Don't like the ads? Then create an account! Users with accounts have more options than anonymous users.

Editing The Legend of Zelda: Ocarina of Time

From Triforce Wiki, a The Legend of Zelda wiki
Jump to navigationJump to search
Information icon.png You are not currently logged in. If you log in or create an account, your edits will be attributed to your username, along with other benefits. While you are free to edit without logging in, your IP address will be recorded publicly, along with the time and date, in this page's edit history. Messages sent to your IP can be viewed on your talk page.
Check mark.png Click here to log in Check mark.png Click here to sign up

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 48: Line 48:


==Gameplay==
==Gameplay==
[[File:Inside the Deku Tree gameplay.png|thumb|250px|Link exploring the first dungeon, Inside the Deku Tree]]
[[File:Inside the Deku Tree gameplay.png|thumb|250px|Link exploring around the first dungeon, Inside the Deku Tree.]]
''The Legend of Zelda: Ocarina of Time'' is set within an expansive 3D environment where the player moves Link around. Like ''[[The Legend of Zelda (video game)|The Legend of Zelda]]'', the game introduced a few mechanics that were reused in subsequent games of its type; in ''Ocarina of Time'''s case, it is context-sensitive actions and [[targeting]]. Much of the gameplay was later reused in the sequel, ''The Legend of Zelda: Majora's Mask''.
''The Legend of Zelda: Ocarina of Time'' is set within an expansive 3D environment where the player moves Link around. Like ''[[The Legend of Zelda (video game)|The Legend of Zelda]]'', the game introduced a few mechanics that were reused in subsequent games of its type; in ''Ocarina of Time'''s case, it is context-sensitive actions and [[targeting]]. Much of the gameplay was later reused in the sequel, ''The Legend of Zelda: Majora's Mask''.


With context-sensitive actions, this allows for numerous actions to be assigned to one button, which varies based on Link's location and action in the game. For example, if Link draws out his [[sword]], the HUD display instructs the player to holster it by pressing A. Another example is if Link is standing at a door, causing the HUD's A button to read "Open", which directly instructs the player to press the button to open the door. Targeting causes the camera to directly focus on an object or enemy. During this mode, when the player presses a button, Link automatically performs the corresponding action (such as striking his sword) on the target without the player having to move the Control Stick.
With context-sensitive actions, this allows for numerous actions to be assigned to one button, which varies based on Link's location and action in the game. For example, if Link draws out his [[sword]], the HUD display instructs the player to holster it by pressing A. Another example is if Link is standing at a door, causing the HUD's A button to read "Open", which directly instructs the player to press the button to open the door. Targeting causes the camera to directly focus on an object or enemy. During this mode, when the player presses a button, Link automatically performs the corresponding action (such as striking his sword) on the target without the player having to move the Control Stick.
[[File:Hyrule Field OoT exploration.png|thumb|left|250px|Adult Link exploring around [[Hyrule Field]]]]
[[File:Hyrule Field OoT exploration.png|thumb|left|250px|Adult Link exploring around [[Hyrule Field]].]]
The player controls Link as an adult or a child in different parts of his adventure. From the [[Door of Time]], when Link pulls the [[Master Sword]], he travels seven years in the future and becomes an adult. Link has different abilities as both a child and an adult, both of which are key to solving puzzles. For example, Link can only use the [[Fairy Bow]] as an adult, while only young Link can crawl through small passages.
The player controls Link as an adult or a child in different parts of his adventure. From the [[Door of Time]], when Link pulls the [[Master Sword]], he travels seven years in the future and becomes an adult. Link has different abilities as both a child and an adult, both of which are key to solving puzzles. For example, Link can only use the [[Fairy Bow]] as an adult, while only young Link can crawl through small passages.


Please note that all contributions to Triforce Wiki are considered to be released under the Creative Commons Attribution-ShareAlike license (see Triforce Wiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.

Do not copy from Zelda Wiki or submit any copyrighted content!
Cancel Editing help (opens in new window)

View this template

This page is a member of 2 meta categories: