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Editing The Legend of Zelda: A Link to the Past

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===Prelude===
===Prelude===
The introduction chronicles the Imprisoning War, which occurred many years before the events of the game. It describes Hyrule as a beautiful kingdom surrounded by forests and mountains, and tells of an omnipotent golden power that lies hidden in the [[Sacred Realm]], a place which cannot normally be entered by mortals. However, a dark portal to the Sacred Realm opened, causing many people to quarrel and fight each other. While many men entered the Sacred Realm, none returned. Instead, an evil power began to issue forth from the dark portal. During the main story, it is discovered that the source of the evil power is a lowly thief named [[Ganondorf]], who got his hands on a golden power named the Triforce, turning the Sacred Realm into the Dark World. The king commanded the Seven Sages to seal the gate to the Sacred Realm. Many knights had perished in the battle to protect the sages from the evil, but eventually, the seal was cast on the portal. The evil ceased to flow, and the portal was sealed.
The introduction chronicles the Imprisoning War, which occurred many years before the events of the game. It describes Hyrule as a beautiful kingdom surrounded by forests and mountains, and tells of an omnipotent golden power that lies hidden in the [[Sacred Realm]], a place which cannot normally be entered by mortals. However, a dark portal to the Sacred Realm opened, causing many people to quarrel and fight each other. While many men entered the Sacred Realm, none returned. Instead, an evil power began to issue forth from the dark portal. During the main story, it is discovered that the source of the evil power is a lowly thief named [[Ganondorf]], who got his hands on a golden power named the Triforce, turning the Sacred Realm into the Dark World. The king commanded the Seven Sages* to seal the gate to the Sacred Realm. Many knights had perished in the battle to protect the sages from the evil, but eventually, the seal was cast on the portal. The evil ceased to flow, and the portal was sealed. These events eventually became obscured by time, and became legend.


Many years later, a mysterious wizard known as [[Agahnim]] appeared as if from nowhere, using his magic to vanquish the King of Hyrule and take over Hyrule Castle. In doing so, he cast a spell on the knights of Hyrule, forcing them to obey him and kidnap seven [[maiden]]s, whom he intended on using to break the seal by making each of them disappear into the Dark World. Agahnim manages to send six of the maidens into the Dark World, leaving only the final descendant, [[Princess Zelda]]. Agahnim has also captured Zelda, but plans to send her into the Dark World to complete the destruction of the seal.
Many years later, a mysterious wizard known as [[Agahnim]] appeared as if from nowhere, using his magic to vanquish the King of Hyrule and take over Hyrule Castle. In doing so, he cast a spell on the knights of Hyrule, forcing them to obey him and kidnap seven maidens who descended from the seven sages of legend, intending to use them to break the seal by making them disappear into the Dark World, one by one. He eventually captures six of the maidens, leaving only the final descendant, [[Princess Zelda]]. As the game begins, Agahnim has captured Zelda and is planning on sending her to the Dark World to complete the destruction of the seal.


===Light World===
===Light World===
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At the beginning of the game, a young boy named [[Link]] is awakened by a telepathic message from [[Princess Zelda]], who says that she is locked in the basement of [[Hyrule Castle]]. As the message closes, [[Link's uncle]] goes to rescue her, telling Link to remain in bed. However, Link ignores his uncle's command, and goes to Hyrule Castle as well. He goes to Hyrule Castle and finds an underground passage in the courtyard. Link travels down it, and he finds his uncle in the hallway, severely wounded. Before passing out, Link's uncle tells gives link a [[sword]] and a [[shield]], instructing him to rescue Zelda, and teaches him the [[Spin Attack]] technique. Link navigates the castle and rescues Zelda from her cell. Zelda guides Link to the throne room, where they take a secret passage through a sewer that leads to a [[sanctuary]].
At the beginning of the game, a young boy named [[Link]] is awakened by a telepathic message from [[Princess Zelda]], who says that she is locked in the basement of [[Hyrule Castle]]. As the message closes, [[Link's uncle]] goes to rescue her, telling Link to remain in bed. However, Link ignores his uncle's command, and goes to Hyrule Castle as well. He goes to Hyrule Castle and finds an underground passage in the courtyard. Link travels down it, and he finds his uncle in the hallway, severely wounded. Before passing out, Link's uncle tells gives link a [[sword]] and a [[shield]], instructing him to rescue Zelda, and teaches him the [[Spin Attack]] technique. Link navigates the castle and rescues Zelda from her cell. Zelda guides Link to the throne room, where they take a secret passage through a sewer that leads to a [[sanctuary]].


Link is told by a sage that Agahnim is planning to break the seal by sacrificing the seven maidens; the only thing that can defeat him is the [[Master Sword]]. He tells Link to visit the house of [[Sahasrahla]], a wise man known to reside in [[Kakariko Village]], marking the location on his map. By the time Link leaves the Sanctuary, the storm and rain clouds have vanished, yielding to clear skies. It also becomes evident that Link is wanted for kidnapping Princess Zelda. Once Link arrives at the wise man's house, he finds only the wise man's wife present, and she tells Link that her husband left the village when Agahnim took control of Hyrule Castle. Link talks to a boy, who tells Link that Sahasrahla is hiding near the [[Eastern Palace|East Palace]], and marks the exact spot on his map. Link heads east, and arrives at a house where Sahasrahla is staying. Sahasrahla tells Link about the Master Sword, and instructs him to return with the Pendant of Courage from the East Palace.
Link is told by a sage that Agahnim is planning to break the seal by sacrificing the seven maidens; the only thing that can defeat him is the [[Master Sword]]. He tells Link to visit the house of [[Sahasrahla]], a wise man known to reside in [[Kakariko Village]], marking the location on his map. By the time Link leaves the Sanctuary, the storm and rain clouds have vanished, yielding to clear skies. It also becomes evident that Link is wanted for kidnapping Princess Zelda. Once Link arrives at the wise man's house, he finds only the wise man's wife present, and she tells Link that her husband left the village when Agahnim took control of Hyrule Castle. Link talks to a boy, who tells Link that Sahasrahla is hiding near the Eastern Palace, and marks the exact spot on his map. Link heads east, and arrives at a house where Sahasrahla is staying. Sahasrahla tells Link about the Master Sword, and instructs him to return with the Pendant of Courage from the Eastern Palace.


Link makes his way to the East Palace. There, he solves a variety of puzzles, and eventually finds a Big Key, which unlocks not only the chest containing the Bow, but also the door leading to the lair of the palace's boss. Once he reaches the boss' room, he finds six large, blue statues called [[Armos Knight]]s, which, sensing the presence of someone in the room, become animate and proceed to engage in battle with Link. After he defeats the Knights, Link takes the Pendant of Courage and exits the palace. He shows the pendant to Sahasrahla, who tells him that retrieving the [[Pendants of Virtue]]—Courage, Power, and Wisdom—and taking them to the [[Lost Woods]] allows Link to draw the Master Sword from its pedestal therein. Before Link leaves, Sahasrahla gives him the [[Pegasus Boots]] and tells Link of a helpful item to the east of [[Lake Hylia]]. He marks the locations of the other two pendants—one in the Desert Palace, and the other in the Tower of Hera at the top of [[Death Mountain]]—and the Master Sword on Link's map.
Link makes his way to the Eastern Palace. There, he solves a variety of puzzles, and eventually finds a Big Key, which unlocks not only the chest containing the Bow, but also the door leading to the lair of the palace's boss. Once he reaches the boss' room, he finds six large, blue statues called [[Armos Knight]]s, which, sensing the presence of someone in the room, become animate and proceed to engage in battle with Link. After he defeats the Knights, Link takes the Pendant of Courage and exits the palace. He shows the pendant to Sahasrahla, who tells him that retrieving the [[Pendants of Virtue]]—Courage, Power, and Wisdom—and taking them to the [[Lost Woods]] allows Link to draw the Master Sword from its pedestal therein. Before Link leaves, Sahasrahla gives him the [[Pegasus Boots]] and tells Link of a helpful item to the east of [[Lake Hylia]]. He marks the locations of the other two pendants—one in the Desert Palace, and the other in the Tower of Hera at the top of [[Death Mountain]]—and the Master Sword on Link's map.


After acquiring the three pendants, Link returns them to the resting place of the Master Sword in the Lost Woods. Unfortunately, just as Link draws the sword from its pedestal, Zelda contacts him telepathically to call him urgently to Sanctuary because the Hyrule Castle soldiers have just arrived there. Link arrives at Sanctuary moments after the Soldiers have vacated it, where he learns from the dying sage that Zelda has been removed to Hyrule Castle. Link goes to rescue her, but arrives too late; Agahnim sends Zelda to the Dark World. Link defeats Agahnim in battle, but is also sent to the Dark World.
After more trials like those he faced in the [[Eastern Palace|East Palace]], Link carries the three pendants to the resting place of the Master Sword in the Lost Woods. Unfortunately, just as Link draws the sword from its pedestal, Zelda contacts him telepathically to call him urgently to Sanctuary because the Hyrule Castle soldiers have just arrived there. Link arrives at Sanctuary moments after the Soldiers have vacated it, where he learns from the dying sage that Zelda has been removed to Hyrule Castle. Link goes to rescue her, but arrives too late; Agahnim sends Zelda to the Dark World. Link defeats Agahnim in battle, but is also sent to the Dark World.


===Dark World===
===Dark World===
The Dark World is where Ganon has been imprisoned by the elders of the light world and, once he has managed to capture the maidens in crystals (thanks to Agahnim's work), he is also able to harness their power to "break a path through to the light world" where, with the power of the [[Triforce]], he will be able to rule both worlds.  
The Dark World is where Ganon has been imprisoned by the elders of the light world and, once he has managed to capture the [[maiden]]s in crystals (thanks to Agahnim's work), he is also able to harness their power to "break a path through to the light world" where, with the power of the [[Triforce]], he will be able to rule both worlds.  


Once in the Dark World, Link finds himself standing atop the Pyramid of Power where Hyrule Castle stands in the Light World (as the two worlds are essentially parallel dimensions). To restore the Sacred Realm (now the Dark World) and save the once-peaceful Hyrule (a.k.a. the Light World), Link must rescue the seven maidens from dungeons scattered across the Dark World, defeat Ganon, and reclaim the Triforce.
Once in the Dark World, Link finds himself standing atop the Pyramid of Power where Hyrule Castle stands in the Light World (as the two worlds are essentially parallel dimensions). To restore the Sacred Realm (now the Dark World) and save the once-peaceful Hyrule (a.k.a. the Light World), Link must rescue the seven maidens from dungeons scattered across the Dark World, defeat Ganon, and reclaim the Triforce.

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