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Editing Zelda II: The Adventure of Link

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{{italic title}}
{{italic title}}
{{rewrite-expand|fill in some missing descriptions}}
{{Game infobox
{{Game infobox
|image=[[File:Zelda II box art.jpg|250px]]
|image=[[File:Zelda II box art.jpg|250px]]
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|modes=Single player
|modes=Single player
}}
}}
'''''Zelda II: The Adventure of Link''''', also formatted as '''''Zelda II - The Adventure of Link''''', is the second installment of ''[[The Legend of Zelda (series)|The Legend of Zelda]]'' series and a direct follow-up of ''[[The Legend of Zelda (video game)|The Legend of Zelda]]''. It was first released in Japan for the [[Family Computer Disk System]] in 1987, and about one year later, in 1988, saw an overseas release on the [[Nintendo Entertainment System]]. Unlike the previous game, it was not re-released for Family Computer in Japan. It is the only game of the main series whose title does not start with ''The Legend of Zelda'', although it is referred to as '''''The Legend of Zelda 2''''' in Japan.
'''''Zelda II: The Adventure of Link''''' is the second installment of ''[[The Legend of Zelda (series)|The Legend of Zelda]]'' series and a direct follow-up of ''[[The Legend of Zelda (video game)|The Legend of Zelda]]''. It was first released in Japan for the [[Family Computer Disk System]] in 1987, and about one year later, in 1988, saw an overseas release on the [[Nintendo Entertainment System]]. Unlike the previous game, it was not re-released for Family Computer in Japan. It is the only game of the main series whose title does not start with ''The Legend of Zelda'', although it is referred to as '''''The Legend of Zelda 2''''' in Japan.


The gameplay of ''Zelda II: The Adventure of Link'' is vastly different from its predecessor, as it primarily features role-playing elements and side-scrolling areas. ''Zelda II: The Adventure of Link'' had less of an influence on the series than the first game, as its gameplay style and features such as [[EXP|experience point]]s and [[life|lives]] were not reused in subsequent installments of the main series. This is comparable to the Western ''[[mariowiki:Super Mario Bros. 2|Super Mario Bros. 2]]'' of the ''[[mariowiki:Super Mario (series)|Super Mario]]'' series.
The gameplay of ''Zelda II: The Adventure of Link'' is vastly different from its predecessor, as it primarily features role-playing elements and side-scrolling areas. ''Zelda II: The Adventure of Link'' had less of an influence on the series than the first game, as its gameplay style and features such as [[EXP|experience point]]s and [[lives]] were not reused in subsequent installments of the main series. This is comparable to the Western ''[[mariowiki:Super Mario Bros. 2|Super Mario Bros. 2]]'' of the ''[[mariowiki:Super Mario (series)|Super Mario]]'' series.


''Zelda II: The Adventure of Link'' introduced some recurring elements, such as [[Shadow Link]], villages and towns, and [[Magic Meter|MAGIC point]]s. Two of the [[Philips CD-i]] spinoffs, ''[[Link: The Faces of Evil]]'' and ''[[Zelda: The Wand of Gamelon]]'', are more based on ''Zelda II: The Adventure of Link'' than the first ''The Legend of Zelda''.
''Zelda II: The Adventure of Link'' introduced some recurring elements, such as [[Shadow Link]], villages and towns, and [[Magic Meter|MAGIC point]]s. Two of the [[Philips CD-i]] spinoffs, ''[[Link: The Faces of Evil]]'' and ''[[Zelda: The Wand of Gamelon]]'', are more based on ''Zelda II: The Adventure of Link'' than the first ''The Legend of Zelda''.
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!style="background:gray" align=center|[[File:TAoL Acheman town.png]]
!style="background:gray" align=center|[[File:TAoL Acheman town.png]]
|[[Acheman]]
|[[Acheman]]
|A passive sleepy bat that gives Link a hint on where to find a [[Heart Container]] if bothered enough.
|
|-
|-
!style="background:gray" align=center|[[File:Bagu ZII sprite.png]]
!style="background:gray" align=center|[[File:Bagu ZII sprite.png]]
|[[Bagu]]
|[[Bagu]]
|A man who stays in a retreat in the woods and is friends with the [[river man]].
|
|-
|-
!style="background:gray" align=center|[[File:Bot purple ZII sprite.png]]
!style="background:gray" align=center|[[File:Bot purple ZII sprite.png]]
|[[Bot]]
|[[Bot]]
|A sleepy slime who is squatting at Bagu's house in [[Water Town of Saria|Saria Town]].
|
|-
|-
!style="background:gray" align=center|[[File:TAoL child JP.png|FCDS]] [[File:Child ZII sprite.png|NES]]
!style="background:gray" align=center|[[File:TAoL child JP.png|FCDS]] [[File:Child ZII sprite.png|NES]]
|[[Child]]
|[[Child]]
|A young child kidnapped from [[Mountain Town of Darunia|Darunia Town]] by a [[Gēru]] and taken to [[Maze Island]].
|
|-
|-
!style="background:gray" align=center|[[File:Error ZII sprite.png]]
!style="background:gray" align=center|[[File:Error ZII sprite.png]]
|[[Error]]
|[[Error]]
|A secretive man who knows the path to the [[Island Palace]]
|
|-
|-
!style="background:gray" align=center|[[File:Medicine woman ZII sprite.png]]
!style="background:gray" align=center|[[File:Medicine woman ZII sprite.png]]
|[[Old woman]]
|[[Old woman]]
|Restores Link's MAGIC points if followed inside.
|
|-
|-
!style="background:gray" align=center|[[File:TAoL River man JP.png|FCDS]] [[File:River Man ZII sprite.png]]
!style="background:gray" align=center|[[File:TAoL River man JP.png|FCDS]] [[File:River Man ZII sprite.png]]
|[[River man]]
|[[River man]]
|Guards the bridge to [[Death Mountain]] in Saria Town.
|
|-
|-
!style="background:gray" align=center|[[File:TAoL tile River Devil J.png|FCDS]] [[File:TAoL tile River Devil U.png|NES]]
!style="background:gray" align=center|[[File:TAoL tile River Devil J.png|FCDS]] [[File:TAoL tile River Devil U.png|NES]]
|[[River Devil]]
|[[River Devil]]
|Blocks the entrance of the valley south of [[Nabooru (town)|Nabooru]] until the [[flute]] is played.
|
|-
|-
!style="background:gray" align=center|[[File:Triforce Keeper ZII sprite.png]]
!style="background:gray" align=center|[[File:Triforce Keeper ZII sprite.png]]
|[[Sage (Zelda II: The Adventure of Link)|Sage]]
|[[Sage (Zelda II: The Adventure of Link)|Sage]]
|Holds the [[Triforce of Courage]] in the [[Great Palace]].
|
|-
|-
!style="background:gray" align=center|[[File:TAoL Swordsman J.png|FCDS]] [[File:Swordsman ZII sprite.png|NES]] [[File:Knight ZII sprite.png|NES]]
!style="background:gray" align=center|[[File:TAoL Swordsman J.png|FCDS]] [[File:Swordsman ZII sprite.png|NES]] [[File:Knight ZII sprite.png|NES]]
|[[Swordsman|Swordsmen]]
|[[Swordsman|Swordsmen]]
|Teach Link new sword techniques if found.
|
|-
|-
!style="background:gray" align=center|[[File:Bagu ZII sprite.png]] [[File:Error ZII sprite.png]] [[File:Woman red ZII sprite.png]] [[File:Woman purple ZII sprite.png]]<br>[[File:Woman red ZII sprite 2.png]] [[File:Woman purple ZII sprite 2.png]] [[File:Old Woman red ZII sprite.png]] [[File:Old Woman purple ZII sprite.png]]<br>[[File:Man red ZII sprite.png|NES-only]] [[File:Man purple ZII sprite.png|NES-only]] [[File:Woman red ZII sprite 3.png|NES-only]] [[File:Woman purple ZII sprite 3.png|NES-only]]<br>[[File:Child red ZII sprite.png|NES-only]] [[File:Child purple ZII sprite.png|NES-only]]
!style="background:gray" align=center|[[File:Bagu ZII sprite.png]] [[File:Error ZII sprite.png]]<br>[[File:Woman red ZII sprite.png]] [[File:Woman purple ZII sprite.png]]<br>[[File:Woman red ZII sprite 2.png]] [[File:Woman purple ZII sprite 2.png]]<br>[[File:Old Woman red ZII sprite.png]] [[File:Old Woman purple ZII sprite.png]]<br>[[File:Man red ZII sprite.png|NES-only]] [[File:Man purple ZII sprite.png|NES-only]]<br>[[File:Woman red ZII sprite 3.png|NES-only]] [[File:Woman purple ZII sprite 3.png|NES-only]]<br>[[File:Child red ZII sprite.png|NES-only]] [[File:Child purple ZII sprite.png|NES-only]]
|[[Town folk]]
|[[Town folk]]
|As their name implies, town folk can be found in towns and villages, where they would usually provide advice to Link for his journey.
|As their name implies, town folk can be found in towns and villages, where they would usually provide advice to Link for his journey.
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!style="background:gray" align=center|[[File:Wise Man ZII sprite.png]]
!style="background:gray" align=center|[[File:Wise Man ZII sprite.png]]
|[[Wise Man|Wise men]]
|[[Wise Man|Wise men]]
|Teach Link new spells when found.
|
|}
|}


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|-
|-
|[[Ganon]]
|[[Ganon]]
|Defeated in Link's previous adventure, Ganon is revived if Link gets a game over.
|
|-
|-
|[[Impa]]
|[[Impa]]
|Gives Link his quest after explaining the tragedy of Princess Zelda.
|
|-
|-
|[[King of Hyrule|King]]
|[[King of Hyrule|King]]
|A wise king who ruled [[Hyrule]] to a golden age with the [[Triforce]] and created the palaces to ensure only the worthy may obtain it.
|
|-
|-
|[[Prince]]
|[[Prince]]
|The king's son who pursued the Triforce until Zelda was put to sleep.
|
|-
|-
|[[Magician]]
|[[Magician]]
|A former advisor to the king who cursed Zelda to sleep forever due to her refusal to disclose the Triforce's location, at the cost of his own life.
|
|}
|}


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Some of the enemies in ''Zelda II: The Adventure of Link'' take advantage of the four palette slots available on the sprite layer to give them up to three different color variations, as the fourth is Link's palette. The remaining palettes are an orange palette for the weakest enemies, a red palette for medium-strength enemies, and a blue palette for the stronger enemies. In towns, the white values in the red and blue palettes are changed to tan, with the blue instead being purple to work for the townspeople. The few enemies that appear in towns also have these color changes, but are otherwise the same entities. The red and blue palettes also have minor value changes between other locations, notably whether the darkest shade is black (for light-backgrounded areas) or a dark red/blue (for dark backgrounded areas). The middle shade of blue varies, with palaces typically having a deep blue and other areas usually having a light cyan. Before Link has the Candle, enemies with the red or blue palettes appear fully black when in caves, with the orange palette being unaffected. The orange palette is the only palette to stay the same throughout the game. Additionally, artwork for the orange enemies generally depicts them as yellow, indicating they were intended as yellow but shown as orange due to the NES's inability to display a "true" yellow.
Some of the enemies in ''Zelda II: The Adventure of Link'' take advantage of the four palette slots available on the sprite layer to give them up to three different color variations, as the fourth is Link's palette. The remaining palettes are an orange palette for the weakest enemies, a red palette for medium-strength enemies, and a blue palette for the stronger enemies. In towns, the white values in the red and blue palettes are changed to tan, with the blue instead being purple to work for the townspeople. The few enemies that appear in towns also have these color changes, but are otherwise the same entities. The red and blue palettes also have minor value changes between other locations, notably whether the darkest shade is black (for light-backgrounded areas) or a dark red/blue (for dark backgrounded areas). The middle shade of blue varies, with palaces typically having a deep blue and other areas usually having a light cyan. Before Link has the Candle, enemies with the red or blue palettes appear fully black when in caves, with the orange palette being unaffected. The orange palette is the only palette to stay the same throughout the game. Additionally, artwork for the orange enemies generally depicts them as yellow, indicating they were intended as yellow but shown as orange due to the NES's inability to display a "true" yellow.


Additionally, in the NES release, some weak enemies can steal experience points; these are usually infinitely respawning defensively weak enemies. Some stronger enemies were given a resistance to normal attacks, necessitating the [[Fire (magic)|Fire]] magic to damage them.
Additionally, in the NES release, some weak enemies can steal experience points; these are usually infinitely respawning defensively weak enemies.
{|class="wikitable"
{|class="wikitable"
!Sprite
!Sprite
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|A large [[Bot]] in the Great Palace that splits into five normal-sized ones.
|A large [[Bot]] in the Great Palace that splits into five normal-sized ones.
|-
|-
!style="background:gray" align=center|[[File:Bot ZII sprite.png|Light area]] [[File:TAoL Bot dark.png|Dark area]] [[File:Bot alt ZII sprite.png|Palace]] [[File:TAoL Bot Three-Eye Rock special.png|Palace alternate]] [[File:TAoL Bot Maze Island special.png|Palace alternate]]
!style="background:gray" align=center|[[File:Bot ZII sprite.png|Light area]] [[File:TAoL Bot dark.png|Dark area]] [[File:Bot alt ZII sprite.png|Palace]] [[File:TAoL Bot JP Maze Island special.png|Palace alternate (FCDS-only)]]
|[[Bot]]
|[[Bot]]
|Tougher versions of Bits. In the Great Palace, ones with even more health can be found.
|Tougher versions of Bits. In the Great Palace, ones with even more health can be found.
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|A tall centipede that shrinks down when attacked.  
|A tall centipede that shrinks down when attacked.  
|-
|-
!style="background:gray" align=center|[[File:Geru ZII sprite.png]] [[File:TAoL Geru rock.png]] [[File:TAoL Geru red light.png|Red, light area]] [[File:TAoL Geru red dark.png|Red, dark area]] [[File:TAoL Geru blue light.png|Blue, light area]] [[File:TAoL Geru blue dark.png|Blue, dark area]]
!style="background:gray" align=center|[[File:Geru ZII sprite.png]] [[File:TAoL Geru rock.png]] [[File:TAoL Geru red light.png|Red, light area]] [[File:TAoL Geru red dark.png|Red, drk area]] [[File:TAoL Geru blue light.png|Blue, light area]] [[File:TAoL Geru blue dark.png|Blue, dark area]]
|[[Gēru]]
|[[Gēru]]
|Various strong humanoid lizards. Orange ones wield spears, while red and blue ones wield maces, with the latter throwing theirs. Red ones can also hide behind tall walls and throw rocks.
|Various strong humanoid lizards. Orange ones wield spears, while red and blue ones wield maces, with the latter throwing theirs. Red ones can also hide behind tall walls and throw rocks.
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|[[Zora|Zola]]
|[[Zora|Zola]]
|Crawling fish people that occasionally get on their hind legs to breath a fireball.
|Crawling fish people that occasionally get on their hind legs to breath a fireball.
|}
===Obstacles===
{|class="wikitable"
!Sprite
!Name
!Description
|-
!style="background:gray" align=center|[[File:TAoL barrier JP.png|FCDS]] [[File:TAoL barrier U.png|NES]]
|Barrier
|Blocks the entrance to the [[Great Palace]] until the other six palaces are completed.
|-
!style="background:gray" align=center|[[File:TAoL collapsing bridge 1 JP.png|FCDS]] [[File:TAoL collapsing bridge 1 U.png|NES]] [[File:TAoL collapsing bridge 2 JP.png|FCDS]] [[File:TAoL collapsing bridge 2 U.png|NES]] [[File:TAoL collapsing bridge 4 U.png|NES]]<br>[[File:TAoL collapsing bridge 5 U.png|NES]] [[File:TAoL collapsing bridge 6 U.png|NES]] [[File:TAoL collapsing bridge 7 JP.png|FCDS]] [[File:TAoL collapsing bridge 7 U.png|NES]]
|Collapsing bridge
|Crumbles under Link's feet as he crosses.
|-
!style="background:gray" align=center|[[File:TAoL drop red.png]] [[File:TAoL drop blue.png]] [[File:TAoL drop blue JP Maze Island Palace special.png|FCDS-only]]
|Drop
|Drip from statues along the ceiling. The blue ones turn into [[Bot]]s.
|-
!style="background:gray" align=center|[[File:TAoL drop maker 1 J.png|FCDS]] [[File:TAoL drop maker 2 U.png|NES]] [[File:TAoL drop maker 3 U.png|NES]]
|Drop maker
|Spawn an endless stream of drops.
|-
!style="background:gray" align=center|[[File:TAoL falling block 1 JP.png|FCDS-only]] [[File:TAoL falling block 2.png]] [[File:TAoL falling block 3 U.png|NES-only]] [[File:TAoL falling block 5 U.png|NES-only]]
|Falling block
|Fall endlessly from the ceiling to hit Link's head and block his progress by stacking up.
|-
!style="background:gray" align=center|[[File:TAoL fire obstacle.png]]
|[[Fireball]]
|Holds still atop its block brazier, but still causes damage.
|-
!style="background:gray" align=center|[[File:TAoL Mau mounted 2.png]] [[File:TAoL Mau mounted 6 U.png|NES-only]]
|[[Mau]]
|Fires energy bolts at Link from the east walls.
|-
!style="background:gray" align=center|[[File:TAoL Ra mounted 1.png|FCDS-only]] [[File:TAoL Ra mounted 2.png]] [[File:TAoL Ra mounted 5 U.png|NES-only]] [[File:TAoL Ra mounted 6 U.png|NES-only]]
|[[Rā]]
|Fires energy bolts at Link from the west walls.
|-
!style="background:gray" align=center|[[File:TAoL rising bubble.png]]
|Rising bubble
|Rise endlessly from the bottom of the screen in certain coastal areas.
|-
!style="background:gray" align=center|[[File:TAoL rock.png]]
|Rock
|Blow around the deserts in large amounts.
|}
|}


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!Sprite
!Sprite
!Name
!Name
!Palace
!Description
!Description
|-
|-
!style="background:gray" align=center|[[File:Horsehead ZII sprite.png]]
!style="background:gray" align=center|[[File:Horsehead ZII sprite.png]]
|[[Horsehead]]
|[[Horsehead]]
|[[Parapa Palace]]
|
|A tall reverse centaur that can only by attacked on his unarmored head. His only attack is to swing a mace. In the [[Family Computer Disk System]] version, he returns as a miniboss at the [[Palace on the Sea]].
|-
|-
!style="background:gray" align=center|[[File:Helmethead ZII sprite.png|Phase 1]] [[File:TAoL Helmethead 2.png|Phase 2]] [[File:TAoL Helmethead 3.png|Phase 3]] [[File:TAoL Helmethead helmet 1.png|Helmet 1]] [[File:TAoL Helmethead helmet 2.png|Helmet 2]]
!style="background:gray" align=center|[[File:Helmethead ZII sprite.png|Phase 1]] [[File:TAoL Helmethead 2.png|Phase 2]] [[File:TAoL Helmethead 3.png|Phase 3]] [[File:TAoL Helmethead helmet 1.png|Helmet 1]] [[File:TAoL Helmethead helmet 2.png|Helmet 2]]
|[[Helmethead]]
|[[Helmethead]]
|[[Midoro Palace]]
|
|A tall knight with two fire-breathing helmets that must be removed with repeated attacks before his real head appears.
|-
|-
!style="background:gray" align=center|[[File:Rebonack ZII sprite.png|Phase 1]] [[File:Iron Knuckle blue ZII sprite.png|Phase 2]]
!style="background:gray" align=center|[[File:Rebonack ZII sprite.png|Phase 1]] [[File:Iron Knuckle blue ZII sprite.png|Phase 2]]
|[[Rebonack]]
|[[Rebonack]]
|[[Island Palace]]
|
|A blue [[Iron Knuckle|Ironknuckle]] on a fast-moving floating horse statue, which he dismounts after enough damage. He later appears multiple times as a miniboss in the [[Three-Eye Rock Palace]].
|-
|-
!style="background:gray" align=center|[[File:Carock ZII JP sprite.png|FCDS]] [[File:Carock ZII sprite.png|NES]]
!style="background:gray" align=center|[[File:Carock ZII JP sprite.png|FCDS]] [[File:Carock ZII sprite.png|NES]]
|[[Carock]]
|[[Carock]]
|[[Maze Island Palace]]
|
|A quick [[Wizzrobe]] that can only be damaged by returning his own magic.
|-
!style="background:gray" align=center|[[File:Helmethead ZII sprite.png|Phase 1]] [[File:TAoL Helmethead 2.png|Phase 2]] [[File:TAoL Helmethead 3.png|Phase 3]] [[File:TAoL Helmethead helmet 1.png|Helmet 1]] [[File:TAoL Helmethead helmet 2.png|Helmet 2]]
|[[Helmethead|Jermafenser II]]
|[[Palace on the Sea]] (FCDS)
|A stronger version of Helmethead unique to Japanese releases of the game.
|-
|-
!style="background:gray" align=center|[[File:Gooma ZII sprite.png]]
!style="background:gray" align=center|[[File:Gooma ZII sprite.png]]
|[[Gooma]]
|[[Gooma]]
|Palace on the Sea (NES)
|A boss that only appears in western releases of the game.
|A strong and durable flail-wielding troll unique to western releases of the game.
|-
|-
!style="background:gray" align=center|[[File:TAoL Barba JP short.png|FCDS]] [[File:Barba ZII sprite.png|NES]]
!style="background:gray" align=center|[[File:TAoL Barba JP short.png|FCDS]] [[File:Barba ZII sprite.png|NES]]
|[[Volvagia|Barba]]
|[[Volvagia|Barba]]
|[[Three-Eye Rock Palace]]
|
|A lengthy fire-breathing dragon that must be attacked in the head.
|-
|-
!style="background:gray" align=center|[[File:Thunderbird ZII sprite.png|Phase 1]] [[File:Thunderbird (blue) TAoL sprite.png|Phase 2]]
!style="background:gray" align=center|[[File:Thunderbird ZII sprite.png|Phase 1]] [[File:TAoL Thunderbird 2.png|Phase 2]]
|[[Thunderbird]]
|[[Thunderbird]]
|[[Great Palace]]
|
|An enormous flying creature that must first be weakened by [[Thunder]] before it can be attacked.
|-
|-
!style="background:gray" align=center|[[File:Shadow Link ZII sprite.png]]
!style="background:gray" align=center|[[File:Shadow Link ZII sprite.png]]
|[[Shadow Link|Link's Shadow]]
|[[Shadow Link|Link's Shadow]]
|Great Palace
|
|A dark doppelganger of Link formed from his shadow and capable of his sword attacks.
|}
|}


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Many of the items are not used as weapons, and rather are used to directly assist Link during his adventure; a handful of the items are used from the [[overworld|land map]]. The [[Magical Sword]] and [[Magical Shield]] is Link's main and only tangible weapon. However, the game introduces [[magic]], which consists of some spells that Link can use to attack or defeat enemies, if he has enough [[Magic Meter|MAGIC point]]s.
Many of the items are not used as weapons, and rather are used to directly assist Link during his adventure; a handful of the items are used from the [[overworld|land map]]. The [[Magical Sword]] and [[Magical Shield]] is Link's main and only tangible weapon. However, the game introduces [[magic]], which consists of some spells that Link can use to attack or defeat enemies, if he has enough [[Magic Meter|MAGIC point]]s.


===Common pickups===
These are items that can only be obtained once.  
These items appear as random drops.
{|class="wikitable"
!Sprite
!Name
!Description
|-
!style="background:gray" align=center|[[File:TAoL Magic Jar blue light.png|Blue, light area]] [[File:TAoL Magic Jar blue dark.png|Blue, dark area]] [[File:Magic Jar blue ZII sprite.png|Blue, palace]] [[File:TAoL Magic Jar blue Three-Eye Rock special.png|Blue, palace alternate]] [[File:TAoL Magic Jar blue Maze Island special.png|Blue, palace alternate]] [[File:TAoL Magic Jar red light.png|Red, light area]] [[File:Magic Jar red ZII sprite.png|Red, dark area]] [[File:TAoL Magic Jar red palace.png|Red, palace]]
|[[Magic Jar]]
|Magic Jars replenish Link's MAGIC. Blue ones only restore a portion, while red ones replenish MAGIC entirely.
|-
!style="background:gray" align=center|[[File:Treasure Bag ZII sprite.png]]
|[[Treasure Bag]]
|Link can collect Treasure Bags to obtain more experience points.
|}


===Rare pickups===
A limited amount of these can be found in a few places.
{|class="wikitable"
!Sprite
!Name
!Description
|-
!style="background:gray" align=center|[[File:Doll ZII sprite.png|Normal]] [[File:TAoL doll shield magic.png|Shield magic active]]
|[[Doll]]
|These items give an extra life to Link.
|-
!style="background:gray" align=center|[[File:TAoL fairy.png]]
|[[Fairy]]
|Rare sprites that replenish Link's health on contact.
|-
!style="background:gray" align=center|[[File:Heart Container ZII sprite.png]]
|[[Heart Container]]
|When Link collects a Heart Container, it adds another bar to his health meter.
|-
!style="background:gray" align=center|[[File:Key ZII sprite.png]]
|[[Small Key|Key]]
|Each key opens a locked door in a palace.
|-
!style="background:gray" align=center|[[File:Magic Container ZII sprite.png]]
|[[Magic Container]]
|When Link collects a Magic Container, it adds another square to his MAGIC.
|}
===Equipment===
These items are mostly palace treasures and help Link in various ways.
{|class="wikitable"
{|class="wikitable"
!Sprite
!Sprite
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!style="background:gray" align=center|[[File:Boots ZII sprite.png]]
!style="background:gray" align=center|[[File:Boots ZII sprite.png]]
|[[Roc Boots|Boots]]
|[[Roc Boots|Boots]]
|This item allows Link to walk across certain bodies of water in the overworld. It is found in the [[Maze Island Palace]].
|This item allows Link to walk across certain bodies of water in the overworld.
|-
|-
!style="background:gray" align=center|[[File:Candle ZII sprite.png]]
!style="background:gray" align=center|[[File:Candle ZII sprite.png]]
|[[Candle]]
|[[Candle]]
|The candle illuminates dark areas, such as caves, allowing Link to see in them. It is found in [[Parapa Palace]].
|The candle illuminates dark areas, such as caves, allowing Link to see in them.
|-
!style="background:gray" align=center|[[File:TAoL child JP.png|FCDS]] [[File:Child ZII sprite.png|NES]]
|[[Child]]
|A kidnapped child who Link must rescue and return to a [[town folk]] in the Mountain Town of Darunia.
|-
|-
!style="background:gray" align=center|[[File:Cross ZII sprite.png]]
!style="background:gray" align=center|[[File:Cross ZII sprite.png]]
|[[Cross]]
|[[Cross]]
|Allows Link to see invisible enemies. It is found in the [[Three-Eye Rock Palace]].
|Allows Link to see invisible enemies.
|-
|-
!style="background:gray" align=center|[[File:Flute ZII sprite.png]]
!style="background:gray" align=center|[[File:Flute ZII sprite.png]]
|[[Flute]]
|[[Flute]]
|Link must use the flute to defeat the River Devil and again later to enter Three-Eye Rock Palace. It is found in the [[Palace on the Sea]].
|Link must use the flute to defeat the River Devil and again later to enter Three-Eye Rock Palace.  
|-
|-
!style="background:gray" align=center|[[File:Hammer ZII sprite.png]]
!style="background:gray" align=center|[[File:Hammer ZII sprite.png]]
|[[Hammer]]
|[[Hammer]]
|Destroys boulders and cuts down trees. It is found in [[Spectacle Rock]].
|Destroys boulders and cuts down trees.
|-
|-
!style="background:gray" align=center|[[File:Handy Glove ZII sprite.png]]
!style="background:gray" align=center|[[File:Handy Glove ZII sprite.png]]
|[[Handy Glove]]
|[[Handy Glove]]
|Increases the strength of the Magical Sword, allowing it to break certain blocks found in the palaces. It is found in [[Midoro Palace]].
|Increases the strength of the Magical Sword, allowing it to break certain blocks found in the palaces.
|-
|-
!style="background:gray" align=center|[[File:Magical Key ZII sprite.png]]
!style="background:gray" align=center|[[File:Magical Key ZII sprite.png]]
|[[Magical Key|Magic Key]]
|[[Magical Key|Magic Key]]
|A key that can unlock any door. It is found in the [[Hidden Town of Kasuto]].
|A key that can unlock any door.
|-
|-
!style="background:gray" align=center|[[File:Raft ZII sprite.png]]
!style="background:gray" align=center|[[File:Raft ZII sprite.png]]
|[[Raft]]
|[[Raft]]
|The raft allows Link to sail across the water dividing west and east Hyrule. It is found in the [[Island Palace]].
|The raft allows Link to sail across the water dividing west and east Hyrule.
|}
 
===Quest items===
These items are found and returned as part of quests to earn spells.
{|class="wikitable"
!Sprite
!Name
!Description
|-
!style="background:gray" align=center|[[File:TAoL child JP.png|FCDS]] [[File:Child ZII sprite.png|NES]]
|[[Child]]
|A kidnapped child who Link must rescue and return to a [[town folk]] in the Mountain Town of Darunia.
|-
!style="background:gray" align=center|
|[[Mirror]]
|This unseen item is found under a table in the Water Town of Saria and is given to a nearby woman.
|-
|-
!style="background:gray" align=center|[[File:TAoL trophy JP.png|FCDS]] [[File:Trophy ZII sprite.png|NES]]
!style="background:gray" align=center|[[File:TAoL trophy JP.png|FCDS]] [[File:Trophy ZII sprite.png|NES]]
|[[Goddess statue|Trophy]]
|[[Goddess statue|Trophy]]
|A missing item that Link must obtain in a cave at [[Tantari Desert]] and then give to a woman in the Town of Ruto.
|A missing item that Link must obtain in a cave at [[Tantari]] and then give to a woman in the Town of Ruto.
|-
!style="background:gray" align=center|
|[[Water]]
|This unseen item is taken from the fountain in Nabooru and given to a nearby woman.
|-
|-
!style="background:gray" align=center|[[File:TAoL Water of Life JP.png|FCDS]] [[File:Water of Life ZII sprite.png|NES]]
!style="background:gray" align=center|[[File:TAoL Water of Life JP.png|FCDS]] [[File:Water of Life ZII sprite.png|NES]]
|[[Sacred Water|Water of Life]]
|[[Sacred Water|Water of Life]]
|Found in a cave west of Midoro Palace, Link must give the Water of Life to an elderly woman in the Harbor Town of Mido so that her sick daughter can be healed.
|Found in a cave west of Midoro Palace, Link must give the Water of Life to an elderly woman so that her sick daughter can be healed.
|}
|}


===Plot items===
These are items that Link can obtain more than once during his adventure.
These are items that relate to palace completion.
{|class="wikitable"
!Sprite
!Name
!Description
|-
!style="background:gray" align=center|[[File:TAoL crystal.png]] [[File:TAoL crystal.png]] [[File:TAoL crystal.png]]<br>[[File:TAoL crystal.png]] [[File:TAoL crystal.png]] [[File:TAoL crystal.png]]
|[[Crystal]]s
|Six crystals Link begins the game with. He must return each to a [[stone statue]] in each palace to open the Great Palace.
|-
!style="background:gray" align=center|[[File:TAoL Triforce piece.png]]
|[[Triforce of Courage]]
|Link's main goal in the game, hidden deep within the Great Palace.
|}


==Objects==
{|class="wikitable"
{|class="wikitable"
!Sprite
!Sprite
Line 545: Line 410:
!Description
!Description
|-
|-
!style="background:gray" align=center|[[File:TAoL block 1.png]] [[File:TAoL block 2.png]] [[File:TAoL block 3 U.png|NES-only]] [[File:TAoL block 4 U.png|NES-only]] [[File:TAoL block 5 U.png|NES-only]] [[File:TAoL block 6 U.png|NES-only]] [[File:TAoL block 7.png]]
!style="background:gray" align=center|[[File:Doll ZII sprite.png|Normal]] [[File:TAoL doll shield magic.png|Shield magic active]]
|Block
|[[Doll]]
|Keep Link from progressing unless he uses the [[Handy Glove]] to break them.
|These items give an extra life to Link.
|-
|-
!style="background:gray" align=center|[[File:TAoL Ra mounted 1.png]] [[File:TAoL Mau mounted 1 JP.png|FCDS-only]] [[File:TAoL Ra mounted 2.png]] [[File:TAoL Mau mounted 2.png|FCDS-only]] [[File:TAoL Ra mounted 4 U.png|NES-only]] [[File:TAoL Mau mounted 4 U.png|NES-only]]<br>[[File:TAoL Ra mounted 5 U.png|NES-only]] [[File:TAoL Ra mounted 6 U.png|NES-only]] [[File:TAoL Mau mounted 6 U.png|NES-only]] [[File:TAoL Ra mounted 7.png]] [[File:TAoL Mau mounted 7.png]]
!style="background:gray" align=center|[[File:TAoL fairy.png]]
|Stone statue (Rā and Mau)
|[[Fairy]]
|Decorate palace walls and sometimes give a red [[Magic Jar]] when struck.
|Rare sprites that replenish Link's health on contact.
|-
|-
!style="background:gray" align=center|[[File:TAoL Ironknuckle statue outside 1.png]] [[File:TAoL Ironknuckle statue inside 1.png]] [[File:TAoL Ironknuckle statue outside 2 U.png|NES-only]] [[File:TAoL Ironknuckle statue inside 2.png]] [[File:TAoL Ironknuckle statue outside 3 U.png|NES-only]] [[File:TAoL Ironknuckle statue inside 3 U.png|NES-only]]<br>[[File:TAoL Ironknuckle statue outside 4 U.png|NES-only]] [[File:TAoL Ironknuckle statue inside 4 U.png|NES-only]] [[File:TAoL Ironknuckle statue outside 5 U.png|NES-only]] [[File:TAoL Ironknuckle statue inside 5 U.png|NES-only]] [[File:TAoL Ironknuckle statue outside 6 U.png|NES-only]] [[File:TAoL Ironknuckle statue inside 6 U.png|NES-only]] [[File:TAoL Eagle Knight statue.png]]
!style="background:gray" align=center|[[File:Heart Container ZII sprite.png]]
|Stone statue (Ironknuckle and Eagle Knight)
|[[Heart Container]]
|Decorate palaces and may give a red Magic Jar when struck, buy may also give a red version of the respective enemy.
|When Link collects a Heart Container, it adds another bar to his health meter.
|-
|-
!style="background:gray" align=center|[[File:TAoL stone statue 1.png]]
!style="background:gray" align=center|[[File:Key ZII sprite.png]]
|Stone statue (goal)
|[[Small Key|Key]]
|Six statues that the [[crystal]]s must be returned to to enter the [[Great Palace]].
|Each key opens a locked door in a palace.
|-
|-
!style="background:gray" align=center|[[File:TAoL elevator.png]]
!style="background:gray" align=center|[[File:Magic Container ZII sprite.png]]
|Elevator
|[[Magic Container]]
|Lets Link travel between floors in palaces and certain caves.
|When Link collects a Magic Container, it adds another square to his MAGIC.
|-
|-
!style="background:gray" align=center|[[File:TAoL locked door.png]]
!style="background:gray" align=center|[[File:TAoL Magic Jar blue light.png|Blue, light area]] [[File:TAoL Magic Jar blue dark.png|Blue, dark area]] [[File:Magic Jar blue ZII sprite.png|Blue, palace]] [[File:TAoL Magic Jar blue JP Maze Island special.png|Blue, palace alternate (FCDS-only)]] [[File:TAoL Magic Jar red light.png|Red, light area]] [[File:Magic Jar red ZII sprite.png|Red, dark area]] [[File:TAoL Magic Jar red palace.png|Red, palace]]
|[[Locked door]]
|[[Magic Jar]]
|Blocks a path until a [[Small Key|key]] is inserted.
|Magic Jars replenish Link's MAGIC. Blue ones only restore a portion, while red ones replenish MAGIC entirely.
|}
 
==Magic==
Magic is learned from [[Wise Man|wise men]] in each town.
{|class="wikitable"
!Name
!Description
|-
|-
|[[Shield (magic)|Shield]]
!style="background:gray" align=center|[[File:Treasure Bag ZII sprite.png]]
|Boosts Link's defense for a room. It is learned in [[Rauru (town)|Rauru]].
|[[Treasure Bag]]
|-
|Link can collect Treasure Bags to obtain more experience points.
|[[Jump (magic)|Jump]]
|Allows Link to jump higher and farther for a room. It is learned in the [[Town of Ruto]].
|-
|[[Life (magic)|Life]]
|Boosts Link's health. It is learned in the [[Water Town of Saria]].
|-
|[[Fairy (magic)|Fairy]]
|Turns Link into a [[fairy]] for a room, allowing him to fly and avoid knockback, but also be unable to attack or use certain mechanisms. It is learned in the [[Harbor Town of Mido]].
|-
|[[Fire (magic)|Fire]]
|Causes Link to shoot a fireball when he slashes his sword for a room. In Western releases, certain enemies must be beaten this way. It is learned in [[Nabooru (town)|Nabooru]].
|-
|[[Reflect]]
|Allows Link's shield to bounce magical projectiles and block heavy or fiery projectiles that normally bypass the shield. It is learned in the [[Mountain Town of Darunia]].
|-
|[[Spell (Zelda II: The Adventure of Link)|Spell]]
|A mysterious magic that opens the way to the [[Magical Key|Magic Key]] and turns some enemies into [[Bot]]s. It is learned in the [[Hidden Town of Kasuto]].
|-
|[[Thunder]]
|A powerful spell that causes heavy damage to all on-screen enemies. It is learned in [[Old Kasuto Town]].
|}
 
==Sword techniques==
Link can learn two special sword techniques throughout the game to make gameplay easier. They are taught by [[Swordsman|swordsmen]] in different towns.
{|class="wikitable"
!Name
!Description
|-
|[[Down Thrust]]
|Allows Link to stab downward by holding down while in the air, which lets him attack short enemies, bounce off immune enemies, and destroy blocks below him. It is learned in the [[Harbor Town of Mido]].
|-
|[[Jump Thrust]]
|Allows Link to stab upward while in the air, attacking high-up enemies and blocks, especially ones that attempt to fall on him. It is learned in the [[Mountain Town of Darunia]].
|}
|}


==Locations==
==Locations==
[[File:TAoL Hyrule full.png|thumb|The complete map of Hyrule]]
Like the first game, ''Zelda II: The Adventure of Link'' features a [[overworld|land map]]. It has a different purpose from that of ''The Legend of Zelda''{{'}}s because Link uses it to travel between towns and landmark areas. The land map is divided into [[Western Hyrule]] and [[Eastern Hyrule]], and the map has six different landscapes where Link fights enemies: Plains, Cave, Desert, Forest, Swamp, and Graveyard.
Like the first game, ''Zelda II: The Adventure of Link'' features a [[overworld|land map]]. It has a different purpose from that of ''The Legend of Zelda''{{'}}s because Link uses it to travel between towns and landmark areas. The land map is divided into [[Western Hyrule]] and [[Eastern Hyrule]], and the map has six main different landscapes where Link fights enemies: Plains, Cave, Desert, Forest, Swamp, and Graveyard.


Link always starts the game in the [[North Castle]], which is where [[Princess Zelda]] lays asleep.
Link always starts the game in the [[North Castle]], which is where [[Princess Zelda]] lays asleep.
===Map landscapes===
{|class="wikitable"
!Sprite
!Name
!Description
|-
!style="background:gray" align=center|[[File:TAoL tile bridge.png]]
|Barge Bridge
|Bridges which almost always indicate an encounter. [[Bago-Bago]]s are very common.
|-
!style="background:gray" align=center|[[File:TAoL tile boulder.png]]
|[[Boulder]]
|Blocks progress unless smashed with the [[hammer]], at which point the tile functions as desert.
|-
!style="background:gray" align=center|[[File:TAoL tile cave.png]]
|Cave
|Passages that are dark until the [[candle]] is obtained.
|-
!style="background:gray" align=center|[[File:TAoL tile sand.png]]
|Desert
|Usually appearing on coastal areas, deserts are often full of flying rocks and burrowing monsters.
|-
!style="background:gray" align=center|[[File:TAoL tile forest.png]]
|Forest
|Moderately dark areas that are often full of [[Deeler]]s.
|-
!style="background:gray" align=center|[[File:TAoL tile grave.png]]
|Graveyard
|Haunted areas that contain some of the most dangerous enemies in their respective region.
|-
!style="background:gray" align=center|[[File:TAoL tile lava.png]]
|Lava
|A late-game landscape of powerful enemies.
|-
!style="background:gray" align=center|[[File:TAoL tile mountain.png]]
|Mountain
|Completely unnavigable walls.
|-
!style="background:gray" align=center|[[File:TAoL tile palace.png]]
|[[Temple|Palace]]
|The game's dungeons, as well as the [[North Castle]].
|-
!style="background:gray" align=center|[[File:TAoL tile grass.png]]
|Plain
|Flat areas thaat have relatively weak enemies.
|-
!style="background:gray" align=center|[[File:TAoL tile path.png]]
|Road
|The main path. Wild encounters yield a small empty area, but sometimes scripted encounters occur.
|-
!style="background:gray" align=center|[[File:TAoL tile water.png]]
|Sea/River
|Acts as a blockade most of the time, but some can be crossed with the [[Roc Boots|Boots]]. Wild encounters cannot occur here at all.
|-
!style="background:gray" align=center|[[File:TAoL tile town.png]]
|Town
|Areas where Link can heal, learn new skills, and find hints.
|}


===Towns===
===Towns===
''Zelda II: The Adventure of Link'' is the first game in the series to have towns. With the exception of Kasuto, five of the [[Sage]]s in ''[[The Legend of Zelda: Ocarina of Time]]'' are each named after a town, along with [[Mido]].
''Zelda II: The Adventure of Link'' is the first game in the series to have towns. With the exception of [[Kasuto]], the six [[Sage]]s in ''[[The Legend of Zelda: Ocarina of Time]]'' are each named after a town.


{|class="wikitable"
*[[Harbor Town of Mido]]
!Name
*[[Hidden Town of Kasuto]]
!Description
*[[Nabooru (town)|Nabooru]]
!Magic
*[[Mountain Town of Darunia]]
!Item
*[[Rauru (town)|Rauru]]
!Move
*[[Town of Ruto]]
|-
*[[Water Town of Saria]]
|[[Rauru (town)|Rauru]]
|A town around the forests near the [[North Castle]].
|align=center|[[Shield (magic)|Shield]]
|align=center colspan=2|None
|-
|[[Town of Ruto]]
|A town in the mountains near the North Castle.
|align=center|[[Jump (magic)|Jump]]
|align=center colspan=2|None
|-
|[[Water Town of Saria]]
|A riverside town that acts as a gateway to [[Death Mountain]].
|align=center|[[Life (magic)|Life]]
|align=center|[[Mirror]]
|align=center|None
|-
|[[Harbor Town of Mido]]
|A town beside the dock leading to the eastern continent.
|align=center|[[Fairy (magic)|Fairy]]
|align=center|None
|align=center|[[Down Thrust]]
|-
|[[Nabooru (town)|Nabooru]]
|The central town of eastern Hyrule.
|align=center|[[Fire (magic)|Fire]]
|align=center|[[Water]]
|align=center|None
|-
|{{nowrap|[[Mountain Town of Darunia]]}}
|A remote town adjacent to [[Maze Island]] that has been infiltrated by [[Ganon]]'s minions.
|align=center|[[Reflect]]
|align=center|None
|align=center|[[Jump Thrust]]
|-
|[[Hidden Town of Kasuto]]
|An optional town of refugees hidden in a remote forest.
|align=center|[[Spell (Zelda II: The Adventure of Link)|Spell]]
|align=center|[[Magic Container]]<br>[[Magical Key|Magic Key]]
|align=center|None
|-
|[[Old Kasuto Town]]
|An abandoned town overrun by invisible [[Moa]]s.
|align=center|[[Thunder]]
|align=center colspan=2|None
|}


===Palaces===
===Palaces===
[[Temple|Palace]]s are the successor and equivalent to [[dungeon|labyrinth]]s from ''The Legend of Zelda''. After defeating the boss, Link places one of the [[crystal]]s on a statue. The crystals weaken the force preventing Link from entering the Great Palace. Most palaces have a unique item.
[[Palace]]s are the successor and equivalent to [[dungeon|labyrinth]]s from ''The Legend of Zelda''. After defeating the boss, Link places one of the [[crystal]]s on a statue. The crystals weaken the force preventing Link from entering the Great Palace. Each palace has a unique item.


{|class="wikitable"
{|class="wikitable sortable" width=70%
!Name
!width=15%|Name
!Description
!class=unsortable|Description
!Item
!Boss
|-
|align=center|[[North Castle]]
|The starting location, where Princess Zelda sleeps.
|style="text-align:center" colspan=2|none
|-
|-
|align=center|[[Parapa Palace]]
|align=center|[[Parapa Palace]]
|The first palace, found in [[Parapa Desert]] through a cave near the start of the game.
|The first palace and the location of the candle. At the end, Link fights a tall, inverse centaur named Horsehead.
|style="text-align:center"|[[File:Candle ZII sprite.png]]<br>[[Candle]]
|[[Horsehead]]
|-
|-
|align=center|[[Midoro Palace]]
|align=center|[[Midoro Palace]]
|The second palace, found at the end of the [[Midoro Swamp]].
|The second palace and the location of the Handy Glove. At the end, Link fights a knight named Helmethead.
|style="text-align:center"|[[File:Handy Glove ZII sprite.png]]<br>[[Handy Glove]]
|[[Helmethead]]
|-
|-
|align=center|[[Island Palace]]
|align=center|[[Island Palace]]
|The third palace, found on an island accessible from the graveyard surrounding [[the King's Tomb]].
|The third palace and the location of the raft. At the end, Link fights a knight riding a horse, Rebonack.
|style="text-align:center"|[[File:Raft ZII sprite.png]]<br>[[Raft]]
|[[Rebonack]]
|-
|-
|align=center|[[Maze Island Palace]]
|align=center|[[Maze Palace]]
|The fourth palace, found deep within [[Maze Island]].
|The fourth palace and the location of the boots. At the end, Link fights a spellcaster, Carock.
|style="text-align:center"|[[File:Boots ZII sprite.png]]<br>[[Roc Boots|Boots]]
|[[Carock]]
|-
|-
|align=center|[[Palace on the Sea]]
|align=center|[[Palace on the Sea]]
|The fifth palace, found by using the [[Roc Boots|Boots]] to walk across the sea from Eastern Hyrule.
|The fifth palace and the location of the flute. At the end, Link fights a giant named Gooma, or in the Japanese version, a fight against Helmethead.
|style="text-align:center"|[[File:Flute ZII sprite.png]]<br>[[Flute]]
|[[Horsehead]] (FCDS)<br>{{nowrap|[[Helmethead|Jermafenser II]] (FCDS)}}<br>[[Gooma]] (NES)
|-
|-
|align=center|{{nowrap|[[Three-Eye Rock Palace]]}}
|align=center|[[Three-Eye Rock Palace]]
|The sixth palace, found by playing the [[Flute]] at [[Three-Eye Rock]].
|The sixth palace and the location of the cross. At the end, Link fights a long dragon, Barba.
|style="text-align:center"|[[File:Cross ZII sprite.png]]<br>[[Cross]]
|{{nowrap|[[Rebonack]] (three times)}}<br>[[Volvagia|Barba]]
|-
|-
|align=center|[[Great Palace]]
|align=center|[[Great Palace]]
|The seventh and final palace as well as the final area that Link explores, found at the end of the [[Valley of Death]] and only explorable once all the other palaces are beaten.
|The seventh and final palace as well as the final area that Link explores. There is no hidden item and there are two bosses unlike the previous palaces. Link first battles a phoenix named Thunderbird, and the second boss that he fights is a shadow version of himself.
|style="text-align:center"|None
|[[Thunderbird]]<br>[[Shadow Link|Link's shadow]]
|}
 
===Landmarks and regions===
{|class="wikitable sortable" width=70%
!width=15%|Name
!class=unsortable|Description
|-
|align=center|[[Parapa Desert]]
|A small desert containing [[Parapa Palace]].
|-
|align=center|[[Tantari Desert]]
|Another small desert where a [[Goriya]] has sequestered the [[Goddess statue|Trophy]].
|-
|align=center|[[Midoro Swamp]]
|A large marshland containing [[Midoro Palace]].
|-
|align=center|[[Death Mountain]]
|A maze of caves full of monsters and valleys between them.
|-
|align=center|[[Death Mountain Area]]
|The setting of the first game where the [[hammer]] lays hidden.
|-
|align=center|[[Moruge Swamp]]
|A marsh where some [[Daira]]s have hidden the [[Sacred Water|Water of Life]].
|-
|align=center|[[The King's Tomb]]
|The burial site of the old [[King of Hyrule]] and a clue of how to reach the [[Island Palace]].
|-
|align=center|[[Port]]
|A dock that acts as the sole gateway between the west and east continents.
|-
|align=center|[[Maze Island]]
|A large island where a [[Gēru]] holds the [[child]] hostage, as well as the location of the [[Maze Island Palace]].
|-
|align=center|[[Three Eye Rocks]]
|A group of three mountains that hint the location of the [[Three-Eye Rock Palace]].
|-
|align=center|[[Valley of Death]]
|A treacherous area that acts as the entry to the [[Great Palace]].
|}
|}


Line 859: Line 520:


Some other notable differences between the Famicom Disk System and Nintendo Entertainment System releases include:
Some other notable differences between the Famicom Disk System and Nintendo Entertainment System releases include:
*In the English release, the palaces each have different colors, whereas in the Famicom Disk System version all but the Great Palace are gray outside and in the boss room and either gray or teal for the rest. Additionally, new brickwork tiles were added for all except Parapa Palace and the Great Palace.
*In the English release, the dungeons each have different colors, whereas in the Famicom Disk System version they are all gray or teal.
*The two dungeon bosses [[Carock]] and [[Volvagia|Barba]] have different sprites.
*The two dungeon bosses [[Carock]] and [[Volvagia|Barba]] have different sprites.
*The English release added an exclusive boss, [[Gooma]], who is fought at the Palace on the Sea. In the Famicom Disk System release, Link instead fought Helmethead a second time.
*The English release added an exclusive boss, [[Gooma]], who is fought at the Palace on the Sea. In the Famicom Disk System release, Link instead fought Helmethead a second time.
Line 912: Line 573:
==References==
==References==
<references/>
<references/>
 
{{Games}}
{{TAOL}}
{{TAOL}}
{{Games}}
[[Category:Zelda II: The Adventure of Link|*]]
[[Category:The Legend of Zelda series]]
[[Category:Home console games]]
[[Category:Home console games]]
[[Category:Handheld games]]
[[Category:Handheld games]]
[[Category:1980s games]]
[[Category:The Legend of Zelda series]]
[[Category:Zelda II: The Adventure of Link|*]]

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