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Editing Zelda II: The Adventure of Link

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|modes=Single player
|modes=Single player
}}
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'''''Zelda II: The Adventure of Link''''', also formatted as '''''Zelda II - The Adventure of Link''''', is the second installment of ''[[The Legend of Zelda (series)|The Legend of Zelda]]'' series and a direct follow-up of ''[[The Legend of Zelda (video game)|The Legend of Zelda]]''. It was first released in Japan for the [[Family Computer Disk System]] in 1987, and about one year later, in 1988, saw an overseas release on the [[Nintendo Entertainment System]]. Unlike the previous game, it was not re-released for Family Computer in Japan. It is the only game of the main series whose title does not start with ''The Legend of Zelda'', although it is referred to as '''''The Legend of Zelda 2''''' in Japan.
'''''Zelda II: The Adventure of Link''''' is the second installment of ''[[The Legend of Zelda (series)|The Legend of Zelda]]'' series and a direct follow-up of ''[[The Legend of Zelda (video game)|The Legend of Zelda]]''. It was first released in Japan for the [[Family Computer Disk System]] in 1987, and about one year later, in 1988, saw an overseas release on the [[Nintendo Entertainment System]]. Unlike the previous game, it was not re-released for Family Computer in Japan. It is the only game of the main series whose title does not start with ''The Legend of Zelda'', although it is referred to as '''''The Legend of Zelda 2''''' in Japan.


The gameplay of ''Zelda II: The Adventure of Link'' is vastly different from its predecessor, as it primarily features role-playing elements and side-scrolling areas. ''Zelda II: The Adventure of Link'' had less of an influence on the series than the first game, as its gameplay style and features such as [[EXP|experience point]]s and [[life|lives]] were not reused in subsequent installments of the main series. This is comparable to the Western ''[[mariowiki:Super Mario Bros. 2|Super Mario Bros. 2]]'' of the ''[[mariowiki:Super Mario (series)|Super Mario]]'' series.
The gameplay of ''Zelda II: The Adventure of Link'' is vastly different from its predecessor, as it primarily features role-playing elements and side-scrolling areas. ''Zelda II: The Adventure of Link'' had less of an influence on the series than the first game, as its gameplay style and features such as [[EXP|experience point]]s and [[lives]] were not reused in subsequent installments of the main series. This is comparable to the Western ''[[mariowiki:Super Mario Bros. 2|Super Mario Bros. 2]]'' of the ''[[mariowiki:Super Mario (series)|Super Mario]]'' series.


''Zelda II: The Adventure of Link'' introduced some recurring elements, such as [[Shadow Link]], villages and towns, and [[Magic Meter|MAGIC point]]s. Two of the [[Philips CD-i]] spinoffs, ''[[Link: The Faces of Evil]]'' and ''[[Zelda: The Wand of Gamelon]]'', are more based on ''Zelda II: The Adventure of Link'' than the first ''The Legend of Zelda''.
''Zelda II: The Adventure of Link'' introduced some recurring elements, such as [[Shadow Link]], villages and towns, and [[Magic Meter|MAGIC point]]s. Two of the [[Philips CD-i]] spinoffs, ''[[Link: The Faces of Evil]]'' and ''[[Zelda: The Wand of Gamelon]]'', are more based on ''Zelda II: The Adventure of Link'' than the first ''The Legend of Zelda''.
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Some of the enemies in ''Zelda II: The Adventure of Link'' take advantage of the four palette slots available on the sprite layer to give them up to three different color variations, as the fourth is Link's palette. The remaining palettes are an orange palette for the weakest enemies, a red palette for medium-strength enemies, and a blue palette for the stronger enemies. In towns, the white values in the red and blue palettes are changed to tan, with the blue instead being purple to work for the townspeople. The few enemies that appear in towns also have these color changes, but are otherwise the same entities. The red and blue palettes also have minor value changes between other locations, notably whether the darkest shade is black (for light-backgrounded areas) or a dark red/blue (for dark backgrounded areas). The middle shade of blue varies, with palaces typically having a deep blue and other areas usually having a light cyan. Before Link has the Candle, enemies with the red or blue palettes appear fully black when in caves, with the orange palette being unaffected. The orange palette is the only palette to stay the same throughout the game. Additionally, artwork for the orange enemies generally depicts them as yellow, indicating they were intended as yellow but shown as orange due to the NES's inability to display a "true" yellow.
Some of the enemies in ''Zelda II: The Adventure of Link'' take advantage of the four palette slots available on the sprite layer to give them up to three different color variations, as the fourth is Link's palette. The remaining palettes are an orange palette for the weakest enemies, a red palette for medium-strength enemies, and a blue palette for the stronger enemies. In towns, the white values in the red and blue palettes are changed to tan, with the blue instead being purple to work for the townspeople. The few enemies that appear in towns also have these color changes, but are otherwise the same entities. The red and blue palettes also have minor value changes between other locations, notably whether the darkest shade is black (for light-backgrounded areas) or a dark red/blue (for dark backgrounded areas). The middle shade of blue varies, with palaces typically having a deep blue and other areas usually having a light cyan. Before Link has the Candle, enemies with the red or blue palettes appear fully black when in caves, with the orange palette being unaffected. The orange palette is the only palette to stay the same throughout the game. Additionally, artwork for the orange enemies generally depicts them as yellow, indicating they were intended as yellow but shown as orange due to the NES's inability to display a "true" yellow.


Additionally, in the NES release, some weak enemies can steal experience points; these are usually infinitely respawning defensively weak enemies. Some stronger enemies were given a resistance to normal attacks, necessitating the [[Fire (magic)|Fire]] magic to damage them.
Additionally, in the NES release, some weak enemies can steal experience points; these are usually infinitely respawning defensively weak enemies.
{|class="wikitable"
{|class="wikitable"
!Sprite
!Sprite
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|A large [[Bot]] in the Great Palace that splits into five normal-sized ones.
|A large [[Bot]] in the Great Palace that splits into five normal-sized ones.
|-
|-
!style="background:gray" align=center|[[File:Bot ZII sprite.png|Light area]] [[File:TAoL Bot dark.png|Dark area]] [[File:Bot alt ZII sprite.png|Palace]] [[File:TAoL Bot Three-Eye Rock special.png|Palace alternate]] [[File:TAoL Bot Maze Island special.png|Palace alternate]]
!style="background:gray" align=center|[[File:Bot ZII sprite.png|Light area]] [[File:TAoL Bot dark.png|Dark area]] [[File:Bot alt ZII sprite.png|Palace]] [[File:TAoL Bot Three-Eye Rock special.png|Palace alternate]] [[File:TAoL Bot JP Maze Island special.png|Palace alternate (FCDS-only)]]
|[[Bot]]
|[[Bot]]
|Tougher versions of Bits. In the Great Palace, ones with even more health can be found.
|Tougher versions of Bits. In the Great Palace, ones with even more health can be found.
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|A tall centipede that shrinks down when attacked.  
|A tall centipede that shrinks down when attacked.  
|-
|-
!style="background:gray" align=center|[[File:Geru ZII sprite.png]] [[File:TAoL Geru rock.png]] [[File:TAoL Geru red light.png|Red, light area]] [[File:TAoL Geru red dark.png|Red, dark area]] [[File:TAoL Geru blue light.png|Blue, light area]] [[File:TAoL Geru blue dark.png|Blue, dark area]]
!style="background:gray" align=center|[[File:Geru ZII sprite.png]] [[File:TAoL Geru rock.png]] [[File:TAoL Geru red light.png|Red, light area]] [[File:TAoL Geru red dark.png|Red, drk area]] [[File:TAoL Geru blue light.png|Blue, light area]] [[File:TAoL Geru blue dark.png|Blue, dark area]]
|[[Gēru]]
|[[Gēru]]
|Various strong humanoid lizards. Orange ones wield spears, while red and blue ones wield maces, with the latter throwing theirs. Red ones can also hide behind tall walls and throw rocks.
|Various strong humanoid lizards. Orange ones wield spears, while red and blue ones wield maces, with the latter throwing theirs. Red ones can also hide behind tall walls and throw rocks.
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|-
|-
!style="background:gray" align=center|[[File:TAoL fire obstacle.png]]
!style="background:gray" align=center|[[File:TAoL fire obstacle.png]]
|[[Fireball]]
|Fire
|Holds still atop its block brazier, but still causes damage.
|Holds still atop its block brazier, but still causes damage.
|-
|-
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|A lengthy fire-breathing dragon that must be attacked in the head.
|A lengthy fire-breathing dragon that must be attacked in the head.
|-
|-
!style="background:gray" align=center|[[File:Thunderbird ZII sprite.png|Phase 1]] [[File:Thunderbird (blue) TAoL sprite.png|Phase 2]]
!style="background:gray" align=center|[[File:Thunderbird ZII sprite.png|Phase 1]] [[File:TAoL Thunderbird 2.png|Phase 2]]
|[[Thunderbird]]
|[[Thunderbird]]
|[[Great Palace]]
|[[Great Palace]]
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Many of the items are not used as weapons, and rather are used to directly assist Link during his adventure; a handful of the items are used from the [[overworld|land map]]. The [[Magical Sword]] and [[Magical Shield]] is Link's main and only tangible weapon. However, the game introduces [[magic]], which consists of some spells that Link can use to attack or defeat enemies, if he has enough [[Magic Meter|MAGIC point]]s.
Many of the items are not used as weapons, and rather are used to directly assist Link during his adventure; a handful of the items are used from the [[overworld|land map]]. The [[Magical Sword]] and [[Magical Shield]] is Link's main and only tangible weapon. However, the game introduces [[magic]], which consists of some spells that Link can use to attack or defeat enemies, if he has enough [[Magic Meter|MAGIC point]]s.


===Common pickups===
These are items that can only be obtained once.  
These items appear as random drops.
{|class="wikitable"
!Sprite
!Name
!Description
|-
!style="background:gray" align=center|[[File:TAoL Magic Jar blue light.png|Blue, light area]] [[File:TAoL Magic Jar blue dark.png|Blue, dark area]] [[File:Magic Jar blue ZII sprite.png|Blue, palace]] [[File:TAoL Magic Jar blue Three-Eye Rock special.png|Blue, palace alternate]] [[File:TAoL Magic Jar blue Maze Island special.png|Blue, palace alternate]] [[File:TAoL Magic Jar red light.png|Red, light area]] [[File:Magic Jar red ZII sprite.png|Red, dark area]] [[File:TAoL Magic Jar red palace.png|Red, palace]]
|[[Magic Jar]]
|Magic Jars replenish Link's MAGIC. Blue ones only restore a portion, while red ones replenish MAGIC entirely.
|-
!style="background:gray" align=center|[[File:Treasure Bag ZII sprite.png]]
|[[Treasure Bag]]
|Link can collect Treasure Bags to obtain more experience points.
|}
 
===Rare pickups===
A limited amount of these can be found in a few places.
{|class="wikitable"
!Sprite
!Name
!Description
|-
!style="background:gray" align=center|[[File:Doll ZII sprite.png|Normal]] [[File:TAoL doll shield magic.png|Shield magic active]]
|[[Doll]]
|These items give an extra life to Link.
|-
!style="background:gray" align=center|[[File:TAoL fairy.png]]
|[[Fairy]]
|Rare sprites that replenish Link's health on contact.
|-
!style="background:gray" align=center|[[File:Heart Container ZII sprite.png]]
|[[Heart Container]]
|When Link collects a Heart Container, it adds another bar to his health meter.
|-
!style="background:gray" align=center|[[File:Key ZII sprite.png]]
|[[Small Key|Key]]
|Each key opens a locked door in a palace.
|-
!style="background:gray" align=center|[[File:Magic Container ZII sprite.png]]
|[[Magic Container]]
|When Link collects a Magic Container, it adds another square to his MAGIC.
|}


===Equipment===
These items are mostly palace treasures and help Link in various ways.
{|class="wikitable"
{|class="wikitable"
!Sprite
!Sprite
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!style="background:gray" align=center|[[File:Boots ZII sprite.png]]
!style="background:gray" align=center|[[File:Boots ZII sprite.png]]
|[[Roc Boots|Boots]]
|[[Roc Boots|Boots]]
|This item allows Link to walk across certain bodies of water in the overworld. It is found in the [[Maze Island Palace]].
|This item allows Link to walk across certain bodies of water in the overworld.
|-
|-
!style="background:gray" align=center|[[File:Candle ZII sprite.png]]
!style="background:gray" align=center|[[File:Candle ZII sprite.png]]
|[[Candle]]
|[[Candle]]
|The candle illuminates dark areas, such as caves, allowing Link to see in them. It is found in [[Parapa Palace]].
|The candle illuminates dark areas, such as caves, allowing Link to see in them.
|-
!style="background:gray" align=center|[[File:TAoL child JP.png|FCDS]] [[File:Child ZII sprite.png|NES]]
|[[Child]]
|A kidnapped child who Link must rescue and return to a [[town folk]] in the Mountain Town of Darunia.
|-
|-
!style="background:gray" align=center|[[File:Cross ZII sprite.png]]
!style="background:gray" align=center|[[File:Cross ZII sprite.png]]
|[[Cross]]
|[[Cross]]
|Allows Link to see invisible enemies. It is found in the [[Three-Eye Rock Palace]].
|Allows Link to see invisible enemies.
|-
!style="background:gray" align=center|[[File:TAoL crystal.png]] [[File:TAoL crystal.png]] [[File:TAoL crystal.png]]<br>[[File:TAoL crystal.png]] [[File:TAoL crystal.png]] [[File:TAoL crystal.png]]
|[[Crystal]]s
|Six crystals Link begins the game with. He must return each to a [[stone statue]] in each palace to open the Great Palace.
|-
|-
!style="background:gray" align=center|[[File:Flute ZII sprite.png]]
!style="background:gray" align=center|[[File:Flute ZII sprite.png]]
|[[Flute]]
|[[Flute]]
|Link must use the flute to defeat the River Devil and again later to enter Three-Eye Rock Palace. It is found in the [[Palace on the Sea]].
|Link must use the flute to defeat the River Devil and again later to enter Three-Eye Rock Palace.  
|-
|-
!style="background:gray" align=center|[[File:Hammer ZII sprite.png]]
!style="background:gray" align=center|[[File:Hammer ZII sprite.png]]
|[[Hammer]]
|[[Hammer]]
|Destroys boulders and cuts down trees. It is found in [[Spectacle Rock]].
|Destroys boulders and cuts down trees.
|-
|-
!style="background:gray" align=center|[[File:Handy Glove ZII sprite.png]]
!style="background:gray" align=center|[[File:Handy Glove ZII sprite.png]]
|[[Handy Glove]]
|[[Handy Glove]]
|Increases the strength of the Magical Sword, allowing it to break certain blocks found in the palaces. It is found in [[Midoro Palace]].
|Increases the strength of the Magical Sword, allowing it to break certain blocks found in the palaces.
|-
|-
!style="background:gray" align=center|[[File:Magical Key ZII sprite.png]]
!style="background:gray" align=center|[[File:Magical Key ZII sprite.png]]
|[[Magical Key|Magic Key]]
|[[Magical Key|Magic Key]]
|A key that can unlock any door. It is found in the [[Hidden Town of Kasuto]].
|A key that can unlock any door.
|-
|-
!style="background:gray" align=center|[[File:Raft ZII sprite.png]]
!style="background:gray" align=center|[[File:Raft ZII sprite.png]]
|[[Raft]]
|[[Raft]]
|The raft allows Link to sail across the water dividing west and east Hyrule. It is found in the [[Island Palace]].
|The raft allows Link to sail across the water dividing west and east Hyrule.
|}
 
===Quest items===
These items are found and returned as part of quests to earn spells.
{|class="wikitable"
!Sprite
!Name
!Description
|-
|-
!style="background:gray" align=center|[[File:TAoL child JP.png|FCDS]] [[File:Child ZII sprite.png|NES]]
!style="background:gray" align=center|[[File:TAoL Triforce piece.png]]
|[[Child]]
|[[Triforce of Courage]]
|A kidnapped child who Link must rescue and return to a [[town folk]] in the Mountain Town of Darunia.
|Link's main goal in the game, hidden deep within the Great Palace.
|-
!style="background:gray" align=center|
|[[Mirror]]
|This unseen item is found under a table in the Water Town of Saria and is given to a nearby woman.
|-
|-
!style="background:gray" align=center|[[File:TAoL trophy JP.png|FCDS]] [[File:Trophy ZII sprite.png|NES]]
!style="background:gray" align=center|[[File:TAoL trophy JP.png|FCDS]] [[File:Trophy ZII sprite.png|NES]]
|[[Goddess statue|Trophy]]
|[[Goddess statue|Trophy]]
|A missing item that Link must obtain in a cave at [[Tantari Desert]] and then give to a woman in the Town of Ruto.
|A missing item that Link must obtain in a cave at [[Tantari Desert]] and then give to a woman in the Town of Ruto.
|-
!style="background:gray" align=center|
|[[Water]]
|This unseen item is taken from the fountain in Nabooru and given to a nearby woman.
|-
|-
!style="background:gray" align=center|[[File:TAoL Water of Life JP.png|FCDS]] [[File:Water of Life ZII sprite.png|NES]]
!style="background:gray" align=center|[[File:TAoL Water of Life JP.png|FCDS]] [[File:Water of Life ZII sprite.png|NES]]
|[[Sacred Water|Water of Life]]
|[[Sacred Water|Water of Life]]
|Found in a cave west of Midoro Palace, Link must give the Water of Life to an elderly woman in the Harbor Town of Mido so that her sick daughter can be healed.
|Found in a cave west of Midoro Palace, Link must give the Water of Life to an elderly woman so that her sick daughter can be healed.
|}
|}


===Plot items===
These are items that Link can obtain more than once during his adventure.
These are items that relate to palace completion.
 
{|class="wikitable"
{|class="wikitable"
!Sprite
!Sprite
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!Description
!Description
|-
|-
!style="background:gray" align=center|[[File:TAoL crystal.png]] [[File:TAoL crystal.png]] [[File:TAoL crystal.png]]<br>[[File:TAoL crystal.png]] [[File:TAoL crystal.png]] [[File:TAoL crystal.png]]
!style="background:gray" align=center|[[File:Doll ZII sprite.png|Normal]] [[File:TAoL doll shield magic.png|Shield magic active]]
|[[Crystal]]s
|[[Doll]]
|Six crystals Link begins the game with. He must return each to a [[stone statue]] in each palace to open the Great Palace.
|These items give an extra life to Link.
|-
!style="background:gray" align=center|[[File:TAoL fairy.png]]
|[[Fairy]]
|Rare sprites that replenish Link's health on contact.
|-
!style="background:gray" align=center|[[File:Heart Container ZII sprite.png]]
|[[Heart Container]]
|When Link collects a Heart Container, it adds another bar to his health meter.
|-
!style="background:gray" align=center|[[File:Key ZII sprite.png]]
|[[Small Key|Key]]
|Each key opens a locked door in a palace.
|-
!style="background:gray" align=center|[[File:Magic Container ZII sprite.png]]
|[[Magic Container]]
|When Link collects a Magic Container, it adds another square to his MAGIC.
|-
!style="background:gray" align=center|[[File:TAoL Magic Jar blue light.png|Blue, light area]] [[File:TAoL Magic Jar blue dark.png|Blue, dark area]] [[File:Magic Jar blue ZII sprite.png|Blue, palace]] [[File:TAoL Magic Jar blue Three-Eye Rock special.png|Blue, palace alternate]] [[File:TAoL Magic Jar blue Maze Island special.png|Blue, palace alternate]] [[File:TAoL Magic Jar red light.png|Red, light area]] [[File:Magic Jar red ZII sprite.png|Red, dark area]] [[File:TAoL Magic Jar red palace.png|Red, palace]]
|[[Magic Jar]]
|Magic Jars replenish Link's MAGIC. Blue ones only restore a portion, while red ones replenish MAGIC entirely.  
|-
|-
!style="background:gray" align=center|[[File:TAoL Triforce piece.png]]
!style="background:gray" align=center|[[File:Treasure Bag ZII sprite.png]]
|[[Triforce of Courage]]
|[[Treasure Bag]]
|Link's main goal in the game, hidden deep within the Great Palace.
|Link can collect Treasure Bags to obtain more experience points.
|}
|}


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!style="background:gray" align=center|[[File:TAoL Ironknuckle statue outside 1.png]] [[File:TAoL Ironknuckle statue inside 1.png]] [[File:TAoL Ironknuckle statue outside 2 U.png|NES-only]] [[File:TAoL Ironknuckle statue inside 2.png]] [[File:TAoL Ironknuckle statue outside 3 U.png|NES-only]] [[File:TAoL Ironknuckle statue inside 3 U.png|NES-only]]<br>[[File:TAoL Ironknuckle statue outside 4 U.png|NES-only]] [[File:TAoL Ironknuckle statue inside 4 U.png|NES-only]] [[File:TAoL Ironknuckle statue outside 5 U.png|NES-only]] [[File:TAoL Ironknuckle statue inside 5 U.png|NES-only]] [[File:TAoL Ironknuckle statue outside 6 U.png|NES-only]] [[File:TAoL Ironknuckle statue inside 6 U.png|NES-only]] [[File:TAoL Eagle Knight statue.png]]
!style="background:gray" align=center|[[File:TAoL Ironknuckle statue outside 1.png]] [[File:TAoL Ironknuckle statue inside 1.png]] [[File:TAoL Ironknuckle statue outside 2 U.png|NES-only]] [[File:TAoL Ironknuckle statue inside 2.png]] [[File:TAoL Ironknuckle statue outside 3 U.png|NES-only]] [[File:TAoL Ironknuckle statue inside 3 U.png|NES-only]]<br>[[File:TAoL Ironknuckle statue outside 4 U.png|NES-only]] [[File:TAoL Ironknuckle statue inside 4 U.png|NES-only]] [[File:TAoL Ironknuckle statue outside 5 U.png|NES-only]] [[File:TAoL Ironknuckle statue inside 5 U.png|NES-only]] [[File:TAoL Ironknuckle statue outside 6 U.png|NES-only]] [[File:TAoL Ironknuckle statue inside 6 U.png|NES-only]] [[File:TAoL Eagle Knight statue.png]]
|Stone statue (Ironknuckle and Eagle Knight)
|Stone statue (Ironknuckle and Eagle Knight)
|Decorate palaces and may give a red Magic Jar when struck, buy may also give a red version of the respective enemy.
|Decorate palaces and may give a red Magic Jar when struck, buy may also giive a red version of the respective enemy.
|-
|-
!style="background:gray" align=center|[[File:TAoL stone statue 1.png]]
!style="background:gray" align=center|[[File:TAoL stone statue 1.png]]
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==Magic==
==Magic==
Magic is learned from [[Wise Man|wise men]] in each town.
{|class="wikitable"
{|class="wikitable"
!Name
!Name
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|-
|-
|[[Shield (magic)|Shield]]
|[[Shield (magic)|Shield]]
|Boosts Link's defense for a room. It is learned in [[Rauru (town)|Rauru]].
|Boosts Link's defense for a room.
|-
|-
|[[Jump (magic)|Jump]]
|[[Jump (magic)|Jump]]
|Allows Link to jump higher and farther for a room. It is learned in the [[Town of Ruto]].
|Allows Link to jump higher and farther for a room.
|-
|-
|[[Life (magic)|Life]]
|[[Life (magic)|Life]]
|Boosts Link's health. It is learned in the [[Water Town of Saria]].
|Boosts Link's health.
|-
|-
|[[Fairy (magic)|Fairy]]
|[[Fairy (magic)|Fairy]]
|Turns Link into a [[fairy]] for a room, allowing him to fly and avoid knockback, but also be unable to attack or use certain mechanisms. It is learned in the [[Harbor Town of Mido]].
|Turns Link into a [[fairy]] for a room, allowing him to fly and avoid knockback, but also be unable to attack or use certain mechanisms.
|-
|-
|[[Fire (magic)|Fire]]
|[[Fire (magic)|Fire]]
|Causes Link to shoot a fireball when he slashes his sword for a room. In Western releases, certain enemies must be beaten this way. It is learned in [[Nabooru (town)|Nabooru]].
|Causes Link to shoot a fireball when he slashes his sword for a room. In Western releases, certain enemies must be beaten this way.
|-
|-
|[[Reflect]]
|[[Reflect]]
|Allows Link's shield to bounce magical projectiles and block heavy or fiery projectiles that normally bypass the shield. It is learned in the [[Mountain Town of Darunia]].
|Allows Link's shield to bounce magical projectiles and block heavy or fiery projectiles that normally bypass the shield.
|-
|-
|[[Spell (Zelda II: The Adventure of Link)|Spell]]
|[[Spell (Zelda II: The Adventure of Link)|Spell]]
|A mysterious magic that opens the way to the [[Magical Key|Magic Key]] and turns some enemies into [[Bot]]s. It is learned in the [[Hidden Town of Kasuto]].
|A mysterious magic that opens the way to the [[Magical Key|Magic Key]] and turns some enemies into [[Bot]]s.
|-
|-
|[[Thunder]]
|[[Thunder]]
|A powerful spell that causes heavy damage to all on-screen enemies. It is learned in [[Old Kasuto Town]].
|A powerful spell that causes heavy damage to all on-screen enemies.
|}
 
==Sword techniques==
Link can learn two special sword techniques throughout the game to make gameplay easier. They are taught by [[Swordsman|swordsmen]] in different towns.
{|class="wikitable"
!Name
!Description
|-
|[[Down Thrust]]
|Allows Link to stab downward by holding down while in the air, which lets him attack short enemies, bounce off immune enemies, and destroy blocks below him. It is learned in the [[Harbor Town of Mido]].
|-
|[[Jump Thrust]]
|Allows Link to stab upward while in the air, attacking high-up enemies and blocks, especially ones that attempt to fall on him. It is learned in the [[Mountain Town of Darunia]].
|}
|}


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|Graveyard
|Graveyard
|Haunted areas that contain some of the most dangerous enemies in their respective region.
|Haunted areas that contain some of the most dangerous enemies in their respective region.
|-
!style="background:gray" align=center|[[File:TAoL tile lava.png]]
|Lava
|A late-game landscape of powerful enemies.
|-
|-
!style="background:gray" align=center|[[File:TAoL tile mountain.png]]
!style="background:gray" align=center|[[File:TAoL tile mountain.png]]
|Mountain
|Mountain
|Completely unnavigable walls.
|Completely unnavigble walls.
|-
|-
!style="background:gray" align=center|[[File:TAoL tile palace.png]]
!style="background:gray" align=center|[[File:TAoL tile palace.png]]
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|Town
|Town
|Areas where Link can heal, learn new skills, and find hints.
|Areas where Link can heal, learn new skills, and find hints.
|-
!style="background:gray" align=center|[[File:TAoL tile lava.png]]
|Lava
|A late-game landscape of powerful enemies.
|}
|}


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!Name
!Name
!Description
!Description
!Magic
!Item
!Move
|-
|-
|[[Rauru (town)|Rauru]]
|[[Rauru (town)|Rauru]]
|A town around the forests near the [[North Castle]].
|A town around the forests near the [[North Castle]].
|align=center|[[Shield (magic)|Shield]]
|align=center colspan=2|None
|-
|-
|[[Town of Ruto]]
|[[Town of Ruto]]
|A town in the mountains near the North Castle.  
|A town in the mountains near the North Castle.  
|align=center|[[Jump (magic)|Jump]]
|align=center colspan=2|None
|-
|-
|[[Water Town of Saria]]
|[[Water Town of Saria]]
|A riverside town that acts as a gateway to [[Death Mountain]].  
|A riverside town that acts as a gateway to [[Death Mountain]].  
|align=center|[[Life (magic)|Life]]
|align=center|[[Mirror]]
|align=center|None
|-
|-
|[[Harbor Town of Mido]]
|[[Harbor Town of Mido]]
|A town beside the dock leading to the eastern continent.
|A town beside the dock leading to the eastern continent.
|align=center|[[Fairy (magic)|Fairy]]
|align=center|None
|align=center|[[Down Thrust]]
|-
|-
|[[Nabooru (town)|Nabooru]]
|[[Nabooru (town)|Nabooru]]
|The central town of eastern Hyrule.
|The central town of eastern Hyrule.
|align=center|[[Fire (magic)|Fire]]
|align=center|[[Water]]
|align=center|None
|-
|-
|{{nowrap|[[Mountain Town of Darunia]]}}
|[[Mountain Town of Darunia]]
|A remote town adjacent to [[Maze Island]] that has been infiltrated by [[Ganon]]'s minions.
|A remote town adjacent to [[Maze Island]] that has been infiltrated by [[Ganon]]'s minions.
|align=center|[[Reflect]]
|align=center|None
|align=center|[[Jump Thrust]]
|-
|-
|[[Hidden Town of Kasuto]]
|[[Hidden Town of Kasuto]]
|An optional town of refugees hidden in a remote forest.
|An optional town of refugees hidden in a remote forest.
|align=center|[[Spell (Zelda II: The Adventure of Link)|Spell]]
|align=center|[[Magic Container]]<br>[[Magical Key|Magic Key]]
|align=center|None
|-
|-
|[[Old Kasuto Town]]
|[[Old Kasuto Town]]
|An abandoned town overrun by invisible [[Moa]]s.
|An abandoned town overrun by invisible [[Moa]]s.
|align=center|[[Thunder]]
|align=center colspan=2|None
|}
|}


===Palaces===
===Palaces===
[[Temple|Palace]]s are the successor and equivalent to [[dungeon|labyrinth]]s from ''The Legend of Zelda''. After defeating the boss, Link places one of the [[crystal]]s on a statue. The crystals weaken the force preventing Link from entering the Great Palace. Most palaces have a unique item.
[[Temple|Palace]]s are the successor and equivalent to [[dungeon|labyrinth]]s from ''The Legend of Zelda''. After defeating the boss, Link places one of the [[crystal]]s on a statue. The crystals weaken the force preventing Link from entering the Great Palace. Each palace has a unique item.


{|class="wikitable"
{|class="wikitable sortable" width=70%
!Name
!width=15%|Name
!Description
!class=unsortable|Description
!Item
!Boss
|-
|-
|align=center|[[North Castle]]
|align=center|[[North Castle]]
|The starting location, where Princess Zelda sleeps.
|The starting location, where Princess Zelda sleeps.
|style="text-align:center" colspan=2|none
|-
|-
|align=center|[[Parapa Palace]]
|align=center|[[Parapa Palace]]
|The first palace, found in [[Parapa Desert]] through a cave near the start of the game.
|The first palace and the location of the candle. At the end, Link fights a tall, inverse centaur named Horsehead.
|style="text-align:center"|[[File:Candle ZII sprite.png]]<br>[[Candle]]
|[[Horsehead]]
|-
|-
|align=center|[[Midoro Palace]]
|align=center|[[Midoro Palace]]
|The second palace, found at the end of the [[Midoro Swamp]].
|The second palace and the location of the Handy Glove. At the end, Link fights a knight named Helmethead.
|style="text-align:center"|[[File:Handy Glove ZII sprite.png]]<br>[[Handy Glove]]
|[[Helmethead]]
|-
|-
|align=center|[[Island Palace]]
|align=center|[[Island Palace]]
|The third palace, found on an island accessible from the graveyard surrounding [[the King's Tomb]].
|The third palace and the location of the raft. At the end, Link fights a knight riding a horse, Rebonack.
|style="text-align:center"|[[File:Raft ZII sprite.png]]<br>[[Raft]]
|[[Rebonack]]
|-
|-
|align=center|[[Maze Island Palace]]
|align=center|[[Maze Island Palace]]
|The fourth palace, found deep within [[Maze Island]].
|The fourth palace and the location of the boots. At the end, Link fights a spellcaster, Carock.
|style="text-align:center"|[[File:Boots ZII sprite.png]]<br>[[Roc Boots|Boots]]
|[[Carock]]
|-
|-
|align=center|[[Palace on the Sea]]
|align=center|[[Palace on the Sea]]
|The fifth palace, found by using the [[Roc Boots|Boots]] to walk across the sea from Eastern Hyrule.
|The fifth palace and the location of the flute. At the end, Link fights a giant named Gooma, or in the Japanese version, a fight against Helmethead.
|style="text-align:center"|[[File:Flute ZII sprite.png]]<br>[[Flute]]
|[[Horsehead]] (FCDS)<br>{{nowrap|[[Helmethead|Jermafenser II]] (FCDS)}}<br>[[Gooma]] (NES)
|-
|-
|align=center|{{nowrap|[[Three-Eye Rock Palace]]}}
|align=center|[[Three-Eye Rock Palace]]
|The sixth palace, found by playing the [[Flute]] at [[Three-Eye Rock]].
|The sixth palace and the location of the cross. At the end, Link fights a long dragon, Barba.
|style="text-align:center"|[[File:Cross ZII sprite.png]]<br>[[Cross]]
|{{nowrap|[[Rebonack]] (three times)}}<br>[[Volvagia|Barba]]
|-
|-
|align=center|[[Great Palace]]
|align=center|[[Great Palace]]
|The seventh and final palace as well as the final area that Link explores, found at the end of the [[Valley of Death]] and only explorable once all the other palaces are beaten.
|The seventh and final palace as well as the final area that Link explores. There is no hidden item and there are two bosses unlike the previous palaces. Link first battles a phoenix named Thunderbird, and the second boss that he fights is a shadow version of himself.
|style="text-align:center"|None
|[[Thunderbird]]<br>[[Shadow Link|Link's shadow]]
|}
|}


Line 809: Line 722:
|align=center|[[The King's Tomb]]
|align=center|[[The King's Tomb]]
|The burial site of the old [[King of Hyrule]] and a clue of how to reach the [[Island Palace]].
|The burial site of the old [[King of Hyrule]] and a clue of how to reach the [[Island Palace]].
|-
|align=center|[[Port]]
|A dock that acts as the sole gateway between the west and east continents.
|-
|-
|align=center|[[Maze Island]]
|align=center|[[Maze Island]]
Line 912: Line 822:
==References==
==References==
<references/>
<references/>
 
{{Games}}
{{TAOL}}
{{TAOL}}
{{Games}}
[[Category:Zelda II: The Adventure of Link|*]]
[[Category:The Legend of Zelda series]]
[[Category:Home console games]]
[[Category:Home console games]]
[[Category:Handheld games]]
[[Category:Handheld games]]
[[Category:1980s games]]
[[Category:The Legend of Zelda series]]
[[Category:Zelda II: The Adventure of Link|*]]

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