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The Legend of Zelda: Ocarina of Time
It has been requested that this article be rewritten and expanded to Reception section.
The Legend of Zelda: Ocarina of Time | |||||||
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Developer(s) | Nintendo EAD | ||||||
Publisher(s) | Nintendo | ||||||
Release date | Nintendo 64: November 21, 1998 November 23, 1998 December 11, 1998 December 18, 1998 Players Choice: August 23, 1999 iQue Player: November 18, 2003 Virtual Console (Wii): February 23, 2007 February 23, 2007 February 26, 2007 February 27, 2007 Virtual Console (Wii U): July 2, 2015 July 2, 2015 July 2, 2015 December 22, 2015 | ||||||
Genre(s) | Action-adventure | ||||||
Rating(s) |
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Console(s) | Nintendo 64, Nintendo GameCube, iQue Player, Virtual Console (Wii, Wii U) | ||||||
Mode(s) | Single player |
- This article is about the game itself. For the eponymous GameCube compilation featuring the original game and Master Quest, see The Legend of Zelda: Ocarina of Time (Nintendo GameCube).
The Legend of Zelda: Ocarina of Time is the fifth installment of The Legend of Zelda series, and it was released on the Nintendo 64 in late 1998. It is the first title of the series to feature 3D graphics. In 2000, a direct sequel was released, The Legend of Zelda: Majora's Mask.
Prior to its release, The Legend of Zelda: Ocarina of Time was one of the most highly anticipated games of its time. Upon its release, the game won numerous awards, and many publications placed it on lists of the greatest video games of all time. The Legend of Zelda: Ocarina of Time was released on a 32-megabyte cartridge, which was the largest capacity Nintendo had produced at that time. The game introduced the target-lock system and context-sensitive buttons, which have appeared in subsequent 3D installments of The Legend of Zelda series. The gameplay of The Legend of Zelda: Ocarina of Time would inspire and be reused in several video games, including a first-party game, Star Fox Adventures.
The Legend of Zelda: Ocarina of Time has been ported a few times. The first time was on an eponymous compilation for the Nintendo GameCube, where the player can play the original game or the newly-added Master Quest mode. In 2011, a remake of the game was released on Nintendo 3DS, titled The Legend of Zelda: Ocarina of Time 3D.
Story[edit]
The game is introduced by the Great Deku Tree, who tells that every Kokiri of the Kokiri Forest have their own fairy, except for Link. Link has a nightmare of a young girl fleeing on a horse from a man in black armor. The Great Deku Tree is nearing death, and he assigns Navi to be Link's guardian fairy, and also requests her to bring Link over. Navi wakes Link from his nightmare and directs him to meet the Great Deku Tree.
After equipping with a sword and a shield, Link and Navi go to meet The Great Deku Tree. The tree tells them that he was cursed by a "wicked man of the desert", who seeks to conquer the world, and that Link is the chosen one to stop him. The Great Deku Tree provides a test of courage to Link to enter inside him. After Link defeats the Gohma within the Great Deku Tree, he rewards Link with the Kokiri's Emerald, the Spiritual Stone of the forest, and instructs him to visit Hyrule Castle to speak with the princess of Hyrule. Just after providing this instruction, the Great Deku Tree dies.
Link leaves Kokiri Forest and goes all the way through Castle Town and to the Hyrule Castle, where he sneaks past some soldiers to meet with Princess Zelda in the Castle Courtyard. She explains about her dream of Link and his guardian fairy, Navi, bearing the Kokiri's Emerald and slashing through the darkness. She points out the evil Ganondorf, whom she believes was represented by the darkness in her dream, and that he is seeking to steal the Triforce from the Sacred Realm. Zelda instructs Link to retrieve the other Spiritual Stones so that he can enter the Sacred Realm and claim the Triforce before Ganondorf.
Link sets off to both Death Mountain and Zora's Domain, where he successfully assists both the Gorons and the Zoras against Ganondorf's forces in their pursuit of the two other Spiritual Stones. Darunia, the leader of the Gorons, rewards link with the Goron's Ruby while Ruto, the princess of the Zoras, rewards Link with the Zora's Sapphire.
Link returns outside of Hyrule Castle, where he witnesses the same events as in his nightmare: Zelda and Impa are fleeing on horseback from Ganondorf, who attempts to steal the Ocarina of Time from them. Zelda quickly throws the Ocarina of Time into the moat for Link to obtain. When he obtains the ocarina, Link receives a telepathic message from Zelda, who teaches him the Song of Time and instructs him to play it at the altar of the Temple of Time.
At the Temple of Time, Link opens the Door of Time by playing the Song of Time and using the three Spiritual Stones. There, he finds the Master Sword in the Pedestal of Time and draws it, unlocking the Sacred Realm. Link successfully wields the sword, although he remains trapped in the Sacred Realm. Ganondorf sneaks into the Sacred Realm, believing that Link had the means necessary for entering the Sacred Realm. Link helplessly watches Ganondorf entering the Sacred Realm and obtaining the Triforce.
Seven years later, Link is awakened in the Chamber of Sages by an old man named Rauru. He reveals that Link is the Hero of Time, who is the person that can pull the Master Sword from its pedestal. He also explains that Link's spirit was locked away in the Sacred Realm because he was too young to be the Hero of Time and defeat Ganondorf. Rauru also tells Link that Ganondorf used the stolen Triforce to transform Hyrule into a land filled with darkness and monsters. He then instructs Link to find the other missing Sages, who have the collective power to trap Ganondorf within the Sacred Realm. However, five of the Sages are unaware of their identity as one, so Rauru grants Link with the Light Medallion and instructs him to find the other missing Sages.
Link returns into the Temple of Time, where he is greeted by Sheik, a survivor of the Sheikah tribe. He further guides Link by instructing him to free five temples from Ganondorf's control and allow each temple's Sage to awaken. Link had befriended the five other Sages during his childhood: Saria, the Sage of the Forest, Darunia, the Sage of Fire, Ruto, the Sage of Water, Nabooru, the Sage of Spirit, and Impa, the Sage of Shadow.
After awakening every Sage, Link returns to the Temple of Time, where Sheik tells another legend of the Triforce, explaining that it to be a fusion of three triangles that represent the three virtues governed by the three goddesses: Power, Wisdom, and Courage. If the person holding the Triforce has a balance of these virtues, then they can obtain the Triforce intact. However, if that person does not have a balance of those virtues, then the Triforce splits into three pieces, and the owner only keeps the piece of whichever virtue they most strongly believe in. The prophecy is a reference to Ganondorf's case, where his strongest belief was in power, and therefore he lost the other two parts of the Triforce. The legend further states that the person must strive to acquire the two missing parts, each one being safeguarded by a person with the crest of the goddesses on the back of their hands.
Ganondorf had managed to conquer the Sacred Realm, but felt that his acquisition of power was not enough. Ganondorf, wanting complete control over the world, started a search for the two missing pieces of the Triforce. Sheik reveals that Link holds the Triforce of Courage, just before taking off his own disguise, revealing himself as Princess Zelda. She reveals herself to be the seventh Sage and the safeguarder of the Triforce of Wisdom. However, by exposing herself to Link, Ganondorf finds out, and he traps her within a large crystal and retreats with her into his Castle.
Link rushes outside of Ganon's Castle (where Hyrule Castle had originally stood). With help from the six other Sages, Link manages to travel through the castle. Link eventually enters a room with Ganondorf and Zelda, where he engages in a battle against Ganondorf. After their first battle, Link frees Zelda from her crystal. Ganondorf destroys the Castle in an attempt to kill both Link and Zelda, who manage to quickly escape from it.
Ganondorf emerges from the castle's rubble, and with the Triforce of Power, he transforms into a beast named Ganon. Just before the second battle, Ganon knocks the Master Sword out of Link's hands, and encloses both of them within a forcefield, preventing Link from retrieving the Master Sword. However, with Zelda's help, Link manages to retrieve Master Sword, which he ultimately uses to destroy Ganon. With their restored powers, the seven Sages banish Ganondorf into the Dark Realm. Since Ganondorf still has the Triforce of Power, Ganondorf vows to get revenge on their descendants.
Zelda instructs Link to return the Master Sword in its pedestal, closing the path between the two timelines. She then plays the Song of Time and returns Link back into his childhood. Link still retains the knowledge of the entire incident, and revisits Princess Zelda in the Castle Courtyard, informing her of the whole incident to prevent it from happening again.
Gameplay[edit]
The Legend of Zelda: Ocarina of Time is set within an expansive 3D environment where the player moves Link around. Like The Legend of Zelda, the game introduced a few mechanics that were reused in subsequent games of its type; in Ocarina of Time's case, it is context-sensitive actions and targeting. Much of the gameplay was later reused in the sequel, The Legend of Zelda: Majora's Mask.
With context-sensitive actions, this allows for numerous actions to be assigned to one button, which varies based on Link's location and action in the game. For example, if Link draws out his sword, the HUD display instructs the player to holster it by pressing A. Another example is if Link is standing at a door, causing the HUD's A button to read "Open", which directly instructs the player to press the button to open the door. Targeting causes the camera to directly focus on an object or enemy. During this mode, when the player presses a button, Link automatically performs the corresponding action (such as striking his sword) on the target without the player having to move the Control Stick.
The player controls Link as an adult or a child in different parts of his adventure. From the Door of Time, when Link pulls the Master Sword, he travels seven years in the future and becomes an adult. Link has different abilities as both a child and an adult, both of which are key to solving puzzles. For example, Link can only use the Fairy Bow as an adult, while only young Link can crawl through small passages.
Like previous The Legend of Zelda installments, Link's main weapon is a sword and shield. As a child, Link can obtain more basic weapons, such as Bombs and Deku Seeds, within the dungeons or from different locations. As an adult, Link can still obtain most of the basic weapons (which does not include Deku Seeds). As an adult, Link can obtain two additional tunics and boots, aside from the default Kokiri Tunic and Kokiri Boots; the player can switch Link's tunic and boots from the Equipment subscreen of the Inventory. The tunics include the Goron Tunic and Zora Tunic, which respectively allow Link to withstand hot, volcanic climate and to breathe underwater, and the boots include the Iron Boots and Hover Boots which respectively allow him to sink to the bottom of water and to temporarily hover in midair.
There are side quests during Link's adventure, and they are optional but often involve a reward at the end, such as the Biggoron's Sword or the ability to ride Epona, allowing Link to navigate around Hyrule Field faster.
Just as Link exits from Kokiri Forest, Saria provides him with the Fairy Ocarina, later replaced with the titular Ocarina of Time. Throughout the game, Link learns twelve melodies that allow him to solve music-based puzzles and to teleport back to specific location that he has already visited.
Characters[edit]
Link[edit]
Link | |
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Child Link | Adult Link |
As a child, Link can fit through small holes, use masks, and plant Magic Beans, but the offensive items he can use are fairly weak and he cannot use most specialized equipment. Additionally, he cannot use the Hylian Shield properly despite being able to equip it. | As an adult, Link has a wider range of abilities, including using more types of equipment, and riding Epona and Magic Bean sprouts, but many of the items he gained in childhood cannot be used and as such must be replaced with counterparts. He also cannot access a few areas Child Link can. |
Other heroes[edit]
Races[edit]
The Legend of Zelda: Ocarina of Time is the first game of the series with a variety of different races. There are six different races, each located in a different area of the game. They include the Hylians, the Kokiri, the Gorons, the Zoras, the Sheikah, and the Gerudo.
- The Hylians are similar to humans, except for their pointed, elf-like ears. Most of them like Castle Town, though some live in nearby Kakariko Village and others are scattered sporadically throughout Hyrule. They are ruled by a king, whose daughter is Princess Zelda.
- The Kokiri are forest children who were created by the guardian spirit of Kokiri Forest, the Great Deku Tree. They never age and can never leave the forest. Link, the hero of the game, lives among them at the start of the game. His closest friend is a Kokiri named Saria. Link is not a true Kokiri but a Hylian, orphaned in the forest as a baby, and raised by the Great Deku Tree, who sensed Link to be a child of destiny. The Kokiri are led by Mido.
- The Gorons are large, brown, rock-eating creatures that vary immensely in size and live in Goron City, halfway up Death Mountain, an active volcano. They are led by Darunia.
- The Zoras are blue fish-like creatures, who live at the top of Zora's River, the kingdom's source of water. The river runs all the way through Hyrule to Lake Hylia at the very opposite end of the kingdom. The Zoras are ruled by King Zora who has a daughter, Princess Ruto. The guardian spirit of Zora's Domain is Lord Jabu-Jabu.
- The Gerudo are an almost entirely female race of thieves who live in Gerudo Valley. Only one man is born within the race every century. According to tradition, that man is meant to be the king of the Gerudo race. Ganondorf is the most recent male of this race.
- The Sheikah, sworn "shadow guardians" of the royal family, appear to be Hylian with red eyes. They possess various magical abilities and are known to operate from within the shadows. Impa, Zelda's childhood nanny and bodyguard, is said to be the last remaining Sheikah. She helped establish Kakariko Village, at the base of Death Mountain.
Supporting characters[edit]
During Link's adventure, he encounters some supporting characters who directly assist him during his adventure.
Six sages[edit]
Not including Princess Zelda, the six Sages are the guardians of the Sacred Realm. Each Sage is from one of the six races.
Other characters[edit]
It has been requested that this section be rewritten. Reason: has conjectural, unsourced names; also needs reorganization, as some characters appear in the main quest while others only appear in sidequests
These are other, miscellaneous characters encountered by Link during his adventure. They act neither directly antagonistic nor supportive towards Link.
- Bazaar Owner
- Bean Seller
- Biggoron
- Bombchu Shop Owner
- Bombchu Bowling Alley Operator
- Bonooru
- Buyer
- Carpenters
- Carpet Merchant
- Cucco Lady
- Cursed Rich Man
- Dampé
- Dancing Couple
- Death Mountain Trail Gatekeeper
- Deku Tree Sprout
- Fabulous Five Froggish Tenors
- Fado
- Granny
- Graveyard Boy
- Great Fairy of Courage
- Great Fairy of Magic
- Great Fairy of Power
- Great Fairy of Wisdom
- Happy Mask Salesman
- Hot Rodder Goron
- Ingo
- King Zora
- Know-It-All Brothers
- Lake Scientist
- Link (Goron)
- Lord Jabu-Jabu
- Mamamu Yan
- Master Craftsman's Son
- Medicine Shop Owner
- Medigoron
- Mido
- Phonograph Man
- Poe Collector
- Pond owner
- Professor Shikashi
- Running Man
- Shooting Gallery Owner
- Skull Kid
- Soldiers
- Treasure Chest Shop Owner
- Twin Jugglers
Locations[edit]
Main locations[edit]
- Death Mountain
- Ganon's Castle
- Gerudo Valley
- Hyrule Castle
- Hyrule Castle Town
- Hyrule Field
- Kakariko Village
- Kokiri Forest
- Lake Hylia
- Lon Lon Ranch
- Sacred Realm
- Zora's River
Recurring locations[edit]
Dungeons[edit]
Major dungeons are in bold. Minor dungeons are in italics.
Name | Description | Time | Item | Reward | Miniboss | Boss |
---|---|---|---|---|---|---|
Inside the Deku Tree | The first dungeon in the game has Link traveling through the Great Deku Tree in an attempt to break a curse that Ganondorf placed on him. | Child | Fairy Slingshot |
Kokiri's Emerald |
None | Gohma |
Castle Courtyard | The first lesser dungeon is a stealthy sneak through Hyrule Castle's courtyards to meet Zelda. If any of the guards see him, he is thrown out and must start from the beginning. Aside from meeting Zelda, he learns about how she plans to stop Ganondorf's evil plan, gets her permission to travel up Death Mountain, and learns Zelda's Lullaby. | Child | Zelda's Letter Zelda's Lullaby |
None | ||
Royal Family's Tomb (optional) |
A crypt where members of the Royal Family of Hyrule are put to rest, the Composer Brothers recommend Link go in to learn their Sun's Song. | Both | Sun's Song |
None | ||
Dodongo's Cavern | This area is the main source of food for the Gorons. The area was invaded by Dodongos during the game, and Link must go in to dispatch of them. | Both | Bomb Bag |
Goron's Ruby |
Lizalfos | King Dodongo |
Inside Jabu-Jabu's Belly | The third dungeon takes place in Lord Jabu-Jabu's belly, and Link must go in to rescue Princess Ruto and her Zora's Sapphire. | Child | Boomerang |
Zora's Sapphire |
Bigocto | Barinade |
Dampé's Grave | The grave of the former gravekeeper, Dampé, his ghost challenges Link to a race for his favorite treasure, the Hookshot. It connects directly to the Kakariko Windmill, with both being subtitled as "?" in-game. | Adult | Hookshot |
None | ||
Forest Temple | The Forest Temple is the first dungeon that Link explores as an adult and the fourth major dungeon overall. It takes place in the haunted remains of a mansion. Completing the dungeon awakens the first Sage, Saria. | Adult | Fairy Bow |
Forest Medallion |
Stalfos Meg |
Phantom Ganon |
Bottom of the Well | A haunted cistern beneath Kakariko Village, it can be accessed at any point after both the Song of Storms and Prelude of Light are learned, but only becomes necessary in preparation for the Spirit Temple and Shadow Temple. | Child | Lens of Truth |
Dead Hand | None | |
Fire Temple | In the Fire Temple, Link has to rescue all of the Gorons, who were captured by Ganondorf and planned to be fed to Volvagia for not complying to his demands. By completing the dungeon, Link saves the Gorons and awakens the second Sage, Darunia. | Adult | Megaton Hammer |
Fire Medallion |
Flare Dancer | Volvagia |
Ice Cavern | A large, frosty cave opening into Zora's Fountain, Link travels through here while investigating the frozen Zora's Domain. | Adult | Iron Boots Serenade of Water |
White Wolfos | None | |
Water Temple | In the Water Temple, Link has to solve a variety of puzzles both in water and on land. Completing the temple awakens the third Sage, Ruto. | Adult | Longshot |
Water Medallion |
Dark Link | Morpha |
Thieves' Hideout | The interior of Gerudo's Fortress, Link needs to stay out of sight of the Gerudo guards and save the four carpenters. | Adult | Gerudo's Membership Card |
Gerudo Thief | None | |
Gerudo Training Ground (optional) | A series of skill tests offered for a fee from Gerudo's Fortress. | Adult | Ice Arrow |
None | ||
Spirit Temple | For this dungeon, Link must first explore it as a child, then as an adult. Completing the temple awakens the Sage, Nabooru. It can be done before or after the Shadow Temple; the collection screen suggests before, while Sheik suggests after. | Both | Silver Gauntlets Mirror Shield |
Spirit Medallion |
Iron Knuckle | Twinrova |
Shadow Temple | In this temple, Link has to travel through a labyrinth of hidden areas, where he encounters several undead and paranormal enemies. Completing the Shadow Temple awakens the Sage, Impa. It can be done before or after the Spirit Temple; the collection screen suggests after, while Sheik suggests before. | Both | Hover Boots |
Shadow Medallion |
Dead Hand | Bongo Bongo |
Inside Ganon's Castle | The final dungeon takes place in Ganon's Castle, involving destroying six evil barriers to progress. | Adult | Golden Gauntlets |
Completion | None | |
Ganon's Tower | The innermost reaches of Ganon's Castle, which features a long climb while fighting several battles against former minibosses and eventually one against Ganondorf himself. Once he is defeated, the castle starts to collapse, and must be exited through the exterior paths. | Adult | None |
None | Ganondorf |
Enemies[edit]
Name | Description | Locations |
---|---|---|
Amy - one of the Poe sisters | This Poe steals the green flame from one of the torches controlling the Forest Temple's elevator. To spawn her, Link must find her portrait, shoot it with an arrow, then quickly perform a sliding block puzzle. She attacks by attack by briefly turning invincible and spinning while charging at Link, and becomes invisible and intangible briefly after being hit. Defeating her restores the flame she took. | Forest Temple |
Anubis | Floating, mummified jackals that copy Link's movements. Only fire can defeat them. | Spirit Temple |
Armos | Statues that come to life and hop after Link when touched. They can be damaged from the back, which causes them to go berserk and explode. | Dodongo's Cavern Gerudo Training Ground Spirit Temple |
Baby Dodongo | Small dinosaurs that burrow out from the ground and hop at Link. They explode shortly after being attacked. | Dodongo's Cavern |
Bari | Large electric jellyfish that fall from the ceiling and twirl their club-like tentacles. Attacking them with the boomerang splits them into three Biris. | Inside Jabu-Jabu's Belly |
Beamos | Sneering statues of varying size that shoot lasers from their single eye. Far explosions stun them, and near explosions destroy them. | Bottom of the Well Dodongo's Cavern Inside Ganon's Castle Shadow Temple Spirit Temple |
Beth - one of the Poe sisters | This Poe steals the blue flame from one of the torches controlling the Forest Temple's elevator. To spawn her, Link must shoot her three portraits with arrows as she teleports between them. She attacks by attack by briefly turning invincible and spinning while charging at Link, and becomes invisible and intangible briefly after being hit. Defeating her restores the flame she took. | Forest Temple |
Big Deku Baba | Giant-sized Deku Babas. They act the same as their unwithered smaller counterparts, lunging and biting at Link. | Forest Temple Kokiri Forest (future) |
Big Poe | Rare specters that appear at random and flee, usually while Link rides Epona at night. There are ten in all, and each gives a Big Poe Soul upon defeat. | Hyrule Field (future) |
Big Skulltula | Giant-sized Skulltulas that act just like their smaller counterparts, flipping between their shelled back and soft belly. | Bottom of the Well Grotto Inside the Deku Tree Kokiri Forest (future) Shadow Temple Zora's Fountain (future) |
Biri | Free-floating, electrified jellyfish that are most effectively beaten with the boomerang. | Inside Jabu-Jabu's Belly |
Blue Bubble | Burning, flying skulls that pursue Link, but temporarily lose both their flight and fire if knocked back with a shield. | Forest Temple |
Blue Tektite | Somewhat-tough hopping spiders usually found floating on water. | Grotto Lake Hylia Water Temple Zora's River |
Business Scrub | Deku Scrub vendors that sell mildly overpriced wares upon defeat. Like normal Deku Scrubs, they spit deflectable nuts to attack. | Death Mountain Crater Dodongo's Cavern Grotto Inside Ganon's Castle Inside Jabu-Jabu's Belly Lost Woods |
Cucco | Unassuming chickens that call a flock of aggressive, invincible chickens if attacked enough. | Bombchu Bowling Alley Gerudo Valley Lon Lon Ranch Kakariko Village Market (past) Zora's River |
Dampé's Ghost | The ghost of the former gravekeeper, Dampé, he challenges Link to a race, throwing fireballs to slow him down. | Dampé's Grave |
Dead Hand's Hand | Long, zombified arms found near Dead Hands, they grapple at Link to hold him in place briefly. They respawn as long as Dead Hand is undefeated. | Bottom of the Well Shadow Temple |
Deku Baba (1) | Withered, respawning plants that constantly bite upwards, occasionally twirling. Cutting them gives a Deku Stick. | Inside the Deku Tree Kokiri Forest |
Deku Baba (2) | Carnivorous plants that lunge at Link while biting. Attacking them in the head repeatedly gives Deku Nuts upon defeat, while attacking the mouth and then the stem gives a Deku Stick. | Inside the Deku Tree Kokiri Forest |
Deku Scrub | Nut-like creatures that hide in bushes and spit nuts that can be deflected with a shield. Attacking them causes them to run around, and then catching up with them prompts them to give Link a hint. | Inside the Deku Tree |
Deku Scrub brothers | A group of small Deku Scrubs who react based on Link's masks, among their reactions is to start attacking Link all at once. Their nuts cannot be deflected, and attacking them makes them hide. | Forest Stage |
Dinolfos | Strong reptilian warriors that attack with longer swords than Lizalfos. | Ganon's Tower Gerudo Training Ground |
Dodongo | Fire-breathing dinosaurs that ca be defeated with repeated attacks to the tail or by feeding them a bomb. Either way, they explode shortly after. | Dodongo's Cavern |
Fire Keese | Burning Keese which fly at Link to cause fire damage. Normal Keese become them if they touch fire, even if it is from one of Link's attacks. | Dodongo's Cavern Fire Temple Ganon's Tower Spirit Temple |
Floormaster | Giant hands that walk along the ground and bash into Link. Defeating them causes them to split into three tiny Floormasters, which attempt to grapple Link and grow to full size. | Forest Temple Shadow Temple Spirit Temple |
Freezzard | Ice sculptures that breath freezing breath. Direct attacks chip away at them, while fire attacks instantly melt them. | Ice Cavern Inside Ganon's Castle |
Gerudo guard | Spear-wielding Gerudo that imprison Link on sight until he has the Gerudo's Membership Card. They can be stunned with the Hookshot and knocked out with arrows. | Gerudo Valley (past) Gerudo's Fortress Thieves' Hideout |
Giant Moblin | The leader Moblin, he wields a shockwave-producing club and takes several hits to defeat. | Sacred Forest Meadow (future) |
Gibdo | Durable mummies with a paralyzing gaze and shriek, they slowly pursue Link to climb on and bite him. | Bottom of the Well Shadow Temple |
Gohma Egg | Pulsating eggs that fall from the ceiling and become Gohma Larvae if not destroyed beforehand. | Inside the Deku Tree |
Gohma Larva | Aggressive creatures that leap at Link to attack, but fall back when damaged. | Inside the Deku Tree |
Gold Skulltula | 100 stationary spiders found across Hyrule, defeating them and collecting their tokens weakens the curse on the House of Skulltula. | Various |
Green Bubble | Flying, burning skulls of various sizes that fly around a predetermined pattern, their fire fading in and out every few moments. | Bottom of the Well Forest Temple Inside Ganon's Castle Spirit Temple |
Goron | While not intentionally enemies, rolling Gorons can pose a boulder-like threat. | Death Mountain Trail Goron City |
Guard | Soldiers that patrol Hyrule Castle and the surrounding area, they throw Link out on sight and cannot be stunned or defeated. | Castle Courtyard Hyrule Castle |
Guay | Pointy-beaked birds that fly around outside in infinitely respawning amounts, pursuing Link if he draws near. Defeating enough in a row causes a large one to appear. | Desert Colossus Lake Hylia (future) Lon Lon Ranch |
Ice Keese | Frosty Keese that attempt to fly into Link and freeze him. | Ice Cavern |
Iron Knuckle | Extremely powerful warriors with heavy armor and giant axes. At first, they move very slowly but are difficult to damage, enough hits cause them to lose their outer armor and become quicker, but easier to damage. | Ganon's Tower |
Joelle - one of the Poe sisters | This Poe steals the orange flame from one of the torches controlling the Forest Temple's elevator. To spawn her, Link must shoot her three portraits with arrows as she teleports between them. She attacks by attack by briefly turning invincible and spinning while charging at Link, and becomes invisible and intangible briefly after being hit. Defeating her restores the flame she took. | Forest Temple |
Keese | Large, aggressive bats that hang on a wall or fly out of reach until Link approaches, prompting them to charge at him. | Dodongo's Cavern Ice Cavern Inside Ganon's Castle Royal Family's Tomb Shadow Temple Spirit Temple Water Temple |
Leever | Green spinning entities that burrow out from the sand in infinite numbers. Defeating enough in a row summons a larger, more durable purple one. | Desert Colossus Haunted Wasteland |
Like Like | Slimy, tube-like creatures whose mouths deflect sword hits. They attempt to swallow Link to steal his shield and tunic, which can only be gotten back by defeating them. | Bottom of the Well Fire Temple Gerudo Training Ground Inside Ganon's Castle Shadow Temple Spirit Temple Water Temple |
Lizalfos | Humanoid lizards that attack with short swords. | Spirit Temple |
Mad Scrub | Deku Scrubs that are much more aggressive, spitting more nuts and never speaking. When damaged, they run around until defeated or they reach their bush again. | Kokiri Forest (future) Sacred Forest Meadow (past) |
Moblin | Spear-wielding bulldog creatures that patrol specific paths and charge Link on sight, but are defeated on one hit from any weapon. | Sacred Forest Meadow (future) |
Octorok | Rock-spitting octopuses found in many bodies of water. The rocks can be deflected, and damaging them instantly defeats them. | Forest Temple Gerudo Valley (future) Grotto Inside Jabu-Jabu's Belly Kokiri Forest (future) Lake Hylia Water Temple Zora's Fountain (future) Zora's River |
Parasitic Tentacle? | The three huge, color-coordinated appendages of Barinade stretching through Lord Jabu-Jabu's body, their electrified middle segments block passageways. To defeat them, the boomerang must be used on their clublike tips, hanging from the ceiling in Jabu-Jabu's tail. | Inside Jabu-Jabu's Belly |
Peahat | Giant plants with twirling leaves they fly with and a weak point in the roots. While dormant at night, in the daytime, they either fly after Link to attack with their leaves or fly high into the air to drop Peahat Larva. | Hyrule Field (past) |
Peahat Larva | Small Peahats that fly after Link, dying when they touch the ground, they appear from high-flying Peahats or from sleeping Peahats that have been attacked. | Hyrule Field (past) |
Poe (1) | Ghosts that attack by charging at Link while twirling their lanterns. They are shy, so Z-targeting them prompts them to turn invisible and intangible for a brief period. Defeating one earns a Poe Soul. | Graveyard |
Poe (2) | Ghosts that attack by circling Link and dropping fireballs from their lanterns. They do not care if Link Z-targets them. Defeating one earns a Poe Soul. | Hyrule Field (future) |
Poe of the graveyard? | The ghosts of the Composer Brothers, Flat and Sharp. They act like standard shy Poes until defeated, at which point their souls can be spoken with. | Graveyard |
Red Bubble | Burning skulls that leap up from lava or pits and bounce around. | Death Mountain Crater Fire Temple Inside Ganon's Castle Shadow Temple |
Red Tektite | Weak hopping spiders that live in the mountains. | Death Mountain Trail |
ReDead | Durable zombies with a paralyzing gaze and shriek, they slowly pursue Link to climb on and bite him. They are distracted by other ReDeads being defeated nearby. | Dampé's Grave Grotto Inside Ganon's Castle Market (future) ReDead grave Royal Family's Tomb Shadow Temple |
Shabom | Bouncy bubbles that explosively pop if touched or attacked in any manner. | Inside Jabu-Jabu's Belly |
Shell Blade | Spiked scallops that can only be defeated by cutting the internal muscle. | Gerudo Training Ground Water Temple |
Skull Kid | Forest imps that are friendly to children, but hostile to adults. They can use their flutes to shoot darts. | Lost Woods |
Skulltula | Huge spiders that dangle from threads and flip between their tough, skull-patterned carapace and soft, vulnerable belly. | Forest Temple Grotto Inside Ganon's Castle Inside the Deku Tree Shadow Temple |
Skullwalltula | Smaller Skulltulas that climb walls, charging at Link if he climbs in front of one. | Death Mountain Trail Dodongo's Cavern Forest Temple Grotto Inside the Deku Tree Spirit Temple |
Spike | Enemies that alternate between a tough, rolling, spiked metal ball and a weak, sessile rock. | Water Temple |
Stalchild | Small skeletons that infinitely burrow from the ground in pairs at night. If enough are defeated in a row in one night, a giant one appears. | Hyrule Field (past) |
Stalfos | Large skeleton warriors that attack with long jagged swords and defend with huge shields. | Gerudo Training Ground Inside Ganon's Castle Shadow Temple Spirit Temple |
Stinger | Aggressive stingrays that either hide under the floor and begin flying when approached or swim around underwater. | Inside Jabu-Jabu's Belly Water Temple |
Tailpasaran | Mini-Moldorms with tough heads and electric tails, they stay burrowed in the floor until approached, at which point they start flying. They can be defeated with the Boomerang. | Inside Jabu-Jabu's Belly |
Torch Slug | Fiery mollusks that are aggressive as long as they burn. When attacked, they are extinguished and try to flee. | Fire Temple Inside Ganon's Castle |
Wallmaster | Giant hands that fall from the ceiling to bring Link back to the dungeon entrance. | Bottom of the Well Forest Temple Inside Ganon's Castle Shadow Temple Spirit Temple |
White Bubble | Flying skulls that travel in preset paths, stopping occasionally. | Spirit Temple |
White Wolfos | Large, powerful Wolfos that attack the same way with their claws and have the same weak tail. | Gerudo Training Ground |
Wolfos | Wolflike enemies that use their claws to scratch and parry and can backflip away from Link. They can be attacked anywhere except the claws for damage, but the tail damages them the most. | Forest Temple Gerudo Training Ground Grotto Inside Ganon's Castle Sacred Forest Meadow (past) Spirit Temple |
Obstacles[edit]
Name | Description | Locations |
---|---|---|
Boulder | Large rolling rocks that may travel along a path in infinite amounts, go back-and-forth, or move in a loop endlessly. | Death Mountain Trail (future) Fire Temple Gerudo Training Ground Gerudo Valley (future) Inside Ganon's Castle Kokiri Forest Spirit Temple Water Temple |
Brob | Biological rectangular platforms that writhe while emitting electricity when approached, unless stunned by the Boomerang. | Inside Jabu-Jabu's Belly |
Door Mimic | Fake Doors that fall down when interacted with. The Megaton Hammer and explosions can destroy them. | Fire Temple Gerudo Training Ground |
Evil barrier | A blockade of dark magic made of six separate barriers interwoven together, Link must go to each barrier's source and hit it with a Light Arrow to dispel it. | Inside Ganon's Castle |
Falling ceiling | A hole-filled layer of tiled masonry that falls periodically, crushing Link if he is not under one of the holes. | Forest Temple |
Falling rock | Burning stones that fall from above from lava or wreckage. | Death Mountain Trail Fire Temple Ganon's Tower Inside Ganon's Castle |
Fan | Whirling blades that can push Link if not weighed down with the Iron Boots. Some can be taken advantage of with the Hover Boots. | Inside Ganon's Castle Shadow Temple |
Fire bar | Pairs of rotating flamethrowers. | Fire Temple Inside Ganon's Castle |
Fire Barrier (1) | Rings of fire that surround important objects and can be removed by completing some criteria, but sometimes only temporarily. A giant one surrounds the final boss arena. | Dodongo's Cavern Fire Temple Ganon's Castle Ganon's Tower Gerudo Training Ground |
Fire Barrier (2) | Walls of fire that suddenly appear when approached. | Fire Temple Gerudo Training Ground |
Fire Barrier (3) | A large wall of flame that sweeps across a set area. | Fire Temple |
Fire Eye | An Eye Switch that stays closed except to shoot a homing fireball. Shooting it in the open eye destroys it. | Shadow Temple |
Flamethrower | Reliefs that periodically spout flames. Some are attached to platforms and act as thrusters. | Fire Temple |
Floor Spikes | Clusters of solid, indestructible points. | Shadow Temple Water Temple |
Flying Pot | Small pots that lift up and move in a straight line at Link when approached. | Ice Cavern Spirit Temple |
Flying Tile | Floor tiles that rise up and throw themselves at Link. | Fire Temple |
Guillotine | Sharp blades that slowly rise and quickly drop. | Shadow Temple |
Ice Scythe | A giant, spinning pair of icy razors. | Ice Cavern |
Icicle | Icy stalactites that fall when approached. | Ice Cavern Inside Ganon's Castle |
Lava | Extremely hot molten rock found pooled in a few places. In many cases, it can be stood in for constant minor damage. | Death Mountain Crater Dodongo's Cavern Fire Temple Forest Temple Ganon's Castle Goron City Gerudo Training Ground Inside Ganon's Castle |
Poison | An unidentifiable toxic liquid that hurts to touch. | Bottom of the Well Royal Family's Tomb Shadow Temple |
Rain of blades | Giant weights with spiky undersides that a periodically lifted and dropped by chains. | Shadow Temple |
Razor Trap | Bladed disks that move back-and-forth or in circles. | Bombchu Bowling Alley Dodongo's Cavern Ice Cavern Shadow Temple Spirit Temple Water Temple |
Rolling Pin | A spinning, spiked cylinder. | Inside the Deku Tree |
Quicksand | Sand that pulls Link under if he stands in it without the Hover Boots. | Haunted Wasteland |
Scythe | A pair of giant blades held by spinning reaper statues. | Shadow Temple |
Soup | A piping hot pot of food, it hurts to touch but contains a red Rupee. | Thieves' Hideout |
Spiked fence | Spiked, wooden barriers that close together, but are burned away by fire attacks. | Shadow Temple |
Spinning spikes | A spiked ring around the central elevator's rim in Bigocto's room, constantly spinning in the opposite direction as it. | Inside Jabu-Jabu's Belly |
Trapped chest | Small Treasure Chests that release a freezing mist when opened. | Inside Ganon's Castle Spirit Temple |
Vortex | Whirlpools that threaten to suck Link in. | Water Temple |
Minibosses[edit]
Most dungeons feature at least one miniboss battle, marked by more dramatic music than normal enemy encounters. Many minibosses appear later as normal enemies.
Name | Description | Locations |
---|---|---|
Lizalfos | Pairs of humanoid lizards who attack as a tag team. They use short swords and leap around clustered platforms. | Dodongo's Cavern |
Bigocto | A giant Octorok relative that charges forward, it must be stunned with the Boomerang and attacked on its weak behind. | Inside Jabu-Jabu's Belly |
Stalfos | Skeleton warriors who wield huge swords and shields. Two fought as a pair will revive after a time unless both are defeated quickly enough. | Forest Temple |
Meg - one of the Poe sisters | This Poe steals the purple flame from one of the torches controlling the Forest Temple's elevator. She only appears when her younger sisters have been defeated. She surrounds Link using three duplicates, and he must attack the real one. Defeating her restores the flame she took. | Forest Temple |
Dead Hand | Shambling masses of rotten flesh that uses their disembodied Hands to restrain Link so they can bite him. They burrow when Link escapes, but bombing where they hides can bring them back up. | Bottom of the Well Shadow Temple |
Flare Dancer | Burning figure skaters that summon fireballs as they twirl. Using the Hookshot on one extinguishes its long limbs temporarily and allows Link to attack its tiny, unprotected body. | Fire Temple |
White Wolfos | Savage Wolfos with greater size, durability, and attack power, they swipe and blocks with their claws while avoiding Link's attacks. Their tails are a weak point. | Ice Cavern |
Dark Link | A living shadow of Link who can mirror all his attacks and even jumps on his sword to keep from being hit and paralyze Link. | Water Temple |
Gerudo Thief | Gerudo warriors that attack with paired scimitars. If Link is hit by one's twirling attack, he is captured and imprisoned. | Thieves' Hideout |
Iron Knuckle | Heavily armored warriors with giant axes, they hit harder than nearly any other enemy and reflect most attacks, but move very slowly. Attacking them enough causes them to lose their armor, making them faster but more vulnerable. One is actually a mind controlled Nabooru. | Spirit Temple |
Bosses[edit]
Child bosses | |||||
---|---|---|---|---|---|
Parasitic Armored Arachnid | Infernal Dinosaur | Bio-Electric Anemone | |||
Gohma | King Dodongo | Barinade | |||
Inside the Deku Tree | Dodongo's Cavern | Inside Jabu-Jabu's Belly | |||
A giant crustaceous monster responsible for the Great Deku Tree's illness. It attacks with its many appendages and spawns Gohma Eggs. Link needs to attack its eye with the Fairy Slingshot when it turns red, stunning it and allowing him to attack with the sword. | The enormous Dodongo leader attacks with fire breath and rolling. Link needs to throw a Bomb into its mouth when it inhales to stun it, letting it be attacked with the sword. | A huge parasitic cnidarian infesting Lord Jabu-Jabu, it attacks with electric beams. Link first needs to use the Boomerang to cut the Tentacles anchoring it to the ceiling, then use it more to stun it and destroy the jellyfish it controls. Once the jellyfish are all gone, he can attack it directly when it is stunned. | |||
Adult bosses | |||||
Evil Spirit from Beyond | Subterranean Lava Dragon | Giant Aquatic Amoeba | |||
Phantom Ganon | Volvagia | Morpha | |||
Forest Temple | Fire Temple | Water Temple | |||
A ghost created in Ganondorf's image, it uses a trident to send out magical attacks. It first rides Ganondorf's horse through a set of paintings alongside a duplicate, and must be shot with the Fairy Bow. It later dismounts the horse and must have its attacks be deflected back at it with sword swipes, stunning it and letting it be attacked directly. | An ancient, Goron-eating dragon that lives in lava and can attack directly or with falling rocks. Its helmet must be attacked with the Megaton Hammer when it holds still to stun it and let it be attacked normally. | A giant cell nucleus that creates and manipulates giant tentacles from a special pool of water in order to grab and throw Link. The nucleus must be grappled with the Longshot to pull it into direct attacking range. | |||
Sorceress Sisters | Phantom Shadow Beast | ||||
Twinrova | Bongo Bongo | ||||
Spirit Temple | Shadow Temple | ||||
Ganondorf's ancient surrogate mothers and top-ranking enforcers, Koume and Kotake. They are skilled with fire and ice magic, respectively, and they must be damaged by reflecting the elemental blasts with the Mirror Shield into the opposite twin. They later merge into a combined form, where Link must charge the Mirror Shield with three blasts of the same type to reflect a beam back at her, stunning her and allowing her to be attacked normally. | A massive evil shadow spirit formerly sealed at the Bottom of the Well, it attacks with its two giant disembodied hands while beating the arena as a drum. First, its two hands must be stunned, leading it to charge with its eye open; attacking the eye stuns it and lets it be attacked normally. When not stunned, it stays invisible, so the Lens of Truth must be used to see it, while the drumbeats knock Link around unless he wears the Hover Boots. | ||||
Great King of Evil | |||||
Ganondorf | Ganon | ||||
Ganon's Tower | Ganon's Castle | ||||
The game's primary villain, Ganondorf floats while attacking with magic. Similar to Phantom Ganon, the magic blasts must be reflected at him, distracting him long enough that a Light Arrow may be used. This stuns him and brings him to the ground, allowing him to be attacked normally. When not stunned, the sheer volume of dark magic prevents Navi from targeting him. | Ganondorf's monstrous pig form, fought on the rubble of his destroyed castle. Rather than magic, he attacks with a pair of giant swords, and he knocks away the Master Sword and separates it beyond a wall of fire at the battle's beginning. Link must use his remaining items to attack Ganon's tail, eventually weakening him enough that the barrier goes down and lets Link recover the sword. After enough attacks from it, Zelda uses her Sealing Power to restrain him and allows Link to strike the finishing blow to Ganon's face, banishing him to the Evil Realm. |
Items[edit]
Pickups[edit]
These items fill Link's various meters and counters.
Icon | Name | Description |
---|---|---|
Magic Jar | These small green phials restore Link's Magic Meter. | |
Recovery Heart | These small red hearts restore Link's Health Meter. | |
Rupee | Colorful gemstones used as money. Green ones are worth one, blue ones are worth five, red ones are worth 20, purple ones are worth 50, and huge ones are worth 200. Gray ones are worth five and are used in solving puzzles by collecting them all. |
Map[edit]
There are a few items that appear only in dungeons. While child Link can obtain Small Keys during the Treasure Chest Shop minigame, the keys start appearing in dungeons when Link is an adult.
Icon | Name | Description |
---|---|---|
Boss Key | These are one-time use items that unlock the boss room of a dungeon. They are found in ornate blue chests. | |
Compass | These allow Link to see where treasure chests are located in a dungeon. They also show the direction Link is facing and where he entered the room. | |
Dungeon Map | These show which rooms Link has visited and which room he is currently in. When paired with a Compass, a Dungeon Map shows which rooms have treasure chests, which rooms have not yet been visited, and the dungeon boss's room. | |
Small Key | One-time use items that unlock certain regular doors within dungeons. They are usually found within treasure chests. |
Select Item[edit]
The items and weapons that Link uses often depends on whether he is a child or an adult. The player can assign items to either , , and from the Select Item Subscreen.
- Ocarinas
Both ocarinas play exactly the same using , , , , and .
Icon | Name | Time | Description |
---|---|---|---|
Fairy Ocarina | Child | A memento given by Saria when Link leaves the Kokiri Forest. | |
Ocarina of Time | Both | A treasure of the Royal Family of Hyrule initially sought by Ganondorf. Zelda entrusts it to Link as she escapes Ganondorf's coup. |
- Unique weapons
There are a couple of weapons that Link obtains only once.
Icon | Name | Time | Description |
---|---|---|---|
Boomerang | Child | A long-range weapon that can cut a few enemies and deal with electricity, but merely stuns most stronger enemies. It curves when returning to Link, and can bring far-away items to him. It is found inside Jabu-Jabu's Belly. | |
Fairy Bow | Adult | A long-range weapon that fires quick arrows and magical varieties in a straight line for enemy damage and switch activation. It is found in the Forest Temple. | |
Fairy Slingshot | Child | A long-range but mildly weak weapon that fires Deku Seeds in a straight line for enemy damage and switch activation. It is found Inside the Deku Tree. | |
Hookshot | Adult | A long-range grapple on a chain that shoots out in a straight line. It can damage or stub enemies, bring far-off items to Link, and pull him to far-off locations. It is found in Dampé's Grave. | |
Longshot | Adult | An improved Hookshot with double the length in its range. It is found in the Water Temple. | |
Megaton Hammer | Adult | A short-range but powerful mallet that damages and sometimes flips enemies, shakes the ground, shatters light and dark brown boulders, and presses rusty switches. It is found in the Fire Temple. |
- Replenishable items
There are some weapons and other items that Link can carry more than one of.
Icon | Name | Time | Description |
---|---|---|---|
Arrow | Adult | Projectiles for the Fairy Bow, they are commonly dropped in varying amounts in the adult time. | |
Bomb | Both | Explosives that can be dropped or thrown, but need a Bomb Bag to be carried. | |
Bombchu | Both | Special explosives that quickly move forward and can run up walls and ceilings. They are very rare, only found in a few shops and Treasure Chests and never as a random drop. | |
Deku Nut | Both | Exploding nuts that can be found in various places. Using them stuns most of the game's enemies. | |
Deku Seed | Child | Ammunition for the Fairy Slingshot found as a common child drop. | |
Deku Stick | Child | Normal sticks that can be used as torches or as melee weapons, but burn or break quickly. | |
Magic Beans | Child | Ten pods of special seeds sold for a rapidly inflating price by the Bean Seller, they can be planted in the ten patches of soft soil found around the world. |
- Magic items
These items all consume magic to use.
Icon | Name | Time | Description |
---|---|---|---|
Din's Fire | Both | Creates a huge fireball that spreads out from Link. It is obtained from the Great Fairy of Magic near Hyrule Castle. | |
Farore's Wind | Both | Creates an instant warp back to the current room of a dungeon if the dungeon has a map available. It is obtained from the Great Fairy of Magic at Zora's Fountain. | |
Fire Arrow | Adult | A burning arrow that can light torches and activate frozen switches. They are found at Lake Hylia after the Water Temple is completed. | |
Ice Arrow | Adult | Frosty arrows that deal cold damage to enemies. They are found in the Gerudo Training Ground. | |
Lens of Truth | Both | A magnifying glass that sees through magical illusions. It is found at the Bottom of the Well. | |
Light Arrow | Adult | Holy arrows that deal a large amount of damage and cut through dark magic. They are gained at the Temple of Time once the sages are gathered. | |
Nayru's Love | Both | Creates a temporary icy barrier around Link, which can be shattered for offensive use. It is obtained from the Great Fairy of Magic near the Desert Colossus. |
- Bottles
Four Bottles can be found at various places.
Icon | Name | Description |
---|---|---|
Empty Bottle | Given by Talon as a reward for completing his Super Cucco minigame. Comes full of Lon Lon Milk. | |
Empty Bottle | Given by the Cucco Lady after all her Cuccos have been gathered into their pen. | |
Empty Bottle | Found in Lake Hylia as the Letter in a Bottle. | |
Empty Bottle | Given by the Poe Collector once all ten Big Poe Souls have been given to him. |
- Bottled items
There are some items that Link cannot obtain unless he has a bottle to store it in. Every bottled item is usable in both time periods, with the exception of the Letter in a Bottle, which is part of a childhood quest.
Icon | Name | Description |
---|---|---|
Big Poe Soul | Ten of these spirits can be found from defeating the elusive Big Poes around Hyrule Field as an adult. | |
Blue Fire | Cold blue flames used to melt red ice, it is found predomimamtly in the Ice Cavern. | |
Blue Potion | The ultimate medicine, restoring both health and magic. It can be bought from Granny's Potion Shop as an adult. | |
Bottled Fairy | Health-restoring spirits usually found in Fairy Fountains and Gossip Stones, they automatically revive Link when he runs out of health. | |
Bug | Small blue insects found in the wild in various places, especially under rocks. Setting them loose near soft soil usually prompts them to burrow into it, digging out a Gold Skulltula. | |
Fish | Wild aquatic creatures found in various shallow bodies of water. One is needed to get Inside Jabu-Jabu's Belly the first time. | |
Green Potion | A magic-restoring potion that can be bought in a few places. | |
Letter | Ruto's distress letter found at the bottom of Lake Hylia, it must be shown to King Zora to reach Zora's Fountain. | |
Lon Lon Milk | Milk that can be purchased from Lon Lon Ranch or coaxed from cows with Epona's Song. It heals a small amount of hearts, but can be used twice. | |
Poe Soul | Spirits of the dead dropped when Poes are defeated. They can be eaten for a variety of effects. | |
Red Potion | A health-restoring potion that can be bought in a few places. |
- Child item trading sequence
There are two trading sequences in the game. The first primarily involves masks. There are eight masks that Link can wear as a child. They are optional and most do not have any purpose aside from others reacting differently when seeing Link. A few of these masks would later play a major role in The Legend of Zelda: Majora's Mask.
Icon | Name | Description |
---|---|---|
Weird Egg | An egg given by Malon upon meeting her near Hyrule Castle. | |
Cucco | Hatches from the Weird Egg at dawn. It is used to wake Talon up to get him out of the way into the castle. | |
Zelda's Letter | A note from Zelda written once Link meets her. It must be shown to the Death Mountain Trail Gatekeeper in Kakariko Village to gain access to Death Mountain. He then tells Link of the Happy Mask Shop, starting the mask sidequest. | |
Keaton Mask | A mask of a character popular in Hyrule. It is sold to the Death Mountain Trail Gatekeeper for his son. | |
Skull Mask | A monstrous mask sold to an underpaying Skull Kid in the Lost Woods after he is befriended. Keese do not attack while it is worn. | |
Spooky Mask | A sad mask made of coffin wood sold to the Graveyard Boy. | |
Bunny Hood | A fluffy, floppy headband sold for an uncountably large amount of money to the Running Man in Hyrule Field after the Spiritual Stones are collected. Stalchildren do not attack while it is worn. |
When the above trading sequence is complete, any of those four masks may be rented at any time, along with four more.
Icon | Name | Description |
---|---|---|
Goron Mask | A mask of a Goron. | |
Zora Mask | A mask of a Zora. | |
Gerudo Mask | A mask of a Gerudo. | |
Mask of Truth | A Sheikah mask that allows Link to listen to Gossip Stones. |
- Adult item trading sequence
As an adult, Link can participate in a trading sequence where he must trade ten items, each to a different character, until finally receiving the Biggoron's Sword.
Icon | Name | Description |
---|---|---|
Pocket Egg | A tiny version of the Weird Egg given by the Cucco Lady in Kakariko Village. | |
Pocket Cucco | A miniature, hypoallergenic Cucco that the Cucco Lady bred. It is also used to wake up Talon - now in Kakariko - and is then returned to the Cucco Lady. | |
Cojiro | A unique blue Cucco give by the Cucco Lady when the Pocket Cucco is returned to her. He once belonged to her brother, the Master Craftsman's Son, and has not crowed since his owner ran away. He must be reunited with him in the Lost Woods. | |
Odd Mushroom | A forest fungus given by the Master Craftsman's Son, he requests it to be delivered to Granny at her Potion Shop in Kakariko. It spoils quickly, so the delivery must be made quickly. | |
Odd Potion | A medicine made from the Odd Mushroom by Granny, it must be returned to the Lost Woods. When the Master Craftsman's Son's spot is reached, he is gone, with Fado explaining he has fallen to the forest's curse and become a Stalfos. | |
Poacher's Saw | This saw is left behind by the Master Craftsman's Son. It must be returned to the Master Craftsman himself, found on the far ledge of Gerudo Valley. | |
Broken Goron's Sword | The Master Craftsman's old broken sword, it must be shown to its forger, Biggoron, at the top of Death Mountain Trail, near the entrance to Death Mountain Crater. | |
Prescription | Due to an eruption irritating Biggoron's eyes, he needs this slip delivered to King Zora in Zora's Domain once the latter is unfrozen from red ice. | |
Eyeball Frog | A large-eyed amphibian that is a key ingredient to Biggoron's eyedrops, it is given by King Zora to deliver to the Lake Scientist at Lake Hylia. It must be taken there quickly before it goes bad. | |
World's Finest Eye Drops | The cure to Biggoron's eye problems, these must be taken from the Lake Scientist to him before they go bad. | |
Claim Check | Given by Biggoron as a receipt while he works on repairing the sword. Once he has finished a few days later, showing this to him earns Biggoron's Sword. |
Equipment[edit]
- Swappable
The equipment is organized horizontally on a separate menu, the Equipment Subscreen. If Link has more than one type of sword, shield, tunic, or boots, the player can switch between them.
Icon | Name | Time | Description |
---|---|---|---|
Swords | |||
Kokiri Sword | Child | A short sword found at the end of the Forest Training Center. | |
Master Sword | Adult | The legendary blade of evil's bane, found in the Temple of Time once the Spiritual Stones are gathered. | |
Giant's Knife | Adult | A powerful, two-handed longsword made and sold by Medigoron, its shoddy craftsmanship causes it to break after a few hits, rendering it short and weak. It can be brought back to him and repaired for a fee. | |
Biggoron's Sword | Adult | A powerful, two-handed longsword made by Biggoron, this one does not break and permanently replaces the Giant's Knife once the adult trading sequence is finished. | |
Fishing Rod | Both | While not a sword itself, this takes the place of the sword while angling at the Fishing Hole. It is swung in the same manner, and the lure can be wiggled and reeled to attract fish. | |
Shields | |||
Deku Shield | Child | A small wooden shield that can be bought at the Kokiri Shop and found in a few chests. Child Link can carry it normally and deflect projectiles with it, but it burns from fire and can be eaten by Like Likes. | |
Hylian Shield | Both | A large metal shield that is standard issue for Hylian Knights, it can be bought at the Bazaar and found in a few chests such as in the fairy grave. It is so large child Link can only carry it on his back like a shell, ducking while using it, though adult Link carries it normally and can bounce projectiles with it. It is immune to fire, but Like Likes can still eat it. | |
Mirror Shield | Adult | A polished shield found in the left hand of the Desert Colossus, it can reflect beams of light and magic, but not bounce projectiles. It is immune to fire and Like Likes. | |
Tunics | |||
Kokiri Tunic | Both | The standard green Kokiri wear, Link begins his quest wearing this. It has no special abilities, though Like Likes cannot eat it. | |
Goron Tunic | Adult | A red, heat-resistant tunic given by Link of the Gorons and sold at the Goron Shop for a high price. It can be eaten by Like Likes. | |
Zora Tunic | Adult | A blue tunic that grants the ability to breath underwater. It is given by King Zora and sold at the Zora Shop for a high price, though both can only be used once thawed from the red ice. It can be eaten by Like Likes. | |
Boots | |||
Kokiri Boots | Both | Link's default boots, which offer no abilities. | |
Iron Boots | Adult | Heavy boots that cause Link to sink underwater and not be blown by gusts, but severely slow him down. They are found in the Ice Cavern. | |
Hover Boots | Adult | Winged boots that let Link float over pits briefly and be unaffected by quicksand, but cause an enormous loss of traction. They are found in the Shadow Temple. |
- One-way upgrades
There is some equipment that Link can upgrade later on in his adventure. Each type is displayed from the leftmost side of the Inventory.
Icon | Name | Time | Description |
---|---|---|---|
Deku Seeds Bullet Bags | |||
Bullet Bag (holds 30) | Child | This bag holds up to 30 Deku Seeds and comes with the Fairy Slingshot. | |
Bullet Bag (holds 40) | Child | This bag holds up to 40 Deku Seeds and can be gotten as a reward from a friendly Deku Scrub near a target in the Lost Woods or the Shooting Gallery at the Market. | |
Bullet Bag (holds 50) | Child | This bag holds up to 50 Deku Seeds and is gained from the remaining above place. | |
Quivers | |||
Quiver (holds 30) | Adult | This quiver holds up to 30 Arrows and comes with the Fairy Bow. | |
Quiver (holds 40) | Adult | This quiver holds up to 40 Arrows and can be gotten as a reward from a the Shooting Gallery in Kakariko Village or at the Horseback Archery Range. | |
Quiver (holds 50) | Adult | This quiver holds up to 50 Arrows and is gained from the remaining above place. | |
Bomb Bags | |||
Bomb Bag (holds 20) | Both | This bag holds up to 20 Bombs and is found in Dodongo's Cavern. | |
Bomb Bag (holds 30) | Both | This bag holds up to 30 Bombs and can be gotten as a reward from the Hot Rodder Goron in Goron City or the Bombchu Bowling Alley in the Market. | |
Bomb Bag (holds 40) | Both | This bag holds up to 40 Bombs and is gained from the remaining above place. | |
Gauntlets | |||
Goron's Bracelet | Child | A bracelet that lets child Link lift rocks and Bomb Flowers. It is given by Darunia in Goron City after cheering him up. | |
Silver Gauntlets | Adult | Gloves that allow adult Link to lift gray boulders and push giant-sized blocks. They are found in the right hand of the Desert Colossus. | |
Golden Gauntlets | Adult | Gloves that let adult Link lift giant black monoliths. They are found Inside Ganon's Castle. | |
Scales | |||
Silver Scale | Both | A Zora scale that lets Link dive up to four meters, it is gained from the diving game in Zora's Domain. | |
Golden Scale | Both | A Zora scale that lets Link dive up to eight meters, it is gained from the Fishing Hole as an adult. |
Some upgrades are not included on the subscreen; these each have a default carrying capacity at the game's beginning, which is expanded when the upgrades are obtained. Each of these is a gift or purchase from another character.
Icon | Name | Description | |
---|---|---|---|
Deku Nuts (20 - 30 - 40) | |||
Deku Nut upgrade | Bought from a Business Scrub in a grotto under a brown boulder in the Lost Woods in either time period. | ||
Deku Nut upgrade | A reward from the Forest Stage after showing the Mask of Truth as a child. | ||
Deku Sticks (10 - 20 -30) | |||
Deku Stick upgrade | Bought from a Business Scrub in the Lost Woods near the bridge as a child. | ||
Deku Stick upgrade | A reward from the Forest Stage after showing the Skull Mask as a child. | ||
Wallets | |||
Adult's Wallet | This wallet boosts Link's Rupee capacity from 99 to 200. It is a reward from the House of Skulltula after getting ten tokens. | ||
Giant's Wallet | This wallet boosts Link's Rupee capacity to 500. It is a reward from the House of Skulltula after getting 30 tokens. |
Three upgrades are provided by Great Fairies.
Name | Description |
---|---|
Magic Spin Attack | A powerful attack granted by the Great Fairy of Power atop Death Mountain Trail. |
Magic power upgrade | A doubling of the Magic Meter granted by the Great Fairy of Wisdom in Death Mountain Crater. |
Defensive power upgrade | A reinforcement of the Health Meter granted by the Great Fairy of Courage near Ganon's Castle. |
Quest Status[edit]
These are special items that pertain to Link's progress.
Icon | Name | Description |
---|---|---|
Gerudo's Membership Card | A slip that denotes Link as being worthy to the Gerudo, awarded by defeating the four Gerudo Thieves in Thieves' Hideout. | |
Heart Container | Boost Link's maximum health by one. They are rewarded upon defeating a dungeon boss. | |
Piece of Heart | Four of these form a heart container. Many are scattered across the land, out in the open, in obscure areas, and as rewards. | |
Stone of Agony | Causes the controller to rumble near hidden grottoes and certain hidden Treasure Chests if a Rumble Pak is inserted. It is gained from the House of Skulltula after getting 20 tokens. | |
Gold Skulltula | 100 special tokens are scattered across the land, each held by a Gold Skulltula. They are needed to break the curse on the House of Skulltula's residents. |
- Songs
Many songs can be learned and played on the ocarinas.
Icon | Name | Input | Description |
---|---|---|---|
Zelda's Lullaby | The song of the Royal Family of Hyrule, playing this in Triforce-marked spots causes events to occur. It is taught by Impa after meeting Zelda the first time. | ||
Epona's Song | This song attracts Epona, especially after she escapes Lon Lon Ranch as an adult. It is taught by Malon in Lon Lon Ranch as a child. | ||
Saria's Song | This song allows Link to talk to Saria or Navi, and gain passage or friendship with certain other characters. It is taught by Saria in the Sacred Forest Meadow. | ||
Sun's Song | This song was written by the Royal Composer Brothers to bring an instant day or night; it also opens certain grottoes. It is learned in the Royal Family's Tomb. | ||
Song of Time | A song that opens the Gate of Time, as well as cause certain blocks to vanish or appear. It is taught by a vision of Zelda once Link picks up the Ocarina of Time. | ||
Song of Storms | A song that causes temporary rain, which opens certain grottoes, releases special fairies from Gossip Stones, and a few other things. It is taught by the Phonograph Man in the Kakariko Windmill while Link is an adult, who in turn learned it from child Link using it to make the windmill speed up to access the Bottom of the Well. | ||
Scarecrow's Song | Player-decided (eight notes) | This song summons Pierre the scarecrow as an adult, making a useful Hookshot target. It first is taught to Bonooru the scarecrow at Lake Hylia as a child, and must be played again for him in the same place to make Pierre start appearing. |
Some special songs are used to warp to the temples. They are taught to adult Link by Sheik.
Icon | Name | Input | Description |
---|---|---|---|
Minuet of Forest | This song warps Link to the far end of the Sacred Forest Meadow. It is taught once adult Link reaches there. | ||
Bolero of Fire | This song warps Link to the bottom of Death Mountain Crater. It is learned on a nearby bridge when Link reaches it. | ||
Serenade of Water | This song warps Link to an island in Lake Hylia. It is taught in the Ice Cavern after getting the Iron Boots. | ||
Requiem of Spirit | This song warps Link in front of the Desert Colossus. It is taught there once Link leaves the Spirit Temple the first time. | ||
Nocturne of Shadow | This song warps Link to the disconnected ledge in the Graveyard. It is learned in Kakariko Village after completing the first three temples and entering the village from the Hyrule Field side. | ||
Prelude of Light | This song warps Link to the middle of the Temple of Time. It is taught in the Master Sword's chamber after completing the Forest Temple and marks the point Link is able to go backwards in time. |
- Spiritual Stones
As a child, Link must obtain three Spiritual Stones in order to open the Door of Time at the Temple of Time.
Icon | Name | Description |
---|---|---|
Kokiri's Emerald | The Spiritual Stone of Forest, given by the Great Deku Tree after completing his interior dungeon. | |
Goron's Ruby | The Spiritual Stone of Fire, given by Darunia after completing Dodongo's Cavern. | |
Zora's Sapphire | The Spiritual Stone of Water, recovered from Inside Jabu-Jabu's Belly and given by Ruto when the dungeon is complete. |
- Medallions
As an adult, Link must obtain six Medallions, each corresponding to one of the Sages. They are a source of the Sages' power, which they use to help Link enter into Ganon's Castle.
Icon | Name | Description |
---|---|---|
Light Medallion | Given by Rauru after Link reawakens as an adult. | |
Forest Medallion | Given by Saria once the Forest Temple is completed. | |
Fire Medallion | Given by Darunia once the Fire Temple is completed. | |
Water Medallion | Given by Ruto once the Water Temple is completed. | |
Spirit Medallion | Given by Nabooru once the Spirit Temple is completed. | |
Shadow Medallion | Given by Impa once the Shadow Temple is completed. |
Development[edit]
The Legend of Zelda: Ocarina of Time was first presented as a technical and thematic demonstration video at Nintendo's Shoshinkai trade show in December 1995. Similar to the first The Legend of Zelda, the game was concurrently developed by Nintendo EAD with another Super Mario title, in this case, Super Mario 64.
Nintendo's original plan was to release The Legend of Zelda: Ocarina of Time as a flagship title for the Nintendo 64DD peripheral.[1] However, at some point during its early development, Nintendo decided to migrate The Legend of Zelda: Ocarina of Time from disk to cartridge media and follow its release with a 64DD expansion disk.[2]
The Legend of Zelda: Ocarina of Time was eventually released on a 32-megabyte cartridge. At the time, it was the largest game that Nintendo had ever created.[3] Early in development, the developers were concerned about the cartridge's data storage constraints; in the worst-case scenario, The Legend of Zelda: Ocarina of Time would follow a similar structure to Super Mario 64, with Link restricted to Ganon's Castle as a central hub and using a portal system similar to the paintings from Super Mario 64. The Forest Temple boss, Phantom Ganon, was an idea carried over during that point in development, as shown from him riding on a horse through the paintings.[4]
Shigeru Miyamoto was a producer and supervisor behind The Legend of Zelda: Ocarina of Time and was in charge of several directors.[5] The game was handled by multiple directors, a newly adopted strategy by Nintendo EAD at the time. The four or five initial teams grew in number over time, each working on the various aspects of the game.[6]
Miyamoto intended the game, a "medieval tale of sword and sorcery", to be in the chanbara genre of Japanese sword fighting. More than 120 people were involved in the game's development, including stunt performers for capturing the effects of sword fighting and Link's movement.[7] Miyamoto initially intended The Legend of Zelda: Ocarina of Time to be played in a first-person perspective to enable players to better take in the vast terrain of Hyrule Field and allow the team to more easily focus on developing enemies and environments. The concept was abandoned once the idea of a child Link was introduced, and Miyamoto believed it was necessary for Link to have on-screen visibility.[8]
The Legend of Zelda: Ocarina of Time originally ran on the same engine as Super Mario 64, but was so heavily modified that Miyamoto considers both games to have entirely different engines.[9] A major difference with The Legend of Zelda: Ocarina of Time's modified engine is camera control, which is automatically controlled by the game. Miyamoto explained that the camera controls are intended to reflect a focus on the game's world, contrary to Super Mario 64's, which are centered around Mario.[10]
With The Legend of Zelda: Ocarina of Time, Miyamoto wanted to create a game that was cinematic, yet distinguished from films. Takumi Kawagoe, who creates cutscenes for Nintendo, said that he intended to give players the feeling that they were in control of the action.[11] The cutscenes were originally created using prerendered images, and a few months before the game's completion, Miyamoto decided that the cinematics should have real-time processing. His vision required the real-time architecture for the total of more than 90 minutes of cutscenes, regardless of whether the console had a vast medium like CD-ROM on which to store prerendered versions. Miyamoto stated the real-time rendering engine allowed his small team of 3 to 7 cinematic developers to rapidly adjust the storyline and to focus on developing additional gameplay elements even up to the final few months of development, instead of waiting on a repeated prerendering process.[10]
Anticipation and release[edit]
In March 1998, The Legend of Zelda: Ocarina of Time was the most anticipated Nintendo 64 game in Japan.[12] Throughout the late 1990s, people believed that the Nintendo 64 was critically lacking in first-party hit releases. The August 1998 issue of Next Generation magazine stated that "Nintendo absolutely can't afford another holiday season without a real marquee title" and that Zelda was "one of the most anticipated games of the decade", upon which the Nintendo 64's fate depended. At E3 1998, Nintendo of America's chairman Howard Lincoln insisted that The Legend of Zelda: Ocarina of Time would be shipped on time and would become the company's reinvigorating blockbuster akin to a hit Hollywood movie.
The game had such high demand that Electronics Boutique stopped taking preorders on November 3, 1998.[13] Customers in North America who managed to pre-order the game received a limited edition box with a golden plastic card affixed, reading "Collector's Edition". This edition contained a gold-colored cartridge, which the first two The Legend of Zelda titles on the Nintendo Entertainment System had.
In the United States alone, over 500,000 preorders were placed, more than tripling the number of preorders for any previous games, and more than a million copies were sold in the country in less than a week.[14] By the end of 1998, 2.5 million copies of the game were sold, and Nintendo racked in about $150 million in revenue, higher than that of any Hollywood blockbuster films released around the same time.[15] In Japan, 820,000 copies were sold in 1998, becoming the tenth best-selling game of that year.[16] In the United Kingdom, 61,232 copies were sold during its first weekend.[14] During its lifetime, The Legend of Zelda: Ocarina of Time sold 1.14 million copies in Japan,[17] and 7.6 million copies worldwide.[18]
Ports[edit]
In 2002, the game was directly ported on the Nintendo GameCube with the same title, The Legend of Zelda: Ocarina of Time. The GameCube version featured the original game and the newly-included Master Quest mode.
In 2003, The Legend of Zelda: Ocarina of Time was included as one of the four playable The Legend of Zelda games on the compilation, The Legend of Zelda: Collector's Edition. That same year, The Legend of Zelda: Ocarina of Time was released as a launch title for the iQue Player. Many years later, it was discovered that a traditional Chinese version was under development for the iQue Player in 2006 (as evidenced from the title screen), but this was ultimately cancelled for unknown reasons.[19]
In February 2007, The Legend of Zelda: Ocarina of Time was released on the Wii's Virtual Console, priced at 1,000 Wii Points. A five-minute demo of the game can be unlocked in Super Smash Bros. Brawl. In 2015, the game was ported to the Wii U's Virtual Console, and it restored the original controller vibrations absent from the Wii Virtual Console version.
Version differences[edit]
The Legend of Zelda: Ocarina of Time saw five revisions for its Nintendo 64 release, three in NTSC regions (Japan and North America) and two in PAL regions (Europe). The North American and and Japanese versions are almost identical except for a single byte which determines the language of the game (either English or Japanese). Each of the Nintendo 64 versions have a build date prior to the game's first release.[20]
The NTSC version 1.0 is the earliest retail version of the game. The Not For Resale versions are identical to NTSC's 1.0, and the gold cartridge releases are almost always a version 1.0, likely because they were provided to those who pre-ordered the game. NTSC 1.1 mainly fixed bugs and on-screen text issues, including minor grammatical fixes, and also changed the boot-up Nintendo 64 graphic to look glossier and less bright.
NTSC version 1.2 had some more noticeable changes. The PAL versions 1.0 and 1.1 are similar to this version.
- Ganondorf and Ganon's blood was changed from crimson to green, in one instance changing a spitting-up-blood animation into a simple vomiting one.
- Replacing the Fire Temple theme, which contained a sample of an Islamic prayer chant, with a remix of the Shadow Temple's theme. Contrary to popular belief, the chant was not removed in response to public outcry, but rather because Nintendo discovered that they violated their own policy to not include religious content in their games. The sample originated from a commercially available sound library, but the developers were unaware of its Islamic references.[21]
- A glitch where the player can drop Bombs down on Bongo-Bongo before the battle was fixed. This glitch caused Bongo-Bongo to be invisible throughout most of the battle.
- Some minor text changes and improvements were done to the dialogue.
The GameCube port of The Legend of Zelda: Ocarina of Time is based on NTSC 1.2 but with even some more changes, most noticeably regarding the GameCube controller.
- The game's internal resolution has doubled from 320x240 to 640x480.
- The crescent moon & star symbols that appear on dungeon blocks, Gerudo signs, and the Mirror Shield were changed to the Gerudo symbol from The Legend of Zelda: Majora's Mask. The reason for this change is most likely because it strongly resembles the symbol of Islam. This change was kept intact for all subsequent releases, including the Nintendo 3DS remake.
- The game has an improved framerate, and the crash debugger was removed.
- The controller icons and related text were changed to correspond to the GameCube controller. This caused the color of the B button in the Inventory to change from green to red and the A button to change from blue to green. The Nintendo 64's Z button was remapped to the GameCube's L button, and therefore Z-Targeting was renamed to "L-Targeting". These changes were not added into the iQue Player release and the Virtual Console ports.
Descriptions[edit]
Wii Shop Channel[edit]
- North America
"The Legend of Zelda: Ocarina of Time reveals the genesis of the fantasy land of Hyrule, the origin of the Triforce, and the tale of the first exploits of Princess Zelda and the heroic adventurer Link. Vibrant, real-time 3-D graphics transport you into the fantasy world of Hyrule. Your quest takes you through dense forests and across wind-whipped deserts. Swim raging rivers, climb treacherous mountains, dash on horseback across rolling hills, and delve into dungeons full of creatures that fight to the finish to put an end to your adventures. With immersive graphics, a sweeping story line, swashbuckling adventure, mind-bending puzzles, and a touch of humor, The Legend of Zelda: Ocarina of Time is one of Nintendo's most epic challenges ever."
- Europe
"Released to an eager audience in 1998, The Legend of Zelda: Ocarina of Time became an instant smash and quickly established itself as one of the greatest games ever made.
As the legendary hero Link, you must journey across Hyrule, and even through time itself, to thwart the plans of Ganondorf. You’ll wield weapons and gadgets galore, battle enormous bosses and solve brain-busting puzzles, which are among the best ever seen in the Zelda series.
Ocarina of Time brilliantly adapted the 2D, top-down style of classic Zelda adventures into 3D, becoming a textbook example of game design that is still followed today.
But the appeal of ‘Ocarina’ lies not only in its cinematic visuals or groundbreaking combat system; it also impresses with its epic storyline, memorable characters, superbly designed dungeons and rich variety of gameplay. Quite simply, it’s a masterpiece!"
Wii U Shop Channel[edit]
- North America
"The Legend of Zelda™: Ocarina of Time™—one of the most critically acclaimed games ever made—returns on Nintendo eShop for Wii U™. Set off on a legendary journey to stop Ganondorf, who has plunged Hyrule into darkness. Travel through time as child and adult Link™, and experience Hyrule in peace and war to save the world and protect the Triforce.
Your quest takes you through dense forests and across wind-whipped deserts. Swim raging rivers, climb treacherous mountains, dash on horseback across rolling hills, and delve into dungeons full of creatures that fight to the finish to put an end to your adventures. As Link, you’ll also travel through time to solve puzzles, save friends, and right Ganondorf’s wrongs with help from your trusty Ocarina of Time and the mysterious youth Sheik. The Legend of Zelda: Ocarina of Time is one of Nintendo's most epic challenges ever and one of its most touching stories. It is an absolute must-play for Nintendo fans."
- Europe
"Join legendary hero Link as he journeys across Hyrule, and even through time, to thwart the plans of Ganondorf. Wield incredible weapons and items, battle ferocious bosses, and solve brain-teasing puzzles, in this acclaimed chapter of the Zelda series.
Whether you’re experiencing it for the first time or not, the original Nintendo 64 version is a treasure of gaming history; introducing ground-breaking new 3D visuals, plus a highly influential combat system and a captivating story. The Legend of Zelda: Ocarina of Time is a masterpiece!"
Gallery[edit]
- Main article: Gallery:The Legend of Zelda: Ocarina of Time
Trivia[edit]
- The Legend of Zelda: Ocarina of Time is the last game in The Legend of Zelda series to have a cover with only the title logo on a beige background.
Names in other languages[edit]
Language | Name | Meaning |
---|---|---|
Japanese | ゼルダの伝説 時のオカリナ Zeruda no Densetsu: Toki no Okarina |
|
Chinese (Simplified) | 塞尔达传说:时光之笛 (logo) 塞尔达的传说 (internal name) Sàiěrdá Chuánshuō: Shíguāng zhī Dí (logo) ︎Sàiěrdá de Chuánshuō |
The Legend of Zelda: Ocarina of Time The Legend of Zelda |
Chinese (Traditional) | 塞爾達傳說:時光之笛 (logo) 塞尔达传说:时光之笛 (internal name) Sàiěrdá Chuánshuō: Shíguāng zhī Dí |
The Legend of Zelda: Ocarina of Time |
External links[edit]
- Official website (Wayback Machine)
- Official Japanese website
- Official Chinese website
References[edit]
- ^ The Legend of Zelda: Ocarina of Time - GameSpot (Wayback Machine)
- ^ Zelda Officially Goes to Cart - IGN
- ^ Zelda 64 News: The biggest Cartridge Game Ever - IGN
- ^ Ocarina of Time Had Mario 64-Esque Paintings Early in Development - NintendoWorldReport
- ^ E3: Through the Eyes of Miyamoto Pt. 2 - IGN
- ^ GDC: Miyamoto Keynote Speech - IGN
- ^ Nintendo Power issue #111, August 1998
- ^ Why Are You Here? Shigeru Miyamoto And The Ocarina Of Time - Kotaku Australia (Wayback Machine)
- ^ Nintendo Power issue #114, November 1998
- ^ a b Sensei Speaks - IGN
- ^ Nintendo Power issue #198, December 2005 (pages 70–72)
- ^ What Japan Wants - IGN
- ^ Ye Snoozed, Ye Loozed - IGN
- ^ a b Computer and Video Games issue #207, February 1999
- ^ Zelda Breaks All Records - IGN
- ^ GEIMIN.NET - 1998年テレビゲームソフト売り上げTOP100
- ^ Game Ranking
- ^ GDC 2004: The History of Zelda
- ^ iQueBrew
- ^ Version Differences - Zelda Speedruns
- ^ Nintendo Officially Talks about the Infamous Ocarina of Time Fire Temple Chant - Zelda Dungeon