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Virtual Console
The Virtual Console is a service available on the Wii, the Nintendo 3DS, and the Wii U. It allows players to download games that were originally for older consoles, such as Nintendo's own Nintendo Entertainment System (all models), Super Nintendo Entertainment System (Wii, Wii U, and New Nintendo 3DS), Nintendo 64 (Wii and Wii U), Game Boy Advance (Nintendo 3DS ambassadors and Wii U), Nintendo DS (Wii U), Game Boy, and Game Boy Color (Nintendo 3DS). Games within the main The Legend of Zelda series have often been re-released on the Virtual Console for the Wii, Nintendo 3DS, and Wii U respectively.
Games on the Nintendo 3DS Virtual Console do not have 3D capabilities except for 3D Classics. They are sold via Nintendo eShop. They have various sound effects that play upon selecting a game depending on their originating game system. The Game Boy and Game Boy Color games have the standard Game Boy boot-up screen sound effect play. The Game Boy Advance games have the Game Boy Advance bootup screen occur. The NES/Famicom Disk System games have a coin sound effect from Super Mario Bros. playing in the background. Finally, the Super NES games have the coin sound effect from Super Mario World playing in the background.
Games on the Virtual Console of the Wii U can be played on the Wii U GamePad and Wii U Pro Controller. As with the Nintendo 3DS, they are also sold via Nintendo eShop.
Cost
Wii Points
Wii Virtual Console games were bought with Wii Points via the Wii Shop Channel. Wii Points Cards, which were once sold at most game retailers, each came with 2,000 redeemable Wii Points on them. However, in Japan, cards were worth either 1,000, 3,000, or 5,000 Wii Points. Wii Points could also be purchased directly through the Wii Shop Channel with a credit card in blocks of either 1,000, 2,000, 3,000, or 5,000 Points.
As of March 26, 2018, Wii Points cannot be redeemed on the Wii Shop Channel. However, leftover points could be used to purchase software until January 31, 2019.
eShop Credit
Nintendo 3DS and Wii U Virtual Console games are bought with eShop credits via the Nintendo eShop. Nintendo eShop cards are sold at most retailers with the following values; $10, $20, $35, and $50. In Australia and New Zealand, there are $15, $30 and $60 cards.
Pricing
Wii
Console | Wii Points |
---|---|
Nintendo Entertainment System | 500-600 |
Super Nintendo Entertainment System | 800-900 |
Nintendo 64 | 1,000-1,200 |
In the United States, retailers once sold 2,000 points cards for $20 apiece, at a price of one cent per point.
Similarly, in Australia, retailers only sold 1,000 points cards for $20 apiece.
*Note: Games released on the Virtual Console Arcade are automatically set to 500 points. However, most Virtual Console Arcade games are priced higher than 500 points.
Nintendo 3DS
Console | Price |
---|---|
Nintendo Entertainment System | General public: JP ¥514 US $4.99 EU €4.99 UK £3.49 AU $6.50 KR ₩5000 Ambassadors: Free |
Super Nintendo Entertainment System (New Nintendo 3DS only) |
JP ¥823 US $7.99-$9.99 EU €4.99 UK £5.49 AU $10.40 |
Game Boy | JP ¥411 US $2.99-$3.99 EU €3.00-€4.00 UK £2.70-£3.70 AU $4.50-$6.00 KR ₩4000 |
Game Boy Color | JP ¥617 US $4.99-$5.99 EU €5.00 UK £4.50 AU $6.00-$7.50 KR ₩6000 |
Game Boy Advance (Ambassadors only) | General public: None Ambassadors: Free |
Wii U
Console | Price |
---|---|
Nintendo Entertainment System | JP ¥514/¥100* US $4.99/$1.00* EU €4.99/€1.00* UK £3.49/£1.00* AU $6.50/$1.00* |
Super Nintendo Entertainment System | JP ¥823/¥150* US $7.99/$1.50* EU €4.99/€1.50* UK £5.49/£1.50* AU $10.40/$1.50* |
Nintendo 64 | JP ¥1028/¥200* US $9.99/$2.00* EU €9.99/€2.00* UK £8.99/£2.00* AU $13.00/$2.00* |
Game Boy Advance | JP ¥702 US $6.99-$7.99 EU €6.99 UK £6.29 AU $9.10 |
Nintendo DS[1] | JP ¥950 US $6.99-$9.99 EU €9.99 UK £8.99 AU $13.00 |
*Note: Discounted price if originally purchased on the Wii Shop Channel via Wii Mode.
Controllers
Various controllers are needed used to play Virtual Console games.
- Wii U GamePad - Can play all Virtual Console games in Wii U Mode. Only works in both Wii U and Wii Mode (only displays screen) on the Wii U console.
- Wii U Pro Controller - Can also play all Virtual Console games in Wii U Mode. Only works in Wii U Mode for the Wii U console.
- Wii Remote - When turned sideways, it can be used as an NES substitute. It is also compatible with Sega Genesis/Mega Drive and Master System games. Works on both Wii U and Wii as well as the Wii U via Wii Mode. Can be used for Wii U SNES and GBA games if is held while the game boots.
- Classic Controller - Can play any game. It is made to fit the design of the SNES Controller. Works in both Wii U and Wii as well as the Wii U via Wii Mode.
- Nintendo GameCube controller - Can also play any game, but it is best compatible with N64 games. It only works with the original Wii console.
List of The Legend of Zelda games for the Virtual Console
The Virtual Console service for the respective Wii, Nintendo 3DS, and Wii U systems have each had a certain The Legend of Zelda game available from the start, as a launch title.
# | Icon | Game | Platform | Price | JP release | NA release | EU release | OC release | SK release | Developer(s) | |
---|---|---|---|---|---|---|---|---|---|---|---|
Wii | |||||||||||
1 | The Legend of Zelda | Nintendo Entertainment System (overseas) Family Computer Disk System (Japan) |
500 Wii Points | December 2, 2006 | November 19, 2006 | December 8, 2006 | December 7, 2006 | March 31, 2009 | Nintendo EAD | ||
2 | Zelda II: The Adventure of Link | Nintendo Entertainment System (overseas) Family Computer Disk System (Japan) |
500 Wii Points | January 23, 2007 | June 4, 2007 | February 9, 2007 | February 9, 2007 | March 31, 2009 | Nintendo EAD | ||
3 | The Legend of Zelda: A Link to the Past | Super Nintendo Entertainment System | 800 Wii Points | December 2, 2006 | January 22, 2007 | March 23, 2007 | March 23, 2007 | June 10, 2008 | Nintendo EAD | ||
4 | The Legend of Zelda: Ocarina of Time | Nintendo 64 | 1,000 Wii Points | February 27, 2007 | February 26, 2007 | February 23, 2007 | February 23, 2007 | Nintendo EAD | |||
5 | The Legend of Zelda: Majora's Mask | Nintendo 64 | 1,000 Wii Points | December 2, 2006 | January 22, 2007 | March 23, 2007 | March 23, 2007 | Nintendo EAD |
- This section is a stub. You can help Triforce Wiki by expanding it.
Nintendo 3DS Ambassador Program
All of these games are available as free downloads for consumers who purchased a Nintendo 3DS prior to the August 12, 2011 price drop. The NES titles were first available in Japan on August 31, 2011 for these ambassadors, and available worldwide on September 1, 2011. The Game Boy Advance games were released in Australia on December 15, 2011, and worldwide on December 16, 2011. The Legend of Zelda became available in the Japanese eShop on December 22, 2011, making it the first Ambassador game released to the public. Currently, all NES titles offered by the Ambassador Program are available worldwide on the eShop. Nintendo has announced that GBA games will remain exclusive to 3DS ambassadors. GBA games have been released on the Wii U instead.
- Nintendo Entertainment System
- The Legend of Zelda
- Zelda II: The Adventure of Link
- Game Boy Advance
Notes
Wii
- Timed demos of several Virtual Console games are included in Super Smash Bros. Brawl, all of which star the game's various fighters. The Legend of Zelda is the only default title of its titular series; The Legend of Zelda: Ocarina of Time is also included, but it must first be unlocked.
- Nintendo 64 games do not support suspend functionality.
- Nintendo 64 Controller Pak functionality is not supported.
- Nintendo 64 games do not support the Rumble Pak functionality, despite Nintendo GameCube controllers having built-in rumble controls.
Nintendo 3DS
- Only NES titles support multiplayer due to the Game Boy, Game Boy Color, and Game Boy Advance (Ambassadors only) games being too complicated to recode the games to add wireless features and there being no link port for multiplayer.
- This feature can also be used when playing Game Boy titles to change the screen color from gray to the classic green.
- While loading Game Boy, Game Boy Color, or (Ambassadors only) Game Boy Advance titles from the HOME Menu, by holding or the game on the top screen will be shrunk to its original resolution.
- Game Boy and Game Boy Color titles will also display virtual versions of their respective consoles surrounding the screen to give the illusion of playing on the actual console. Game Boy Advance, Nintendo DS, and DSiWare games just shrink the screen to the screen size from the original consoles.
- Many games have been given the ability to create one save file each. This can be disabled or enabled by simultaneously holding , and .
- Game Boy Advance Ambassador games do not rely on hardware emulation; instead, they rely on hardware simulation with the 3DS booting into the GBA's firmware to play the games natively, the same way the Nintendo 3DS handles Nintendo DS backwards compatibility. Due to this, Game Boy Advance games do not support Virtual Console features like Save and Restore Points, sleep mode, and Home Menu Access.
- This occurs because the 3DS is not powerful enough to emulate the Game Boy Advance in the same way it does other Virtual Console games. (This is also why GBA games are not available for purchase on the Nintendo 3DS eShop.) Through hacking, it is possible to load Game Boy Advance games into a regular Virtual Console emulator, but performance is slow and the ability to do this was removed in a later update.
Wii U
- The player can create save states and remap controller buttons. For Game Boy Advance games, there are options to change scaling, enable pixel smoothing, and view scans of the original paper manual.
- The Wii Remote can be used for Super Nintendo and Game Boy Advance games if is held while the game loads.
- The NES games have a bilinear filter applied while the N64 games have a filter applied that doubles their resolution.
- Nintendo 64 games support Rumble Pak functions, but won't support Transfer or Controller Pak functions.
- Game Boy Advance and Nintendo DS titles can only be played in single player mode.
Changes
Although Virtual Console games are mostly faithful to the originals, some of the games have received slight changes:
- The Legend of Zelda
- The English Virtual Console release is the same as the version included on The Legend of Zelda: Collector's Edition.
- The Legend of Zelda: Ocarina of Time
- For the Wii, since none of the Nintendo 64 Virtual Console games have Rumble support, the Stone of Agony has no use. This is fixed in the Wii U port because its Virtual Console readds Rumble support for its Nintendo 64 releases.
Gallery
Icon from the Wii's Virtual Console.
Nintendo 3DS's Virtual Console old selection on Nintendo eShop.
Wii U's Virtual Console logo.
See also
- WiiWare — Applications and games that can be downloaded from the Wii Shop Channel.
- DSiWare — Applications and games that can be downloaded from the DSi Shop.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | バーチャルコンソール Bācharu Konsōru |
Virtual Console |
Spanish | Consola Virtual | |
French | Console Virtuelle | |
Russian | Виртуальная Консоль Virtualnaya Konsol |
|
Korean | 버추얼 콘솔 Beochueol Konsol |
|
Chinese (Simplified) | 虚拟主机[2] Xūnǐ Zhǔjī |
Virtual Console |
Chinese (Traditional) | 遊戲殿堂[3] Yóuxì Diàntáng 虛擬主機[4] Xūnǐ Zhǔjī |
Game Hall Virtual Console |
References
- ^ https://www.youtube.com/watch?v=4-dttHujw0I
- ^ Nintendo HK. “精灵宝可梦(Pokémon) ”系列最新作品《精灵宝可梦 太阳/月亮》. Retrieved May 3, 2020.
- ^ https://twitter.com/chinesenintendo/status/1057336102871171072
- ^ Nintendo HK. 『精靈寶可夢(Pokémon)』系列最新作品『精靈寶可夢 太陽/月亮』. Retrieved May 3, 2020.