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Editing Link: The Faces of Evil

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In 1989, Nintendo signed a deal with Sony to begin development of a CD-ROM-based system known as the "Nintendo Play Station" (or the "SNES CD") to be an add-on to the Super Nintendo Entertainment System that would allow for FMV and larger games. However, Nintendo broke the agreement and instead signed with Philips to make the add-on, which caused Sony to spin off their add-on into its own console called the [[wikipedia:PlayStation|PlayStation]].<ref>[https://web.archive.org/web/20080404183227/http://archive.gamespy.com/articles/june03/dumbestmoments/index17.shtml Nintendo: From Hero to Zero - GameSpy]</ref> Witnessing the poor reception of the Sega Mega-CD, Nintendo scrapped the idea of making an add-on entirely. As a compromise, Nintendo gave Philips permission to use some of their ''Zelda'' characters on their console, the Philips CD-i.
In 1989, Nintendo signed a deal with Sony to begin development of a CD-ROM-based system known as the "Nintendo Play Station" (or the "SNES CD") to be an add-on to the Super Nintendo Entertainment System that would allow for FMV and larger games. However, Nintendo broke the agreement and instead signed with Philips to make the add-on, which caused Sony to spin off their add-on into its own console called the [[wikipedia:PlayStation|PlayStation]].<ref>[https://web.archive.org/web/20080404183227/http://archive.gamespy.com/articles/june03/dumbestmoments/index17.shtml Nintendo: From Hero to Zero - GameSpy]</ref> Witnessing the poor reception of the Sega Mega-CD, Nintendo scrapped the idea of making an add-on entirely. As a compromise, Nintendo gave Philips permission to use some of their ''Zelda'' characters on their console, the Philips CD-i.


Contracting out to independent studios, Philips subsequently used the characters to create three games for the CD-i. According to an interview with [[Dale DeSharone]], Nintendo was not involved in the development except for providing input on the character designs.<ref name="zu">[https://zeldauniverse.net/2013/03/28/an-interview-with-the-creator-of-the-cd-i-zelda-games/ An interview with the creator of the CD-i Zelda games - Zelda Universe]</ref> Philips insisted that the development studios utilize all aspects of the CD-i's capabilities, including FMV, high-resolution graphics, and CD-quality music. Philips served as the publisher and was barely involved with development. Dale believed that Philips would disapprove of a top-down view similar to the original ''[[The Legend of Zelda (video game)|The Legend of Zelda]]'', which he stated would have "looked old, and (would not) make use of the CD-i capabilities."  
Contracting out to independent studios, Philips subsequently used the characters to create three games for the CD-i. According to an interview with [[Dale DeSharone]], Nintendo was not involved in the development except for providing input on the character designs.<ref name="zu">[https://zeldauniverse.net/2013/03/28/an-interview-with-the-creator-of-the-cd-i-zelda-games/ An interview with the creator of the CD-i Zelda games - Zelda Universe]</ref> Philips insisted that the development studios utilize all aspects of the CD-i's capabilities, including FMV, high-resolution graphics, and CD-quality music. Philips served as the publisher and was barely involved with development. Dale believed that Philips would disapprove of a top-down view similar to the original ''[[The Legend of Zelda (1986 video game)|The Legend of Zelda]]'', which he stated would have "looked old, and (would not) make use of the CD-i capabilities."  


''The Faces of Evil'' and ''The Wand of Gamelon'' were showcased at the 1993 CES, where audiences were surprised with their degree of animation.
''The Faces of Evil'' and ''The Wand of Gamelon'' were showcased at the 1993 CES, where audiences were surprised with their degree of animation.

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