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Editing Zelda II: The Adventure of Link

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!style="background:gray" align=center|[[File:Boots ZII sprite.png]]
!style="background:gray" align=center|[[File:Boots ZII sprite.png]]
|[[Roc Boots|Boots]]
|[[Roc Boots|Boots]]
|This item allows Link to walk across certain bodies of water in the overworld. It is found in the [[Maze Island Palace]].
|This item allows Link to walk across certain bodies of water in the overworld.
|-
|-
!style="background:gray" align=center|[[File:Candle ZII sprite.png]]
!style="background:gray" align=center|[[File:Candle ZII sprite.png]]
|[[Candle]]
|[[Candle]]
|The candle illuminates dark areas, such as caves, allowing Link to see in them. It is found in [[Parapa Palace]].
|The candle illuminates dark areas, such as caves, allowing Link to see in them.
|-
|-
!style="background:gray" align=center|[[File:Cross ZII sprite.png]]
!style="background:gray" align=center|[[File:Cross ZII sprite.png]]
|[[Cross]]
|[[Cross]]
|Allows Link to see invisible enemies. It is found in the [[Three-Eye Rock Palace]].
|Allows Link to see invisible enemies.
|-
|-
!style="background:gray" align=center|[[File:Flute ZII sprite.png]]
!style="background:gray" align=center|[[File:Flute ZII sprite.png]]
|[[Flute]]
|[[Flute]]
|Link must use the flute to defeat the River Devil and again later to enter Three-Eye Rock Palace. It is found in the [[Palace on the Sea]].
|Link must use the flute to defeat the River Devil and again later to enter Three-Eye Rock Palace.  
|-
|-
!style="background:gray" align=center|[[File:Hammer ZII sprite.png]]
!style="background:gray" align=center|[[File:Hammer ZII sprite.png]]
|[[Hammer]]
|[[Hammer]]
|Destroys boulders and cuts down trees. It is found in [[Spectacle Rock]].
|Destroys boulders and cuts down trees.
|-
|-
!style="background:gray" align=center|[[File:Handy Glove ZII sprite.png]]
!style="background:gray" align=center|[[File:Handy Glove ZII sprite.png]]
|[[Handy Glove]]
|[[Handy Glove]]
|Increases the strength of the Magical Sword, allowing it to break certain blocks found in the palaces. It is found in [[Midoro Palace]].
|Increases the strength of the Magical Sword, allowing it to break certain blocks found in the palaces.
|-
|-
!style="background:gray" align=center|[[File:Magical Key ZII sprite.png]]
!style="background:gray" align=center|[[File:Magical Key ZII sprite.png]]
|[[Magical Key|Magic Key]]
|[[Magical Key|Magic Key]]
|A key that can unlock any door. It is found in the [[Hidden Town of Kasuto]].
|A key that can unlock any door.
|-
|-
!style="background:gray" align=center|[[File:Raft ZII sprite.png]]
!style="background:gray" align=center|[[File:Raft ZII sprite.png]]
|[[Raft]]
|[[Raft]]
|The raft allows Link to sail across the water dividing west and east Hyrule. It is found in the [[Island Palace]].
|The raft allows Link to sail across the water dividing west and east Hyrule.
|}
|}


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==Magic==
==Magic==
Magic is learned from [[Wise Man|wise men]] in each town.
{|class="wikitable"
{|class="wikitable"
!Name
!Name
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|-
|-
|[[Shield (magic)|Shield]]
|[[Shield (magic)|Shield]]
|Boosts Link's defense for a room. It is learned in [[Rauru (town)|Rauru]].
|Boosts Link's defense for a room.
|-
|-
|[[Jump (magic)|Jump]]
|[[Jump (magic)|Jump]]
|Allows Link to jump higher and farther for a room. It is learned in the [[Town of Ruto]].
|Allows Link to jump higher and farther for a room.
|-
|-
|[[Life (magic)|Life]]
|[[Life (magic)|Life]]
|Boosts Link's health. It is learned in the [[Water Town of Saria]].
|Boosts Link's health.
|-
|-
|[[Fairy (magic)|Fairy]]
|[[Fairy (magic)|Fairy]]
|Turns Link into a [[fairy]] for a room, allowing him to fly and avoid knockback, but also be unable to attack or use certain mechanisms. It is learned in the [[Harbor Town of Mido]].
|Turns Link into a [[fairy]] for a room, allowing him to fly and avoid knockback, but also be unable to attack or use certain mechanisms.
|-
|-
|[[Fire (magic)|Fire]]
|[[Fire (magic)|Fire]]
|Causes Link to shoot a fireball when he slashes his sword for a room. In Western releases, certain enemies must be beaten this way. It is learned in [[Nabooru (town)|Nabooru]].
|Causes Link to shoot a fireball when he slashes his sword for a room. In Western releases, certain enemies must be beaten this way.
|-
|-
|[[Reflect]]
|[[Reflect]]
|Allows Link's shield to bounce magical projectiles and block heavy or fiery projectiles that normally bypass the shield. It is learned in the [[Mountain Town of Darunia]].
|Allows Link's shield to bounce magical projectiles and block heavy or fiery projectiles that normally bypass the shield.
|-
|-
|[[Spell (Zelda II: The Adventure of Link)|Spell]]
|[[Spell (Zelda II: The Adventure of Link)|Spell]]
|A mysterious magic that opens the way to the [[Magical Key|Magic Key]] and turns some enemies into [[Bot]]s. It is learned in the [[Hidden Town of Kasuto]].
|A mysterious magic that opens the way to the [[Magical Key|Magic Key]] and turns some enemies into [[Bot]]s.
|-
|-
|[[Thunder]]
|[[Thunder]]
|A powerful spell that causes heavy damage to all on-screen enemies. It is learned in [[Old Kasuto Town]].
|A powerful spell that causes heavy damage to all on-screen enemies.
|}
|}


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!Name
!Name
!Description
!Description
!Magic
!Item
!Move
|-
|-
|[[Rauru (town)|Rauru]]
|[[Rauru (town)|Rauru]]
|A town around the forests near the [[North Castle]].
|A town around the forests near the [[North Castle]].
|align=center|[[Shield (magic)|Shield]]
|align=center colspan=2|None
|-
|-
|[[Town of Ruto]]
|[[Town of Ruto]]
|A town in the mountains near the North Castle.  
|A town in the mountains near the North Castle.  
|align=center|[[Jump (magic)|Jump]]
|align=center colspan=2|None
|-
|-
|[[Water Town of Saria]]
|[[Water Town of Saria]]
|A riverside town that acts as a gateway to [[Death Mountain]].  
|A riverside town that acts as a gateway to [[Death Mountain]].  
|align=center|[[Life (magic)|Life]]
|align=center|[[Mirror]]
|align=center|None
|-
|-
|[[Harbor Town of Mido]]
|[[Harbor Town of Mido]]
|A town beside the dock leading to the eastern continent.
|A town beside the dock leading to the eastern continent.
|align=center|[[Fairy (magic)|Fairy]]
|align=center|None
|align=center|[[Down Thrust]]
|-
|-
|[[Nabooru (town)|Nabooru]]
|[[Nabooru (town)|Nabooru]]
|The central town of eastern Hyrule.
|The central town of eastern Hyrule.
|align=center|[[Fire (magic)|Fire]]
|align=center|[[Water]]
|align=center|None
|-
|-
|{{nowrap|[[Mountain Town of Darunia]]}}
|[[Mountain Town of Darunia]]
|A remote town adjacent to [[Maze Island]] that has been infiltrated by [[Ganon]]'s minions.
|A remote town adjacent to [[Maze Island]] that has been infiltrated by [[Ganon]]'s minions.
|align=center|[[Reflect]]
|align=center|None
|align=center|[[Jump Thrust]]
|-
|-
|[[Hidden Town of Kasuto]]
|[[Hidden Town of Kasuto]]
|An optional town of refugees hidden in a remote forest.
|An optional town of refugees hidden in a remote forest.
|align=center|[[Spell (Zelda II: The Adventure of Link)|Spell]]
|align=center|[[Magic Container]]<br>[[Magical Key|Magic Key]]
|align=center|None
|-
|-
|[[Old Kasuto Town]]
|[[Old Kasuto Town]]
|An abandoned town overrun by invisible [[Moa]]s.
|An abandoned town overrun by invisible [[Moa]]s.
|align=center|[[Thunder]]
|align=center colspan=2|None
|}
|}


===Palaces===
===Palaces===
[[Temple|Palace]]s are the successor and equivalent to [[dungeon|labyrinth]]s from ''The Legend of Zelda''. After defeating the boss, Link places one of the [[crystal]]s on a statue. The crystals weaken the force preventing Link from entering the Great Palace. Most palaces have a unique item.
[[Temple|Palace]]s are the successor and equivalent to [[dungeon|labyrinth]]s from ''The Legend of Zelda''. After defeating the boss, Link places one of the [[crystal]]s on a statue. The crystals weaken the force preventing Link from entering the Great Palace. Each palace has a unique item.


{|class="wikitable"
{|class="wikitable sortable" width=70%
!Name
!width=15%|Name
!Description
!class=unsortable|Description
!Item
!Boss
|-
|-
|align=center|[[North Castle]]
|align=center|[[North Castle]]
|The starting location, where Princess Zelda sleeps.
|The starting location, where Princess Zelda sleeps.
|style="text-align:center" colspan=2|none
|-
|-
|align=center|[[Parapa Palace]]
|align=center|[[Parapa Palace]]
|The first palace, found in [[Parapa Desert]] through a cave near the start of the game.
|The first palace and the location of the candle. At the end, Link fights a tall, inverse centaur named Horsehead.
|style="text-align:center"|[[File:Candle ZII sprite.png]]<br>[[Candle]]
|[[Horsehead]]
|-
|-
|align=center|[[Midoro Palace]]
|align=center|[[Midoro Palace]]
|The second palace, found at the end of the [[Midoro Swamp]].
|The second palace and the location of the Handy Glove. At the end, Link fights a knight named Helmethead.
|style="text-align:center"|[[File:Handy Glove ZII sprite.png]]<br>[[Handy Glove]]
|[[Helmethead]]
|-
|-
|align=center|[[Island Palace]]
|align=center|[[Island Palace]]
|The third palace, found on an island accessible from the graveyard surrounding [[the King's Tomb]].
|The third palace and the location of the raft. At the end, Link fights a knight riding a horse, Rebonack.
|style="text-align:center"|[[File:Raft ZII sprite.png]]<br>[[Raft]]
|[[Rebonack]]
|-
|-
|align=center|[[Maze Island Palace]]
|align=center|[[Maze Island Palace]]
|The fourth palace, found deep within [[Maze Island]].
|The fourth palace and the location of the boots. At the end, Link fights a spellcaster, Carock.
|style="text-align:center"|[[File:Boots ZII sprite.png]]<br>[[Roc Boots|Boots]]
|[[Carock]]
|-
|-
|align=center|[[Palace on the Sea]]
|align=center|[[Palace on the Sea]]
|The fifth palace, found by using the [[Roc Boots|Boots]] to walk across the sea from Eastern Hyrule.
|The fifth palace and the location of the flute. At the end, Link fights a giant named Gooma, or in the Japanese version, a fight against Helmethead.
|style="text-align:center"|[[File:Flute ZII sprite.png]]<br>[[Flute]]
|[[Horsehead]] (FCDS)<br>{{nowrap|[[Helmethead|Jermafenser II]] (FCDS)}}<br>[[Gooma]] (NES)
|-
|-
|align=center|{{nowrap|[[Three-Eye Rock Palace]]}}
|align=center|[[Three-Eye Rock Palace]]
|The sixth palace, found by playing the [[Flute]] at [[Three-Eye Rock]].
|The sixth palace and the location of the cross. At the end, Link fights a long dragon, Barba.
|style="text-align:center"|[[File:Cross ZII sprite.png]]<br>[[Cross]]
|{{nowrap|[[Rebonack]] (three times)}}<br>[[Volvagia|Barba]]
|-
|-
|align=center|[[Great Palace]]
|align=center|[[Great Palace]]
|The seventh and final palace as well as the final area that Link explores, found at the end of the [[Valley of Death]] and only explorable once all the other palaces are beaten.
|The seventh and final palace as well as the final area that Link explores. There is no hidden item and there are two bosses unlike the previous palaces. Link first battles a phoenix named Thunderbird, and the second boss that he fights is a shadow version of himself.
|style="text-align:center"|None
|[[Thunderbird]]<br>[[Shadow Link|Link's shadow]]
|}
|}


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