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Editing The Legend of Zelda: Ocarina of Time

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''The Legend of Zelda: Ocarina of Time'' was first presented as a technical and thematic demonstration video at [[Nintendo]]'s Shoshinkai trade show in December 1995. Similar to the first ''[[The Legend of Zelda (video game)|The Legend of Zelda]]'', the game was concurrently developed by [[Nintendo EAD]] with another ''[[mariowiki:Super Mario (series)|Super Mario]]'' title, in this case, ''[[mariowiki:Super Mario 64|Super Mario 64]]''.
''The Legend of Zelda: Ocarina of Time'' was first presented as a technical and thematic demonstration video at [[Nintendo]]'s Shoshinkai trade show in December 1995. Similar to the first ''[[The Legend of Zelda (video game)|The Legend of Zelda]]'', the game was concurrently developed by [[Nintendo EAD]] with another ''[[mariowiki:Super Mario (series)|Super Mario]]'' title, in this case, ''[[mariowiki:Super Mario 64|Super Mario 64]]''.


Nintendo's original plan was to release ''The Legend of Zelda: Ocarina of Time'' as a flagship title for the Nintendo 64DD peripheral.<ref>[https://web.archive.org/web/20021013000715/http://gamespot.com/gamespot/features/video/hist_zelda/page14.html The Legend of Zelda: Ocarina of Time - GameSpot] (Wayback Machine)</ref> However, at some point during its early development, Nintendo decided to migrate ''The Legend of Zelda: Ocarina of Time'' from disk to cartridge media and follow its release with a 64DD expansion disk.<ref>[https://web.archive.org/web/20141025074408/http://www.ign.com/articles/1997/03/08/zelda-officially-goes-to-cart Zelda Officially Goes to Cart - IGN]</ref>
Nintendo's original plan was to release ''The Legend of Zelda: Ocarina of Time'' as a flagship title for the [[nwiki:Nintendo 64DD|64DD]] peripheral.<ref>[https://web.archive.org/web/20021013000715/http://gamespot.com/gamespot/features/video/hist_zelda/page14.html The Legend of Zelda: Ocarina of Time - GameSpot] (Wayback Machine)</ref> However, at some point during its early development, Nintendo decided to migrate ''The Legend of Zelda: Ocarina of Time'' from disk to cartridge media and follow its release with a 64DD expansion disk.<ref>[https://web.archive.org/web/20141025074408/http://www.ign.com/articles/1997/03/08/zelda-officially-goes-to-cart Zelda Officially Goes to Cart - IGN]</ref>


''The Legend of Zelda: Ocarina of Time'' was eventually released on a 32-megabyte cartridge. At the time, it was the largest game that Nintendo had ever created.<ref>[https://web.archive.org/web/20140330173842/http://www.ign.com/articles/1997/08/22/zelda-64-news-the-biggest-cartridge-game-ever Zelda 64 News: The biggest Cartridge Game Ever - IGN]</ref> Early in development, the developers were concerned about the cartridge's data storage constraints; in the worst-case scenario, ''The Legend of Zelda: Ocarina of Time'' would follow a similar structure to ''Super Mario 64'', with Link restricted to [[Ganon's Castle]] as a central hub and using a portal system similar to the paintings from ''Super Mario 64''. The [[Forest Temple]] boss, [[Phantom Ganon]], was an idea carried over during that point in development, as shown from him riding on a horse through the paintings.<ref>[https://web.archive.org/web/20110620165919/http://www.nintendoworldreport.com/news/26851 Ocarina of Time Had Mario 64-Esque Paintings Early in Development - NintendoWorldReport]</ref>
''The Legend of Zelda: Ocarina of Time'' was eventually released on a 32-megabyte cartridge. At the time, it was the largest game that Nintendo had ever created.<ref>[https://web.archive.org/web/20140330173842/http://www.ign.com/articles/1997/08/22/zelda-64-news-the-biggest-cartridge-game-ever Zelda 64 News: The biggest Cartridge Game Ever - IGN]</ref> Early in development, the developers were concerned about the cartridge's data storage constraints; in the worst-case scenario, ''The Legend of Zelda: Ocarina of Time'' would follow a similar structure to ''Super Mario 64'', with Link restricted to [[Ganon's Castle]] as a central hub and using a portal system similar to the paintings from ''Super Mario 64''. The [[Forest Temple]] boss, [[Phantom Ganon]], was an idea carried over during that point in development, as shown from him riding on a horse through the paintings.<ref>[https://web.archive.org/web/20110620165919/http://www.nintendoworldreport.com/news/26851 Ocarina of Time Had Mario 64-Esque Paintings Early in Development - NintendoWorldReport]</ref>

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