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Editing The Legend of Zelda: Ocarina of Time

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In the United States alone, over 500,000 preorders were placed, more than tripling the number of preorders for any previous games, and more than a million copies were sold in the country in less than a week.<ref name=cvg207>Computer and Video Games issue #207, February 1999</ref> By the end of 1998, 2.5 million copies of the game were sold, and Nintendo racked in about $150 million in revenue, higher than that of any Hollywood blockbuster films released around the same time.<ref>[https://www.ign.com/articles/1999/01/08/zelda-breaks-all-records Zelda Breaks All Records - IGN]</ref> In Japan, 820,000 copies were sold in 1998, becoming the tenth best-selling game of that year.<ref>[https://web.archive.org/web/20090507063206/http://geimin.net/da/db/1998_ne_fa/index.php GEIMIN.NET - 1998年テレビゲームソフト売り上げTOP100]</ref> In the United Kingdom, 61,232 copies were sold during its first weekend.<ref name="cvg207"/> During its lifetime, ''The Legend of Zelda: Ocarina of Time'' sold 1.14 million copies in Japan,<ref>[https://web.archive.org/web/20080411024417/http://gameranking.jp/ranking-sale/ Game Ranking]</ref> and 7.6 million copies worldwide.<ref>[https://www.ign.com/articles/2004/03/26/gdc-2004-the-history-of-zelda GDC 2004: The History of Zelda]</ref>
In the United States alone, over 500,000 preorders were placed, more than tripling the number of preorders for any previous games, and more than a million copies were sold in the country in less than a week.<ref name=cvg207>Computer and Video Games issue #207, February 1999</ref> By the end of 1998, 2.5 million copies of the game were sold, and Nintendo racked in about $150 million in revenue, higher than that of any Hollywood blockbuster films released around the same time.<ref>[https://www.ign.com/articles/1999/01/08/zelda-breaks-all-records Zelda Breaks All Records - IGN]</ref> In Japan, 820,000 copies were sold in 1998, becoming the tenth best-selling game of that year.<ref>[https://web.archive.org/web/20090507063206/http://geimin.net/da/db/1998_ne_fa/index.php GEIMIN.NET - 1998年テレビゲームソフト売り上げTOP100]</ref> In the United Kingdom, 61,232 copies were sold during its first weekend.<ref name="cvg207"/> During its lifetime, ''The Legend of Zelda: Ocarina of Time'' sold 1.14 million copies in Japan,<ref>[https://web.archive.org/web/20080411024417/http://gameranking.jp/ranking-sale/ Game Ranking]</ref> and 7.6 million copies worldwide.<ref>[https://www.ign.com/articles/2004/03/26/gdc-2004-the-history-of-zelda GDC 2004: The History of Zelda]</ref>
==Ports==
In 2002, the game was directly ported on the [[Nintendo GameCube]] with the same title, ''[[The Legend of Zelda: Ocarina of Time (Nintendo GameCube)|The Legend of Zelda: Ocarina of Time]]''. The GameCube version featured the original game and the newly-included [[The Legend of Zelda: Ocarina of Time Master Quest|Master Quest]] mode.
In 2003, ''The Legend of Zelda: Ocarina of Time'' was included as one of the four playable ''The Legend of Zelda'' games on the compilation, ''[[The Legend of Zelda: Collector's Edition]]''. That same year, ''The Legend of Zelda: Ocarina of Time'' was released as a launch title for the [[iQue Player]]. Many years later, it was discovered that a traditional Chinese version was under development for the iQue Player in 2006 (as evidenced from the title screen), but this was ultimately cancelled for unknown reasons.<ref>[http://www.iquebrew.org/index.php?title=The_Legend_of_Zelda:_Ocarina_of_Time_(Traditional_Chinese) iQueBrew]</ref>
In February 2007, ''The Legend of Zelda: Ocarina of Time'' was released on the [[Wii]]'s [[Virtual Console]], priced at 1,000 Wii Points. A five-minute demo of the game can be unlocked in ''[[Super Smash Bros. Brawl]]''. In 2015, the game was ported to the [[Wii U]]'s Virtual Console, and it restored the original controller vibrations absent from the Wii Virtual Console version.


==Version differences==
==Version differences==
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*The game has an improved framerate, and the crash debugger was removed.
*The game has an improved framerate, and the crash debugger was removed.
*The controller icons and related text were changed to correspond to the GameCube controller. This caused the color of the B button in the Inventory to change from green to red and the A button to change from blue to green. The Nintendo 64's Z button was remapped to the GameCube's L button, and therefore [[Z-Targeting]] was renamed to "L-Targeting". These changes were not added into the [[iQue Player]] release and the Virtual Console ports.
*The controller icons and related text were changed to correspond to the GameCube controller. This caused the color of the B button in the Inventory to change from green to red and the A button to change from blue to green. The Nintendo 64's Z button was remapped to the GameCube's L button, and therefore [[Z-Targeting]] was renamed to "L-Targeting". These changes were not added into the [[iQue Player]] release and the Virtual Console ports.
==Ports==
In 2002, the game was directly ported on the [[Nintendo GameCube]] with the same title, ''[[The Legend of Zelda: Ocarina of Time (Nintendo GameCube)|The Legend of Zelda: Ocarina of Time]]''. The GameCube version featured the original game and the newly-included [[The Legend of Zelda: Ocarina of Time Master Quest|Master Quest]] mode.
In 2003, ''The Legend of Zelda: Ocarina of Time'' was included as one of the four playable ''The Legend of Zelda'' games on the compilation, ''[[The Legend of Zelda: Collector's Edition]]''. That same year, ''The Legend of Zelda: Ocarina of Time'' was released as a launch title for the [[iQue Player]]. Many years later, it was discovered that a traditional Chinese version was under development for the iQue Player in 2006 (as evidenced from the title screen), but this was ultimately cancelled for unknown reasons.<ref>[http://www.iquebrew.org/index.php?title=The_Legend_of_Zelda:_Ocarina_of_Time_(Traditional_Chinese) iQueBrew]</ref>
In February 2007, ''The Legend of Zelda: Ocarina of Time'' was released on the [[Wii]]'s [[Virtual Console]], priced at 1,000 Wii Points. A five-minute demo of the game can be unlocked in ''[[Super Smash Bros. Brawl]]''. In 2015, the game was ported to the [[Wii U]]'s Virtual Console, and it restored the original controller vibrations absent from the Wii Virtual Console version.


==Descriptions==
==Descriptions==

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