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The Legend of Zelda: Collector's Edition

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The Legend of Zelda: Collector's Edition
TLoZ CE box NA.png
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Release date Japan November 7, 2003
Europe November 14, 2003
USA November 17, 2003
Australia March 19, 2004
Genre(s) Compilation
Rating(s)
ESRB:ESRB E.svg - Everyone
Console(s) Nintendo GameCube
Mode(s) Single player
“Experience the greatest legend in gaming in the ultimate Zelda collection.”
Nintendo GameCube system menu description

The Legend of Zelda: Collector's Edition is a compilation title for the Nintendo GameCube released in 2003. It includes four playable The Legend of Zelda games, a 20-minute playable demo of and trailer for The Legend of Zelda: The Wind Waker, and a retrospective video of The Legend of Zelda series. The title only saw a release through promotions and bundles, and it was never released through traditional means.

Overview[edit]

The Legend of Zelda: Ocarina of Time as shown from the game selection menu

The four playable titles include every title released for the Nintendo Entertainment System and Nintendo 64: The Legend of Zelda, Zelda II: The Adventure of Link, The Legend of Zelda: Ocarina of Time, and The Legend of Zelda: Majora's Mask. If Z Button is pressed while playing one of the NES games, a menu appears with options to reset, quit, or resume the game. When selecting one of the Nintendo 64 games, the player receives the option to enable or disable the rumble feature. If playing with a WaveBird controller, this option cannot be selected.

The Legend of Zelda: Collector's Edition has some similarities with another GameCube compilation, The Legend of Zelda: Ocarina of Time. Both compilations have a selection menu in which the Hyrule Field theme plays, and both menus use the same sound effects.

The Legend of Zelda: The Wind Waker content[edit]

A 20-minute playable demo for The Legend of Zelda: The Wind Waker is included in this compilation. The demo features three save files, titled Dungeon, Stealth, and Island, which are set in Dragon Roost Cavern, in the Forsaken Fortress, and on Windfall Island, respectively. The files cannot be deleted or copied.

In addition to the demo, a short video showcasing montages of gameplay from the The Wind Waker is featured in the collection, titled The Legend of Zelda: The Wind Waker Special Movie.

The Legend of Zelda: A Retrospective[edit]

The Legend of Zelda: A Retrospective is a 1:50 video that features a sequence of short gameplay clips from all games in The Legend of Zelda series up to The Wind Waker, followed by artwork of Link from each game quickly flashing on screen.

Availability[edit]

In North America, Australia, and Europe, The Legend of Zelda: Collector's Edition originally could only be obtained by purchasing a GameCube bundled with the disc, by registering a GameCube and two select games at Nintendo.com, or by subscribing or renewing a subscription to Nintendo Power (in North America) or Club Nintendo in Sweden.[1] In the United Kingdom, 1,000 copies were made available through the Club Nintendo Stars Catalogue program. After these were quickly claimed, Nintendo gave a copy to customers who mailed in proof of purchases from select Nintendo GameCube games.[2] In Japan the game was sold through Club Nintendo for 500 points, or for 150 points if purchased alongside The Legend of Zelda: Four Swords Adventures.[3]

Even though the collection never saw a traditional release, Nintendo Power created a guide covering all four games included on the disc.

Differences from the original games[edit]

Changes to The Legend of Zelda[edit]

The story text from the original release of The Legend of Zelda (left) and the rewritten text for The Legend of Zelda: Collector's Edition (right).
The story text from the original release of The Legend of Zelda (left) and the rewritten text for The Legend of Zelda: Collector's Edition (right).
The story text from the original release of The Legend of Zelda (left) and the rewritten text for The Legend of Zelda: Collector's Edition (right).
  • The copyright date on the title screen now reads "©1986-2003 NINTENDO."
  • The screen seen when saving the game no longer warns the player to hold the reset button on the NES while turning the power off.
  • Some text has been from the game's introduction rewritten or corrected:
  • The entire story section has been rewritten, correcting grammar, the spelling of "Ganon," removing quotation marks, fixing spacing, and altering the color of some words.
  • "ALL OF TREASURES" in the list of items has been changed to "ALL TREASURES."
  • "RUPY" and "RUPIES" in the list of items have been changed to "RUPEE" and "RUPEES," respectively.
  • Various dialog has been altered or corrected:
  • "LET'S PLAY MONEY MAKING GAME." → "LET'S PLAY A MONEY-MAKING GAME."
  • "SECRET IS IN THE TREE AT THE DEAD-END." → "A SECRET IS IN THE TREE AT THE DEAD-END."
  • "PAY ME FOR THE DOOR REPAIR CHARGE." → "PAY ME FOR THE DOOR REPAIR."
  • "DIGDOGGER HATES CERTAIN KIND OF SOUND." → "DIGDOGGER HATES CERTAIN KINDS OF SOUND."
  • "SECRET POWER IS SAID TO BE IN THE ARROW." → "A SECRET POWER IS SAID TO BE IN THE ARROW."
  • "ONES WHO DO NOT HAVE TRIFORCE CAN'T GO IN." → "ONES WHO DO NOT HAVE TRIFORCE CAN'T ENTER."
  • "EYES OF SKULL HAS A SECRET." → "THE EYES OF THE SKULL HAVE SECRETS."
  • "SOUTH OF ARROW MARK HIDES A SECRET." → "SOUTH OF THE ARROW MARK HIDES A SECRET."
  • "FINALLY, PEACE RETURNS TO HYRULE. THIS ENDS THE STORY." → "FINALLY, PEACE RETURNS TO HYRULE. THE END."
  • "YOU ARE GREAT. YOU HAVE AN AMAZING WISDOM AND POWER. ©1986 NINTENDO" → "YOU ARE GREAT! YOU HAVE AN AMAZING WISDOM AND POWER! NINTENDO"
  • A black box saying "PAUSE" appears when the game is paused, while nothing appears in the original release.
  • The screen flashing when picking up a Triforce Shard has been removed, likely to prevent epileptic seizures.

Changes to Zelda II: The Adventure of Link[edit]

  • The copyright date on the title screen now reads "©1987-2003 NINTENDO."
  • The screen seen when saving the game no longer warns the player to hold the reset button on the NES while turning the power off.
  • "NO.3 TRIFORCE" in the games story introduction is changed to "THE THIRD TRIFORCE."
  • A black box saying "PAUSE" appears when the game is paused, while nothing appears in the original release.
  • The screen flashing when Link loses a life has been removed, likely to prevent epileptic seizures.

Changes to The Legend of Zelda: Ocarina of Time[edit]

  • The Nintendo 64 logo no longer appears when starting the game.
  • The copyright date on the title screen now reads "©1998, 2003 Nintendo."
  • The game's rendering resolution is increased from 320x240 to 640x480.
  • The icons for the A Button and B Button buttons have been changed to reflect their colors on a GameCube controller.
  • All mentions of the Z Button button have been changed to the L Button button.
  • Instances of "press C" have been changed to "use C," as there is a C stick on the GameCube controller instead of C buttons.
  • The symbol of the Gerudo has been changed to the one used in The Legend of Zelda: Majora's Mask.
  • Navi's description for Shaboms erroneously stated "If you try to cut it, it will bounce off your blade" in the Nintendo 64 release. In this version, the text now reflects what actually happens to them when hit with Link's sword: "If you cut it, it will burst open and knock you back!"
  • The carpet merchant in the Haunted Wasteland now says "Welcome!" instead of "Well Come!".
  • Mentions of the Rumble Pak now say "Rumble Feature."

Changes to The Legend of Zelda: Majora's Mask[edit]

  • The Nintendo 64 logo no longer appears when starting the game.
  • The copyright date on the title screen now reads "©2000, 2003 Nintendo."
  • The game's rendering resolution is increased from 320x240 to 640x480.
  • The icons for the A Button and B Button buttons have been changed to reflect their colors on a GameCube controller.
  • All mentions of the Z Button button have been changed to the L Button button.
  • Mentions of a character named Brac from a carpenter have been changed to refer to an "all-nighter." "Brac" is a result of the original Japanese text, "テツヤ," being mistaken for a name by the localizers.
  • Various typos have been corrected:
  • "You're our bodyguard, Grasshopper, so you all you have to do is practice hard!" → "You're our bodyguard, Grasshopper, so all you have to do is practice hard!"
  • "If you win, we'll give you somethin' nice kid." → "If you win, we'll give you somethin' nice, kid."
  • "You feel all warm and fuzzy! inside! Sigh... You could get used to this!" → "You feel all warm and fuzzy inside! Sigh... You could get used to this!"
  • The confirm text when buying a Red Potion, which read "I'll buy them," now reads "I'll buy it."
  • "Dawn of the 2nd Day," seen when using the Song of Double Time, is changed to "Dawn of the Second Day."
  • The formatting and coloring of various dialog has been adjusted.

Game descriptions[edit]

Each of the games and bonus features in the collection have a brief description that can be accessed by pressing Z Button while a game is selected. When a description is opened or closed, one of Navi's sound clips from Ocarina of Time plays.

The Legend of Zelda[edit]

  • "This is where the legend began—the game that started the Zelda series. It boasted an innovative and unique game-play experience, remarkably deep puzzle solving, and an epic score. Even now, over 15 years after it first launched, that appeal is still going strong."

Zelda II: The Adventure of Link[edit]

  • "The Zelda series saw a dramatic change when its side-scrolling second installment appeared. While it adhered to the majestic story and puzzle-solving elements of the original, this new Zelda featured improved action and was appropriately dubbed The Adventure of Link."

The Legend of Zelda: Ocarina of Time[edit]

  • "Taking full advantage of gaming in three dimensions, and innovative new Zelda exploded onto the scene in 1998. Featuring gorgeous cinematics, hordes of hostile enemies, a revolutionary targeting system, and the freedom of traveling on horseback, Ocarina of Time left all who played it amazed and impressed."

The Legend of Zelda: Majora's Mask[edit]

  • "While it was a direct sequel to Ocarina of Time, Majora's Mask was clearly a Zelda of a different color, as Link wandered into a three-day journey in a mysterious parallel world. Set in a town that would be crushed by the moon in three days, the story unfolded around masks that transformed their wearers."

The Legend of Zelda: A Retrospective[edit]

  • "Every game has a story. Only one is a legend. Journey through Zelda history, from the groundbreaking NES hit to the Nintendo GameCube masterpiece. With The Legend of Zelda: Collector's Edition and the Game Boy Player, it is now possible to play the complete Zelda legend on one system—the Nintendo GameCube."

The Legend of Zelda: The Wind Waker Special Movie[edit]

  • "A legend lingers on the wind's breath...a legend that speaks of a great evil, the rise of the Hero of Time, and the unknown fate of a doomed kingdom. To the simple people on the islands of the Great Sea, the legend is merely a story, but to one young boy, it will be much more—it will be his destiny. Let it be yours in The Legend of Zelda: The Wind Waker."

The Legend of Zelda: The Wind Waker demo[edit]

  • "Pioneering new forms of expression through the use of innovative "Toon Shading" techniques, The Wind Waker wove a tapestry of adventures set on the stage of the Great Sea. Players immediately found themselves immersed in their own cartoon adventure, playing the lead role of Link, the Hero of Winds."

Glitches[edit]

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The following glitches are not present in the original releases of the games.

The Legend of Zelda: Majora's Mask[edit]

  • Inconsistencies with the game's sound emulation occur. This is acknowledged in a disclaimer shown each time the game is loaded, stating the player may notice "sound irregularities."

Regional differences[edit]

  • The Japanese version features the Club Nintendo logo against a white background, while international versions feature the standard Nintendo logo against a black background.
  • The Japanese version features a menu theme that is entirely unique to this game, while the international versions reuse the menu theme from the Ocarina of Time collection for the Nintendo GameCube.

Gallery[edit]

For this game's image gallery, see Gallery:The Legend of Zelda: Collector's Edition.

Names in other languages[edit]

Language Name Meaning
Japanese ゼルダコレクション Zelda Collection

External links[edit]

References[edit]