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Difference between revisions of "Moldorm (boss)"

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====''The Legend of Zelda: Link's Awakening''====
====''The Legend of Zelda: Link's Awakening''====
One is the first boss, of [[Tail Cave]]. This Moldorm looks angrier and spikier than the one in ''Link to the Past''. It guards the [[Full Moon Cello]]. Later, one of the [[Shadow Nightmares]] takes its form.
[[File:Moldorm LADX battle.png|thumb|Link battling Moldorm in ''Link's Awakening DX'']]
A Moldorm is the first boss in ''[[The Legend of Zelda: Link's Awakening]]'', and it appears in [[Tail Cave]] as the guardian of the [[Full Moon Cello]]. It has a different appearance from the Moldorm boss in ''The Legend of Zelda: A Link to the Past'', as shown from its angrier and spikier look. This Moldorm is green, and it has a large pair of mandibles just like those of an insect.
 
When [[Link]] enters the room, the Moldorm buzzes and moves around in random directions. Like the previous game, Link can attack Moldorm by striking its tail with his [[sword]]. With each hit, Moldorm moves around faster and more erratically. Link can avoid Moldorm by jumping over it using the [[Roc's Feather]], or by holding out his [[shield]]. There are two pits on both sides, which Link must avoid falling or being pushed into by Moldorm. If this happens, Link falls into in a dark area and must climb out of it from a ladder to return into the main area. Link can return to fight Moldorm, although this restarts the battle. By using the [[Spin Attack|Whirling Blade]] technique, Link can defeat Moldorm from four hits. When Moldorm is defeated, Link is rewarded with a [[Heart Container]], and he can then enter into the room with the Full Moon Cello.
 
During the final boss fight against the [[Shadow Nightmares]], Link must battle a shadowy version of every boss, one of them being Moldorm.


====''The Legend of Zelda: Four Swords Adventures''====
====''The Legend of Zelda: Four Swords Adventures''====
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==Gallery==
==Gallery==
===Artwork===
<gallery>
<gallery>
ALttP BBII Big Moldorm.png|''[[Barcode Battler II]]''
ALttP BBII Big Moldorm.png|''[[Barcode Battler II]]''
</gallery>
===Sprites===
<gallery>
Moldorm LADX sprite.png|''The Legend of Zelda: Link's Awakening DX''
</gallery>
</gallery>



Revision as of 04:01, June 18, 2019

Moldorm
LA Big Moldorm artwork.png
Artwork for The Legend of Zelda: Link's Awakening
First appearance The Legend of Zelda: A Link to the Past
Latest appearance The Legend of Zelda: Tri Force Heroes
Variant of Moldorm (A Link to the Past)
Comparable
Lanmola
Moldorm (The Legend of Zelda)
Moldworm
Puppet Ganon
Shadow Nightmares
The Lady's Pets
Twinmold
“BUZZZZZ! BUZZZZ! OUTZZZIDER!”
Moldorm, The Legend of Zelda: Link's Awakening

Moldorms are large versions of Moldorms that debut in The Legend of Zelda: A Link to the Past. Like their smaller counterparts, they move around erratically. They generally try to push Link off platforms to lower floors, and have a weak spot on the end of the tail.

History

The Legend of Zelda series

The Legend of Zelda: A Link to the Past

One appears as the boss of the Tower of Hera. Defeating it grants Link the Pendant of Wisdom. One later appears in Ganon's Tower.

The Legend of Zelda: Link's Awakening

Link battling Moldorm in Link's Awakening DX

A Moldorm is the first boss in The Legend of Zelda: Link's Awakening, and it appears in Tail Cave as the guardian of the Full Moon Cello. It has a different appearance from the Moldorm boss in The Legend of Zelda: A Link to the Past, as shown from its angrier and spikier look. This Moldorm is green, and it has a large pair of mandibles just like those of an insect.

When Link enters the room, the Moldorm buzzes and moves around in random directions. Like the previous game, Link can attack Moldorm by striking its tail with his sword. With each hit, Moldorm moves around faster and more erratically. Link can avoid Moldorm by jumping over it using the Roc's Feather, or by holding out his shield. There are two pits on both sides, which Link must avoid falling or being pushed into by Moldorm. If this happens, Link falls into in a dark area and must climb out of it from a ladder to return into the main area. Link can return to fight Moldorm, although this restarts the battle. By using the Whirling Blade technique, Link can defeat Moldorm from four hits. When Moldorm is defeated, Link is rewarded with a Heart Container, and he can then enter into the room with the Full Moon Cello.

During the final boss fight against the Shadow Nightmares, Link must battle a shadowy version of every boss, one of them being Moldorm.

The Legend of Zelda: Four Swords Adventures

It appears and is called Big Moldorm. It is gray and its tail end changes color depending on which Link needs to hit it. Midway through the battle, it splits in two. Ordinary Moldorms resemble the boss's appearance from A Link to the Past.

The Legend of Zelda: A Link Between Worlds

It again is the boss of the Tower of Hera, where it is yellow with several lumps on its top and a green fuzz around the rim along its underside. It now has the Pendant of Power, and is fought on the roof. A stronger, purple one with undulating yellow and purple eyes can be found in Lorule Castle. This one is fought at the end of the bomb challenge through the lower left boss fight door, and instead of pits in its arena, it has walls that push closer together, thus shrinking the arena. Both appear in the Treacherous Tower, with the Hyrule version being the final opponent in the intermediate mode and the Lorule version being the final opponent of the advanced mode. Both are surrounded by pits here.

The Legend of Zelda: Tri Force Heroes

It appears as the boss of the Fire Temple with a design uncharacteristically resembling a Trilobyte or a horseshoe crab. Its arena is over a large bit of lava, and lava geysers erupt from three marked circles on the mesh floor. The glow from its large red headlight-like eyes indicate which Link needs to attack it, depending on their color. In single player mode, it also indicates which Link it will attack and will always be the color of the Link being controlled, though if the controlled Link is off the battlefield, the eyes will glow yellow and it will wander aimlessly. As it moves, it slowly unfurls its segments, ending with the weak tail end, the last of which will only appear if it is actively pursuing a Link.. Hitting a Link or switching between Doppels in the arena will cause it to withdraw its segments, thus starting the process over. Its tail end can be hit by throwing the boomerang, luring it away from it while holding the boomerang in place, and then letting it return while Moldorm's tail is between the boomerang and Link. After it takes three hits worth of damage, it will raise its weak tail, necessitating either a totem position or a ranged attack from one of the raised platforms to the side of the battlefield. After three more hits of damage, it will begin moving faster while blinking red.

After three further hits, it will raise its tail again, meaning that either all three Links will need to totem or two will need to totem on one of the side platforms. Additionally, it will start moving more erratically while its eyes flash between all three colors, and it simply runs between edges while repeatedly unfurling its segments, regardless of whether an active Link is on the field or not, and withdrawing them every time it reaches an edge. After one more hit, it is defeated.

Later, one of the Drablands Challenges involves completing the Fire Temple (including the Moldorm fight) with only Bombs as a weapon, including a lack of Swords. In the Fortress, the middle of The Lady's Pets acts as an altered version of Moldorm.

The Legend of Zelda: A Link to the Past comic

It appears as a giant spider.

The Legend of Zelda: A Link to the Past manga

It appears as a giant centipede.

Gallery

Artwork

Sprites

Names in other languages

Language Name Meaning
Japanese デグテール
Degutēru
Digtail