Don't like the ads? Then create an account! Users with accounts have more options than anonymous users.

Editing Vire

From Triforce Wiki, a The Legend of Zelda wiki
Jump to navigationJump to search
Information icon.png You are not currently logged in. If you log in or create an account, your edits will be attributed to your username, along with other benefits. While you are free to edit without logging in, your IP address will be recorded publicly, along with the time and date, in this page's edit history. Messages sent to your IP can be viewed on your talk page.
Check mark.png Click here to log in Check mark.png Click here to sign up

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 13: Line 13:
====''The Legend of Zelda''====
====''The Legend of Zelda''====
[[File:Vire TLoZ sprite.png|frame|left]]
[[File:Vire TLoZ sprite.png|frame|left]]
Vires debut in ''[[The Legend of Zelda (video game)|The Legend of Zelda]]'', described by the manual as "a devil that controls the Keeses." They appear as pudgy blue demons with four white pots on their faces (treated as eyes by the artwork, but as eyes and teeth by concept documents), first appearing in the fourth [[labyrinth]], [[Snake (labyrinth)|Snake]], where they are the primary type of enemy. They commonly appear in dark rooms. They move smoothly when going up or down, but hop when they move to the side. If hit with an attack not strong enough to defeat them, they split into two red Keeses, which act the same as normal Keeses, and will respawn once the room is left. However, attacks strong enough to defeat them in one hit cause them not to respawn.
Vires debut in ''[[The Legend of Zelda (video game)|The Legend of Zelda]]'', described by the manual as "a devil that controls the Keeses." They appear as pudgy blue demons with four eyes, first appearing in the fourth [[labyrinth]], [[Snake (labyrinth)|Snake]], where they are the primary type of enemy. They commonly appear in dark rooms. They move smoothly when going up or down, but hop when they move to the side. If hit with an attack not strong enough to defeat them, they split into two red Keeses, which act the same as normal Keeses, and will respawn once the room is left. However, attacks strong enough to defeat them in one hit cause them not to respawn.


====''The Legend of Zelda: Link's Awakening''====
====''The Legend of Zelda: Link's Awakening''====

Please note that all contributions to Triforce Wiki are considered to be released under the Creative Commons Attribution-ShareAlike license (see Triforce Wiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.

Do not copy from Zelda Wiki or submit any copyrighted content!
Cancel Editing help (opens in new window)

View this template

This page is a member of 1 meta category: