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Editing Zelda II: The Adventure of Link

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==Gameplay==
==Gameplay==
[[File:ZII Overworld.png|thumb|left|200px|Link exploring the land map, the only area with the original game's top-down perspective]]
[[File:ZII Overworld.png|thumb|left|200px|Link exploring the land map, the only area with the original game's top-down perspective]]
[[File:ZII Bot screenshot.png|thumb|left|200px|Link attacking a Bot in a side-scrolling battle area]]
While not an RPG, a few staples of the genre appeared in ''Zelda II: The Adventure of Link'', including strategic combat against enemies, an [[EXP|experience point]]s feature, magic spells, and more dialogue from non-playable characters, more specifically, the [[town folk]]. Not including the [[Philips CD-i]] titles, ''Zelda II: The Adventure of Link'' is the first and only game of ''The Legend of Zelda'' series to feature lives, and Link starts his adventure with three lives. Link starts his adventure at the [[North Castle]], and by losing all three lives, the [[Game Over]] screen is displayed, and Link must restart at the palace.
While not an RPG, a few staples of the genre appeared in ''Zelda II: The Adventure of Link'', including strategic combat against enemies, an [[EXP|experience point]]s feature, magic spells, and more dialogue from non-playable characters, more specifically, the [[town folk]]. Not including the [[Philips CD-i]] titles, ''Zelda II: The Adventure of Link'' is the first and only game of ''The Legend of Zelda'' series to feature lives, and Link starts his adventure with three lives. Link starts his adventure at the [[North Castle]], and by losing all three lives, the [[Game Over]] screen is displayed, and Link must restart at the palace.


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With the exception of traveling across lava and water, the side-scrolling view is the only mode where Link can take damage from enemies and hazards. The environment and its enemies that Link encounters correspond to his current location on the land map.
With the exception of traveling across lava and water, the side-scrolling view is the only mode where Link can take damage from enemies and hazards. The environment and its enemies that Link encounters correspond to his current location on the land map.
[[File:ZII Bot screenshot.png|thumb|200px|Link attacking a Bot in a side-scrolling battle area]]
 
''Zelda II: The Adventure of Link'' has a more complex combat system than its predecessor. Armed with a [[Magical Sword]] and [[Magical Shield]], Link must alternate between standing and [[crouch|kneeling]] positions to attack enemies and defend himself. For example, Link can only defeat [[Stalfos Knight|Stalfos]] by kneeling, because Stalfos holds a shield to protect its upper half. Link also has the ability to [[jump]], allowing him to attack tall and airborne enemies and to avoid some attacks. Link can eventually learn the [[Down Thrust|Downward Thrust]] and [[Jump Thrust]] techniques from [[swordsman|swordsmen]].
''Zelda II: The Adventure of Link'' has a more complex combat system than its predecessor. Armed with a [[Magical Sword]] and [[Magical Shield]], Link must alternate between standing and [[crouch|kneeling]] positions to attack enemies and defend himself. For example, Link can only defeat [[Stalfos Knight|Stalfos]] by kneeling, because Stalfos holds a shield to protect its upper half. Link also has the ability to [[jump]], allowing him to attack tall and airborne enemies and to avoid some attacks. Link can eventually learn the [[Down Thrust|Downward Thrust]] and [[Jump Thrust]] techniques from [[swordsman|swordsmen]].


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