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Editing Zelda II: The Adventure of Link
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!style="background:gray" align=center|[[File:Boots ZII sprite.png]] | !style="background:gray" align=center|[[File:Boots ZII sprite.png]] | ||
|[[Roc Boots|Boots]] | |[[Roc Boots|Boots]] | ||
|This item allows Link to walk across certain bodies of water in the overworld | |This item allows Link to walk across certain bodies of water in the overworld. | ||
|- | |- | ||
!style="background:gray" align=center|[[File:Candle ZII sprite.png]] | !style="background:gray" align=center|[[File:Candle ZII sprite.png]] | ||
|[[Candle]] | |[[Candle]] | ||
|The candle illuminates dark areas, such as caves, allowing Link to see in them | |The candle illuminates dark areas, such as caves, allowing Link to see in them. | ||
|- | |- | ||
!style="background:gray" align=center|[[File:Cross ZII sprite.png]] | !style="background:gray" align=center|[[File:Cross ZII sprite.png]] | ||
|[[Cross]] | |[[Cross]] | ||
|Allows Link to see invisible enemies | |Allows Link to see invisible enemies. | ||
|- | |- | ||
!style="background:gray" align=center|[[File:Flute ZII sprite.png]] | !style="background:gray" align=center|[[File:Flute ZII sprite.png]] | ||
|[[Flute]] | |[[Flute]] | ||
|Link must use the flute to defeat the River Devil and again later to enter Three-Eye Rock Palace | |Link must use the flute to defeat the River Devil and again later to enter Three-Eye Rock Palace. | ||
|- | |- | ||
!style="background:gray" align=center|[[File:Hammer ZII sprite.png]] | !style="background:gray" align=center|[[File:Hammer ZII sprite.png]] | ||
|[[Hammer]] | |[[Hammer]] | ||
|Destroys boulders and cuts down trees | |Destroys boulders and cuts down trees. | ||
|- | |- | ||
!style="background:gray" align=center|[[File:Handy Glove ZII sprite.png]] | !style="background:gray" align=center|[[File:Handy Glove ZII sprite.png]] | ||
|[[Handy Glove]] | |[[Handy Glove]] | ||
|Increases the strength of the Magical Sword, allowing it to break certain blocks found in the palaces | |Increases the strength of the Magical Sword, allowing it to break certain blocks found in the palaces. | ||
|- | |- | ||
!style="background:gray" align=center|[[File:Magical Key ZII sprite.png]] | !style="background:gray" align=center|[[File:Magical Key ZII sprite.png]] | ||
|[[Magical Key|Magic Key]] | |[[Magical Key|Magic Key]] | ||
|A key that can unlock any door | |A key that can unlock any door. | ||
|- | |- | ||
!style="background:gray" align=center|[[File:Raft ZII sprite.png]] | !style="background:gray" align=center|[[File:Raft ZII sprite.png]] | ||
|[[Raft]] | |[[Raft]] | ||
|The raft allows Link to sail across the water dividing west and east Hyrule | |The raft allows Link to sail across the water dividing west and east Hyrule. | ||
|} | |} | ||
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==Magic== | ==Magic== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Name | !Name | ||
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|- | |- | ||
|[[Shield (magic)|Shield]] | |[[Shield (magic)|Shield]] | ||
|Boosts Link's defense for a room | |Boosts Link's defense for a room. | ||
|- | |- | ||
|[[Jump (magic)|Jump]] | |[[Jump (magic)|Jump]] | ||
|Allows Link to jump higher and farther for a room | |Allows Link to jump higher and farther for a room. | ||
|- | |- | ||
|[[Life (magic)|Life]] | |[[Life (magic)|Life]] | ||
|Boosts Link's health | |Boosts Link's health. | ||
|- | |- | ||
|[[Fairy (magic)|Fairy]] | |[[Fairy (magic)|Fairy]] | ||
|Turns Link into a [[fairy]] for a room, allowing him to fly and avoid knockback, but also be unable to attack or use certain mechanisms | |Turns Link into a [[fairy]] for a room, allowing him to fly and avoid knockback, but also be unable to attack or use certain mechanisms. | ||
|- | |- | ||
|[[Fire (magic)|Fire]] | |[[Fire (magic)|Fire]] | ||
|Causes Link to shoot a fireball when he slashes his sword for a room. In Western releases, certain enemies must be beaten this way | |Causes Link to shoot a fireball when he slashes his sword for a room. In Western releases, certain enemies must be beaten this way. | ||
|- | |- | ||
|[[Reflect]] | |[[Reflect]] | ||
|Allows Link's shield to bounce magical projectiles and block heavy or fiery projectiles that normally bypass the shield | |Allows Link's shield to bounce magical projectiles and block heavy or fiery projectiles that normally bypass the shield. | ||
|- | |- | ||
|[[Spell (Zelda II: The Adventure of Link)|Spell]] | |[[Spell (Zelda II: The Adventure of Link)|Spell]] | ||
|A mysterious magic that opens the way to the [[Magical Key|Magic Key]] and turns some enemies into [[Bot]]s | |A mysterious magic that opens the way to the [[Magical Key|Magic Key]] and turns some enemies into [[Bot]]s. | ||
|- | |- | ||
|[[Thunder]] | |[[Thunder]] | ||
|A powerful spell that causes heavy damage to all on-screen enemies | |A powerful spell that causes heavy damage to all on-screen enemies. | ||
|} | |} | ||
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!Name | !Name | ||
!Description | !Description | ||
|- | |- | ||
|[[Rauru (town)|Rauru]] | |[[Rauru (town)|Rauru]] | ||
|A town around the forests near the [[North Castle]]. | |A town around the forests near the [[North Castle]]. | ||
|- | |- | ||
|[[Town of Ruto]] | |[[Town of Ruto]] | ||
|A town in the mountains near the North Castle. | |A town in the mountains near the North Castle. | ||
|- | |- | ||
|[[Water Town of Saria]] | |[[Water Town of Saria]] | ||
|A riverside town that acts as a gateway to [[Death Mountain]]. | |A riverside town that acts as a gateway to [[Death Mountain]]. | ||
|- | |- | ||
|[[Harbor Town of Mido]] | |[[Harbor Town of Mido]] | ||
|A town beside the dock leading to the eastern continent. | |A town beside the dock leading to the eastern continent. | ||
|- | |- | ||
|[[Nabooru (town)|Nabooru]] | |[[Nabooru (town)|Nabooru]] | ||
|The central town of eastern Hyrule. | |The central town of eastern Hyrule. | ||
|- | |- | ||
|[[Mountain Town of Darunia]] | |||
|A remote town adjacent to [[Maze Island]] that has been infiltrated by [[Ganon]]'s minions. | |A remote town adjacent to [[Maze Island]] that has been infiltrated by [[Ganon]]'s minions. | ||
|- | |- | ||
|[[Hidden Town of Kasuto]] | |[[Hidden Town of Kasuto]] | ||
|An optional town of refugees hidden in a remote forest. | |An optional town of refugees hidden in a remote forest. | ||
|- | |- | ||
|[[Old Kasuto Town]] | |[[Old Kasuto Town]] | ||
|An abandoned town overrun by invisible [[Moa]]s. | |An abandoned town overrun by invisible [[Moa]]s. | ||
|} | |} | ||
===Palaces=== | ===Palaces=== | ||
[[Temple|Palace]]s are the successor and equivalent to [[dungeon|labyrinth]]s from ''The Legend of Zelda''. After defeating the boss, Link places one of the [[crystal]]s on a statue. The crystals weaken the force preventing Link from entering the Great Palace. | [[Temple|Palace]]s are the successor and equivalent to [[dungeon|labyrinth]]s from ''The Legend of Zelda''. After defeating the boss, Link places one of the [[crystal]]s on a statue. The crystals weaken the force preventing Link from entering the Great Palace. Each palace has a unique item. | ||
{|class="wikitable" | {|class="wikitable sortable" width=70% | ||
!Name | !width=15%|Name | ||
!Description | !class=unsortable|Description | ||
|- | |- | ||
|align=center|[[North Castle]] | |align=center|[[North Castle]] | ||
|The starting location, where Princess Zelda sleeps. | |The starting location, where Princess Zelda sleeps. | ||
|- | |- | ||
|align=center|[[Parapa Palace]] | |align=center|[[Parapa Palace]] | ||
|The first palace | |The first palace and the location of the candle. At the end, Link fights a tall, inverse centaur named Horsehead. | ||
|- | |- | ||
|align=center|[[Midoro Palace]] | |align=center|[[Midoro Palace]] | ||
|The second palace | |The second palace and the location of the Handy Glove. At the end, Link fights a knight named Helmethead. | ||
|- | |- | ||
|align=center|[[Island Palace]] | |align=center|[[Island Palace]] | ||
|The third palace | |The third palace and the location of the raft. At the end, Link fights a knight riding a horse, Rebonack. | ||
|- | |- | ||
|align=center|[[Maze Island Palace]] | |align=center|[[Maze Island Palace]] | ||
|The fourth palace, | |The fourth palace and the location of the boots. At the end, Link fights a spellcaster, Carock. | ||
|- | |- | ||
|align=center|[[Palace on the Sea]] | |align=center|[[Palace on the Sea]] | ||
|The fifth palace | |The fifth palace and the location of the flute. At the end, Link fights a giant named Gooma, or in the Japanese version, a fight against Helmethead. | ||
|- | |- | ||
|align=center | |align=center|[[Three-Eye Rock Palace]] | ||
|The sixth palace | |The sixth palace and the location of the cross. At the end, Link fights a long dragon, Barba. | ||
|- | |- | ||
|align=center|[[Great Palace]] | |align=center|[[Great Palace]] | ||
|The seventh and final palace as well as the final area that Link explores | |The seventh and final palace as well as the final area that Link explores. There is no hidden item and there are two bosses unlike the previous palaces. Link first battles a phoenix named Thunderbird, and the second boss that he fights is a shadow version of himself. | ||
|} | |} | ||