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Difference between revisions of "Ocarina of Time"

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From the [[Inventory]], the Ocarina of Time can be assigned to either {{button|N64|C-left}}, {{button|N64|C-right}}, or {{button|N64|C-down}}. Whenever the player presses the assigned button, the camera zooms into Link, who then takes out the Ocarina of Time. From a chart, the player can press any of the C-buttons and the A button, each of which correspond to the note of an actual ocarina. When the player presses a button, Link plays the note of that button, and an icon corresponding to the button appears on the chart, with its placement corresponding to its notation. Each song requires the player to enter a specific combination of buttons. The player can press B to exit from the menu. The buttons were reassigned in the [[Nintendo 3DS]] remakes.
From the [[Inventory]], the Ocarina of Time can be assigned to either {{button|N64|C-left}}, {{button|N64|C-right}}, or {{button|N64|C-down}}. Whenever the player presses the assigned button, the camera zooms into Link, who then takes out the Ocarina of Time. From a chart, the player can press any of the C-buttons and the A button, each of which correspond to the note of an actual ocarina. When the player presses a button, Link plays the note of that button, and an icon corresponding to the button appears on the chart, with its placement corresponding to its notation. Each song requires the player to enter a specific combination of buttons. The player can press B to exit from the menu. The buttons were reassigned in the [[Nintendo 3DS]] remakes.


These are the five buttons that the player can press and the corresponding note on an ocarina from the real world:
[[File:Link Playing Ocarina OoT screenshot.jpg|thumb|200px|Link playing the Ocarina just outside from [[Lon Lon Ranch]].]]
[[File:Link Playing Ocarina OoT screenshot.jpg|thumb|200px|Link playing the Ocarina just outside from [[Lon Lon Ranch]].]]
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Revision as of 19:01, May 20, 2019

Ocarina of Time
File:Ocarina of Time artwork.jpg
Location(s) Hyrule Field (Ocarina of Time)
Clock Town (Majora's Mask)
This article is about the item. For the game bearing the item's title, see The Legend of Zelda: Ocarina of Time.

The Ocarina of Time is a dark blue ocarina that appears in both The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Majora's Mask. It is a sacred instrument with magical powers, which has been passed down for generations within the Royal Family of Hyrule. Link can perform various songs on the instrument, which provides unique effects such as transporting between areas, traveling through time, or shifting between day or night.

Being the main item of The Legend of Zelda: Ocarina of Time, the Ocarina of Time is featured in the game's title. The Ocarina of Time and its eponymous game have reportedly increased the popularity of real-world ocarinas.Template:Citation needed

Usage

The Ocarina of Time has an identical functionality in both The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Majora's Mask.

From the Inventory, the Ocarina of Time can be assigned to either Camera left Button, Camera right Button, or Camera down Button. Whenever the player presses the assigned button, the camera zooms into Link, who then takes out the Ocarina of Time. From a chart, the player can press any of the C-buttons and the A button, each of which correspond to the note of an actual ocarina. When the player presses a button, Link plays the note of that button, and an icon corresponding to the button appears on the chart, with its placement corresponding to its notation. Each song requires the player to enter a specific combination of buttons. The player can press B to exit from the menu. The buttons were reassigned in the Nintendo 3DS remakes.

File:Link Playing Ocarina OoT screenshot.jpg
Link playing the Ocarina just outside from Lon Lon Ranch.
Main buttons
Button (N64) Button (3DS) Corresponding note
Camera up Button A Button D
Camera down Button R Button Low F
Camera left Button X Button B
Camera right Button Y Button A
A Button L Button Low D

There are a few optional features with the Ocarina of Time which were likely implemented to replicate the entire functionality of a real world ocarina. The Z and R buttons respectively change the pitch of a note between sharp and flat. Moving the Control Stick up or down respectively raises or lowers the tone of a note. Moving the Control stick left or right adds vibrato. In the Nintendo 3DS remakes, the buttons for adjusting the pitch and tone can be done from either the Circle Pad or the D-Pad.

Gallery

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