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'''''Zelda II: The Adventure of Link''''' | '''''Zelda II: The Adventure of Link''''' is the second installment of ''[[The Legend of Zelda (series)|The Legend of Zelda]]'' series and a direct follow-up of ''[[The Legend of Zelda (video game)|The Legend of Zelda]]''. It was first released in Japan for the [[Family Computer Disk System]] in 1987, and about one year later, in 1988, saw an overseas release on the [[Nintendo Entertainment System]]. Unlike the previous game, it was not re-released for Family Computer in Japan. It is the only game of the main series whose title does not start with ''The Legend of Zelda'', although it is referred to as '''''The Legend of Zelda 2''''' in Japan. | ||
The gameplay of ''Zelda II: The Adventure of Link'' is vastly different from its predecessor, as it primarily features role-playing elements and side-scrolling areas. ''Zelda II: The Adventure of Link'' had less of an influence on the series than the first game, as its gameplay style and features such as [[EXP|experience point]]s and [[ | The gameplay of ''Zelda II: The Adventure of Link'' is vastly different from its predecessor, as it primarily features role-playing elements and side-scrolling areas. ''Zelda II: The Adventure of Link'' had less of an influence on the series than the first game, as its gameplay style and features such as [[EXP|experience point]]s and [[lives]] were not reused in subsequent installments of the main series. This is comparable to the Western ''[[mariowiki:Super Mario Bros. 2|Super Mario Bros. 2]]'' of the ''[[mariowiki:Super Mario (series)|Super Mario]]'' series. | ||
''Zelda II: The Adventure of Link'' introduced some recurring elements, such as [[Shadow Link]], villages and towns, and [[Magic Meter|MAGIC point]]s. Two of the [[Philips CD-i]] spinoffs, ''[[Link: The Faces of Evil]]'' and ''[[Zelda: The Wand of Gamelon]]'', are more based on ''Zelda II: The Adventure of Link'' than the first ''The Legend of Zelda''. | ''Zelda II: The Adventure of Link'' introduced some recurring elements, such as [[Shadow Link]], villages and towns, and [[Magic Meter|MAGIC point]]s. Two of the [[Philips CD-i]] spinoffs, ''[[Link: The Faces of Evil]]'' and ''[[Zelda: The Wand of Gamelon]]'', are more based on ''Zelda II: The Adventure of Link'' than the first ''The Legend of Zelda''. | ||
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Some of the enemies in ''Zelda II: The Adventure of Link'' take advantage of the four palette slots available on the sprite layer to give them up to three different color variations, as the fourth is Link's palette. The remaining palettes are an orange palette for the weakest enemies, a red palette for medium-strength enemies, and a blue palette for the stronger enemies. In towns, the white values in the red and blue palettes are changed to tan, with the blue instead being purple to work for the townspeople. The few enemies that appear in towns also have these color changes, but are otherwise the same entities. The red and blue palettes also have minor value changes between other locations, notably whether the darkest shade is black (for light-backgrounded areas) or a dark red/blue (for dark backgrounded areas). The middle shade of blue varies, with palaces typically having a deep blue and other areas usually having a light cyan. Before Link has the Candle, enemies with the red or blue palettes appear fully black when in caves, with the orange palette being unaffected. The orange palette is the only palette to stay the same throughout the game. Additionally, artwork for the orange enemies generally depicts them as yellow, indicating they were intended as yellow but shown as orange due to the NES's inability to display a "true" yellow. | Some of the enemies in ''Zelda II: The Adventure of Link'' take advantage of the four palette slots available on the sprite layer to give them up to three different color variations, as the fourth is Link's palette. The remaining palettes are an orange palette for the weakest enemies, a red palette for medium-strength enemies, and a blue palette for the stronger enemies. In towns, the white values in the red and blue palettes are changed to tan, with the blue instead being purple to work for the townspeople. The few enemies that appear in towns also have these color changes, but are otherwise the same entities. The red and blue palettes also have minor value changes between other locations, notably whether the darkest shade is black (for light-backgrounded areas) or a dark red/blue (for dark backgrounded areas). The middle shade of blue varies, with palaces typically having a deep blue and other areas usually having a light cyan. Before Link has the Candle, enemies with the red or blue palettes appear fully black when in caves, with the orange palette being unaffected. The orange palette is the only palette to stay the same throughout the game. Additionally, artwork for the orange enemies generally depicts them as yellow, indicating they were intended as yellow but shown as orange due to the NES's inability to display a "true" yellow. | ||
Additionally, in the NES release, some weak enemies can steal experience points; these are usually infinitely respawning defensively weak enemies | Additionally, in the NES release, some weak enemies can steal experience points; these are usually infinitely respawning defensively weak enemies. | ||
{|class="wikitable" | {|class="wikitable" | ||
!Sprite | !Sprite | ||
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|A large [[Bot]] in the Great Palace that splits into five normal-sized ones. | |A large [[Bot]] in the Great Palace that splits into five normal-sized ones. | ||
|- | |- | ||
!style="background:gray" align=center|[[File:Bot ZII sprite.png|Light area]] [[File:TAoL Bot dark.png|Dark area]] [[File:Bot alt ZII sprite.png|Palace]] [[File:TAoL Bot Three-Eye Rock special.png|Palace alternate]] [[File:TAoL Bot Maze Island special.png|Palace alternate]] | !style="background:gray" align=center|[[File:Bot ZII sprite.png|Light area]] [[File:TAoL Bot dark.png|Dark area]] [[File:Bot alt ZII sprite.png|Palace]] [[File:TAoL Bot Three-Eye Rock special.png|Palace alternate]] [[File:TAoL Bot JP Maze Island special.png|Palace alternate (FCDS-only)]] | ||
|[[Bot]] | |[[Bot]] | ||
|Tougher versions of Bits. In the Great Palace, ones with even more health can be found. | |Tougher versions of Bits. In the Great Palace, ones with even more health can be found. | ||
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|A tall centipede that shrinks down when attacked. | |A tall centipede that shrinks down when attacked. | ||
|- | |- | ||
!style="background:gray" align=center|[[File:Geru ZII sprite.png]] [[File:TAoL Geru rock.png]] [[File:TAoL Geru red light.png|Red, light area]] [[File:TAoL Geru red dark.png|Red, | !style="background:gray" align=center|[[File:Geru ZII sprite.png]] [[File:TAoL Geru rock.png]] [[File:TAoL Geru red light.png|Red, light area]] [[File:TAoL Geru red dark.png|Red, drk area]] [[File:TAoL Geru blue light.png|Blue, light area]] [[File:TAoL Geru blue dark.png|Blue, dark area]] | ||
|[[Gēru]] | |[[Gēru]] | ||
|Various strong humanoid lizards. Orange ones wield spears, while red and blue ones wield maces, with the latter throwing theirs. Red ones can also hide behind tall walls and throw rocks. | |Various strong humanoid lizards. Orange ones wield spears, while red and blue ones wield maces, with the latter throwing theirs. Red ones can also hide behind tall walls and throw rocks. | ||
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|- | |- | ||
!style="background:gray" align=center|[[File:TAoL fire obstacle.png]] | !style="background:gray" align=center|[[File:TAoL fire obstacle.png]] | ||
| | |Fire | ||
|Holds still atop its block brazier, but still causes damage. | |Holds still atop its block brazier, but still causes damage. | ||
|- | |- | ||
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|A lengthy fire-breathing dragon that must be attacked in the head. | |A lengthy fire-breathing dragon that must be attacked in the head. | ||
|- | |- | ||
!style="background:gray" align=center|[[File:Thunderbird ZII sprite.png|Phase 1]] [[File:Thunderbird | !style="background:gray" align=center|[[File:Thunderbird ZII sprite.png|Phase 1]] [[File:TAoL Thunderbird 2.png|Phase 2]] | ||
|[[Thunderbird]] | |[[Thunderbird]] | ||
|[[Great Palace]] | |[[Great Palace]] | ||
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Many of the items are not used as weapons, and rather are used to directly assist Link during his adventure; a handful of the items are used from the [[overworld|land map]]. The [[Magical Sword]] and [[Magical Shield]] is Link's main and only tangible weapon. However, the game introduces [[magic]], which consists of some spells that Link can use to attack or defeat enemies, if he has enough [[Magic Meter|MAGIC point]]s. | Many of the items are not used as weapons, and rather are used to directly assist Link during his adventure; a handful of the items are used from the [[overworld|land map]]. The [[Magical Sword]] and [[Magical Shield]] is Link's main and only tangible weapon. However, the game introduces [[magic]], which consists of some spells that Link can use to attack or defeat enemies, if he has enough [[Magic Meter|MAGIC point]]s. | ||
These are items that can only be obtained once. | |||
These items | |||
{|class="wikitable" | {|class="wikitable" | ||
!Sprite | !Sprite | ||
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!style="background:gray" align=center|[[File:Boots ZII sprite.png]] | !style="background:gray" align=center|[[File:Boots ZII sprite.png]] | ||
|[[Roc Boots|Boots]] | |[[Roc Boots|Boots]] | ||
|This item allows Link to walk across certain bodies of water in the overworld | |This item allows Link to walk across certain bodies of water in the overworld. | ||
|- | |- | ||
!style="background:gray" align=center|[[File:Candle ZII sprite.png]] | !style="background:gray" align=center|[[File:Candle ZII sprite.png]] | ||
|[[Candle]] | |[[Candle]] | ||
|The candle illuminates dark areas, such as caves, allowing Link to see in them. | |The candle illuminates dark areas, such as caves, allowing Link to see in them. | ||
|- | |||
!style="background:gray" align=center|[[File:TAoL child JP.png|FCDS]] [[File:Child ZII sprite.png|NES]] | |||
|[[Child]] | |||
|A kidnapped child who Link must rescue and return to a [[town folk]] in the Mountain Town of Darunia. | |||
|- | |- | ||
!style="background:gray" align=center|[[File:Cross ZII sprite.png]] | !style="background:gray" align=center|[[File:Cross ZII sprite.png]] | ||
|[[Cross]] | |[[Cross]] | ||
|Allows Link to see invisible enemies. | |Allows Link to see invisible enemies. | ||
|- | |||
!style="background:gray" align=center|[[File:TAoL crystal.png]] [[File:TAoL crystal.png]] [[File:TAoL crystal.png]]<br>[[File:TAoL crystal.png]] [[File:TAoL crystal.png]] [[File:TAoL crystal.png]] | |||
|[[Crystal]]s | |||
|Six crystals Link begins the game with. He must return each to a [[stone statue]] in each palace to open the Great Palace. | |||
|- | |- | ||
!style="background:gray" align=center|[[File:Flute ZII sprite.png]] | !style="background:gray" align=center|[[File:Flute ZII sprite.png]] | ||
|[[Flute]] | |[[Flute]] | ||
|Link must use the flute to defeat the River Devil and again later to enter Three-Eye Rock Palace | |Link must use the flute to defeat the River Devil and again later to enter Three-Eye Rock Palace. | ||
|- | |- | ||
!style="background:gray" align=center|[[File:Hammer ZII sprite.png]] | !style="background:gray" align=center|[[File:Hammer ZII sprite.png]] | ||
|[[Hammer]] | |[[Hammer]] | ||
|Destroys boulders and cuts down trees | |Destroys boulders and cuts down trees. | ||
|- | |- | ||
!style="background:gray" align=center|[[File:Handy Glove ZII sprite.png]] | !style="background:gray" align=center|[[File:Handy Glove ZII sprite.png]] | ||
|[[Handy Glove]] | |[[Handy Glove]] | ||
|Increases the strength of the Magical Sword, allowing it to break certain blocks found in the palaces | |Increases the strength of the Magical Sword, allowing it to break certain blocks found in the palaces. | ||
|- | |- | ||
!style="background:gray" align=center|[[File:Magical Key ZII sprite.png]] | !style="background:gray" align=center|[[File:Magical Key ZII sprite.png]] | ||
|[[Magical Key|Magic Key]] | |[[Magical Key|Magic Key]] | ||
|A key that can unlock any door | |A key that can unlock any door. | ||
|- | |- | ||
!style="background:gray" align=center|[[File:Raft ZII sprite.png]] | !style="background:gray" align=center|[[File:Raft ZII sprite.png]] | ||
|[[Raft]] | |[[Raft]] | ||
|The raft allows Link to sail across the water dividing west and east Hyrule. | |The raft allows Link to sail across the water dividing west and east Hyrule. | ||
|- | |- | ||
!style="background:gray" align=center|[[File:TAoL | !style="background:gray" align=center|[[File:TAoL Triforce piece.png]] | ||
|[[ | |[[Triforce of Courage]] | ||
| | |Link's main goal in the game, hidden deep within the Great Palace. | ||
|- | |- | ||
!style="background:gray" align=center|[[File:TAoL trophy JP.png|FCDS]] [[File:Trophy ZII sprite.png|NES]] | !style="background:gray" align=center|[[File:TAoL trophy JP.png|FCDS]] [[File:Trophy ZII sprite.png|NES]] | ||
|[[Goddess statue|Trophy]] | |[[Goddess statue|Trophy]] | ||
|A missing item that Link must obtain in a cave at [[Tantari Desert]] and then give to a woman in the Town of Ruto. | |A missing item that Link must obtain in a cave at [[Tantari Desert]] and then give to a woman in the Town of Ruto. | ||
|- | |- | ||
!style="background:gray" align=center|[[File:TAoL Water of Life JP.png|FCDS]] [[File:Water of Life ZII sprite.png|NES]] | !style="background:gray" align=center|[[File:TAoL Water of Life JP.png|FCDS]] [[File:Water of Life ZII sprite.png|NES]] | ||
|[[Sacred Water|Water of Life]] | |[[Sacred Water|Water of Life]] | ||
|Found in a cave west of Midoro Palace, Link must give the Water of Life to an elderly woman | |Found in a cave west of Midoro Palace, Link must give the Water of Life to an elderly woman so that her sick daughter can be healed. | ||
|} | |} | ||
These are items that Link can obtain more than once during his adventure. | |||
These are items that | |||
{|class="wikitable" | {|class="wikitable" | ||
!Sprite | !Sprite | ||
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!Description | !Description | ||
|- | |- | ||
!style="background:gray" align=center|[[File:TAoL | !style="background:gray" align=center|[[File:Doll ZII sprite.png|Normal]] [[File:TAoL doll shield magic.png|Shield magic active]] | ||
|[[ | |[[Doll]] | ||
| | |These items give an extra life to Link. | ||
|- | |||
!style="background:gray" align=center|[[File:TAoL fairy.png]] | |||
|[[Fairy]] | |||
|Rare sprites that replenish Link's health on contact. | |||
|- | |||
!style="background:gray" align=center|[[File:Heart Container ZII sprite.png]] | |||
|[[Heart Container]] | |||
|When Link collects a Heart Container, it adds another bar to his health meter. | |||
|- | |||
!style="background:gray" align=center|[[File:Key ZII sprite.png]] | |||
|[[Small Key|Key]] | |||
|Each key opens a locked door in a palace. | |||
|- | |||
!style="background:gray" align=center|[[File:Magic Container ZII sprite.png]] | |||
|[[Magic Container]] | |||
|When Link collects a Magic Container, it adds another square to his MAGIC. | |||
|- | |||
!style="background:gray" align=center|[[File:TAoL Magic Jar blue light.png|Blue, light area]] [[File:TAoL Magic Jar blue dark.png|Blue, dark area]] [[File:Magic Jar blue ZII sprite.png|Blue, palace]] [[File:TAoL Magic Jar blue Three-Eye Rock special.png|Blue, palace alternate]] [[File:TAoL Magic Jar blue Maze Island special.png|Blue, palace alternate]] [[File:TAoL Magic Jar red light.png|Red, light area]] [[File:Magic Jar red ZII sprite.png|Red, dark area]] [[File:TAoL Magic Jar red palace.png|Red, palace]] | |||
|[[Magic Jar]] | |||
|Magic Jars replenish Link's MAGIC. Blue ones only restore a portion, while red ones replenish MAGIC entirely. | |||
|- | |- | ||
!style="background:gray" align=center|[[File: | !style="background:gray" align=center|[[File:Treasure Bag ZII sprite.png]] | ||
|[[ | |[[Treasure Bag]] | ||
|Link | |Link can collect Treasure Bags to obtain more experience points. | ||
|} | |} | ||
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!style="background:gray" align=center|[[File:TAoL Ironknuckle statue outside 1.png]] [[File:TAoL Ironknuckle statue inside 1.png]] [[File:TAoL Ironknuckle statue outside 2 U.png|NES-only]] [[File:TAoL Ironknuckle statue inside 2.png]] [[File:TAoL Ironknuckle statue outside 3 U.png|NES-only]] [[File:TAoL Ironknuckle statue inside 3 U.png|NES-only]]<br>[[File:TAoL Ironknuckle statue outside 4 U.png|NES-only]] [[File:TAoL Ironknuckle statue inside 4 U.png|NES-only]] [[File:TAoL Ironknuckle statue outside 5 U.png|NES-only]] [[File:TAoL Ironknuckle statue inside 5 U.png|NES-only]] [[File:TAoL Ironknuckle statue outside 6 U.png|NES-only]] [[File:TAoL Ironknuckle statue inside 6 U.png|NES-only]] [[File:TAoL Eagle Knight statue.png]] | !style="background:gray" align=center|[[File:TAoL Ironknuckle statue outside 1.png]] [[File:TAoL Ironknuckle statue inside 1.png]] [[File:TAoL Ironknuckle statue outside 2 U.png|NES-only]] [[File:TAoL Ironknuckle statue inside 2.png]] [[File:TAoL Ironknuckle statue outside 3 U.png|NES-only]] [[File:TAoL Ironknuckle statue inside 3 U.png|NES-only]]<br>[[File:TAoL Ironknuckle statue outside 4 U.png|NES-only]] [[File:TAoL Ironknuckle statue inside 4 U.png|NES-only]] [[File:TAoL Ironknuckle statue outside 5 U.png|NES-only]] [[File:TAoL Ironknuckle statue inside 5 U.png|NES-only]] [[File:TAoL Ironknuckle statue outside 6 U.png|NES-only]] [[File:TAoL Ironknuckle statue inside 6 U.png|NES-only]] [[File:TAoL Eagle Knight statue.png]] | ||
|Stone statue (Ironknuckle and Eagle Knight) | |Stone statue (Ironknuckle and Eagle Knight) | ||
|Decorate palaces and may give a red Magic Jar when struck, buy may also | |Decorate palaces and may give a red Magic Jar when struck, buy may also giive a red version of the respective enemy. | ||
|- | |- | ||
!style="background:gray" align=center|[[File:TAoL stone statue 1.png]] | !style="background:gray" align=center|[[File:TAoL stone statue 1.png]] | ||
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==Magic== | ==Magic== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Name | !Name | ||
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|- | |- | ||
|[[Shield (magic)|Shield]] | |[[Shield (magic)|Shield]] | ||
|Boosts Link's defense for a room | |Boosts Link's defense for a room. | ||
|- | |- | ||
|[[Jump (magic)|Jump]] | |[[Jump (magic)|Jump]] | ||
|Allows Link to jump higher and farther for a room | |Allows Link to jump higher and farther for a room. | ||
|- | |- | ||
|[[Life (magic)|Life]] | |[[Life (magic)|Life]] | ||
|Boosts Link's health | |Boosts Link's health. | ||
|- | |- | ||
|[[Fairy (magic)|Fairy]] | |[[Fairy (magic)|Fairy]] | ||
|Turns Link into a [[fairy]] for a room, allowing him to fly and avoid knockback, but also be unable to attack or use certain mechanisms | |Turns Link into a [[fairy]] for a room, allowing him to fly and avoid knockback, but also be unable to attack or use certain mechanisms. | ||
|- | |- | ||
|[[Fire (magic)|Fire]] | |[[Fire (magic)|Fire]] | ||
|Causes Link to shoot a fireball when he slashes his sword for a room. In Western releases, certain enemies must be beaten this way | |Causes Link to shoot a fireball when he slashes his sword for a room. In Western releases, certain enemies must be beaten this way. | ||
|- | |- | ||
|[[Reflect]] | |[[Reflect]] | ||
|Allows Link's shield to bounce magical projectiles and block heavy or fiery projectiles that normally bypass the shield | |Allows Link's shield to bounce magical projectiles and block heavy or fiery projectiles that normally bypass the shield. | ||
|- | |- | ||
|[[Spell (Zelda II: The Adventure of Link)|Spell]] | |[[Spell (Zelda II: The Adventure of Link)|Spell]] | ||
|A mysterious magic that opens the way to the [[Magical Key|Magic Key]] and turns some enemies into [[Bot]]s | |A mysterious magic that opens the way to the [[Magical Key|Magic Key]] and turns some enemies into [[Bot]]s. | ||
|- | |- | ||
|[[Thunder]] | |[[Thunder]] | ||
|A powerful spell that causes heavy damage to all on-screen enemies | |A powerful spell that causes heavy damage to all on-screen enemies. | ||
|} | |} | ||
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|Graveyard | |Graveyard | ||
|Haunted areas that contain some of the most dangerous enemies in their respective region. | |Haunted areas that contain some of the most dangerous enemies in their respective region. | ||
|- | |- | ||
!style="background:gray" align=center|[[File:TAoL tile mountain.png]] | !style="background:gray" align=center|[[File:TAoL tile mountain.png]] | ||
|Mountain | |Mountain | ||
|Completely | |Completely unnavigble walls. | ||
|- | |- | ||
!style="background:gray" align=center|[[File:TAoL tile palace.png]] | !style="background:gray" align=center|[[File:TAoL tile palace.png]] | ||
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|Town | |Town | ||
|Areas where Link can heal, learn new skills, and find hints. | |Areas where Link can heal, learn new skills, and find hints. | ||
|- | |||
!style="background:gray" align=center|[[File:TAoL tile lava.png]] | |||
|Lava | |||
|A late-game landscape of powerful enemies. | |||
|} | |} | ||
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!Name | !Name | ||
!Description | !Description | ||
|- | |- | ||
|[[Rauru (town)|Rauru]] | |[[Rauru (town)|Rauru]] | ||
|A town around the forests near the [[North Castle]]. | |A town around the forests near the [[North Castle]]. | ||
|- | |- | ||
|[[Town of Ruto]] | |[[Town of Ruto]] | ||
|A town in the mountains near the North Castle. | |A town in the mountains near the North Castle. | ||
|- | |- | ||
|[[Water Town of Saria]] | |[[Water Town of Saria]] | ||
|A riverside town that acts as a gateway to [[Death Mountain]]. | |A riverside town that acts as a gateway to [[Death Mountain]]. | ||
|- | |- | ||
|[[Harbor Town of Mido]] | |[[Harbor Town of Mido]] | ||
|A town beside the dock leading to the eastern continent. | |A town beside the dock leading to the eastern continent. | ||
|- | |- | ||
|[[Nabooru (town)|Nabooru]] | |[[Nabooru (town)|Nabooru]] | ||
|The central town of eastern Hyrule. | |The central town of eastern Hyrule. | ||
|- | |- | ||
|[[Mountain Town of Darunia]] | |||
|A remote town adjacent to [[Maze Island]] that has been infiltrated by [[Ganon]]'s minions. | |A remote town adjacent to [[Maze Island]] that has been infiltrated by [[Ganon]]'s minions. | ||
|- | |- | ||
|[[Hidden Town of Kasuto]] | |[[Hidden Town of Kasuto]] | ||
|An optional town of refugees hidden in a remote forest. | |An optional town of refugees hidden in a remote forest. | ||
|- | |- | ||
|[[Old Kasuto Town]] | |[[Old Kasuto Town]] | ||
|An abandoned town overrun by invisible [[Moa]]s. | |An abandoned town overrun by invisible [[Moa]]s. | ||
|} | |} | ||
===Palaces=== | ===Palaces=== | ||
[[Temple|Palace]]s are the successor and equivalent to [[dungeon|labyrinth]]s from ''The Legend of Zelda''. After defeating the boss, Link places one of the [[crystal]]s on a statue. The crystals weaken the force preventing Link from entering the Great Palace. | [[Temple|Palace]]s are the successor and equivalent to [[dungeon|labyrinth]]s from ''The Legend of Zelda''. After defeating the boss, Link places one of the [[crystal]]s on a statue. The crystals weaken the force preventing Link from entering the Great Palace. Each palace has a unique item. | ||
{|class="wikitable" | {|class="wikitable sortable" width=70% | ||
!Name | !width=15%|Name | ||
!Description | !class=unsortable|Description | ||
|- | |- | ||
|align=center|[[North Castle]] | |align=center|[[North Castle]] | ||
|The starting location, where Princess Zelda sleeps. | |The starting location, where Princess Zelda sleeps. | ||
|- | |- | ||
|align=center|[[Parapa Palace]] | |align=center|[[Parapa Palace]] | ||
|The first palace | |The first palace and the location of the candle. At the end, Link fights a tall, inverse centaur named Horsehead. | ||
|- | |- | ||
|align=center|[[Midoro Palace]] | |align=center|[[Midoro Palace]] | ||
|The second palace | |The second palace and the location of the Handy Glove. At the end, Link fights a knight named Helmethead. | ||
|- | |- | ||
|align=center|[[Island Palace]] | |align=center|[[Island Palace]] | ||
|The third palace | |The third palace and the location of the raft. At the end, Link fights a knight riding a horse, Rebonack. | ||
|- | |- | ||
|align=center|[[Maze Island Palace]] | |align=center|[[Maze Island Palace]] | ||
|The fourth palace, | |The fourth palace and the location of the boots. At the end, Link fights a spellcaster, Carock. | ||
|- | |- | ||
|align=center|[[Palace on the Sea]] | |align=center|[[Palace on the Sea]] | ||
|The fifth palace | |The fifth palace and the location of the flute. At the end, Link fights a giant named Gooma, or in the Japanese version, a fight against Helmethead. | ||
|- | |- | ||
|align=center | |align=center|[[Three-Eye Rock Palace]] | ||
|The sixth palace | |The sixth palace and the location of the cross. At the end, Link fights a long dragon, Barba. | ||
|- | |- | ||
|align=center|[[Great Palace]] | |align=center|[[Great Palace]] | ||
|The seventh and final palace as well as the final area that Link explores | |The seventh and final palace as well as the final area that Link explores. There is no hidden item and there are two bosses unlike the previous palaces. Link first battles a phoenix named Thunderbird, and the second boss that he fights is a shadow version of himself. | ||
|} | |} | ||
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==References== | ==References== | ||
<references/> | <references/> | ||
{{Games}} | |||
{{TAOL}} | {{TAOL}} | ||
[[Category:Home console games]] | [[Category:Home console games]] | ||
[[Category:Handheld games]] | [[Category:Handheld games]] | ||
[[Category: | [[Category:The Legend of Zelda series]] | ||
[[Category:Zelda II: The Adventure of Link|*]] |