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Editing User talk:Doc von Schmeltwick/archive 1

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:::::''Tri Force Heroes''<nowiki>'</nowiki> Poes are <tt>Poe</tt> and <tt>KandelaarPoe</tt> for Lantern Poe; Prankster Poe and Key Bandit Poe are <tt>GhostRogue</tt> and <tt>GhostKeyRogue</tt>, oddly enough, so they are the ones that might not truly be Poes (the boss has another profile associated with it called <tt>EnemyBerokamaPoe</tt>, though that may be a function for the summoned Poes). ''The Wind Waker''<nowiki>'</nowiki>s Molgera babies are mainly described as "worms" in the Nintendo Power guide and "larvae" in the Prima Games guides. I'll have to get back to you if I find the right filename for it. By the way, I was actually thinking that "Moldworm" should be the title of the merged article since it's technically the only one used in-game (and it happens to be the corrected name), especially if that's the reason the ''A Link to the Past'' enemy is keeping the Moldorm name from ''The Minish Cap'' with that identifier. [[User:LTL|LTL]] ([[User talk:LTL|talk]]) 21:59, 20 May 2020 (MDT)
:::::''Tri Force Heroes''<nowiki>'</nowiki> Poes are <tt>Poe</tt> and <tt>KandelaarPoe</tt> for Lantern Poe; Prankster Poe and Key Bandit Poe are <tt>GhostRogue</tt> and <tt>GhostKeyRogue</tt>, oddly enough, so they are the ones that might not truly be Poes (the boss has another profile associated with it called <tt>EnemyBerokamaPoe</tt>, though that may be a function for the summoned Poes). ''The Wind Waker''<nowiki>'</nowiki>s Molgera babies are mainly described as "worms" in the Nintendo Power guide and "larvae" in the Prima Games guides. I'll have to get back to you if I find the right filename for it. By the way, I was actually thinking that "Moldworm" should be the title of the merged article since it's technically the only one used in-game (and it happens to be the corrected name), especially if that's the reason the ''A Link to the Past'' enemy is keeping the Moldorm name from ''The Minish Cap'' with that identifier. [[User:LTL|LTL]] ([[User talk:LTL|talk]]) 21:59, 20 May 2020 (MDT)
::::::''Majora's Mask 3D'' filenames are easier for me to locate at the moment, so I'll start with that. Within the <tt>zelda2_boss02.gar.lzs</tt> archive, Moldbaby's model is labeled <tt>minimold.cmb</tt> and has a separate sand shape called <tt>sand_shape_baby.cmb</tt>, but its camera data is <tt>moldbaby.ccb</tt>. Also of note is that <tt>zelda2_boss01.gar.lzs</tt> is Odolwa (rendered "odoruwa", which makes more sense since ''odoru'' means "to dance"), <tt>zelda2_boss03.gar.lzs</tt> is Gyorg, <tt>zelda2_boss04.gar.lzs</tt> is Wart, <tt>zelda2_boss05.gar.lzs</tt> is Deku Baba(?) and <tt>zelda2_boss07.gar.lzs</tt> contains the final boss phases despite there being no "zelda2_boss06.gar.lzs". If the 3DS files only edited what was necessary from the original N64 source files, then this might be a remnant of an earlier boss or dungeon order from development. On the topic of Mold(w)orm, I was thinking - now that Moldworm lost its game identifier, "Moldorm (''The Legend of Zelda: A Link to the Past'')" sticks out as it can more easily be confused for the boss and "Moldorm (''The Legend of Zelda: A Link to the Past'' enemy)" is a mouthful, so how about simplifying that article title to "Moldorm (mini)" since it's almost always depicted as a miniature version of the boss anyway? [[User:LTL|LTL]] ([[User talk:LTL|talk]]) 12:59, 21 May 2020 (MDT)
::::::''Majora's Mask 3D'' filenames are easier for me to locate at the moment, so I'll start with that. Within the <tt>zelda2_boss02.gar.lzs</tt> archive, Moldbaby's model is labeled <tt>minimold.cmb</tt> and has a separate sand shape called <tt>sand_shape_baby.cmb</tt>, but its camera data is <tt>moldbaby.ccb</tt>. Also of note is that <tt>zelda2_boss01.gar.lzs</tt> is Odolwa (rendered "odoruwa", which makes more sense since ''odoru'' means "to dance"), <tt>zelda2_boss03.gar.lzs</tt> is Gyorg, <tt>zelda2_boss04.gar.lzs</tt> is Wart, <tt>zelda2_boss05.gar.lzs</tt> is Deku Baba(?) and <tt>zelda2_boss07.gar.lzs</tt> contains the final boss phases despite there being no "zelda2_boss06.gar.lzs". If the 3DS files only edited what was necessary from the original N64 source files, then this might be a remnant of an earlier boss or dungeon order from development. On the topic of Mold(w)orm, I was thinking - now that Moldworm lost its game identifier, "Moldorm (''The Legend of Zelda: A Link to the Past'')" sticks out as it can more easily be confused for the boss and "Moldorm (''The Legend of Zelda: A Link to the Past'' enemy)" is a mouthful, so how about simplifying that article title to "Moldorm (mini)" since it's almost always depicted as a miniature version of the boss anyway? [[User:LTL|LTL]] ([[User talk:LTL|talk]]) 12:59, 21 May 2020 (MDT)
::::::Goht is <tt>zelda2_boss_hakugin.gar.lzs</tt>, dunno why it isn't numbered like the other ones but maybe it was added late as a replacement for the original 06. Back to ''The Wind Waker'' (and note that I'm referencing the original, not ''HD'') - most filenames are abbreviated ([https://github.com/LordNed/WindEditor/wiki/Map,-Island,-and-Object-Names example]), but some textures have more descriptive names. I found files for the Molgera boss (under <tt>Bwd.arc</tt>), larva (<tt>Bwds.arc</tt>), and figurine (within <tt>Figure6.arc</tt>). For the larva, the models and animations start with "<tt>koboss</tt>", and for it and the figurine, texture is <tt>kaze_chibi_body</tt>. This gives the impression that it's just a smaller version of the boss like the English guides suggest, but in contrast, Armos' main body texture is <tt>chibi_amo1</tt> and Armos Knight's is <tt>amos</tt>, so maybe it's not totally conclusive. Also, the texture for the Bombchu-esque variant of Rat/Gooze (whose filenames indicate ''nezumi'', or Japanese for rat) is <tt>bomtyu</tt>, further supporting it. [[User:LTL|LTL]] ([[User talk:LTL|talk]]) 20:25, 21 May 2020 (MDT)
::::::Goht is <tt>zelda2_boss_hakugin.gar.lzs</tt>, dunno why it isn't numbered like the other ones but maybe it was added late as a replacement for the original 06. Back to ''The Wind Waker'' (and note that I'm referencing the original, not ''HD'') - most filenames are abbreviated ([https://github.com/LordNed/WindEditor/wiki/Map,-Island,-and-Object-Names example]), but some textures have more descriptive names. I found files for the Molgera boss (under <tt>Bwd.arc</tt>), larva (<tt>Bwds.arc</tt>), and figurine (within <tt>Figure6.arc</tt>). For the larva, the models and animations start with "<tt>koboss</tt>", and for it and the figurine, texture is <tt>kaze_chibi_body</tt>. This gives the impression that it's just a smaller version of the boss like the English guides suggest, but in contrast, Armos' main body texture is <tt>chibi_amo1</tt> and Armos Knight's is <tt>amos</tt>, so maybe it's not totally conclusive. Also, the texture for the Bombchu-esque variant of Rat (whose filenames indicate ''nezumi'', or Japanese for rat) is <tt>bomtyu</tt>, further supporting it. [[User:LTL|LTL]] ([[User talk:LTL|talk]]) 20:25, 21 May 2020 (MDT)
:::::::Shoot. "Moldorm (''The Legend of Zelda'')" it is then. If you delete the redirect it's only fair I take care of the rest. Unless you want to implement a source priority exception here. [[User:LTL|LTL]] ([[User talk:LTL|talk]]) 08:30, 23 May 2020 (MDT)
:::::::Shoot. "Moldorm (''The Legend of Zelda'')" it is then. If you delete the redirect it's only fair I take care of the rest. Unless you want to implement a source priority exception here. [[User:LTL|LTL]] ([[User talk:LTL|talk]]) 08:30, 23 May 2020 (MDT)


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