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Editing Wizzrobe

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In ''[[The Legend of Zelda: The Wind Waker]]'', Wizzrobes wear large toucan-like masks and make a distinctive noise that sounds twice when they warp. When attacked, they let out a deep, echoing cry, and when defeated, a high-pitched, ghostly wail. Multiple varieties of Wizzrobes are present, though the game itself simply refers to each simply as Wizzrobe. Some warp above the ground, but others warp around from alcoves far above where Link is or over pits, thus making them impossible to defeat without a sufficiently powerful projectile.
In ''[[The Legend of Zelda: The Wind Waker]]'', Wizzrobes wear large toucan-like masks and make a distinctive noise that sounds twice when they warp. When attacked, they let out a deep, echoing cry, and when defeated, a high-pitched, ghostly wail. Multiple varieties of Wizzrobes are present, though the game itself simply refers to each simply as Wizzrobe. Some warp above the ground, but others warp around from alcoves far above where Link is or over pits, thus making them impossible to defeat without a sufficiently powerful projectile.


The most basic variety is alternatively known as the '''Blue Wizzrobe'''<ref>''The Legend of Zelda: The Wind Waker HD'' Prima Official Game Guide, page 162.</ref>, and itself appears in two colors depending on location, but consistently have magic that launches three fireballs. Blue Wizzrobes with light blue hoods and white mantles are encountered rarely on [[Lookout Platform]]s (specifically near the [[Islet of Steel]], the [[Cliff Plateau Isles]], and the [[Seven-Star Isles]]), while Blue Wizzrobes with red hoods and dark blue mantles are encountered in [[secret cave]]s and dungeons starting with the [[Tower of the Gods]].
The most basic variety is alternatively known as the '''Blue Wizzrobe'''<ref>''The Legend of Zelda: The Wind Waker HD'' Prima Official Game Guide, page 162.</ref>, and itself appears in two colors depending on location, but consistently have magic that launches three fireballs. Blue Wizzrobes with light blue hoods and white mantles are encountered rarely on [[Lookout Platform]]s (specifically near the [[Islet of Steel]] and the [[Seven-Star Isles]]), while Blue Wizzrobes with red hoods and dark blue mantles are encountered in [[secret cave]]s and dungeons starting with the [[Tower of the Gods]].


The yellow-hooded Wizzrobe, also known as '''Summoning Wizzrobe'''<ref>''The Legend of Zelda: The Wind Waker HD'' Prima Official Game Guide, page 221.</ref> or '''High Level Wizzrobe'''<ref>Waybright, David. ''The Legend of Zelda: The Wind Waker'' Official Strategy Guide. Page 211.</ref>, has twice the amount of health as normal Wizzrobes and is additionally capable of summoning various enemies depending on the individual, such as groups of [[Keese]], [[Fire Keese]], [[Morth]]s, [[Chuchu|ChuChu]]s, and [[Bokoblin]]s, as well as [[Kargaroc]]s, [[Bubble|Red Bubble]]s, [[Stalfos]], [[ReDead]]s, and teal [[Moblin]]s. Until their summons are defeated, they act like normal Wizzrobes. These first appear in the [[Wind Temple (The Legend of Zelda: The Wind Waker)|Wind Temple]], which also features a larger orange-robed Summoning Wizzrobe with a golden headdress, also known as a '''Red Wizzrobe'''<ref>''The Legend of Zelda: The Wind Waker'' Player's Guide, page 64.</ref>, who is fought as a mini-boss. The Red Wizzrobe's magic is powerful enough it can summon more powerful enemies than the early normal Summoning Wizzrobes, being teal Moblins and golden shield-bearing [[Darknut]]s. Additionally, it summons the first normal Summoning Wizzrobe in the opening to its battle, though it does not replace this one once it is defeated.
The yellow-hooded Wizzrobe, also known as '''Summoning Wizzrobe'''<ref>''The Legend of Zelda: The Wind Waker HD'' Prima Official Game Guide, page 221.</ref> or '''High Level Wizzrobe'''<ref>Waybright, David. ''The Legend of Zelda: The Wind Waker'' Official Strategy Guide. Page 211.</ref>, has twice the amount of health as normal Wizzrobes and is additionally capable of summoning various enemies depending on the individual, such as groups of [[Keese]], [[Fire Keese]], [[Morth]]s, [[Chuchu|ChuChu]]s, and [[Bokoblin]]s, as well as [[Kargaroc]]s, [[Bubble|Red Bubble]]s, [[Stalfos]], [[ReDead]]s, and teal [[Moblin]]s. Until their summons are defeated, they act like normal Wizzrobes. These first appear in the [[Wind Temple (The Legend of Zelda: The Wind Waker)|Wind Temple]], which also features a larger orange-robed Summoning Wizzrobe with a golden headdress, also known as a '''Red Wizzrobe'''<ref>''The Legend of Zelda: The Wind Waker'' Player's Guide, page 64.</ref>, who is fought as a mini-boss. The Red Wizzrobe's magic is powerful enough it can summon more powerful enemies than the early normal Summoning Wizzrobes, being teal Moblins and golden shield-bearing [[Darknut]]s. Additionally, it summons the first normal Summoning Wizzrobe in the opening to its battle, though it does not replace this one once it is defeated.

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