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Difference between revisions of "Small Key"

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In ''[[The Legend of Zelda (video game)|The Legend of Zelda]]'', Link can optionally take a key out of a labyrinth and use it elsewhere. Some [[merchant]]s sell a key for 100 [[rupee]]s, although buying them is optional  because each labyrinth has the same number of keys as locked doors. In ''[[Zelda II: The Adventure of Link]]'', keys have a similar role as in the first game, but they are no longer sold by merchants. In both games, there is a [[Magical Key]], which functions like a key but can be used an unlimited number of times.
In ''[[The Legend of Zelda (video game)|The Legend of Zelda]]'', Link can optionally take a key out of a labyrinth and use it elsewhere. Some [[merchant]]s sell a key for 100 [[rupee]]s, although buying them is optional  because each labyrinth has the same number of keys as locked doors. In ''[[Zelda II: The Adventure of Link]]'', keys have a similar role as in the first game, but they are no longer sold by merchants. In both games, there is a [[Magical Key]], which functions like a key but can be used an unlimited number of times.
==Profiles==
===''The Legend of Zelda''===
*'''Wii U Virtual Console manual bio:''' "''Opens locked doors.''" (Referred to as "''Labyrinth Key''")


==References==
==References==

Revision as of 16:51, March 27, 2020

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Small Keys, sometimes formatted small keys[1] and formerly known as simply keys[2][3], are a type of key found in dungeons in every The Legend of Zelda game. They are mainly used to unlock a locked door, or sometimes a block with a keyhole. Link can only use each Small Key once, after which it is discarded. Small Keys are usually obtained by either completing a room's puzzle or by opening a Treasure Chest. Boss lairs usually have a lock that cannot be opened by a Small Key but instead require a Boss Key (or a Big Key in some games) to unlock. Some dungeons have optional locked rooms, so Link could end up not using a few Small Keys in that dungeon.

In The Legend of Zelda, Link can optionally take a key out of a labyrinth and use it elsewhere. Some merchants sell a key for 100 rupees, although buying them is optional because each labyrinth has the same number of keys as locked doors. In Zelda II: The Adventure of Link, keys have a similar role as in the first game, but they are no longer sold by merchants. In both games, there is a Magical Key, which functions like a key but can be used an unlimited number of times.

Profiles

The Legend of Zelda

  • Wii U Virtual Console manual bio: "Opens locked doors." (Referred to as "Labyrinth Key")

References

  1. ^ The Legend of Zelda: A Link to the Past manual, page 35.
  2. ^ The Legend of Zelda manual, page 22.
  3. ^ Zelda II: The Adventure of Link manual, page 39.
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