that controls the Keeses." They appear as pudgy blue demons with four white pots on their faces (treated as eyes by the artwork, but as eyes and teeth by concept documents), first appearing in the fourth [[labyrinth]], [[Snake (labyrinth)|Snake]], where they are the primary type of enemy. They commonly appear in dark rooms. They move smoothly when going up or down, but hop when they move to the side. If hit with an attack not strong enough to defeat them, they split into two red Keeses, which act the same as normal Keeses, and will respawn once the room is left. However, attacks strong enough to defeat them in one hit cause them not to respawn.
Vires debut in ''[[The Legend of Zelda (video game)|The Legend of Zelda]]'', described by the manual as "a devil that controls the Keeses." They appear as pudgy blue demons with four eyes, first appearing in the fourth [[labyrinth]], [[Snake (labyrinth)|Snake]], where they are the primary type of enemy. They commonly appear in dark rooms. They move smoothly when going up or down, but hop when they move to the side. If hit with an attack not strong enough to defeat them, they split into two red Keeses, which act the same as normal Keeses, and will respawn once the room is left. However, attacks strong enough to defeat them in one hit cause them not to respawn.


====''The Legend of Zelda: Link's Awakening''====
====''The Legend of Zelda: Link's Awakening''====
Line 24: Line 24:
====''The Legend of Zelda: Oracle of Seasons/Ages''====
====''The Legend of Zelda: Oracle of Seasons/Ages''====
[[File:Vire OoS-OoA sprite.png|frame]]
[[File:Vire OoS-OoA sprite.png|frame]]
In both ''[[The Legend of Zelda: Oracle of Seasons]]'' and ''[[The Legend of Zelda: Oracle of Ages|Oracle of Ages]]'', Vire appears as a miniboss working for the respective game's villain, being [[Onox]] or [[Veran]]. In the former game, he appears in the [[Ancient Ruins (The Legend of Zelda: Oracle of Seasons)|Ancient Ruins]], and in the latter game, the present version of [[Mermaid's Cave]]. In both fights, he acts exactly the same, though in a linked game, he recognizes Link on the second fight. In both appearance and behavior, he is based off Vires' appearance in ''Link's Awakening DX'', though his artwork seems to give him four squinting eyes. Additionally, a linked game features an extra appearance of Vire in the second game prior to that game's battle with him.
In both ''[[The Legend of Zelda: Oracle of Seasons]]'' and ''[[The Legend of Zelda: Oracle of Ages|Oracle of Ages]]'', Vire appears as a miniboss working for the respective game's villain, being [[Onox]] or [[Veran]]. In the former game, he appears in the [[Ancient Ruins (The Legend of Zelda: Oracle of Seasons)|Ancient Ruins]], and in the latter game, [[Mermaid's Cave]]. In both fights, he acts exactly the same, though in a linked game, he recognizes Link on the second fight. In both appearance and behavior, he is based off Vires' appearance in ''Link's Awakening DX'', though his artwork seems to give him four squinting eyes. Additionally, a linked game features an extra appearance of Vire in the second game prior to that game's battle with him.


When his battlefield is entered, he introduces himself as the loyal henchman of the game's villain, though if he has been beaten before in a linked game he will instead be shocked in ''Oracle of Seasons'' or impressed in ''Oracle of Ages''. He then teleports to the edge of the room and begins flying while shooting fireballs, just like the ones in ''Link's Awakening'', albeit less cautiously about letting Link get close. At first, he can breath dark blue fireballs which act like the ones from before, coming in pairs and moving slowly in straight lines, and an orange type of fireball that splits into six. He most commonly flies in a slow circle around Link, swooping at him after three shots. Once Vire is hit, he gets annoyed and begins deliberately keeping distance between him and Link, swooping away when Link gets even remotely close to him. Additionally, he retaliates with two consecutive red fireballs that home in on Link whenever he darts away. After another hit, Vire calls Link a bully and stops holding back, now moving faster, shooting the red fireballs at any time. He also tends to fake out during his swoops by instead diving the other way if Link is facing him, occasionally shooting a single quick blue fireball. Once he is hit again, Vire tells him goodbye and splits into two red-winged, skull-faced Keese, which continue to swoop at Link. Once they are defeated, Vire re-merges and says he was overconfident, but will report Link's progress to his master. If on the second game, Vire instead bemoans failing both masters and apologizes to them before exploding.
When his battlefield is entered, he introduces himself as the loyal henchman of the game's villain, though if he has been beaten before in a linked game he will instead be shocked in ''Oracle of Seasons'' or impressed in ''Oracle of Ages''. He then teleports to the edge of the room and begins flying while shooting fireballs, just like the ones in ''Link's Awakening'', albeit less cautiously about letting Link get close. At first, he can breath dark blue fireballs which act like the ones from before, coming in pairs and moving slowly in straight lines, and an orange type of fireball that splits into six. Once Vire is hit, he gets annoyed and begins deliberately keeping distance between him and Link, swooping away when Link gets even remotely close to him. Additionally, he retaliates with two consecutive red fireballs that home in on Link whenever he darts away. After another hit, Vire calls Link a bully and stops holding back, now moving faster, shooting the red fireballs at any time. Once he is hit again, Vire tells him goodbye and splits into two red-winged, skull-faced Keese, which continue to swoop at Link. Once they are defeated, Vire re-merges and says he was overconfident, but will report Link's progress to his master. If on the second game, Vire instead bemoans failing both masters and apologizes to them before exploding.


If ''Oracle of Seasons'' is played through first, Vire has an additional appearance in ''Oracle of Ages'', where he kidnaps [[Princess Zelda]] and takes her into the [[Black Tower]], which Link must then climb in a side-scrolling segment based heavily off the arcade game ''[[Mariowiki:Donkey Kong (game)|Donkey Kong]]''.
If ''Oracle of Seasons'' is played through first, Vire has an additional appearance in ''Oracle of Ages'', where he kidnaps [[Princess Zelda]] and takes her into the [[Black Tower]], which Link must then climb in a side-scrolling segment based heavily off the arcade game ''[[Mariowiki:Donkey Kong (game)|Donkey Kong]]''.


If ''Oracle of Ages'' is played through first instead, Vire has another appearance in ''Oracle of Seasons'', where he appears in the [[Treasure Chest]] at [[Sunken Falls]] that normally contains a [[Gasha Seed]]. It now contains the [[Jewels|Pyramid Jewel]] (whose previous location has gone to 30 [[Rupee]]s), which Vire puts on a ledge in the cave that can be accessed from [[Sunken City]].
If ''Oracle of Ages'' is played through first instead, Vire has another appearance in ''Oracle of Seasons'', where he appears in the [[Treasure Chest]] at [[Sunken Falls]] that normally contains a [[Gasha Seed]]. The seed has switched places with the [[Pyramid Jewel]], which he puts on a ledge in the cave that can be accessed from [[Sunken City]].


===CD-i games===
===CD-i games===
====''Zelda: The Wand of Gamelon''====
====''Zelda: The Wand of Gamelon''====
[[File:Vire ZWoG sprite.png|frame]]
[[File:Vire ZWoG sprite.png|frame]]
A single Vire{{ref needed}} appears early in ''[[Zelda: The Wand of Gamelon]]'', in the dark barn of [[Kobitan]], a starting location. It is tall and thin with a gargoyle-like face, a green toga, and purple, cape-like wings. It simply walks back and forth, occasionally casting a magic projectile at her. Despite its sinister appearance, the Vire is defeated in just one hit, granting Zelda the [[Small Key|key]] to [[Makoto]]'s house.
A single Vire{{ref needed}} appears early in ''[[Zelda: The Wand of Gamelon]]'', in the dark barn of [[Kobitan]], a starting location. It is tall and thin with a gargoyle-like face, a green toga, and purple, cape-like wings. It simply walks back and forth, occasionally casting a magic projectile at her. Despite its sinister appearance, the Vire is defeated in just one hit, granting Zelda the [[Small Key|key]] to the [[Hungry Girl]]'s house.


====''Zelda's Adventure''====
====''Zelda's Adventure''====
Line 56: Line 56:
|JapR=Baia
|JapR=Baia
|JapM=Vire; from 「バンパイア」 (''banpaia'', vampire)
|JapM=Vire; from 「バンパイア」 (''banpaia'', vampire)
|Spa=vire
|SpaM=-
|Fre=Vire
|FreM=-
|Dut=Vire
|DutM=-
|Ita=vire
|ItaM=-
|Ger=Beißer
|GerM=Biter
|Rus=вир
|RusR=vir
|RusM=vire
|Kor=바이어
|KorR=Baieo
|KorM=Vire
|ChiS=拜尔
|ChiSR=Bàiěr
|ChiSM=Vire
|ChiT=拜爾
|ChiTR=Bàiěr
|ChiTM=Vire
}}
}}


Line 84: Line 62:
{{TLOZ}}
{{TLOZ}}
{{LA}}
{{LA}}
{{TWOG}}
{{ZA}}
{{ZA}}
{{OOS}}
{{OOS}}

Please note that all contributions to Triforce Wiki are considered to be released under the Creative Commons Attribution-ShareAlike license (see Triforce Wiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.

Do not copy from Zelda Wiki or submit any copyrighted content!
Cancel Editing help (opens in new window)

View this template

This page is a member of 1 meta category: